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Ken Levine lists favorite games again, changes mind on a few


Ken Levine plays video games. Shocking, we know! Speaking with IndustryGamers, Levine, who is currently working on a super-secret project, listed his ten favorite games. Occupying the top five spots in descending order are: World of Warcraft, Civilization, Beyond Good & Evil, Ultima Underworld and Company of Heroes.

Back in 2007, Levine produced a similar list for MSNBC. His top five have apparently shifted in the last two years, though, as Heroes of Might and Magic 2 and Legend of Zelda: A Link to the Past have fallen even beyond the BioShock developer's top ten. How hast these games forsaken thee, Ken? What hast they done for thou to banish them from thy heart likest so?

MIT BiG: Levine talks life before BioShock


We're here at the MIT Business in Gaming conference this afternoon to watch Ken Levine – who holds the title trifecta of "co-founder, "president" and "Creative Director" at 2K Boston (née Irrational) – take the hotseat in a Q&A format (that, for some reason, is being billed as a "keynote"). No bother – given an opportunity to hear the BioShock developer discuss the current state of the industry (not to mention regaling us backstage with amusing yarns about Strauss Zelnick's protein-centric diet), we took our spot in the front row, laptops at the ready.

After an introduction by one of the show's sponsors (get off the stage, bub!) the Q&A was handed over to MIT graduate student Dennis Fu, who peppered Levine with a series of questions inspired by the day's panel topics: digital distribution; in-game advertising; MMO business models; and serious games. Fu stepped right into the deep end, asking Levine "What can you tell us about BioShock 2?" As he's said before, he's keeping himself intentionally in the dark so that he can play it "as a fan." "We're sort of keeping ourselves at a distance," he explained.

Continued →

Ken Levine: Next project will cost 'a fair amount of money'


During his Q&A at the MIT Business in Gaming conference, Ken Levine revealed the cost of some of his projects and hinted at the cost (and scale!) of 2K Boston's latest, still secret, project.

"Freedom Force was $2 million; System Shock 2 was $600K, it was nothing. BioShock, I think it's been published, was $15 million," Levine said. When we asked how much, on that scale, his new project would cost, Levine teased, "It's more than System Shock 2."

He elaborated, "It's a fair amount of money. Our goal is to build experiences." Referring to the craft of building experiences, Levine noted that BioShock "didn't have the best shooting compared to Call of Duty" and "it didn't have the most revolutionary AI." What it did have was an "experience [gamers] couldn't get anywhere else." It was something "that people can look at it and say, 'I can't have this experience anywhere else.'"

Here's the thing: "Generally those experiences cost a fair amount of money to make," Levine says. Of course, he can't say how much – "because I would probably get fired before I walked out the door" – but he assures us "It won't be the cheapest product ever made." So we've got a ballpark here: Somewhere between $600K and infinity.

Take-Two files trademark for 'Irrational Boston'


The clues have been building up and it appears that 2K Boston may be changing its name to Irrational Boston, the original name of the development studio (albeit now with a location tacked on to the name). The information comes by way of a trademark registration (via superannuation) filed by parent company and publisher Take-Two Interactive, not to mention shirts we spotted 2K Boston employees wearing at GDC last week.

Little is known about how the name change will affect the development studio but we are prone to wild speculation. So let's begin! Is it a sister studio inside 2K Boston? Is it to spin off 2K development studios under the "Irrational" name? And what does this mean for the other half of the original Irrational Games that's now named "2K Australia?" The official word from 2K Boston as of this morning was, "No comment," but we should expect to hear something "very soon." We'll update this post as news comes in.

[Via superannuation]

GDC09: An Irrational name change?


It appears that 2K Boston may be going back to its original name, Irrational Games, soonish. This evening, at a social event held by the developer's PR company, several 2K Boston employees were wearing the above shirts, promoting that jobs are currently available at the developer. When we confronted several 2K Boston folks about why the two URLs were on the shirt, they were ... well, let's just say they were a little cagey. If it happens, it means Irrational switched its name and back again in under two years.

2K Boston is hiring (Hey, Ken. We have excellent compuper skills!)


2K Boston is looking to staff its next project and is blaring that information quite publicly -- a bold move in this economy. The company approached us with images of a postcard it'll pass out next week at GDC on a recruitment mission. It sounds like the developer is casting a wide net for talent and will sift through the candidates to find what the studio is looking for -- we do not envy that human resources person. Almost nothing is known about 2K Boston's next project, other than that, in Ken Levine's words, it's "very, very, different."

According to the flip side of the card (found after the break), the company is currently looking for ... well, it appears it's looking for everyone under the sun. The company has "dozens of openings in programming, design, art, audio and production." Remember to check for typos (like we should have with our headline -- guess that rules us out, blargh) before submitting your resume to the email address found on the card.

Now, let the speculation begin on why the image -- seemingly of a Big Daddy helmet -- was used for this promotion. Best of luck to the applicants!

Continued →

Video: BioShock 360 vs. BioShock PS3 look similar

Seeing that it has been quite a while since we've posted one of these little gems, here, for your viewing pleasure, is a video comparing the look of BioShock on the Xbox 360 versus BioShock on the Playstation 3. Press play, watch, analyze and we'll wait ...

Okay, by now your video watching should be complete, (achievement unlocked audio sample goes here) and hopefully you noticed that the games are nearly identical. How fun! You should have also realized that you wasted a good three minutes of your day squinting at your computer screen trying your damnedest to spot a pixel differences between the two. Don't feel bad though, because we did the same. It's just something that's in our fanboy genes that makes us do it.

Get creative with BioShock vending MP3 downloads

Major Nelson and Elizabeth from 2K Games just partnered up to offer a few short, sweet and completely downloadable audio clips from everybody's favorite Big Daddy adventure, BioShock. The audio clips are all master tracks taken from Rapture's quirky odd talking vending machines. As an added bonus, once you play but one of these audio clips, we guarantee that you'll be instantly taken back to your Rapture gaming days. Ahhh ... Rapture ...

Now, you may be asking what the heck you want with a few random (yet very yummy) audio samples from BioShock's vending machines. Well, if you were a creative fellow, you wouldn't be asking that now would you? Use them as a ringtone, apply them as your computer's error message, mix some samples into a full fledged song or just keep looping a clip while you sleep at night. Be creative and share how you'll be using your newly downloaded BioShock vending clips.

Gorgeous but totally unofficial BioShock 2 art

As a preemptive warning to those searching for any BioShock 2 news, details or leaked assets. This concept art isn't real. Well, actually, let us re-phrase that. This concept art is real, but is not tied to the yet to be announced BioShock 2 and is actually the work of a talented artist by the name of Ben Mauro. The reason the artwork looks very BioShock'esque is because Mr. Mauro actually took inspiration from BioShock to create the concept art and a BioShock 2 "pitch" for his college architecture course. We think everyone can agree that it's lovely art and it makes our head ponder what will be in the BioShock sequel ... what ideas we have.

[Via CVG]

Rumor: Rapture will fall in BioShock prequel

Over the weekend, Czech gaming website Hrej.cz claimed that their 2K insider told them that a sequel to BioShock is already in pre-production by an unnamed 2K studio (2K Czech?) and is on track to release Summer 2009. Which isn't all that surprising seeing that BioShock has earned like, what, 328 GOTY awards. But that isn't all. Hrej.cz then claimed that the BioShock sequel isn't really a sequel per say and will instead be a prequel with a storyline based on events that occur prior to Rapture's eventual fall. This would allow players to experience the glamorous life of Rapture prior to everyone going crazy.

So what does 2K Games have to say about this latest BioShock prequel rumor? Well, not too much. In a response to Videogamer.com, a 2K spokesperson told them that they have "nothing to announce at all" which sounds eerily similar to Microsoft's stance on rumors. We'll just have to wait a bit longer for official details (or more concrete rumors), but we'll be the first to raise our hand and tell 2K that a BioShock prequel not only sounds interesting, but is pretty much the only place you can take the story. Bring it on!

[Via Joystiq]

Read - Hrej.cz's BioShock prequel rumor
Read - 2K Games' response to the rumor

2K is still shipping out Big Daddy replacements

Elizabeth from 2K Boston popped in the 2K forums to update everyone on the Big Daddy replacement saga which sadly continues into 2008. Elizabeth mentions that the replacement Big Daddy figures have started shipping (that's good, seeing that they should have back in November) but not everyone's has been sent off yet. They're still carefully packing each Big Daddy figure, affixing address labels and having Mr. UPS man come pick them up. So, if you haven't received your replacement Big Daddy figurine yet, we'd expect it to arrive within' a week or so (like we haven't heard that before). And be warned 2K. With these shipment delays coupled with an overall feeling of being dragged along, we better not receive a replacement that has its drill tip broken. If so, there will be hell to pay. End angry rant.

[Thanks, HaVoC]

BioShock scares up GOTY honor from AP

BioShock, BioShock, BioShock ... you successful little monster you. The Associated Press just came out with their annual best and worst video game honors and lo and behold, you've taken the top title as their game of the year. Halo 3, Rock Band or The Orange Box couldn't take your GOTY title, instead they had to settle for "Most Overrated Game", "Best Game That Involves Getting Off the Sofa" and "Best Deal" awards. You have proven yourself to be this year's diamond BioShock, this year's crowning achievement in video game storytelling, immersion and appeal that the industry needs. And you've been rewarded. Congratulations.

[Via The Cult of Rapture]

BioShock gets update and new plasmid DLC

Hey, hey! The BioShock update and downloadable content that was announced a few days back has just been released early this morning making your Rapture experience all the better. BioShock's Cult of Rapture outlined what's included in the title update which includes a widescreen FOV fix, various bug squashes and a solution to the nasty caching problem. They also confirmed that the free DLC includes a disable Vita Chambers option, a 100 point "Brass Balls" achievement and four brand new plasmids (Machine Buster 1 & 2, Vending Expert 1 & 2, Sonic Boom 1 & 2 and EVE Saver). Pop in BioShock, get your update, download the DLC and re-visit Rapture with your new sonic booming abilities. Boom, boom!

[Thanks, dave]

BioShock update and free DLC coming next week

The world of Rapture will be seeing an enhancement sometime next week with the release of a BioShock title update and some free downloadable content. The Cult of Rapture announced the the release of the new BioShock content, but has been rather mum about what's going to be fixed via the update or what free goods will be included in the DLC. Though, we have some sort of an idea of what's headed our way, because Elizabeth from the Cult of Rapture confirmed with IGN that the new goodness will include a fix to the widescreen field of view as well as some new plasmids. There you have it kids, some newly new BioShock newness is incoming.

BioShock's new (and secret) achievement

Making a surprise landing on Xbox.com's achievement tracking list is a brand new and totally unexpected BioShock achievement. The achievement is the 51st listed, worth a whopping 100 Gamerscore and is one of those dirty "Secret" achievements, so nobody is quite sure what must be done to unlock it. Is it based on gameplay already available in BioShock or is it a direct hint at other tasks that'll be available in some yet to be released DLC? We're not sure, but we're crossing our fingers in hopes of some new DLC in the next few days to go along with our spiffy new achievement.

[Thanks, xenocidic]

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