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Posts tagged irrational-games

In a parallel universe, BioShock Vita is a tactics game that's real

Ken Levine stoked laments for what could have been when he took to Twitter last night to discuss the now-fabled BioShock Vita game. When asked what he had in mind for his pet project that never got off the ground, the Irrational Games president said, "I was thinking a Final Fantasy Tactics-style...

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Fox News defends Columbia with BioShock Infinite-style logo

Usually we'd leave the media commentary to Jon Stewart, but The Daily Show is on summer vacation this week, so here we go – Fox News used a logo for its "Defending the Homeland" segment that looks eerily similar to the name plate for BioShock Infinite, right down to the stars. The joke, of...

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Ex-Irrational devs form new studio, reveal 'The Black Glove'

Irrational may have drastically cut its staff to focus on narrative-driven games, but some of those that were laid off have their own ideas for a narrative experience. Enter Day For Night Games, a new studio founded by ex-Irrational developers, many of whom worked on BioShock Infinite. Their first...

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Steam's Daily Deal offers System Shock 2 at half price

If your life is painfully lacking in malevolent AI and angry, telekinetic monkeys, today is your lucky day: Steam is currently offering survival horror classic System Shock 2 at a 50 percent discount. Co-developed by Irrational Games and Looking Glass Studios, and designed by BioShock maestro...

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Listen to full songs from BioShock: Infinite's Burial at Sea DLC

Bioshock Infinite regularly played with the idea of splicing together different decades, resulting in cool hybrids like a floating city of classic American architecture, and alternate-dimension takes of classic songs. The Beach Boys' "God Only Knows" served as a dose of waveform-delivered...

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BioShock Infinite: Burial at Sea Episode Two review: Forget Paris

This is a review of downloadable content for BioShock Infinite. As such, it may contain spoilers for the main campaign or "Burial at Sea Episode One". In some alternate universe, in some different timeline, BioShock Infinite's "Burial at Sea" was never split into two parts. I say "parts," and not...

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Exiting Irrational team shares its 'proudest' BioShock Infinite moments

Irrational Games, as we knew it, is closing its doors. As its final goodbye, the dev has released a short video featuring former employees discussing its "proudest moments" working on the studio's final project, BioShock Infinite, and the game's final DLC chapter. [Image: Irrational Games]...

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Irrational Games Career Day attended by 57 studios

New details about the downsizing of Irrational Games, as reported by Game Informer, reveal that 70 Irrational employees and five contract workers were let go during the studio's recent round of layoffs. The report states that Irrational's self-hosted recruitment day to find work for its excess...

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No murder, mo problems in BioShock Infinite: Burial at Sea Ep. 2's '1998 mode'

BioShock Infinite's next DLC offering, Burial at Sea - Episode 2, encourages players to step out of their comfort zone and rely solely on non-lethal tactics in 1998 mode. Avoiding mass murder in a BioShock game? That's just ... weird. Irrational Games says 1998 mode was borne from the testing...

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Joystiq Weekly: Irrational Games, co-op Pokemon and a Doom beta

Welcome to Joystiq Weekly, a "too long; didn't read" of each week's biggest stories, reviews and original content. Each category's top story is introduced with a reactionary gif, because moving pictures aren't just for The Daily Prophet. Between the new Donkey Kong Country: Tropical Freeze, Tony...

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