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Posts tagged irrational-games

Steam's Daily Deal offers System Shock 2 at half price

If your life is painfully lacking in malevolent AI and angry, telekinetic monkeys, today is your lucky day: Steam is currently offering survival horror classic System Shock 2 at a 50 percent discount. Co-developed by Irrational Games and Looking Glass Studios, and designed by BioShock maestro Ke...

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Listen to full songs from BioShock: Infinite's Burial at Sea DLC

Bioshock Infinite regularly played with the idea of splicing together different decades, resulting in cool hybrids like a floating city of classic American architecture, and alternate-dimension takes of classic songs. The Beach Boys' "God Only Knows" served as a dose of waveform-delivered cultur...

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BioShock Infinite: Burial at Sea Episode Two review: Forget Paris

This is a review of downloadable content for BioShock Infinite. As such, it may contain spoilers for the main campaign or "Burial at Sea Episode One". In some alternate universe, in some different timeline, BioShock Infinite's "Burial at Sea" was never split into two parts. I say "parts," and not ...

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Exiting Irrational team shares its 'proudest' BioShock Infinite moments

Irrational Games, as we knew it, is closing its doors. As its final goodbye, the dev has released a short video featuring former employees discussing its "proudest moments" working on the studio's final project, BioShock Infinite, and the game's final DLC chapter. [Image: Irrational Games]...

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Irrational Games Career Day attended by 57 studios

New details about the downsizing of Irrational Games, as reported by Game Informer, reveal that 70 Irrational employees and five contract workers were let go during the studio's recent round of layoffs. The report states that Irrational's self-hosted recruitment day to find work for its excess tal...

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No murder, mo problems in BioShock Infinite: Burial at Sea Ep. 2's '1998 mode'

BioShock Infinite's next DLC offering, Burial at Sea - Episode 2, encourages players to step out of their comfort zone and rely solely on non-lethal tactics in 1998 mode. Avoiding mass murder in a BioShock game? That's just ... weird. Irrational Games says 1998 mode was borne from the testing ph...

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Joystiq Weekly: Irrational Games, co-op Pokemon and a Doom beta

Welcome to Joystiq Weekly, a "too long; didn't read" of each week's biggest stories, reviews and original content. Each category's top story is introduced with a reactionary gif, because moving pictures aren't just for The Daily Prophet. Between the new Donkey Kong Country: Tropical Freeze, Tony...

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Fire Hose offers free desk space to Boston devs looking to go indie

Fire Hose Games, the Slam Bolt Scrappers and Go Home Dinosaurs developer from Cambridge, MA, is offering free desk space to developers looking to make the indie transition. The hospitality was spurred by recent layoffs in the Boston area, most notably the Irrational Games shutdown yesterday. So ...

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'Irrational Jobs' career outreach forms in the wake of BioShock dev layoffs

Immediately following todays' announcement that Irrational Games is winding down to just 15 employees, the hashtag "#IrrationalJobs" sprung up on Twitter to assist developers in finding new jobs. A similar, immediate outreach happened in the wake of 38 Studios' closure in May 2012. While the has...

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Layoffs cutting BioShock developer Irrational Games down to team of 15 [Update]

BioShock developer Irrational Games is being cut down to a team of 15, Co-Founder Ken Levine revealed in an update on the studio's website. The developer was sitting strong at 200 employees fewer than two years ago. "I am winding down Irrational Games as you know it. I'll be starting a smaller, ...

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