Back in late 2009, creative director Alex Hutchinson and a handful of others started drawing up plans for what would become Assassin's Creed 3. In those two years, the team rethought core elements of the series: cities, combat, and the franchise's signature "free running" mechanic. Even the engine,...
Posted on Jan 27th 2015 8:15AM
Posted on Jan 26th 2015 11:00AM
Posted on Jan 26th 2015 10:00AM