Back in late 2009, creative director Alex Hutchinson and a handful of others started drawing up plans for what would become Assassin's Creed 3. In those two years, the team rethought core elements of the series: cities, combat, and the franchise's signature "free running" mechanic. Even the engine,...
Posted on Sep 2nd 2014 11:30AM
Posted on Aug 31st 2014 2:36PM
Posted on Aug 30th 2014 10:30PM