Posts tagged iwata-asks 
Iwata reveals three canned Kirby games, more than a decade in the making
The relative ease of Kirby games usually result in their powderpuff protagonist avoiding death from start to finish -- however, Kirby's not immune to the most permanent form of death there is: Project cancellation. In the most recent Iwata Asks, Kirby's Return to Dreamland producer Shigefumi ...
Iwata Asks how Miyamoto learned English
Beyond founding Q-Games and helping to father the PixelJunk series, Dylan Cuthbert has done some other extraordinary things in his years working in the game industry. He recounts some of those adventures in a recent Iwata Asks column, woefully exclusive to Japanese readers for now, but thankfully ...
Xenoblade Chronicles gets European special edition, very European localization
While American fans are doing their best to fume productively about the localization prospects for Xenoblade Chronicles, Nintendo continues working on the European localization. And Nintendo is really hammering home the fact that it's a European localization. A video clip from a recently posted ...
The Legend of Zelda: Ocarina of Time's development detailed in new Iwata Asks
Nintendo's regular Iwata Asks features are typically capable of dredging up some fairly magical feelings of nostalgia, but none have tapped into our happiness centers quite like the latest installment, which details the development of The Legend of Zelda: Ocarina of Time. Not only does it talk ...
Iwata chronicles the history of Samurai Warriors
For his latest Iwata Asks interview, Nintendo's Satoru Iwata put the spotlight on one of the less-examined 3DS launch window titles: Tecmo Koei's Samurai Warriors: Chronicles. He speaks to Hisashi Koinuma, who is in charge of the Warriors series at Koei, and who has been with the company since 1994. ...
Nintendo designers on Game & Watch's history
In honor of the new Game & Watch Ball reward available through Club Nintendo, the company released a translated Iwata Asks interview about Nintendo's first experiments with handheld games. The designers and engineers describe just how early the technology was -- it was based on calculator chips, ...
Nintendo engineers explain 3DS design, brag about battery cover
In Nintendo's latest Iwata Asks interview, president Satoru Iwata pulled in the engineers that worked on the exterior design of the 3DS to discuss the process. For example, the unique three-layer color scheme, which is a break from the usual monochrome design of DS systems, is designed to represent ...
Nintendo considering future 3D video recording 'update' for 3DS
In the latest excerpt from Nintendo's "Iwata Asks" interview about the 3DS, Shigeru Miyamoto excitedly revealed that "Iwata-san also wants to include 3D video in the future!" Iwata tempered that exclamation by saying, "I think it will be fun if we're able to include video recording capabilities with ...
Nintendo tried 3D on GameCube and GBA
In a new Nintendo-organized roundtable discussion with the excitable Earthbound writer and all-around Japanese celebrity Shigesato Itoi, company president Satoru Iwata and Shigeru Miyamoto discuss how the 3DS came about, revealing Nintendo's long history with 3D experimentation. In fact, the company ...
The Last Story's insane 'chat' system revealed
Mistwalker's Hironobu Sakaguchi and Takuya Matsumoto from co-developer AQ Interactive spoke to Nintendo president Satoru Iwata about The Last Story's online play in a new Iwata Asks interview posted by Nintendo of Japan. The game won't exactly have chat when played online, but it will have a ...




