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Posts tagged iwata-asks

Metroid: Other M team under the Iwata Asks microscope

In an Iwata Asks interview about Metroid: Other M, Team Ninja head and Other M director Yosuke Hayashi classifies the game as "a NES game with the latest technology," an ideal that went on to inform much of the design. "Yes, we thought that if we could make a game that could be controlled with just...

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This Week on the Nintendo Channel: Iwata Asks -- Dragon Quest IX

We know you had stuff planned today. Grocery shopping, volunteering at the soup kitchen and taking Fido for a walk may have just been a few of those planned activities, but you're going to want to clear your schedule. The Nintendo Channel update this week has nearly 40 minutes of conversation...

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New Iwata Asks video focuses on Nintendo's E3 announcements

If you've got a few leftover questions about the 3DS, Zelda: Skyward Sword or any of the other new products announced during Nintendo's E3 keynote, we suggest you check out the new Iwata Asks video that's currently up on Nintendo's site. The company's president fires off queries at Shigeru...

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Iwata Asks Treasure about Sin & Punishment: Star Successor

In case you missed Siliconera's translation of the Iwata Asks interview with Treasure about Sin & Punishment: Star Successor, Nintendo of America has posted its own translation. And if you have read it, you'll appreciate Nintendo's updated translation of Iwata's statement that the N64 "was a...

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Nintendo collaborated with Capcom on the Classic Controller Pro

In a new Iwata Asks feature with Capcom's Ryozo Tsujimoto and Kaname Fujioka, Nintendo president Satoru Iwata revealed just how closely Nintendo worked with Capcom to ensure the success of Monster Hunter Tri. Not only did the hardware manufacturer create a new controller, the Classic Controller Pro,...

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WarioWare DIY was in planning since the DS was called 'Iris'

In an Iwata Asks interview about the upcoming WarioWare DIY, Nintendo president and expert interviewer Satoru Iwata revealed a previously unknown codename for the system that would become the Nintendo DS: Iris. "Iris was the codename of a next-generation device we were exploring to succeed the Game...

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Iwata Asks: 25 years with Miyamoto's dev posse

In the most recent edition of Iwata Asks, Nintendo prez Satoru Iwata gathers up Takashi Tezuka and Toshihiko Nakago for a thorough discussion of their time with the company, the many projects they've worked on and their 25-year-long partnership with Shigeru Miyamoto. Let's break it down: Takashi...

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Mario used in original Punch-Out without Miyamoto's permission

For fans of the NES' flagship pugilism sim Punch-Out!!!, the latest edition of Iwata Asks is chock-full of tidbits about the game that you probably didn't know. For instance, Nintendo Entertainment and Analysis Division's Makoto Wada reveals a long-hidden secret that makes fights against Bald Bull...

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Iwata Asks, Rhythm Heaven team charms

Nintendo's latest Iwata Asks interview puts the surprisingly small Rhythm Heaven team in the universally awkward position of being interviewed by their employer. The five-person team turns out to be every bit as quirky as the game. Project lead Kazuyoshi Osawa, for example, said he "agonized" over...

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Iwata asks Development Folk about Animal Crossing

"Iwata Asks" articles are almost as old as the Wii itself, coinciding as they do with any notable first-party release, and the latest round of questioning stars four of the Animal Crossing: City Folk team: Aya Kyougoku (who forgot to wear her regulation beige Nintendo jacket for this), Ryuji...

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