Posts tagged jade-raymond 
Joystiq Weekly: Titanfall gets co-op, Civ: Beyond Earth review, amiibo impressions and more
Welcome to Joystiq Weekly, a "too long; didn't read" of each week's biggest stories, reviews and original content. Each category's top story is introduced with a reactionary gif, because moving pictures aren't just for The Daily Prophet. With Titanfall getting a co-operative, wave-based mode, Su...
Ubisoft Toronto founder Jade Raymond departs to pursue 'new opportunities'
Longtime Ubisoft producer and collaborator Jade Raymond has left the company, citing a need to "pursue my other ambitions and new opportunities." Raymond joined Ubisoft as a producer of the Assassin's Creed series in 2004, and went on to found subsidiary Ubisoft Toronto. Raymond's recent credits...
Ubisoft Toronto working with Ubi Montreal on another Assassin's Creed
Ubisoft Toronto is collaborating with Ubisoft Montreal on an Assassin's Creed game coming after AC4: Black Flag. and has plans to be involved with the development of four other unannounced games. Speaking with Polygon, managing director Jade Raymond said the studio, involved with Splinter Cell: Bla...
Ubisoft planning to expand Toronto studio to 800 employees within 10 years
Ubisoft Montreal, as we've reported before, is a huge video game outfit with a large team of developers coordinating multiple projects at a time, across up to six different studios. Ubisoft wants to repeat that structure in its new Toronto studio, according to the Financial Post. The French company...
Jade Raymond optimistic of new studios, IP development
Ubisoft Toronto Managing Director Jade Raymond's presentation at DICE expressed her belief that despite the current upheaval in the industry, she believes now is a great time to start a studio. Referencing EA Sports boss Peter Moore's speech about the industry being on a "burning oil platform" -- t...
Rumor: I Am Alive on PSN and XBLA
*Cough, cough.* I Am Alive. No, really, I haven't been declared dead yet! I know it's been touch-and-go, but I appear to be on the mend. It's just -- well, I may have lost a bit of myself along the way. I was once supposed to be a full-fledged retail game -- in a nice box and everything -- bu...
Jade Raymond gives a video tour of Ubisoft Toronto
We enjoy our sworn duty of bringing you news of video game industry happenings, but if Ubisoft Toronto offered us a position, we're not sure we could say no. Jade Raymond recently led Eurogamer on a video tour of the new office, which looks like a fun-filled employer -- impromptu Nerf Wars and all....
Ubisoft cautious over new IP, remains focused on established franchises
Ubisoft Europe managing director Alain Corre isn't one to parse words -- for instance, he told GamesIndustry.biz in a recent interview, "The games that are not triple-A are not profitable anymore. And that's changed in the last 18 months." He admitted that "we are still releasing some new franchise...
Ubisoft Toronto aiming to develop five big games at once
Ubisoft Toronto Managing Director Jade Raymond hopes to eventually have five triple-A projects going on at the studio. Speaking with Develop, she reiterated that the site is currently working on two projects, one of them the next Splinter Cell, and that the Toronto studio will eventually have five ...
Ubisoft's Toronto studio making next Splinter Cell and another 'triple-A' game
The new Toronto branch of Ubisoft has been operating quietly, going largely unnoticed for almost a year since its initial announcement. It sounds like the perfect group to develop a new Splinter Cell game. Ubisoft announced that the new Toronto studio will produce the next game in the series, and wi...
