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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Ubisoft planning to expand Toronto studio to 800 employees within 10 years]]></title><link>http://www.joystiq.com/2012/05/02/ubisoft-planning-to-expand-toronto-studio-to-800-employees-withi/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/02/ubisoft-planning-to-expand-toronto-studio-to-800-employees-withi/</guid><comments>http://www.joystiq.com/2012/05/02/ubisoft-planning-to-expand-toronto-studio-to-800-employees-withi/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/05/02/ubisoft-planning-to-expand-toronto-studio-to-800-employees-withi/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/splintercellconviction.jpg" style="margin: 0px; width: 530px; height: 283px; border-width: 0px; border-style: solid;" /></a></div>Ubisoft Montreal, as <a href="http://www.joystiq.com/2012/03/26/building-a-revolution-the-four-teams-behind-assassins-creed-3/">we've reported before</a>, is a huge video game outfit with a large team of developers coordinating multiple projects at a time, across up to six different studios. Ubisoft wants to repeat that structure in its new Toronto studio, according to the Financial Post. The French company is adding over 600 employees to the current staff of 210 over the next 10 years, which means an investment of over $500 million in that time.<br /><br />That has big ramifications, not only for Ubisoft's future as a publisher and developer, but for Toronto's Wallace Avenue neighborhood as well (where these employees will live, work, and spend all of this money). As for the studio itself, it's currently at work on <a href="http://www.joystiq.com/2010/08/09/ubisoft-toronto-aiming-to-develop-five-big-games-at-once/">five upcoming Ubisoft titles</a>, including the next <em>Splinter Cell</em>. As more and more is invested in the operation there, that list will probably grow.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/02/ubisoft-planning-to-expand-toronto-studio-to-800-employees-withi/">Ubisoft planning to expand Toronto studio to 800 employees within 10 years</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 May 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/02/ubisoft-planning-to-expand-toronto-studio-to-800-employees-withi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20229479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/02/ubisoft-planning-to-expand-toronto-studio-to-800-employees-withi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>canada</category><category>canadian</category><category>developers</category><category>employees</category><category>hiring</category><category>investment</category><category>jade-raymond</category><category>neighborhood</category><category>splinter-cell</category><category>studio</category><category>toronto</category><category>ubisoft</category><category>wallace-avenue</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 02 May 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Jade Raymond optimistic of new studios, IP development]]></title><link>http://www.joystiq.com/2011/02/13/jade-raymond-optimistic-of-new-studios-ip-development/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/13/jade-raymond-optimistic-of-new-studios-ip-development/</guid><comments>http://www.joystiq.com/2011/02/13/jade-raymond-optimistic-of-new-studios-ip-development/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/13/jade-raymond-optimistic-of-new-studios-ip-development/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/jaderaymonddice2011.jpg" /></a></div>
Ubisoft Toronto Managing Director Jade Raymond's presentation at <a href="http://joystiq.com/tag/dice-2011">DICE</a> expressed her belief that despite the current <a href="http://www.joystiq.com/tag/layoffs">upheaval</a> in the industry, she believes now is a great time to start a studio. Referencing EA Sports boss Peter Moore's speech about the industry being on a "<a href="http://www.industrygamers.com/news/peter-moore-likens-game-industry-to-burning-oil-platform/">burning oil platform</a>" -- the idea being that it only changes when it has to -- Raymond believes it's more like a burning oil tanker that can course correct. One would hope she'd be optimistic about current core development being viable, considering she manages, what <a href="http://www.joystiq.com/2010/08/09/ubisoft-toronto-aiming-to-develop-five-big-games-at-once/">will become in time</a>, one of the <a href="http://www.joystiq.com/2010/11/28/jade-raymond-gives-a-video-tour-of-ubisoft-toronto/">biggest studios in the industry</a>.<br />
<br />
In terms of IP development, she explained that the Ubisoft team spent a year of pre-production building the foundations of the <em>Assassin's Creed</em> franchise. "We spent quite a bit of time during conception thinking about the franchise metastory and story arc. And, most importantly, thinking of how to make sandboxes that future game teams and future teams in other media would be able to experiment and come up with their own stuff in this franchise." Regarding the ability to do Assassin's Creed comics, TV or a movie down the road, "You'll never get the best out of people if you just hand them this stone tablet."<br />
<br />
Clearly showing her roots working on <em>The Sims Online</em>, it's quite obvious Raymond is a disciple of Will Wright's ideas about fan involvement in franchises. "I think you need to rely on fans," believing that the fan community will identify the best ideas to work from. She Iterated a <a href="http://quotesnack.com/ralph-waldo-emerson/a-foolish-consistency-is-the-hobgoblin-of-little-minds-ralph-waldo-emerson/">quote by Ralph Waldo Emerson</a> for the video game industry: Foolish consistency is the hobgoblin of small franchises. <br />
<br />
Raymond made clear that <em>Assassin's Creed</em> was designed as a franchise that could be handed over to professionals to expand the world, she said that the next IP Ubisoft is creating in Toronto will hopefully be "handed over to fans."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/13/jade-raymond-optimistic-of-new-studios-ip-development/">Jade Raymond optimistic of new studios, IP development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 13 Feb 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/13/jade-raymond-optimistic-of-new-studios-ip-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19838960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/13/jade-raymond-optimistic-of-new-studios-ip-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Assassins-Creed</category><category>assassins-creed-2</category><category>Assassins-Creed-Brotherhood</category><category>Assassins-Creed-Multiplayer</category><category>Jade-Raymond</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Ubisoft</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sun, 13 Feb 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: I Am Alive on PSN and XBLA]]></title><link>http://www.joystiq.com/2011/02/01/i-am-alive-on-psn-and-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/01/i-am-alive-on-psn-and-xbla/</guid><comments>http://www.joystiq.com/2011/02/01/i-am-alive-on-psn-and-xbla/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/01/i-am-alive-on-psn-and-xbla/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/i-am-alive-011410_530x240.jpg" /></a></div>
*Cough, cough.*<br />
<br />
<a href="http://www.joystiq.com/tag/i-am-alive"><em>I Am Alive</em></a>. No, really, I haven't been declared dead yet! I know it's been touch-and-go, but I appear to be on the mend. It's just -- well, I may have lost a bit of myself along the way. <br />
<br />
I was once supposed to be a full-fledged retail game -- in a nice box and everything -- but according to the host of JeuxFrance's "Warpzone" show (who claims to have been informed directly from the creator herself, Jade Raymond), I'm now going to be alive <em>digitally</em>, inside of Xbox Live Arcade and the PlayStation Network. While I don't like the idea of losing any vital parts or, uh, <em>shrinking</em>, I do hope the news is true! Those are <em>nice,</em> open places to live -- and probably better than a cramped box.<br />
<br />
Check out the <a href="http://www.jeuxvideo.fr/video/warpzone/video-warpzone-saison-2-09-une-emission-mensuelle-mais-du-contenu-a-la-pelle-366586.html">Warpzone episode here</a> -- fast-forward to the eight-minute mark for the stuff about me! You <em>do</em> know French, I trust?<br />
<br />
[Update: Ubisoft hasn't gotten back to us, but it did <a href="http://www.eurogamer.net/articles/2011-02-01-i-am-alive-now-a-psn-xbl-game-report">tell Eurogamer</a>, "we have not recently announced anything for I Am Alive and we have nothing official to announce at this time." Well, okay then.]<br type="_moz" />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/01/i-am-alive-on-psn-and-xbla/">Rumor: I Am Alive on PSN and XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Feb 2011 14:42:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/01/i-am-alive-on-psn-and-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19824016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/01/i-am-alive-on-psn-and-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>i-am-alive</category><category>Jade-Raymond</category><category>microsoft</category><category>playstation</category><category>playstation-network</category><category>ps3</category><category>psn</category><category>ubisoft</category><category>Ubisoft-Shanghai</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 01 Feb 2011 14:42:00 EST</pubDate></item><item><title><![CDATA[Jade Raymond gives a video tour of Ubisoft Toronto]]></title><link>http://www.joystiq.com/2010/11/28/jade-raymond-gives-a-video-tour-of-ubisoft-toronto/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/28/jade-raymond-gives-a-video-tour-of-ubisoft-toronto/</guid><comments>http://www.joystiq.com/2010/11/28/jade-raymond-gives-a-video-tour-of-ubisoft-toronto/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/28/jade-raymond-gives-a-video-tour-of-ubisoft-toronto/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/gamubisofttoronto530.jpg" alt="" /></a></div>
We enjoy our <em>sworn duty</em> of bringing you news of video game industry happenings, but if Ubisoft Toronto offered us a position, we're not sure we could say no. Jade Raymond <a href="http://www.eurogamer.net/articles/2010-11-26-jade-raymond-making-splinter-cell-6">recently led Eurogamer</a> on a video tour of the new office, which looks like a fun-filled employer -- impromptu Nerf Wars and all.<p><a href="http://www.joystiq.com/2010/11/28/jade-raymond-gives-a-video-tour-of-ubisoft-toronto/" rel="bookmark">Continue reading <em>Jade Raymond gives a video tour of Ubisoft Toronto</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/28/jade-raymond-gives-a-video-tour-of-ubisoft-toronto/">Jade Raymond gives a video tour of Ubisoft Toronto</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 28 Nov 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/28/jade-raymond-gives-a-video-tour-of-ubisoft-toronto/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19735399/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/28/jade-raymond-gives-a-video-tour-of-ubisoft-toronto/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>canada</category><category>developer</category><category>jade-raymond</category><category>tour</category><category>ubisoft</category><category>ubisoft-toronto</category><category>video-tour</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 28 Nov 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[Ubisoft cautious over new IP, remains focused on established franchises]]></title><link>http://www.joystiq.com/2010/09/02/ubisoft-cautious-over-new-ip-remains-focused-on-established-fra/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/ubisoft-cautious-over-new-ip-remains-focused-on-established-fra/</guid><comments>http://www.joystiq.com/2010/09/02/ubisoft-cautious-over-new-ip-remains-focused-on-established-fra/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/ubilogoheaderimg530px.jpg" /></div>
Ubisoft Europe managing director <a href="http://www.joystiq.com/tag/alain-corre">Alain Corre</a> isn't one to parse words -- for instance, he told <a href="http://www.gamesindustry.biz/articles/2010-08-31-corre-gamer-interview">GamesIndustry.biz</a> in a recent interview, "The games that are not triple-A are not profitable anymore. And that's changed in the last 18 months." He admitted that "we are still releasing some new franchises," citing <em><a href="http://www.joystiq.com/game/ruse">Ruse</a></em> as a calculated aberration. "It's a niche so we know the size of the market for real-time strategy games ... with niche games it's possible to have a hit more than in the triple-A space, especially in the fourth and fifth year of the console cycle."<br />
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To Corre, it's a question of investment risk. "To a certain extent it becomes less risky to invest more in a single game or franchise than spreading your investment between three or four games," he explained. "If those three or four games are not at the right quality level, you are sure to lose money. So the business model has changed and we're changing our way of making hardcore games." He said we might not see a new IP push from Ubisoft until the next generation of consoles, which he foresees to be "less than five years" from now.<br />
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Oddly, he doesn't bring up Ubisoft Toronto -- a studio headed by <em>Assassin's Creed</em> producer <a href="http://www.joystiq.com/tag/jade-raymond">Jade Raymond</a> -- that's said to be working on <a href="http://www.joystiq.com/2009/08/31/jade-raymond-to-head-up-ubisoft-toronto-focusing-on-aaa-games-a/">both "AAA-game" and new IP</a>. Nor did he address the fate of the scantly brought up <em><a href="http://www.joystiq.com/game/i-am-alive">I Am Alive</a></em>, supposedly coming out next spring. Based on Corre's statements, we've at least managed to come to the conclusion that <em><a href="http://www.joystiq.com/game/beyond-good-and-evil-2">Beyond Good &amp; Evil 2</a></em> (not a new IP) should be getting a release date during this console cycle. That's ... something?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/ubisoft-cautious-over-new-ip-remains-focused-on-established-fra/">Ubisoft cautious over new IP, remains focused on established franchises</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/ubisoft-cautious-over-new-ip-remains-focused-on-established-fra/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19618602/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/ubisoft-cautious-over-new-ip-remains-focused-on-established-fra/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alain-corre</category><category>i-am-alive</category><category>jade-raymond</category><category>new-IP</category><category>ruse</category><category>ubisoft</category><category>ubisoft-europe</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 02 Sep 2010 18:20:00 EST</pubDate></item><item><title><![CDATA[Ubisoft Toronto aiming to develop five big games at once]]></title><link>http://www.joystiq.com/2010/08/09/ubisoft-toronto-aiming-to-develop-five-big-games-at-once/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/09/ubisoft-toronto-aiming-to-develop-five-big-games-at-once/</guid><comments>http://www.joystiq.com/2010/08/09/ubisoft-toronto-aiming-to-develop-five-big-games-at-once/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/09/ubisoft-toronto-aiming-to-develop-five-big-games-at-once/"><img hspace="0" height="235" border="1" width="530" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/samfishergrim.jpg" /></a></div>
Ubisoft Toronto Managing Director <a href="http://joystiq.com/tag/jade-raymond">Jade Raymond</a> hopes to eventually have five triple-A projects going on at the studio. Speaking with <a href="http://www.develop-online.net/news/35572/Ubisoft-Toronto-aiming-for-five-triple-A-projects">Develop</a>, she reiterated that the site is <a href="http://www.joystiq.com/2010/05/25/ubisofts-toronto-studio-making-next-splinter-cell-and-another/">currently working on two projects</a>, one of them the next <em>Splinter Cell</em>, and that the Toronto studio will eventually have five "major" projects in about ten years, when it beefs its staff roster up to 800.<br />
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Even with such a massive staff, it sounds unlikely all the development for any one game will take place in Toronto. Raymond expressed that triple-A development currently requires several Ubisoft studios working together, explaining that "once [a] team reaches over 200 people - even if they're in the same studio - you need complex management methods to make sure everything is held together; the feature development, the communication, and everything else." A year since its <a href="http://www.joystiq.com/2009/07/06/ubisoft-opening-studio-in-toronto-continuing-to-take-over-canad/">creation</a> (thanks to hundreds of millions in tax breaks), Ubisoft Toronto is shaping up to be a beast -- <a href="http://www.joystiq.com/2009/07/13/not-everyones-happy-about-ubisoft-toronto/">whether local newspaper columnists like it or not</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/09/ubisoft-toronto-aiming-to-develop-five-big-games-at-once/">Ubisoft Toronto aiming to develop five big games at once</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Aug 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/09/ubisoft-toronto-aiming-to-develop-five-big-games-at-once/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19586146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/09/ubisoft-toronto-aiming-to-develop-five-big-games-at-once/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Canada</category><category>Jade-Raymond</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>splinter-cell</category><category>splinter-cell-conviction</category><category>Toronto</category><category>Ubisoft</category><category>Ubisoft-Toronto</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 09 Aug 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[Ubisoft's Toronto studio making next Splinter Cell and another 'triple-A' game]]></title><link>http://www.joystiq.com/2010/05/25/ubisofts-toronto-studio-making-next-splinter-cell-and-another/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/25/ubisofts-toronto-studio-making-next-splinter-cell-and-another/</guid><comments>http://www.joystiq.com/2010/05/25/ubisofts-toronto-studio-making-next-splinter-cell-and-another/#comments</comments><description><![CDATA[<center><a href="http://www.gamasutra.com/view/feature/5229/building_on_conviction_inside_.php"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/splintercell312.jpg" /></a></center>The new Toronto branch of Ubisoft has been operating quietly, going largely unnoticed for almost a year since its initial <a href="http://www.joystiq.com/2009/07/06/ubisoft-opening-studio-in-toronto-continuing-to-take-over-canad/">announcement</a>. It sounds like the perfect group to develop a new <em><a href="http://joystiq.com/tag/splinter-cell">Splinter Cell</a></em> game. Ubisoft announced that the new Toronto studio will produce the next game in the series, and will work on a second, unannounced title with Ubisoft Montreal.<br />
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<em><a href="http://joystiq.com/tag/splinter-cell-conviction">Splinter Cell: Conviction</a></em> producer Alexandre Parizeau has joined the Toronto team for this new <em>Splinter Cell</em> project. Managing director <a href="http://www.joystiq.com/2009/08/31/jade-raymond-to-head-up-ubisoft-toronto-focusing-on-aaa-games-a/">Jade Raymond</a> told <a href="http://www.gamasutra.com/view/feature/5229/building_on_conviction_inside_.php">Gamasutra</a> that many Montreal staffers -- "all the core team," as she described it -- relocated to the new Toronto studio. She said that, because of significant <a href="http://www.joystiq.com/2009/07/06/interview-ubisoft-montreal-and-toronto-boss-yannis-mallat/">investments</a> from both Ubisoft and the Ontario government, Ubisoft Toronto can start right away on large-scale games. "It's a really nice position to be in," Raymond said. "Instead of starting a studio and working on small projects, Nintendo DS or portables, we're starting out of the gate with triple-A only." <br />
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The second game in Toronto's slate involves a small team coordinating with Montreal, led by <a href="http://joystiq.com/tag/a2m">A2M</a> alum Lesley Phord-Toy. She told Gamasutra that the second team "gives us the chance to focus not only on bringing the right people in at the beginning, but putting them in the right place either to train or for training. When we look to grow this second team into a full team, we'll have the core team."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/25/ubisofts-toronto-studio-making-next-splinter-cell-and-another/">Ubisoft's Toronto studio making next Splinter Cell and another 'triple-A' game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 May 2010 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/5229/building_on_conviction_inside_.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/25/ubisofts-toronto-studio-making-next-splinter-cell-and-another/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19490511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/25/ubisofts-toronto-studio-making-next-splinter-cell-and-another/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jade-raymond</category><category>lesley-phord-toy</category><category>Splinter-Cell</category><category>splinter-cell-conviction</category><category>toronto</category><category>ubisoft</category><category>ubisoft-toronto</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 25 May 2010 11:45:00 EST</pubDate></item><item><title><![CDATA[Jade Raymond to head up Ubisoft Toronto, focusing on AAA games and new IPs]]></title><link>http://www.joystiq.com/2009/08/31/jade-raymond-to-head-up-ubisoft-toronto-focusing-on-aaa-games-a/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/31/jade-raymond-to-head-up-ubisoft-toronto-focusing-on-aaa-games-a/</guid><comments>http://www.joystiq.com/2009/08/31/jade-raymond-to-head-up-ubisoft-toronto-focusing-on-aaa-games-a/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" height="327" border="0" width="580" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/jade-toronto.jpg"  alt="" /></div>
While the whereabouts of <a href="http://www.joystiq.com/tag/beyond-good-and-evil-2/"><span style="font-style: italic;">Beyond Good &amp; Evil 2's</span></a><em> </em>Jade are still - frustratingly - <a href="http://www.joystiq.com/2009/08/26/gamersyde-told-beyond-good-and-evil-2-is-on-hold-ubisoft-won/">unknown</a>, the whereabouts of Ubisoft's <em>other </em>Jade - that would be Jade Raymond, of <em>Assassin's Creed</em> fame - are quite known. Though she's been somewhat out of the limelight after initially trumpeting up the still-not-out-yet <a href="http://www.joystiq.com/tag/I-Am-Alive/"><em>I Am Alive</em></a>, Ms. Raymond is still alive and has been chosen as the head of the recently announced <a href="http://www.joystiq.com/2009/07/06/ubisoft-opening-studio-in-toronto-continuing-to-take-over-canad/">Ubisoft Toronto</a>. <br />
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But hey, we know you're worried about Yannis Mallat, CEO of both Ubisoft Montreal and Ubisoft Toronto, who <a href="http://www.joystiq.com/2009/07/06/interview-ubisoft-montreal-and-toronto-boss-yannis-mallat/">told us last month</a> that he would be "handling both" studios. Well, don't fret - Ubisoft's press release says that while "Raymond will oversee day-to-day operations of the Toronto studio's work on video game project," she will do so "under the governance of Yannis Mallat." Ubisoft Toronto is scheduled to open its doors by the end of the year and begin "work on AAA games and new intellectual properties," according to Raymond. <br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/31/jade-raymond-to-head-up-ubisoft-toronto-focusing-on-aaa-games-a/">Jade Raymond to head up Ubisoft Toronto, focusing on AAA games and new IPs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 31 Aug 2009 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/31/jade-raymond-to-head-up-ubisoft-toronto-focusing-on-aaa-games-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19146047/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/31/jade-raymond-to-head-up-ubisoft-toronto-focusing-on-aaa-games-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>Jade-Raymond</category><category>Toronto</category><category>Ubisoft</category><category>Ubisoft-Toronto</category><category>Yannis-Mallat</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 31 Aug 2009 15:15:00 EST</pubDate></item><item><title><![CDATA[Hideo Kojima receives lifetime achievement award from MTV]]></title><link>http://www.joystiq.com/2008/11/24/hideo-kojima-receives-lifetime-achievement-award-from-mtv/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/24/hideo-kojima-receives-lifetime-achievement-award-from-mtv/</guid><comments>http://www.joystiq.com/2008/11/24/hideo-kojima-receives-lifetime-achievement-award-from-mtv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div style="text-align: center;">
<div align="center"><a href="http://www.mtvgameawards.de/voting.php"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/hideo.kojima.490.jpg" /></a><br />
<div style="text-align: left;">MTV has awarded <a href="http://www.joystiq.com/tag/hideo-kojima">Hideo Kojima</a> its first-ever lifetime achievement award for games as part of its MTV Game Awards 2008, held Nov. 22 in Germany. The award was presented to Kojima, who appeared in person, by <span style="font-style: italic;"><a href="http://www.joystiq.com/tag/assassins-creed">Assassin's Creed</a> </span>producer (and <a href="http://www.joystiq.com/2008/05/13/kojima-altair-costume-unlockable-in-mgs-4/">fan of his work</a>) <a href="http://www.joystiq.com/tag/jade-raymond">Jade Raymond</a>.<br /><br />Far from the end of his lifetime in games, the legendary designer commented, "I have to say, even though I received this award, let me state that I will not retire. I will continue to create games as long as I live." You can watch a video of Kojima's acceptance speech after the break.<br /><br />[Via <a href="http://www.ps3fanboy.com/2008/11/24/mtv-mgs4s-screaming-mantis-is-a-bad-motherf-r/">PS3 Fanboy</a>]<br /></div>
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</div><p><a href="http://www.joystiq.com/2008/11/24/hideo-kojima-receives-lifetime-achievement-award-from-mtv/" rel="bookmark">Continue reading <em>Hideo Kojima receives lifetime achievement award from MTV</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/24/hideo-kojima-receives-lifetime-achievement-award-from-mtv/">Hideo Kojima receives lifetime achievement award from MTV</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Nov 2008 20:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mtvgameawards.de/voting.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/24/hideo-kojima-receives-lifetime-achievement-award-from-mtv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1382098/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/24/hideo-kojima-receives-lifetime-achievement-award-from-mtv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>jade-raymond</category><category>mtv</category><category>mtv-game-awards-2008</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 24 Nov 2008 20:50:00 EST</pubDate></item><item><title><![CDATA[Ubisoft hopes I Am Alive can be 'another strong franchise']]></title><link>http://www.joystiq.com/2008/08/18/ubisoft-hopes-i-am-alive-can-be-another-strong-franchise/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/18/ubisoft-hopes-i-am-alive-can-be-another-strong-franchise/</guid><comments>http://www.joystiq.com/2008/08/18/ubisoft-hopes-i-am-alive-can-be-another-strong-franchise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://www.mcvuk.com/news/31536/More-I-Am-Alive-on-the-way"><img width="490" vspace="4" hspace="0" height="267" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/i-am-alive-081808.jpg" alt="" /></a><br /></div>
Well, of course it does. Ubisoft didn't get where it is today by throwing popular franchises like <em>Splinter Cell</em> away after a single use (although our neck-snapping pal Sam seems to have been <a href="http://www.joystiq.com/2008/07/23/the-games-that-werent-there-missing-from-e3/">misplaced</a> recently), and you can be sure that the upcoming disaster survival adventure ... <em>thing</em>, <a href="http://www.joystiq.com/tag/i-am-alive"><em>I Am Alive</em></a>, will be no different. "We hope it can be another strong franchise for our portfolio, alongside Prince Of Persia or Rayman Rabbids," the publisher's executive director, Alain Corre, told <a href="http://www.mcvuk.com/news/31536/More-I-Am-Alive-on-the-way">MCV</a>. "It's a new baby for us - and we have big hopes."<br /><br />Provided it's raised properly and doesn't turn into a snot-nosed brat who sticks Legos up his nose and puts his <a href="http://www.joystiq.com/2008/08/15/konami-code-altaired-snake-password/">Altair action figures</a> in the microwave, this baby could be the best kind of disaster to befall any company. Of course, we should probably wait until we've played the first one before we sign off on "I Am Still Alive," and "Seriously, Stop Trying to Kill Me You Stupid Planet."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/18/ubisoft-hopes-i-am-alive-can-be-another-strong-franchise/">Ubisoft hopes I Am Alive can be 'another strong franchise'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Aug 2008 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mcvuk.com/news/31536/More-I-Am-Alive-on-the-way>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/18/ubisoft-hopes-i-am-alive-can-be-another-strong-franchise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1287923/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/18/ubisoft-hopes-i-am-alive-can-be-another-strong-franchise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Disaster</category><category>Franchise</category><category>I-Am-Alive</category><category>Jade-Raymond</category><category>Ubisoft</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 18 Aug 2008 19:15:00 EST</pubDate></item><item><title><![CDATA[I Am Alive will not make its debut at Leipzig, says Ubisoft]]></title><link>http://www.joystiq.com/2008/08/07/i-am-alive-will-not-make-its-debut-at-leipzig-says-ubisoft/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/07/i-am-alive-will-not-make-its-debut-at-leipzig-says-ubisoft/</guid><comments>http://www.joystiq.com/2008/08/07/i-am-alive-will-not-make-its-debut-at-leipzig-says-ubisoft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://www.computerandvideogames.com/article.php?id=194775"><img vspace="4" hspace="12" border="1"  src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/jadeisacoolpersonb.jpg" alt="" /></a></center>While it was rumored Ubisoft and Jade Raymond would <a href="http://www.joystiq.com/2008/07/11/rumor-ubisoft-and-jade-raymond-to-reveal-i-am-alive-at-e3/">reveal their new title, <em>I Am Alive</em>, at E3</a>, it turned out they did no such thing. Now <a href="http://www.computerandvideogames.com/article.php?id=194775">CVG got word that they have no plans to reveal the title at Leipzig</a>, either. There's no reason behind the decision, so it's most likely too early in development to show anything substantial. If that's true, then we probably won't see it at the Tokyo Game Show, but we ought to hear something before the end of the year. This is shaping up to be a holiday '09 release!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/07/i-am-alive-will-not-make-its-debut-at-leipzig-says-ubisoft/">I Am Alive will not make its debut at Leipzig, says Ubisoft</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Aug 2008 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=194775>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/07/i-am-alive-will-not-make-its-debut-at-leipzig-says-ubisoft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1277348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/07/i-am-alive-will-not-make-its-debut-at-leipzig-says-ubisoft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>i-am-alive</category><category>jade-raymond</category><category>ubisoft</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Thu, 07 Aug 2008 00:00:00 EST</pubDate></item><item><title><![CDATA[E308: Ubisoft reveals 'I Am Alive']]></title><link>http://www.joystiq.com/2008/07/15/e308-ubisoft-reveals-i-am-alive/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/15/e308-ubisoft-reveals-i-am-alive/</guid><comments>http://www.joystiq.com/2008/07/15/e308-ubisoft-reveals-i-am-alive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><img width="415" vspace="4" hspace="4" height="234" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/iamaliveheader415.jpg" /><br /></div>
To close its <a href="http://www.joystiq.com/2008/07/15/ubisofts-e3-2008-press-conference-liveblogging/">2008 E3 Press Conference</a>, Ubisoft unveiled the first trailer for<em> I Am Alive</em>. The adventure title places gamers in the center of a ruined Chicago, fighting for survival and forcing players to "think, react and take risks that will directly affect themselves and those around them."<br /><br />The disaster game had been in the news prior to E3 as earlier reports suggested <a href="http://www.joystiq.com/tag/Jade-Raymond/">Jade Raymond</a>, producer of <em>Assassin's Creed</em>, was at the helm of the title. Currently the title is scheduled to release on "current generation video game consoles" in Spring 2009. Nothing specific about the game is known but for a taste of what you could expect check our <em><a href="http://en.wikipedia.org/wiki/Disaster_Report">Disaster Report</a></em>. Actually. Don't -- that game was the definition of mediocre.<br /><br />
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/i-am-alive/">I Am Alive</a></strong></p>
<a href="http://www.joystiq.com/photos/i-am-alive/923623/"><img src="http://www.joystiq.com/media/2008/07/dscf5538_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/i-am-alive/923625/"><img src="http://www.joystiq.com/media/2008/07/dscf5539_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/i-am-alive/923626/"><img src="http://www.joystiq.com/media/2008/07/dscf5540_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/i-am-alive/923629/"><img src="http://www.joystiq.com/media/2008/07/dscf5541_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/i-am-alive/923632/"><img src="http://www.joystiq.com/media/2008/07/dscf5542_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/15/e308-ubisoft-reveals-i-am-alive/">E308: Ubisoft reveals 'I Am Alive'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Jul 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/15/e308-ubisoft-reveals-i-am-alive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1257008/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/15/e308-ubisoft-reveals-i-am-alive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e3-08</category><category>e3-2008</category><category>e308</category><category>i-am-alive</category><category>jade-raymond</category><category>ubisoft</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 15 Jul 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Ubisoft and Jade Raymond may reveal I Am Alive at E3]]></title><link>http://www.joystiq.com/2008/07/11/rumor-ubisoft-and-jade-raymond-to-reveal-i-am-alive-at-e3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/11/rumor-ubisoft-and-jade-raymond-to-reveal-i-am-alive-at-e3/</guid><comments>http://www.joystiq.com/2008/07/11/rumor-ubisoft-and-jade-raymond-to-reveal-i-am-alive-at-e3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><center><a href="http://www.gamekyo.com/news28224_jade-raymond-working-on-i-am-alive.html"><img vspace="4" hspace="12" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/capt9.jpg" /></a></center>Ubisoft has a new project up their sleeves -- this one's believed to be called <em>I Am Alive</em> and <a href="http://www.gamekyo.com/news28224_jade-raymond-working-on-i-am-alive.html">produced by Jade Raymond</a>, of <em>Assassin's Creed</em> fame. The game may come out as soon as Spring of 2009 and has been in work at Ubisoft's Parisian studio for three years.<br /><br />But what exactly <em>is</em> this game? Why has it been kept secret for so long? <em>I Am Alive</em> is rumored to be a first-person action title set in Chicago after a massive earthquake. Your character survived and it's up to you to make sure he or she continues surviving. An announcement may come at E3 and a playable demo may be available in August at Leipzig, but it's all hearsay at this point. We'll keep you posted.<br /><br />[Via <a href="http://www.eurogamer.net/article.php?article_id=176244">Eurogamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/11/rumor-ubisoft-and-jade-raymond-to-reveal-i-am-alive-at-e3/">Rumor: Ubisoft and Jade Raymond may reveal I Am Alive at E3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Jul 2008 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamekyo.com/news28224_jade-raymond-working-on-i-am-alive.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/11/rumor-ubisoft-and-jade-raymond-to-reveal-i-am-alive-at-e3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1251736/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/11/rumor-ubisoft-and-jade-raymond-to-reveal-i-am-alive-at-e3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>i-am-alive</category><category>jade-raymond</category><category>ubisoft</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Fri, 11 Jul 2008 07:00:00 EST</pubDate></item><item><title><![CDATA[Gamekyo: Jade Raymond working on surival game 'I Am Alive']]></title><link>http://www.joystiq.com/2008/07/10/gamekyo-jade-raymond-working-on-surival-game-i-am-alive/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/10/gamekyo-jade-raymond-working-on-surival-game-i-am-alive/</guid><comments>http://www.joystiq.com/2008/07/10/gamekyo-jade-raymond-working-on-surival-game-i-am-alive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://www.gamekyo.com/news28224_jade-raymond-working-on-i-am-alive.html"><img vspace="4" hspace="4" border="1" align="right" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/jadeheadpic.jpg" alt="" /></a>We kind of assumed that after the <a href="http://www.joystiq.com/2007/12/13/assassins-creed-kills-with-2-5-million-sold-ubi-ups-fiscal-for/">sales success of <em>Assassin's Creed</em></a>, Ubisoft would tie Jade Raymond to the property and flog them both until one gave out. But apparently, the company thinks the Jade Raymond Media Bump would be better applied to a new IP: Gamekyo's reporting this morning that she's moved on to <em>I Am Alive</em>, a survival game that's set in a Chicago just rocked by an earthquake.<br /><br />It seems though that she'll be making the leap in the final act of the game's development: Darkworks of <em>Cold Fear</em> fame has been working on the game, allegedly slated for spring 2009, for three years. We're supposed to hear some more about it at E3, so here's hoping that Jade presents the game and we get to experience that rarest of phenomenons, a mass nerd swoon, firsthand.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/10/gamekyo-jade-raymond-working-on-surival-game-i-am-alive/">Gamekyo: Jade Raymond working on surival game 'I Am Alive'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Jul 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamekyo.com/news28224_jade-raymond-working-on-i-am-alive.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/10/gamekyo-jade-raymond-working-on-surival-game-i-am-alive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1251406/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/10/gamekyo-jade-raymond-working-on-surival-game-i-am-alive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>e3-2008</category><category>i-am-alive</category><category>jade-raymond</category><category>PC</category><category>PS3</category><category>ubisoft</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 10 Jul 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed confirmed for DS, release in February]]></title><link>http://www.joystiq.com/2007/10/11/assassins-creed-confirmed-for-ds-release-in-february/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/11/assassins-creed-confirmed-for-ds-release-in-february/</guid><comments>http://www.joystiq.com/2007/10/11/assassins-creed-confirmed-for-ds-release-in-february/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;STORY=/www/story/10-11-2007/0004680444&amp;EDATE="><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/ac_ds_confirmed_dsf1011.jpg" /></a><br /></div>
It's our turn for the big news today, after Nintendo's US press conference, and <a href="http://www.joystiq.com/2007/04/09/rumor-assassins-creed-coming-to-the-ds/"><em>Assassin's Creed</em> for the DS</a> is leading the pack. Jade Raymond's action-oriented historical quest has been rumored for the handheld for months, but a huge list of upcoming Nintendo releases confirmed the title's existence. In what form, we cannot yet speculate, but suffice to say that we're hoping for the best rendition Ubisoft can squeeze out of a pair of screens, and not some minigame-fueled spin-off.<br /><br />Lesson: apparently, we should really, really listen to <a href="http://www.joystiq.com/2007/06/05/gamestop-reinforces-assassins-creed-front-mission-rumors/">GameStop-fueled rumors</a>, because they are so often true.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/11/assassins-creed-confirmed-for-ds-release-in-february/">Assassin's Creed confirmed for DS, release in February</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Oct 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;STORY=/www/story/10-11-2007/0004680444&amp;EDATE=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/11/assassins-creed-confirmed-for-ds-release-in-february/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1011056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/11/assassins-creed-confirmed-for-ds-release-in-february/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>assassin's-creed</category><category>assassins-creed</category><category>assassinscreed</category><category>February</category><category>jade-raymond</category><category>press-conference</category><category>ubisoft</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Thu, 11 Oct 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq talks with Jade Raymond of Assassin's Creed]]></title><link>http://www.joystiq.com/2007/10/02/joystiq-talks-with-jade-raymond-of-assassins-creed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/02/joystiq-talks-with-jade-raymond-of-assassins-creed/</guid><comments>http://www.joystiq.com/2007/10/02/joystiq-talks-with-jade-raymond-of-assassins-creed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/assassins-creed/" rel="tag">Assassin's Creed</a></p><a href="http://www.joystiq.com/2007/10/02/joystiq-interviews-jade-raymond-of-assassins-creed/"><img width="225" vspace="4" hspace="4" height="271" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/jade-raymond-tgs-interview.jpg" alt="" /></a>Joystiq recently got a chance to sit down with Jade Raymond, producer of the upcoming super sneaky kill-a-thon <a href="http://www.joystiq.com/tag/assassinscreed"><em>Assassin's Creed</em></a>. Don't let her harsh, unforgiving exterior fool you. She's actually quite personable, apparently. The <a href="http://www.joystiq.com/2007/10/02/joystiq-interviews-jade-raymond-of-assassins-creed/">interview</a> discusses all things <em>Assassiin's Creed</em>, including crowd-based gameplay, personalizing Altair (the game's protagonist), and the whole "games as art" debate. It's a short read, but it is most definitely sweet. Oh, and the interview contains the word "Holodeck." That alone should be enough to get some of our Trekkie readers to click through. Seriously though, hit the "read" link and check it out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/02/joystiq-talks-with-jade-raymond-of-assassins-creed/">Joystiq talks with Jade Raymond of Assassin's Creed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Oct 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2007/10/02/joystiq-interviews-jade-raymond-of-assassins-creed/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/02/joystiq-talks-with-jade-raymond-of-assassins-creed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1003674/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/02/joystiq-talks-with-jade-raymond-of-assassins-creed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed</category><category>assassinscreed</category><category>jade-raymond</category><category>ubisoft</category><category>Ubisoft-Montreal</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 02 Oct 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq interviews Jade Raymond of Assassin's Creed]]></title><link>http://www.joystiq.com/2007/10/02/joystiq-interviews-jade-raymond-of-assassins-creed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/02/joystiq-interviews-jade-raymond-of-assassins-creed/</guid><comments>http://www.joystiq.com/2007/10/02/joystiq-interviews-jade-raymond-of-assassins-creed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/jade-raymond-tgs-interview.jpg" />Oh, <em>Jade</em>. You surely are Ubisoft's finest asset, with your playful and inquisitive eyes inviting us to relive the many adventures we had after our first and far too brief meeting. If only we could be reunited and take some more pictures of our escapades. If only mere images could capture your boldness, allure and glistening <a href="http://en.wikipedia.org/wiki/Jade_%28Beyond_Good_%26_Evil%29"><em>green lips</em></a>! Where is <em>Beyond Good &amp; Evil 2</em>?<br />
<br />
Putting our reminiscing aside, we can talk about the <em>other</em> Jade at Ubisoft -- <a href="http://www.ukresistance.co.uk/2007/07/how-to-identify-jade-raymond-assassins.html">Jade Raymond</a>, producer of big budget bump-off epic, <a href="http://www.joystiq.com/tag/assassinscreed"><em>Assassin's Creed</em></a>. More specifically, we can talk about us <span style="font-style: italic;">talking</span> to her about sandboxes, flower boxes, pushy crowds and Star Trek's Holodeck in a brief <a href="http://www.joystiq.com/tag/tgs07">Tokyo Game Show</a> chat. Find it after the break.<p><a href="http://www.joystiq.com/2007/10/02/joystiq-interviews-jade-raymond-of-assassins-creed/" rel="bookmark">Continue reading <em>Joystiq interviews Jade Raymond of Assassin's Creed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/02/joystiq-interviews-jade-raymond-of-assassins-creed/">Joystiq interviews Jade Raymond of Assassin's Creed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Oct 2007 14:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/10/02/joystiq-interviews-jade-raymond-of-assassins-creed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1003209/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/02/joystiq-interviews-jade-raymond-of-assassins-creed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Assassins-Creed</category><category>AssassinsCreed</category><category>Jade-Raymond</category><category>Microsoft</category><category>PC</category><category>PS3</category><category>TGS</category><category>TGS07</category><category>Ubisoft</category><category>Ubisoft-Montreal</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 02 Oct 2007 14:55:00 EST</pubDate></item></channel></rss>
