Posts tagged jaime-griesemer 
Halo 4 bringing the Battle Rifle back, introducing unlockable abilities in progression system
Few fictional weapons can drum up their own cult following. The cadence and rat-tat-tat ruthlessness of Halo's Battle Rifle is unmistakable no matter which side of the barrel you're on. It's a death sentence in the right hands, punctuated by an ellipsis of bullets ... and painfully described in o...
Sony acquires inFamous dev Sucker Punch Productions
Having spent over ten years working on PlayStation-exclusive franchises like Sly Cooper and inFamous, Sucker Punch Productions is now becoming a Sony-owned developer. Sony announced the acquisition of the Bellevue, Washington-based studio this morning, formally adding it to the ranks of Sony Comp...
Half-Minute Halo: An Interview with Jaime Griesemer
"In Halo 1, there was maybe 30 seconds of fun that happened over and over and over and over again. And so, if you can get 30 seconds of fun, you can pretty much stretch that out to be an entire game." Or maybe even five games. The succinct secret to Halo's success, that half minute of fun, has...
