<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Skulls of the Shogun launching alongside Windows 8 this October [Update: Delayed]]]></title><link>http://www.joystiq.com/2012/07/19/skulls-of-the-shogun-launching-alongside-windows-8-this-october/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/19/skulls-of-the-shogun-launching-alongside-windows-8-this-october/</guid><comments>http://www.joystiq.com/2012/07/19/skulls-of-the-shogun-launching-alongside-windows-8-this-october/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/YxayTDglLqE?wmode=opaque" width="530"></iframe><img alt="Skulls of the Shogun launching alongside Windows 8 this October" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/sots530pxheaderimg51251.jpg" style="display: none;" /></div><br /><a href="http://www.joystiq.com/game/skulls-of-the-shogun"><em>Skulls of the Shogun</em></a> isn't just an Xbox Live Arcade game, y'all. It's also a Windows 8 game, a Windows Phone 7 game, and a Surface game. So when Microsoft announced the launch date for Windows 8 yesterday, we couldn't help but wonder if that meant <em>Skulls of the Shogun</em> would launch alongside it. "The plan is to sim-ship on Win 8 (desktop, and both versions of Surface), Windows Phone 7 and XBLA in the same week," 17-bit's Jake Kazdal told us. So, uh, sounds like it!<br /><br />He added one caveat. "We're certainly shooting for day one release with Win 8, and it looks very likely, but nothing is set in stone yet," he said. <a href="http://www.joystiq.com/2012/07/18/windows-8-launching-october-26/">Windows 8 launches on October 26</a>, meaning you'll likely have your hands on those shogun skulls ahead of Halloween. And considering the dev studio's former name is Haunted Temple, that seems rather fitting, no?<br /><br /><strong>Update:</strong> <em>Skulls of the Shogun </em>missed its Windows 8 launch, but is <a href="http://www.joystiq.com/2013/01/10/skulls-of-the-shogun-slices-off-a-release-date-of-jan-30/">now scheduled to hit</a> on January 30 for XBLA, Windows 8, Windows Surface and Windows Phone.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/19/skulls-of-the-shogun-launching-alongside-windows-8-this-october/">Skulls of the Shogun launching alongside Windows 8 this October [Update: Delayed]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Jul 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/19/skulls-of-the-shogun-launching-alongside-windows-8-this-october/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20281548/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/19/skulls-of-the-shogun-launching-alongside-windows-8-this-october/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>17-bit</category><category>haunted-temple-studios</category><category>jake-kazdal</category><category>microsoft</category><category>mobile</category><category>pc</category><category>skulls-of-the-shogun</category><category>surface</category><category>windows-8</category><category>windows-phone-7</category><category>xbla</category><category>xbox</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 19 Jul 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Skulls of the Shogun dev becomes '17-BIT']]></title><link>http://www.joystiq.com/2012/05/04/skulls-of-the-shogun-dev-becomes-17-bit/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/04/skulls-of-the-shogun-dev-becomes-17-bit/</guid><comments>http://www.joystiq.com/2012/05/04/skulls-of-the-shogun-dev-becomes-17-bit/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/04/skulls-of-the-shogun-dev-becomes-17-bit/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/pbc3kkzkvtmb9ltyktvfkbwhqfnltvwo2cwgygjv1yhcbjc9-se9xhcgxgnimpvffwqc8qq08bdcnpcnw836dzds1gfnjvpifygctcscciiths.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 300px; height: 140px; " /></a></div>"It's 16-bit, plus a bit more," says CEO Jake Kazdal, who can now add "ghostbuster" to his job title. Formerly "Haunted Temple Studios," the developer behind stylized strategy-fest <a href="http://joystiq.com/game/skulls-of-the-shogun"><em>Skulls of the Shogun</em></a> has officially changed its name to "17-BIT." The old-school alteration is meant to reflect the studio's "classic gameplay ideals," and comes after a successful trial run on the PAX East show floor.<br /><br />"The new name sums up our goal perfectly -- taking your best memories of the 16-bit era, and making new experiences that look as good and play as well as you remember," Kazdal says.<br /><br />You'll get to see the studio's snazzy -- make that SNES-y -- badge tattooed on the <em>Skulls of the Shogun</em>, which launches on Xbox Live Arcade, Windows Phone and Windows 8 just as Microsoft pushes out its new OS (currently speculated to happen in October). The 17-BIT art itself came about with the aid of <a href="http://cargocollective.com/coryschmitz">Cory Schmitz</a>, who is quickly becoming the Nolan North of nifty logos.<p><a href="http://www.joystiq.com/2012/05/04/skulls-of-the-shogun-dev-becomes-17-bit/" rel="bookmark">Continue reading <em>Skulls of the Shogun dev becomes '17-BIT'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/04/skulls-of-the-shogun-dev-becomes-17-bit/">Skulls of the Shogun dev becomes '17-BIT'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 May 2012 01:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/04/skulls-of-the-shogun-dev-becomes-17-bit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20230666/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/04/skulls-of-the-shogun-dev-becomes-17-bit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>17-bit</category><category>haunted-temple-studios</category><category>jake-kazdal</category><category>microsoft</category><category>mobile</category><category>pc</category><category>skulls-of-the-shogun</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 04 May 2012 01:45:00 EST</pubDate></item><item><title><![CDATA[Report: Rez 2 prototype was in the works, Project LMNO canned]]></title><link>http://www.joystiq.com/2010/10/11/report-rez-2-prototype-was-in-the-works-project-lmno-canned/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/11/report-rez-2-prototype-was-in-the-works-project-lmno-canned/</guid><comments>http://www.joystiq.com/2010/10/11/report-rez-2-prototype-was-in-the-works-project-lmno-canned/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/11/report-rez-2-prototype-was-in-the-works-project-lmno-canned/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/rezheaderimg530px224.jpg" /></a></div>
According to industry vet Jake Kazdal, immediately following the completion of <em><a href="http://www.joystiq.com/game/rez">Rez</a></em>, a small group of developers at United Game Artists worked on a prototype for <em>Rez 2</em>. Kazdal -- a man who's worked everywhere from Nintendo to Irem to Sega, and is currently developing <em><a href="http://www.joystiq.com/game/skulls-of-the-shogun">Skulls of the Shogun</a></em> -- also explained on the <a href="http://8-4.jp/blog/?p=94&amp;lang=en">latest 8-4 Play podcast</a> that another game he worked on, Steven Spielberg's now mythic "<a href="http://www.joystiq.com/game/project-lmno">Project LMNO</a>," has been cancelled. EA confirmed as much, telling Joystiq this afternoon, "While EA maintains its relationship with Steven Spielberg, we ceased development of <em>LMNO</em>." <br />
<br />
We pushed EA for clarification about the status of <em>any</em> projects in development with Spielberg and were told again, "EA maintains its relationship with Steven Spielberg. EA has ceased development of <em>LMNO</em>. EA continually monitors development resources and adjusts resources as appropriate. No new title announcements."<p><a href="http://www.joystiq.com/2010/10/11/report-rez-2-prototype-was-in-the-works-project-lmno-canned/" rel="bookmark">Continue reading <em>Report: Rez 2 prototype was in the works, Project LMNO canned</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/11/report-rez-2-prototype-was-in-the-works-project-lmno-canned/">Report: Rez 2 prototype was in the works, Project LMNO canned</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Oct 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/11/report-rez-2-prototype-was-in-the-works-project-lmno-canned/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19669449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/11/report-rez-2-prototype-was-in-the-works-project-lmno-canned/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8-4</category><category>8-4-play</category><category>ea</category><category>eala</category><category>electronic-arts</category><category>jake-kazdal</category><category>LMNO</category><category>microsoft</category><category>playstation</category><category>Project-LMNO</category><category>prototype</category><category>ps3</category><category>rez-2</category><category>sega</category><category>steven-spielberg</category><category>uga</category><category>united-game-artists</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 11 Oct 2010 16:00:00 EST</pubDate></item></channel></rss>