Red Faction: Guerrilla dev post-mortem: to embrace true open-world freedom 'you need to stop caring'
In a lengthy post-mortem on Gamasutra, design director James Hague breaks down how his team at Volition developed Red Faction: Guerrilla's many, many missions while working with an enormous, open world where pretty much everything can be destroyed. Beyond the seemingly minor decisions (order of...
Posted on Sep 20th 2014 11:30AM
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