Follow us on:

Posts tagged james-hague

Red Faction: Guerrilla dev post-mortem: to embrace true open-world freedom 'you need to stop caring'

In a lengthy post-mortem on Gamasutra, design director James Hague breaks down how his team at Volition developed Red Faction: Guerrilla's many, many missions while working with an enormous, open world where pretty much everything can be destroyed. Beyond the seemingly minor decisions (order of act...

Continue Reading


Featured Stories

Image

Evolve's Wraith monster steals the show

Posted on Dec 18th 2014 8:01AM

Image

Xeodrifter review: Snacktroid

Posted on Dec 17th 2014 1:00PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW