Posts tagged japan-studio 
Puppeteer director to pursue smaller games next, steer clear of retail
In a Puppeteer postmortem peppered with prickly punditry, Sony Computer Entertainment's Gavin Moore gave attendees of the Game Developers Conference a small idea of what he and his team hope to craft next. Coming off Puppeteer, a dark and clever PlayStation 3 platformer carved from the world of the...
PS4 disc install trials: Knack playable in seconds, Killzone under 3 minutes
At a New York event yesterday, Sony demonstrated install speeds - the time from the point the disc is inserted, install is initiated and play can begin - for retail versions of two PS4 launch games: Knack and Killzone: Shadow Fall Knack, the action-adventure game from PS4 architect Mark Cerny, w...
Here's how Knack's two-player co-op works
PS4 launch title Knack will feature local co-op support, allowing another player to jump in and control titular hero Knack's companion and helper, Robo Knack. Using a DualShock 4 controller or Remote Play through a PS Vita, this second player can use Robo Knack to pummel baddies or support Knack ...
Final Soul Sacrifice update adds 16 new (and tough!) quests
The Marvelous AQL and Japan Studio-developed Vita-exclusive Soul Sacrifice has been given its final update, SCEA producer Kumi Yuasa revealed in a post on the PlayStation Blog. Update 1.30 adds "16 challenging new quests" to the game, for free. Unlike previous updates, unlock keys from the PlayStat...
Rain review: A steady drizzle
There are many different kinds of rain. The shower that comes out of nowhere and is gone just as quickly. The driving storm that makes you think about building an ark. The gentle mist that makes the summer air even thicker. And then there's the steady, relentless thrumming of drops beating a steady...
Knack features local co-op built with younger players in mind
Knack includes a local co-op mode that should, according to game creator and system architect Mark Cerny, help kids around 5 to 7 years old play the PS4 launch game. At Gamescom, Cerny showed us a brief demonstration of the same-screen mode, in which a second player controls a robot version of Knac...
Giant DualShock helped make Knack accessible to kids, taught design lessons
Sony made the PS4 launch game Knack more accessible to children by creating a super-sized DualShock to playtest, with the core concept being to make developers feel like an 8-year old holding the controller. In a keynote speech at the UK's Develop conference today, PS4 system architect Mark Cerny t...
Knack influenced by God of War, says PS4 architect Mark Cerny
PlayStation 4 system architect Mark Cerny discusses the console's upcoming launch title Knack in a recent interview at PlayStation Blog, revealing that the project aims for international appeal among both the casual and hardcore crowds. Continuing a decade-spanning career in which he designed ga...
YU-NAMA: The Puzzle - Minion mayhem on PlayStation Mobile
This is Portabliss, a column about downloadable games that can be played on the go. "Yu-WHAT NOW?" If you own a PSP, you may already be familiar with Acquire's RTS-like YU-NAMA series. NIS America released the first two entries stateside as Holy Invasion of Privacy, Badman! After Bruce Wayne's ...
Rain: Boy meets invisible girl
The concept at the heart of Rain is magical. Looking out his window, a boy witness an invisible girl, her silhouette revealed by the rain as she runs splashing through the night. She's followed by another invisible entity outlined by the rain, a ferocious bipedal monster, which is referred to only ...
