[Thanks Ittousai!]
Condi, other foreign ministers receive custom DS
Preventing the world from plunging into economic chaos can be dirty, joyless work. Thankfully, foreign ministers of the ultra-exclusive G8 club were handed their very own perfume balls and custom DSs when they gathered in Kyoto recently to lay the groundwork for next week's leadership summit. You'll never guess what Condoleezza pictochatted Miliband. Poor Steinmeier, always the butt of their jokes...
[Thanks Ittousai!]
[Thanks Ittousai!]
Reuters: PlayStation 3 catching up to Wii in Japan; Us: not really

So, spurred on by sales of Metal Gear Solid 4, the PS3 did better last month, okay (you already know that, of course, from reading our Japanese hardware sales series). But with nearly 6 million Wii units sold in Japan, versus just 2 million PlayStation 3 units sold (source: Wii, PS3), it looks to us like the PlayStation 3 still has a lot of "catching up" to do and no more Metal Gear Solids.
Xenogears, Einhänder arrive on Japanese PSN
Those hoping to engage in some frantic side-scrolling shooting, or perhaps read an entire CD-ROM's worth of stilted text with religious overtones, will be pleased to learn that PlayStation classics, Einhänder and Xenogears, are now available for purchase and download on the PSN. And if you'd like to maintain that joyous feeling, you'd better not read the rest of this post, which goes on to append "Japanese" to "PSN."
Gamasutra reports that the cherished Square pair, along with four other titles, Astronaka, Rakugaki Showtime, Raystorm and Fighters' Impact, are now available on the Japanese PSN (we warned you!) for ¥600 ($5.56) each. An unconfirmed NeoGAF translation of Dengeki PlayStation magazine asserts that these games form the first half of 12 classic Square Enix titles to be committed to PSN.
According to Square Enix USA, there are currently no plans to bring any of the titles to the American network.
Gamasutra reports that the cherished Square pair, along with four other titles, Astronaka, Rakugaki Showtime, Raystorm and Fighters' Impact, are now available on the Japanese PSN (we warned you!) for ¥600 ($5.56) each. An unconfirmed NeoGAF translation of Dengeki PlayStation magazine asserts that these games form the first half of 12 classic Square Enix titles to be committed to PSN.
According to Square Enix USA, there are currently no plans to bring any of the titles to the American network.
Namco's Ace Combat team bringing 'Sky Crawlers' to Wii
According to Game|Life and Dengeki Online, Namco Bandai is bringing Ghost in the Shell director Mamoru Oshii's latest film, "The Sky Crawlers," to the Wii in the form of a flight combat sim. The genre (not to mention Namco's Ace Combat team) makes for a perfect fit given the movie's focus on a group of fighter pilots, albeit in an alternate setting.
Though it won't be measured in Japan until fall, the success of Sky Crawlers: Innocent Aces will likely hinge on how well the controls are implemented -- the Wiimote functions as the throttle and the nunchuck acts as the control stick -- and how popular the film ends up being. At least the game will let us skip all the existential chatter, right?
Though it won't be measured in Japan until fall, the success of Sky Crawlers: Innocent Aces will likely hinge on how well the controls are implemented -- the Wiimote functions as the throttle and the nunchuck acts as the control stick -- and how popular the film ends up being. At least the game will let us skip all the existential chatter, right?
MGS4 runs 12 circles around closest competitor first week in Japan
We already knew sales of Metal Gear Solid 4 were good for Japan, with Famitsu reporting earlier that 476,000 copies had been sold in the first few days of release. According to Media Create, that figure sneaks in an extra 11,000, as they're only tracking 465,000 in sales for the first week (via Gamasutra).
Despite the missing units, the launch provides some interesting statistics. MGS4 moved over 12 times as many units as its closest competitor, Mario Kart Wii (38,000), and more than double that of the non-Metal Gear top 10 combined. Sorry, Snake, there's no place to hide in Japan.
Snake? Snaaaake? SNAAAAAAKE! Check out our Metal Gear Solid 4: Guns of the Patriots page for all things Metal Gear. While you're at it, enter for your chance to win a copy of MGS4 signed by Hideo Kojima!
Despite the missing units, the launch provides some interesting statistics. MGS4 moved over 12 times as many units as its closest competitor, Mario Kart Wii (38,000), and more than double that of the non-Metal Gear top 10 combined. Sorry, Snake, there's no place to hide in Japan.
Tecmo seeks to gag Itagaki with suppression order
Following the very public resignation of Tomonobu Itagaki two weeks ago, Tecmo has appealed to the Tokyo District Court seeking to restrict Itagaki from making further public remarks about ... any and every -thing that begins was a capital "T" ands ends with an "ecmo." The company filed with the court last Tuesday, June 10, but has yet to receive a verdict, Famitsu reports. The gag order seeks to prohibit Itagaki from:
[Big thanks to Ittousai over at Engadget Japan for his translation work!]
- Disclosing, destroying or leaking Tecmo's trade secrets, especially those concerning software, development and marketing
- Making false or misleading statements about Tecmo's business policies and strategies, or criticizing games developed by other Tecmo employees
- Making defamatory remarks to damage Tecmo's reputation
- Making public statements about Tecmo, or accepting media invitations (e.g., interviews) to discuss Tecmo while still employed (until July 1) by the company
[Big thanks to Ittousai over at Engadget Japan for his translation work!]
MGS4 sells 476K units first week in Japan; UK PS3 sales impact 'minimal'

The UK tells a slightly different MGS4 sales tale. MGS4 is the second fastest-selling PS3 title behind Grand Theft Auto IV and was 14,000 short of MGS2's initial sales in 2002. Although the UK's Chart-Track apparently did not release actual numbers, the company's director did say that MGS4 had a "minimal impact" on hardware sales and that "there's not a lot to say about it."
Unless Sony or Konami sends out a release, we're not expecting US sales figures until NPD's June report releases sometime next month.
Source: Famitsu (translation) report (Via IGN)
Source: Chart-Track: MGS4 had "minimal" impact on UK PS3 sales
The Last Remnant hitting Xbox 360 first this Winter
The Last Remnant is still set to enjoy one of those newfangled worldwide releases, with North America, Europe and Japan receiving the Xbox 360 version simultaneously -- or at least, close to simultaneously.
[Trailer via X3F]
Infinite Undiscovery unreleased in Europe until Sept. 5
Well, apparently there were some minor caveats to Square Enix's trumpeted "worldwide release" for Infinite Undiscovery on September 2. You see, by "worldwide," the publisher actually meant "Americawide," but since this could likely be interpreted as some sort of critique against the continent's expanding obesity problem, it was better to just pretend that September 2, September 5 and September 11 all sort of vaguely fall in the same calender square.
As announced at a recent press conference in Japan (via 1UP's liveblog), these are the slightly staggered ship dates for tri-Ace's Xbox 360 RPG:
As announced at a recent press conference in Japan (via 1UP's liveblog), these are the slightly staggered ship dates for tri-Ace's Xbox 360 RPG:
- North America: Sept. 2
- Europe: Sept. 5
- Japan: Sept. 11
Tales of Vesperia slated for August release, demo on the way
At the same Japanese press conference which saw the unveiling of the Xbox 360's Last Hope, Namco Bandai announced a release date for its cel-shaded Xbox 360 RPG, Tales of Vesperia. According to IGN's liveblog of the event, the magnificently colorful, blue-sky adventure will hit Japan (in a premium console bundle) on August 7th, with versions you can understand arriving in the same month. A European release is currently planned for 2009.
Namco Bandai also noted that a demo is scheduled to become available on Xbox Live sometime in June -- judging by the publisher's previous RPG teaser, it shouldn't be confined to the Japanese marketplace for very long, if at all.
Namco Bandai also noted that a demo is scheduled to become available on Xbox Live sometime in June -- judging by the publisher's previous RPG teaser, it shouldn't be confined to the Japanese marketplace for very long, if at all.
New Afrika trailer is wildly educational
... What?
Tenchu 4 sneaking up on Wii
If you're a Tenchu seeker who, despite the franchise's decidedly clumsy plummet from grace, insists on having your ninjas murder enemies with elegance and discretion (sorry, Ryu), you'd best check out the latest issue of Japan's Famitsu magazine. According to IGN, its pages declare that Tenchu 4 is headed for the Japanese Wii on October 23rd. The game is said to be developed by Acquire, the same company that delivered the original Dimensional Ninja Action Movie: Tenchu. And not Tenchu Z.
Not much else is known at this time, so you're more than welcome to speculate about how you'll use the Wiimote as a sword and the nunchuk as a ... well, we're sure you'll think of something.
Not much else is known at this time, so you're more than welcome to speculate about how you'll use the Wiimote as a sword and the nunchuk as a ... well, we're sure you'll think of something.
Japan getting 'Metallic Blue' PSP, 'Cinnabar Red' PS2

The Cinnabar Red PlayStation 2, slated to become available on July 3rd, will fetch a price of ¥16,000 ($155). And in case you were wondering, Cinnabar is actually some kind of red-tinted rock. We were under the impression that you could toss back shooters and eat delicious cinnamon rolls in there.
[Via Engadget]
Source -- Blue!
Source -- No, Rehhhhhhd!
Rock Band heads to Japan with help from Q Entertainment

It has been little over a week since a Harmonix rep was asked about the possibility of seeing Japanese content in Rock Band. At the time, the rep said an official announcement on future DLC plans would arrive in "a little over a week." So, the question remains: How does one program instrument tracks for a Genki Rockets song?
SimCity Creator brings urban erection to Wii, DS
Since it's abundantly clear that we need to grow up, allow us to tell you about our dream of becoming city planners -- nay, creators! -- as soon as we reach adulthood. According to the latest issue of Japan's Famitsu magazine (as translated by the men of IGN), SimCity Creator will prove to be the ideal training tool. First announced in February of this year, the Wii game allows puerile planners such as ourselves to draw rivers or tracks (inevitably shaped like genitalia) with the Wiimote in the construction of our virtual cities.
You'll be able to change the style of your buildings, with options including European, Chinese and Indian designs. Apparently, you can also opt for buildings made of crystal or candy. You'll be wanting to show those off to your friends via the game's city-sharing Wi-Fi Connection feature, shortly before you inflict a hilarious cataclysm upon your potentially edible metropolis. That's always been our favorite part of city planning.
The game is currently expected to hit Japan in September. We'll let you know as soon as EA unveils its plans for other regions. Update: SimCity Creator will be available on the Wii and Nintendo DS on September 22, 2008 in North America and on September 19, 2008 in Europe and Asia-Pacific regions.
Source -- Official EA press release
Source -- Famitsu information


























