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Posts tagged jason-rohrer

Jason Rohrer's new game is a devilish gamble with real money

Jason Rohrer's games are often somewhat ... unconventional. Passage was a game about growing old, and Sleep is Death required players to constantly be engaged with the story they were creating in order to keep the game alive. Now, Rohrer is developing Cordial Minuet, a gambling game with an occult ...

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Steal in-game stuff, earn real-world money in The Castle Doctrine's crazy contest

Who says (virtual) crime doesn't pay? Jason Rohrer, developer of controversial house defense and burglary game The Castle Doctrine, is taking $3,000 from the game's alpha-period earnings and offering it up as a bounty to any and all players during a special contest to celebrate the game's impending...

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Castle Doctrine dev says sales hurt players, developers

Oh boy, look! It's that game you like, and it's 20 percent off right now! Sales are great, aren't they? Well, The Castle Doctrine developer Jason Rohrer doesn't think so. Rohrer argued on his blog that rampant sales create a "culture of waiting," where players wait for a good sale before pulling th...

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Jason Rohrer buries a board game, wins Game Design Challenge

Game designer Jason Rohrer designed a board game, built it out of 30 pounds of titanium, then buried it in the Nevada desert. A Game for Someone was his entry in the last GDC Game Design Challenge, which carried a theme of "Humanity's Last Game," and it won. Rohrer has never played his game, and he...

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Jason Rohrer's The Castle Doctrine burgles with friends, out now

The Castle Doctrine is a massively multiplayer indie game about home defense, burglary and the lengths a desperate man will travel to ensure his family's safety. The Castle Doctrine comes from Jason Rohrer, the developer of Sleep is Death, and it's available now for PC, Mac and Linux as a public al...

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'Indie Speed Run' online game jam judged by Kellee Santiago, Ron Gilbert, Notch, et al

Indie Speed Run, despite the name, is surprisingly not what we call the Friday nights we spend practicing our no-death VVVVVV runs. It is, however, the name of a new online game jam, one which runs from now until January 6. The way it works is pretty straight-forward: Developers visit the official ...

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Jason Rohrer's massively multiplayer game, The Castle Doctrine

Jason Rohrer, the developer behind such unconventional cult hits as Diamond Trust of London, Sleep is Death and Inside a Star-Filled Sky, has a new game in the works titled The Castle Doctrine. It's "a massively multiplayer game of burglary and home defense" and will come soon to PC, Mac and Linux,...

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Diamond Trust of London now available outside of Kickstarter

Jason Rohrer's virtual board game Diamond Trust of London was the first retail DS game to be crowdfunded via Kickstarter, and now it's followed up that achievement by being the first DS game to be available outside of Kickstarter after a successful drive. In other words, you can just buy a copy now...

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Jason Rohrer trusting Kickstarter for Diamond Trust of London pre-orders

Jason Rohrer's DS board game, now known as Jason Rohrer With Music By Tom Bailey: Diamond Trust of London, was finally officially approved for publishing as of last week. With Nintendo no longer a hurdle, Rohrer is now seeking Kickstarter-based pre-orders to actually manufacture the game, a first ...

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Diamond Trust of London was in Nintendo approval for seven months

Jason Rohrer's ninth title, Diamond Trust of London for Nintendo DS, has been teased, tortured and tested since it snagged publisher Zoo Games in May last year. Nintendo has been checking out the master revision of Diamond Trust of London since October 2011, and now, seven months later, it's approv...

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