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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Jason Rohrer buries a board game, wins Game Design Challenge]]></title><link>http://www.joystiq.com/2013/03/29/jason-rohrer-buries-a-board-game-wins-game-design-challenge/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/29/jason-rohrer-buries-a-board-game-wins-game-design-challenge/</guid><comments>http://www.joystiq.com/2013/03/29/jason-rohrer-buries-a-board-game-wins-game-design-challenge/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/03/29/jason-rohrer-buries-a-board-game-wins-game-design-challenge/"><img alt="Jason Rohrer's crazy deserthidden game wins Game Design Challenge" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/agameforsomeone.jpg" /></a></center>Game designer Jason Rohrer designed a board game, built it out of 30 pounds of titanium, then buried it in the Nevada desert. <em>A Game for Someone</em> was his entry in the last GDC Game Design Challenge, which carried a theme of "Humanity's Last Game," and it won.<br /><br />Rohrer has never played his game, and he doesn't expect anyone else to for 2,000 years, when future humans discover the mysterious artifact in the desert. Instead, he designed it first as a computer game, using repeated AI playthroughs to automatically refine its rules.<br /><br />Rohrer then handed out sheets of paper loaded with GPS coordinates. One coordinate, on one of the papers, leads to the game; Rohrer estimates that if one person tried one coordinate per day, it would take 2,700 years to find the game. Imagine hundreds of game designers, programmers, artists, academics, students, and journalists dragging metal detectors through the desert. Now that's a game idea.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/29/jason-rohrer-buries-a-board-game-wins-game-design-challenge/">Jason Rohrer buries a board game, wins Game Design Challenge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Mar 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/29/jason-rohrer-buries-a-board-game-wins-game-design-challenge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20523221/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/29/jason-rohrer-buries-a-board-game-wins-game-design-challenge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-game-for-someone</category><category>game-design-challenge</category><category>gdc-2013</category><category>jason-rohrer</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 29 Mar 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[Jason Rohrer's The Castle Doctrine burgles with friends, out now]]></title><link>http://www.joystiq.com/2013/03/12/jason-rohrers-the-castle-doctrine-makes-burglary-multiplayer-o/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/12/jason-rohrers-the-castle-doctrine-makes-burglary-multiplayer-o/</guid><comments>http://www.joystiq.com/2013/03/12/jason-rohrers-the-castle-doctrine-makes-burglary-multiplayer-o/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/12/jason-rohrers-the-castle-doctrine-makes-burglary-multiplayer-o/"><img alt="Jason Rohrer's The Castle Doctrine makes burglary multiplayer, out now" data-src-height="332" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/cd2.jpg" /></a></div><em><a href="http://www.joystiq.com/2012/10/21/jason-rohrers-massively-multiplayer-game-the-castle-doctrine/">The Castle Doctrine</a></em> is a massively multiplayer indie game about home defense, burglary and the lengths a desperate man will travel to ensure his family's safety. <em>The Castle Doctrine</em> comes from Jason Rohrer, the developer of <em>Sleep is Death</em>, and it's available now for PC, Mac and Linux as a public alpha for $8, half off its eventual full price.<br /><br />The game has no DRM, and one purchase includes access to all future updates and a lifetime account on the main game server. <em>The Castle Doctrine</em> is open source: Each purchase comes with PC and Mac builds, and the full source code bundle that can be compiled on Linux. The source code bundle includes the server software, enabling players to establish and run their own servers, should they wish.<br /><br />Check out <em>The Castle Doctrine</em> (and <em>check out</em>, if you like it) right <a href="http://thecastledoctrine.net/buy.php">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/12/jason-rohrers-the-castle-doctrine-makes-burglary-multiplayer-o/">Jason Rohrer's The Castle Doctrine burgles with friends, out now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Mar 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/12/jason-rohrers-the-castle-doctrine-makes-burglary-multiplayer-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20499737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/12/jason-rohrers-the-castle-doctrine-makes-burglary-multiplayer-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Indie</category><category>jason-rohrer</category><category>Linux</category><category>mac</category><category>pc</category><category>the-castle-doctrine</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 12 Mar 2013 23:00:00 EST</pubDate></item><item><title><![CDATA['Indie Speed Run' online game jam judged by Kellee Santiago, Ron Gilbert, Notch, et al]]></title><link>http://www.joystiq.com/2012/11/28/indie-speed-run-online-game-jam-judged-by-kellee-santiago-ron/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/28/indie-speed-run-online-game-jam-judged-by-kellee-santiago-ron/</guid><comments>http://www.joystiq.com/2012/11/28/indie-speed-run-online-game-jam-judged-by-kellee-santiago-ron/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/28/indie-speed-run-online-game-jam-judged-by-kellee-santiago-ron/" target="_self"><img alt="'Indie Speed Run' online game jam begins, results to be judged by Kellee Santiago, Ron Gilbert, Notch, et al" data-src-height="133" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/indiespeedrun.png" /></a></div>Indie Speed Run, despite the name, is surprisingly <em>not</em> what we call the Friday nights we spend practicing our no-death <a href="http://www.joystiq.com/game/vvvvvv"><em>VVVVVV</em></a> runs. It is, however, the name of a new online game jam, one which runs from now until January 6.<br /><br />The way it works is pretty straight-forward: Developers visit the official website and <a href="http://www.indiespeedrun.com/teams/">register as a participant</a>. Once enrolled, each contender (and/or team of contenders) has 48 hours to create a game using two secret elements given only to them, and while those 48 hours must be consecutive, they can occur anytime between now and when the event ends in January.<br /><br />Once the event does end, every game created during its span will be made freely available on the official site. Meanwhile, a star-studded panel of judges (Kellee Santiago, Ron Gilbert, Notch, Dino Patti, Trent Oster, Jason Rohrer and Vander Caballero) will determine which team is most deserving of Indie Speed Run's $2,500 grand prize and will announce a winner February 5.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/28/indie-speed-run-online-game-jam-judged-by-kellee-santiago-ron/">'Indie Speed Run' online game jam judged by Kellee Santiago, Ron Gilbert, Notch, et al</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Nov 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/28/indie-speed-run-online-game-jam-judged-by-kellee-santiago-ron/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20390234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/28/indie-speed-run-online-game-jam-judged-by-kellee-santiago-ron/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>competition</category><category>Dino-Patti</category><category>game-jam</category><category>indie</category><category>indie-speed-run</category><category>Jason-Rohrer</category><category>Kellee-Santiago</category><category>Notch</category><category>pc</category><category>Ron-Gilbert</category><category>Trent-Oster</category><category>Vander-Caballero</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 28 Nov 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Jason Rohrer's massively multiplayer game, The Castle Doctrine]]></title><link>http://www.joystiq.com/2012/10/21/jason-rohrers-massively-multiplayer-game-the-castle-doctrine/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/21/jason-rohrers-massively-multiplayer-game-the-castle-doctrine/</guid><comments>http://www.joystiq.com/2012/10/21/jason-rohrers-massively-multiplayer-game-the-castle-doctrine/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/21/jason-rohrers-massively-multiplayer-game-the-castle-doctrine/"><img alt="Jason Rohrer's latest game is an MMO called 'The Castle Doctrine'" data-src-height="265" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/screen2-1.png" /></a></div>Jason Rohrer, the developer behind such unconventional cult hits as <a href="http://www.joystiq.com/game/diamond-trust-of-london"><em>Diamond Trust of London</em></a>, <a href="http://www.joystiq.com/tag/sleep-is-death"><em>Sleep is Death</em></a> and <a href="http://www.joystiq.com/tag/inside-a-star-filled-sky"><em>Inside a Star-Filled Sky</em></a>, has a new game in the works titled <em>The Castle Doctrine</em>. It's "a massively multiplayer game of burglary and home defense" and will come soon to PC, Mac and Linux, according to its <a href="http://thecastledoctrine.net/about.php">official site</a> (which is pretty barebones at the moment).<br /><br />The website does reveal a few images, two of which are side-by-side above, showing what we can assume is <em>The Castle Doctrine</em>, unless Rohrer is trying to really confuse everyone. It looks to be a top-down, 2.5D pixel-fest with puzzles and some things covered in blood. How <em>fun</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/21/jason-rohrers-massively-multiplayer-game-the-castle-doctrine/">Jason Rohrer's massively multiplayer game, The Castle Doctrine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 21 Oct 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/21/jason-rohrers-massively-multiplayer-game-the-castle-doctrine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20356019/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/21/jason-rohrers-massively-multiplayer-game-the-castle-doctrine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Indie</category><category>jason-rohrer</category><category>linux</category><category>mac</category><category>pc</category><category>the-castle-doctrine</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 21 Oct 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Diamond Trust of London now available outside of Kickstarter]]></title><link>http://www.joystiq.com/2012/08/31/diamond-trust-of-london-now-available-outside-of-kickstarter/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/31/diamond-trust-of-london-now-available-outside-of-kickstarter/</guid><comments>http://www.joystiq.com/2012/08/31/diamond-trust-of-london-now-available-outside-of-kickstarter/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/08/31/diamond-trust-of-london-now-available-outside-of-kickstarter/"><img alt="Rohrer's Diamond Trust of London now available" data-src-height="374" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/dtol831.jpg" style="margin:4px" /></a></center>Jason Rohrer's virtual board game <a href="http://joystiq.com/game/diamond-trust-of-london"><em>Diamond Trust of London</em></a> was the first retail DS game to be crowdfunded via Kickstarter, and now it's followed up that achievement by being the first DS game to be available outside of Kickstarter after a successful drive. In other words, you can just buy a copy now.<br /><br />Rohrer is selling <em>Diamond Trust</em> directly from his website for $30. A counter on the site shows that there are around 4,500 copies left as of writing, which doesn't seem like very many copies at all. While missing out would teach you a lesson about scarce resources, much like we're sure the game would, it seems like a less fun way to learn.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/31/diamond-trust-of-london-now-available-outside-of-kickstarter/">Diamond Trust of London now available outside of Kickstarter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Aug 2012 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/31/diamond-trust-of-london-now-available-outside-of-kickstarter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/31/diamond-trust-of-london-now-available-outside-of-kickstarter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diamond-trust-of-london</category><category>ds</category><category>indiepub</category><category>jason-rohrer</category><category>kickstarter</category><category>nintendo</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 31 Aug 2012 23:59:00 EST</pubDate></item><item><title><![CDATA[Jason Rohrer trusting Kickstarter for Diamond Trust of London pre-orders]]></title><link>http://www.joystiq.com/2012/05/10/jason-rohrer-trusting-kickstarter-for-diamond-trust-of-london-pr/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/10/jason-rohrer-trusting-kickstarter-for-diamond-trust-of-london-pr/</guid><comments>http://www.joystiq.com/2012/05/10/jason-rohrer-trusting-kickstarter-for-diamond-trust-of-london-pr/#comments</comments><description><![CDATA[<center> <iframe frameborder="0" height="397px" src="http://www.kickstarter.com/projects/1443658586/diamond-trust-of-london/widget/video.html" width="530"></iframe><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/diamond-trust.jpg" style="display: none" /></center><br />Jason Rohrer's <a href="http://joystiq.com/game/diamond-trust-of-london">DS board game</a>, now known as <em>Jason Rohrer With Music By Tom Bailey: Diamond Trust of London</em>, was finally officially <a href="http://www.joystiq.com/2012/05/01/diamond-trust-of-london-was-in-nintendo-approval-for-seven-month/">approved for publishing</a> as of last week. With Nintendo no longer a hurdle, Rohrer is now seeking <a href="http://kickstarter.com/projects/1443658586/diamond-trust-of-london">Kickstarter</a>-based pre-orders to actually manufacture the game, a first for a retail DS game.<br /><br />"As I faced Nintendo's large manufacturing minimum, a serious question arose: how many people in the world would want to play it?" Rohrer said in the explanation of his Kickstarter drive. "Kickstarter is a perfect way to answer that question."<br /><br />To get the game, you must contribute at least $35. At $55, you get one of 1,000 limited-edition copies, with mysterious special items included. "I've decided to keep the nature of these special inclusions secret as a surprise," Rohrer said, "since every package will have a unique collection of special items in it." As always, the bonuses get ever more extravagant from there.<br /><br />All you <em>need</em>, though, is one copy of the game. You can play multiplayer from a single cartridge using Download Play. "There is one minor benefit to playing with two cartridges," Rohrer noted: "both players can hear their own, separate, generated music (the music is too big to send to the downloading player during DS Download Play)."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/10/jason-rohrer-trusting-kickstarter-for-diamond-trust-of-london-pr/">Jason Rohrer trusting Kickstarter for Diamond Trust of London pre-orders</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/10/jason-rohrer-trusting-kickstarter-for-diamond-trust-of-london-pr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20235470/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/10/jason-rohrer-trusting-kickstarter-for-diamond-trust-of-london-pr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diamond-trust-of-london</category><category>ds</category><category>indiepub</category><category>jason-rohrer</category><category>kickstarter</category><category>nintendo</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 10 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Diamond Trust of London was in Nintendo approval for seven months]]></title><link>http://www.joystiq.com/2012/05/01/diamond-trust-of-london-was-in-nintendo-approval-for-seven-month/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/01/diamond-trust-of-london-was-in-nintendo-approval-for-seven-month/</guid><comments>http://www.joystiq.com/2012/05/01/diamond-trust-of-london-was-in-nintendo-approval-for-seven-month/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/01/diamond-trust-of-london-was-in-nintendo-approval-for-seven-month/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/diamond-trust.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 350px; " /></a></div>Jason Rohrer's ninth title, <em><a href="http://www.joystiq.com/game/diamond-trust-of-london">Diamond Trust of London</a> </em>for Nintendo DS, has been teased, tortured and tested since it snagged publisher Zoo Games in <a href="http://www.joystiq.com/2011/05/24/jason-rohrers-diamond-trust-of-london-coming-this-fall/">May last year</a>. Nintendo has been checking out the master revision of <em>Diamond Trust of London</em> since October 2011, and now, seven months later, it's approved for lift off. And publishing. Mostly publishing.<br /><br />Rohrer says the lengthy process has a "non-disclosure-agreement-shrouded story" and that "negotiations" were involved, but <em>Diamond Trust of London</em> is now officially ready to roll, with one major catch: the title. It is now officially called <em>Jason Rohrer with Music by Tom Bailey: Diamond Trust of London</em>, a change that was necessary for Nintendo's approval. Updates about publication are coming soon, Rohrer promises.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/01/diamond-trust-of-london-was-in-nintendo-approval-for-seven-month/">Diamond Trust of London was in Nintendo approval for seven months</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 May 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/01/diamond-trust-of-london-was-in-nintendo-approval-for-seven-month/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20228605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/01/diamond-trust-of-london-was-in-nintendo-approval-for-seven-month/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>approval</category><category>diamond-trust-of-london</category><category>ds</category><category>jason-rohrer</category><category>nintendo</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 01 May 2012 22:00:00 EST</pubDate></item><item><title><![CDATA['Us and the Game Industry' is the next documentary about indies]]></title><link>http://www.joystiq.com/2012/02/17/us-and-the-game-industry-is-the-next-documentary-about-indies/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/17/us-and-the-game-industry-is-the-next-documentary-about-indies/</guid><comments>http://www.joystiq.com/2012/02/17/us-and-the-game-industry-is-the-next-documentary-about-indies/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rohrerwithchen530pxheaderimg.jpg" style="width: 530px; height: 296px; display:none" /><iframe allowfullscreen="" frameborder="0" height="298" mozallowfullscreen="" src="http://player.vimeo.com/video/36823204?title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="530"></iframe></div><br />Whereas <a href="http://www.joystiq.com/tag/indie-game-the-movie"><em>Indie Game: The Movie</em></a> aimed to explore the lives of the people behind some of indie gaming's biggest titles, an upcoming documentary on the indie gaming scene entitled "Us and the Game Industry" seeks to capture already established success cases in that world. Cases like Jason Rohrer (<em>Inside a Star-filled Sky</em>, <em>Sleep is Death</em>) and Jenova Chen (<em>Flower</em>, <em>Journey</em>) both show up in the premiere trailer, seen above.<br /><br />"'Us and the Game Industry' is a film about the new thinkers at the new frontier of experimental computer game development," the film's <a href="http://vimeo.com/36823204">Vimeo page</a> reads. "This film explores how their motivation, design process, focus and execution are creating unique and new possibilities of connecting people and providing the possibility for uncharted experiences outside the normal realm of commercial games."<br /><br />So -- yes -- it's almost assured you'll hear several indie devs wax philosophical on the process of game design when the film eventually arrives (no launch date is given, and <a href="http://www.usandthegameindustry.com/">the film's official site</a> has yet to go live). And frankly, after the emotion fest that is <em>Indie Game: The Movie</em>, we're looking forward to some cold, hard pretention.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/17/us-and-the-game-industry-is-the-next-documentary-about-indies/">'Us and the Game Industry' is the next documentary about indies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Feb 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/17/us-and-the-game-industry-is-the-next-documentary-about-indies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20174037/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/17/us-and-the-game-industry-is-the-next-documentary-about-indies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jason-rohrer</category><category>jenova-chen</category><category>tgc</category><category>that-game-company</category><category>thatgamecompany</category><category>us-and-the-game-industry</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 17 Feb 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[Jason Rohrer's Diamond Trust of London coming this fall]]></title><link>http://www.joystiq.com/2011/05/24/jason-rohrers-diamond-trust-of-london-coming-this-fall/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/24/jason-rohrers-diamond-trust-of-london-coming-this-fall/</guid><comments>http://www.joystiq.com/2011/05/24/jason-rohrers-diamond-trust-of-london-coming-this-fall/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/05/24/jason-rohrers-diamond-trust-of-london-coming-this-fall/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/diamondtrust.050411-530px.jpg" vspace="0" /></a></center>
Zoo Entertainment has officially announced its <a href="http://www.joystiq.com/2011/05/04/sleep-is-death-creators-latest-heads-to-steam-ds-version-still/">intention</a> to publish Jason Rohrer's DS strategy title <a href="http://diamondtrustgame.com/"><em>Diamond Trust of London</em></a>. The board game-esque title, which is about the conflict diamond business, was originally to be published by Majesco. Zoo's IndiePub label "
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rescued <em>Diamond Trust of London</em> from a year-long holding pattern," Rohrer said in the press release announcing the deal.<br />
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Zoo plans to sell the game this fall. There's only one thing left to do before that goal can be achieved: make <em>Diamond Trust of London</em>. "
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Development of <em>Diamond Trust of London</em> is scheduled to begin shortly with an anticipated limited edition release this fall," the press release notes.<p><a href="http://www.joystiq.com/2011/05/24/jason-rohrers-diamond-trust-of-london-coming-this-fall/" rel="bookmark">Continue reading <em>Jason Rohrer's Diamond Trust of London coming this fall</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/24/jason-rohrers-diamond-trust-of-london-coming-this-fall/">Jason Rohrer's Diamond Trust of London coming this fall</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 May 2011 03:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/24/jason-rohrers-diamond-trust-of-london-coming-this-fall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19947705/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/24/jason-rohrers-diamond-trust-of-london-coming-this-fall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diamond-trust-of-london</category><category>ds</category><category>indiepub</category><category>jason-rohrer</category><category>nintendo</category><category>zoo-entertainment</category><category>zoo-games</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 24 May 2011 03:05:00 EST</pubDate></item><item><title><![CDATA[Jason Rohrer's Inside a Star-Filled Sky shoots onto Steam]]></title><link>http://www.joystiq.com/2011/05/17/jason-rohrers-inside-a-star-filled-sky-shoots-onto-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/17/jason-rohrers-inside-a-star-filled-sky-shoots-onto-steam/</guid><comments>http://www.joystiq.com/2011/05/17/jason-rohrers-inside-a-star-filled-sky-shoots-onto-steam/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/17/jason-rohrers-inside-a-star-filled-sky-shoots-onto-steam/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/starfilled.051611-530px.jpg" vspace="4" /></a></div>
The latest game from the indie genius behind <a href="http://www.joystiq.com/2010/04/05/hands-on-sleep-is-death/"><em>Sleep Is Death</em></a> has <a href="http://store.steampowered.com/app/104100/">arrived on Steam</a>, and we're infinitely happy. That's because <a href="http://www.joystiq.com/2010/12/15/jason-rohrer-reveals-new-game-inside-a-star-filled-sky/"><em>Inside a Star-Filled Sky</em></a> ($8) is a shmup that happens to explore the idea of infinity, letting players journey into enemies, power-ups and even their character, which all become new levels -- all with more things to transition into and out of.<br />
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If it sounds different and, well, kind of weird, it is. But you can find videos that do the best job of explaining its unusual premise at the Steam store, reachable via the Source link below. Just don't get lost in there.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/17/jason-rohrers-inside-a-star-filled-sky-shoots-onto-steam/">Jason Rohrer's Inside a Star-Filled Sky shoots onto Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 May 2011 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/17/jason-rohrers-inside-a-star-filled-sky-shoots-onto-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19942144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/17/jason-rohrers-inside-a-star-filled-sky-shoots-onto-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie</category><category>inside-a-star-filled-sky</category><category>jason-rohrer</category><category>pc</category><category>steam</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 17 May 2011 02:00:00 EST</pubDate></item><item><title><![CDATA[Sleep is Death creator's latest still coming to DS]]></title><link>http://www.joystiq.com/2011/05/04/sleep-is-death-creators-latest-heads-to-steam-ds-version-still/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/04/sleep-is-death-creators-latest-heads-to-steam-ds-version-still/</guid><comments>http://www.joystiq.com/2011/05/04/sleep-is-death-creators-latest-heads-to-steam-ds-version-still/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/04/sleep-is-death-creators-latest-heads-to-steam-ds-version-still/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/diamondtrust.050411-530px.jpg" vspace="4" /></a></div>
The latest game from prolific indie designer Jason Rohrer, <em><a href="http://diamondtrustgame.com/">Diamond Trust of London</a> </em>will finally see the light of day on DS. In an interview with Charge Shot!!!, Rohrer said that he's landed a publisher -- Zoo Games -- for the long-awaited handheld release, which was originally being handled by Majesco.<br />
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<em>Diamond Trust of London</em> is Rohrer's 16th game and, in keeping with its developer's penchant for <em>unconventional</em> concepts, is a strategy title which revolves around the underground "blood diamond" trade. If it captures anywhere near the amount of genius found in other Rohrer games, such as <a href="http://www.joystiq.com/2010/04/05/hands-on-sleep-is-death/"><em>Sleep is Death</em></a> and <a href="http://www.joystiq.com/2010/12/15/jason-rohrer-reveals-new-game-inside-a-star-filled-sky/"><em>Inside a</em> <em>Star-Filled Sky</em></a>, we're sold.<br />
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<em>[Ed. Note: Since this post was published, Charge Shot!!! has updated its interview with Rohrer to clarify that his </em>Inside a Star-Filled Sky,<em> and not </em>Diamond Trust of London,<em> is coming to Steam "soon."]</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/04/sleep-is-death-creators-latest-heads-to-steam-ds-version-still/">Sleep is Death creator's latest still coming to DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 May 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/04/sleep-is-death-creators-latest-heads-to-steam-ds-version-still/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19931807/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/04/sleep-is-death-creators-latest-heads-to-steam-ds-version-still/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diamond-trust-of-london</category><category>ds</category><category>indie</category><category>jason-rohrer</category><category>nintendo</category><category>strategy</category><category>zoo-games</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 04 May 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Jason Rohrer reveals new game, 'Inside a Star-filled Sky']]></title><link>http://www.joystiq.com/2010/12/15/jason-rohrer-reveals-new-game-inside-a-star-filled-sky/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/15/jason-rohrer-reveals-new-game-inside-a-star-filled-sky/</guid><comments>http://www.joystiq.com/2010/12/15/jason-rohrer-reveals-new-game-inside-a-star-filled-sky/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/15/jason-rohrer-reveals-new-game-inside-a-star-filled-sky/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/gaminsideastarfilledsky530.jpg" /></a></div>
Jason Rohrer, developer of the terrifically innovative <a href="http://www.joystiq.com/2010/04/05/hands-on-sleep-is-death/"><em>Sleep is Death</em></a>, has unveiled the identity of his next project in an appropriately mysterious manner. An official site for the game, titled <a href="http://insideastarfilledsky.net/"><em>Inside a Star-filled Sky</em></a>, is filled with all manner of strange symbols, a quote from Justice Scalia in the case <em>Rapanos v. United States</em>, a coded .zip file and a brief, perplexing product description: "A recursive game for one player by Jason Rohrer." Man, we eat this kind of stuff <em>up</em>.<br />
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The aformentioned .zip file is actually filled with a chain of other .zip files with single-letter names -- going through all of them spells the phrase "A Table Made of Green Stone," and leads to a <a href="http://insideastarfilledsky.net/screens_1977.php">site</a> which contains what appear to be screenshots from the game. What does it all mean? We're not sure, though we imagine a few conspiracy theories are bound to pop up in the comments of this post. However, we <em>are</em> sure that, as a Jason Rohrer joint, it's going to be <em>brilliant</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/15/jason-rohrer-reveals-new-game-inside-a-star-filled-sky/">Jason Rohrer reveals new game, 'Inside a Star-filled Sky'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Dec 2010 18:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/15/jason-rohrer-reveals-new-game-inside-a-star-filled-sky/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19763833/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/15/jason-rohrer-reveals-new-game-inside-a-star-filled-sky/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie</category><category>inside-a-star-filled-sky</category><category>jason-rohrer</category><category>mac</category><category>pc</category><category>recursive</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 15 Dec 2010 18:40:00 EST</pubDate></item><item><title><![CDATA[Sleep Is Death is now pay-what-you-want]]></title><link>http://www.joystiq.com/2010/05/14/sleep-is-death-is-now-pay-what-you-want/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/14/sleep-is-death-is-now-pay-what-you-want/</guid><comments>http://www.joystiq.com/2010/05/14/sleep-is-death-is-now-pay-what-you-want/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://sleepisdeath.net/"><img width="580" vspace="0" hspace="0" height="328" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/sid-kid-1.png" /></a></div>
As of right now, there is absolutely no reason you shouldn't at least <em>try</em> Jason Rohrer's delightful, unique game, <em>Sleep Is Death</em>. Rohrer has officially lowered the price to ... well, whatever you're willing to pay for it. The minimum is $1.75 -- in order to cover processing and bandwidth fees -- but beyond that you can <a href="http://sleepisdeath.net/">set your own price</a>. The purchase nets two copies of <em>Sleep Is Death</em> -- one for you and one for a friend on Mac, Linux, or PC -- along with access to all future updates.<br />
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In case you missed our <a href="http://www.joystiq.com/2010/04/05/hands-on-sleep-is-death/">hands-on impressions of the game</a>, it's essentially an adventure game with a sizable twist: it's actually being created <em>as</em> you play. It can only be played between two people, with one acting as the 'player' and the other acting as 'controller,' who creates the story and game assets on the fly. If it sounds bizarre, it is, but it's also one of the most intriguing game concepts we've seen this year.<br />
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Whatever you choose to pay for it, it will be a small price to pay for the opportunity to create stories like <a href="http://thecardchest.com/sid/viewStory.php?storyID=243&amp;page=1">this</a>.<br />
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[Via <a href="http://www.gamesetwatch.com/2010/05/pay_what_you_want_for_two_copi.php">GameSetWatch</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/14/sleep-is-death-is-now-pay-what-you-want/">Sleep Is Death is now pay-what-you-want</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 May 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://sleepisdeath.net/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/14/sleep-is-death-is-now-pay-what-you-want/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19477826/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/14/sleep-is-death-is-now-pay-what-you-want/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>indie</category><category>jason-rohrer</category><category>multiplayer</category><category>pay-what-you-want</category><category>sleep-is-death</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 14 May 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Jason Rohrer Anthology gravitating to DSiWare [update]]]></title><link>http://www.joystiq.com/2010/04/28/jason-rohrer-anthology-gravitating-to-dsiware/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/28/jason-rohrer-anthology-gravitating-to-dsiware/</guid><comments>http://www.joystiq.com/2010/04/28/jason-rohrer-anthology-gravitating-to-dsiware/#comments</comments><description><![CDATA[<center><a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=28959&amp;searchkeyword="><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/passage42810.jpg" /></a></center><em><a href="http://ir.majescoentertainment.com/releasedetail.cfm?ReleaseID=454649">Diamond Trust of London</a></em>, the strategy title about the diamond trade, isn't the only game from <em><a href="http://joystiq.com/tag/sleep-is-death">Sleep is Death</a></em> designer Jason Rohrer headed to the Nintendo DS. The ESRB lists an "Alt-Play: Jason Rohrer Anthology" featuring three of Rohrer's previous games, published by <a href="http://www.sabarasa.com/">Sabarasa Entertainment</a>.<br />
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Included in the set are <a href="http://hcsoftware.sourceforge.net/gravitation/"><em>Gravitation</em></a>, the two-player <em><a href="http://www.esquire.com/features/best-and-brightest-2008/rohrer-game">Between</a></em>, and Rohrer's best-known game <a href="http://hcsoftware.sourceforge.net/passage/"><em>Passage</em></a>, which is also available on <a href="http://www.joystiq.com/2008/12/24/passage-now-passes-time-on-iphone/">iPhone</a>. This DS collection, then, will be another option for those who want to feel terrible about their mortality on the go.<br />
<br />
Sabarasa's recent <a href="http://www.sabarasa.com/press.php">press releases</a> list the Alt-Play collection as an "upcoming project," and confirm that it's being made for the DSiWare platform. It certainly makes sense as a download: it may be three games, but those are three very brief games.<br />
<br />
[Update: Sabarasa press releases also mention that Rohrer's puzzle game <em><a href="http://primrose.sourceforge.net/">Primrose</a></em> will be released separately on DSiWare.]<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/28/jason-rohrer-anthology-gravitating-to-dsiware/">Jason Rohrer Anthology gravitating to DSiWare [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Apr 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.esrb.org/ratings/synopsis.jsp?Certificate=28959&amp;searchkeyword=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/28/jason-rohrer-anthology-gravitating-to-dsiware/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19457137/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/28/jason-rohrer-anthology-gravitating-to-dsiware/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alt-play</category><category>between</category><category>DS</category><category>esrb</category><category>gravitation</category><category>indie</category><category>jason-rohrer</category><category>jason-rohrer-anthology</category><category>Nintendo</category><category>passage</category><category>sabarasa</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 28 Apr 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Sleep Is Death]]></title><link>http://www.joystiq.com/2010/04/05/hands-on-sleep-is-death/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/05/hands-on-sleep-is-death/</guid><comments>http://www.joystiq.com/2010/04/05/hands-on-sleep-is-death/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://sleepisdeath.net/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/sleepdeath.jpg" /></a></div>
A lot of game critics you talk to will tell you that, after making a career of playing games, it takes a lot to impress them. But that's not exactly the truth.<br />
<br />
Perhaps I shouldn't speak for them, but I know for me that all it really takes for a game to knock my socks off is that smallest yet boldest of features: A single great, new idea. I'm not talking about squishing together the dual-stick shooting of <em>Geometry Wars</em> and RPG elements and hoping for the best. I'm talking about an innovation that takes a single step back from the whole idea of what video games are and reapproaches it in a way that feels utterly fresh.<br />
<br />
<em>Sleep Is Death</em> is just such an idea.<p><a href="http://www.joystiq.com/2010/04/05/hands-on-sleep-is-death/" rel="bookmark">Continue reading <em>Hands-on: Sleep Is Death</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/05/hands-on-sleep-is-death/">Hands-on: Sleep Is Death</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Apr 2010 20:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://sleepisdeath.net/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/05/hands-on-sleep-is-death/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19426774/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/05/hands-on-sleep-is-death/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie-games</category><category>jason-rohrer</category><category>sleep-is-death</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 05 Apr 2010 20:40:00 EST</pubDate></item><item><title><![CDATA[Jason Rohrer: Spielberg's 'LMNO' project probably cancelled]]></title><link>http://www.joystiq.com/2009/06/26/jason-rohrer-spielbergs-lmno-project-probably-cancelled/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/26/jason-rohrer-spielbergs-lmno-project-probably-cancelled/</guid><comments>http://www.joystiq.com/2009/06/26/jason-rohrer-spielbergs-lmno-project-probably-cancelled/#comments</comments><description><![CDATA[<center><a href="http://www.edge-online.com/features/interview-jason-rohrer"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/lmnopassage.jpg" /></a></center>Before it was known as <a href="http://joystiq.com/tag/boom-blox"><em>Boom Blox</em></a>, Steven Spielberg's puzzle game project was known as <em>PQRS</em>, and it was <a href="http://nintendo.joystiq.com/2007/07/08/spielberg-enters-booming-jenga-genre/">revealed</a> alongside an Xbox 360/PS3 action game, codenamed <em>LMNO</em>, about a former secret agent on the run with a dynamic AI character.<br /><br /><em>Boom Blox</em>, of course, was released to great critical acclaim, but <em>LMNO</em> hasn't been so lucky. In fact, the last thing we heard about it were rumors that the team had been laid off (which Spielberg <a href="http://www.joystiq.com/2008/10/31/ea-denies-rumored-spielberg-project-lmno-layoffs/">denied</a>) and the project put <a href="http://www.joystiq.com/2008/12/10/rumors-rez-sequel-spielbergs-lmno-on-hold-and-more-from-egm/">on hold</a>.<br /><br />In an interview with <a href="http://www.edge-online.com/features/interview-jason-rohrer">Edge</a>, <em><a href="http://www.joystiq.com/2007/12/11/passage-is-a-lifetime-in-five-minutes/">Passage</a> </em>creator Jason Rohrer revealed that he had been involved with the project. "On top of (odd programming jobs), I did some consulting work, most recently for EA on the Spielberg <em>LMNO </em>project," he told Edge. "My understanding is that project's pretty much been canceled now, what with the changing economy, but I'm not sure."<br /><br />[<strong>Update</strong>: EA <a href="http://kotaku.com/5303184/further-confirmation-that-spielbergs-lmno-is-doa-%5Bupdate%5D">responds, telling Kotaku</a>: "The rumor is incorrect. EA remains deeply committed to its collaboration with Steven Spielberg and projects we are developing together. LMNO was a code name for a project in development at EALA. While the project continues to develop at EALA with Steven, we no longer refer to it as LMNO. We have no further details to reveal at this time."]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/26/jason-rohrer-spielbergs-lmno-project-probably-cancelled/">Jason Rohrer: Spielberg's 'LMNO' project probably cancelled</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Jun 2009 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/features/interview-jason-rohrer>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/26/jason-rohrer-spielbergs-lmno-project-probably-cancelled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19079228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/26/jason-rohrer-spielbergs-lmno-project-probably-cancelled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>Electronic-Arts</category><category>jason-rohrer</category><category>layoffs</category><category>lmno</category><category>passage</category><category>steven-spielberg</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 26 Jun 2009 09:45:00 EST</pubDate></item><item><title><![CDATA[Passage now passes time on iPhone]]></title><link>http://www.joystiq.com/2008/12/24/passage-now-passes-time-on-iphone/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/24/passage-now-passes-time-on-iphone/</guid><comments>http://www.joystiq.com/2008/12/24/passage-now-passes-time-on-iphone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/passage-on-iphone-490.jpg" /></div>
We understand your position. You see no reason to pick up Jason Rohrer's <em><a href="http://www.joystiq.com/2007/12/11/passage-is-a-lifetime-in-five-minutes/ ">Passage</a> </em>on iPhone (or iPod Touch), especially when (a) you don't "get it" and (b) they're charging 99 cents and it's still available for free on his website for PC, Mac and Linux. Art games aren't for everyone, but aspiring game designers take note: This game says more in 5 minutes and 100 x 16 pixels than most games do maxing out a DVD-ROM. If you're into that sort of thing, you might want to consider giving <em>Passage</em> your support (and a hard-earned George Washington at that).<br /><br />[Via <a href="http://braid-game.com/news/?p=395">Braid Game</a>]<br /><br /><a href="http://click.linksynergy.com/fs-bin/stat?id=CMWzV4SDlTs&amp;offerid=146261&amp;type=3&amp;subid=0&amp;tmpid=1826&amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252FWebObjects%252FMZStore.woa%252Fwa%252FviewSoftware%253Fid%253D300702040%2526amp%253Bmt%253D8">Download</a> -- Direct link (opens iTunes)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/24/passage-now-passes-time-on-iphone/">Passage now passes time on iPhone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Dec 2008 16:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/24/passage-now-passes-time-on-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1411097/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/24/passage-now-passes-time-on-iphone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iphone</category><category>ipod-touch</category><category>itunes</category><category>jason-rohrer</category><category>Mac</category><category>passage</category><category>rohrer</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 24 Dec 2008 16:32:00 EST</pubDate></item></channel></rss>