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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Play the game Notch made in 48 hours]]></title><link>http://www.joystiq.com/2011/08/22/play-the-game-notch-made-in-48-hours/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/22/play-the-game-notch-made-in-48-hours/</guid><comments>http://www.joystiq.com/2011/08/22/play-the-game-notch-made-in-48-hours/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/08/22/play-the-game-notch-made-in-48-hours/"><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/prelude822.jpg" vspace="4" /></a></center>
This weekend's iteration of the occasional <a href="http://www.ludumdare.com/compo/">Ludum Dare</a> game-making marathon, in which entrants have 48 hours to create a game from scratch, had a celebrity participant: <a href="http://joystiq.com/game/minecraft"><em>Minecraft</em></a> creator Markus "Notch" Persson, who spent the weekend developing a first-person dungeon crawler called <em>Prelude of the Chambered</em>.<br />
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If you'd like to see what happens when Notch rushes (in contrast to the still unfinished <em>Minecraft</em>) you can play the game in a browser window. Like, right now. Here's the <a href="http://s3.amazonaws.com/ld48/index.html">link</a>. "It takes about 20-30 minutes to beat the game," said Notch, suggesting you might be able to get back to work today. Of course, he immediately followed with "if you die, you need to start over from the beginning," throwing your workday back into question.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/22/play-the-game-notch-made-in-48-hours/">Play the game Notch made in 48 hours</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Aug 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/22/play-the-game-notch-made-in-48-hours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20023685/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/22/play-the-game-notch-made-in-48-hours/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser-game</category><category>java</category><category>ludum-dare</category><category>notch</category><category>pc</category><category>prelude-of-the-chambered</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 22 Aug 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Carcassonne coming in Android, BlackBerry flavors]]></title><link>http://www.joystiq.com/2011/03/18/carcassonne-coming-in-android-blackberry-flavors/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/18/carcassonne-coming-in-android-blackberry-flavors/</guid><comments>http://www.joystiq.com/2011/03/18/carcassonne-coming-in-android-blackberry-flavors/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/18/carcassonne-coming-in-android-blackberry-flavors/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/carcassonne.031811-530px.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
The heralded 2001 board game <a href="http://www.joystiq.com/tag/carcassonne"><em>Carcassonne</em></a>, designed by Klaus-J&uuml;rgen Wrede of Germany, has already been quite excellently adapted for <a href="http://www.joystiq.com/2007/06/27/carcassonne-tiles-onto-arcade/">XBLA</a> and <a href="http://www.joystiq.com/2010/05/05/get-some-carcassonne-on-your-iphone-and-ipod-touch/">iOS</a>, by two different developers no less. Now a third, German studio exozet, is working on a version for Android, BlackBerry and Java-based mobile platforms.<br />
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Teased on an <a href="http://www.joystiq.com/tag/xperia-play/">Xperia Play</a> handset, exozet's adaptation looks to crisply capture the popular game -- which centers on building cities and deploying followers called "meeple" -- on the little screen. It's due out by <strike>year's end</strike> the end of Q2.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/18/carcassonne-coming-in-android-blackberry-flavors/">Carcassonne coming in Android, BlackBerry flavors</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Mar 2011 19:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/18/carcassonne-coming-in-android-blackberry-flavors/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19884401/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/18/carcassonne-coming-in-android-blackberry-flavors/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>blackberry</category><category>Carcassonne</category><category>exozet</category><category>java</category><category>mobile</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 18 Mar 2011 19:26:00 EST</pubDate></item><item><title><![CDATA[Minecraft surpasses 500K sales, Persson explains how he did it]]></title><link>http://www.joystiq.com/2010/10/29/minecraft-surpasses-500k-sales-persson-explains-how-he-did-it/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/29/minecraft-surpasses-500k-sales-persson-explains-how-he-did-it/</guid><comments>http://www.joystiq.com/2010/10/29/minecraft-surpasses-500k-sales-persson-explains-how-he-did-it/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/29/minecraft-surpasses-500k-sales-persson-explains-how-he-did-it/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamminecraft530.jpg" /></a></div>
According to the official <em>Minecraft</em> <a href="http://minecraft.net/stats.jsp">stats page</a>, more than 500,000 of the nearly 1.6 million registered players have already purchased a license for the game, which is still in the alpha phase of development. That's pretty much unprecedented in the history of game development -- certainly indie game development -- and perhaps only comparable to a big-budget marketing effort; one that might secure those kinda pre-release purchase numbers through pre-orders and offer a limited "beta" trial of the game through a highly-controlled channel. So, yeah, <em>Minecraft's</em> "alpha stage" success <em>is</em> unprecedented.<br />
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Is it just luck? The one-man mastermind behind it all, Markus Perrson, doesn't think so. "I think originality and easy access is much more important than luck," he told <a href="http://www.develop-online.net/features/1028/Interview-The-Minecraft-man">Develop</a> in a recent interview. "If you make a game that's genuinely good, and it's relatively unique, you can get a lot potential customers. If you make sure they don't have to jump through too many loops to play or even pay for the game, you can convert those into actual customers." Currently, almost 60 percent of <em>Minecraft</em> users are playing for free.<p><a href="http://www.joystiq.com/2010/10/29/minecraft-surpasses-500k-sales-persson-explains-how-he-did-it/" rel="bookmark">Continue reading <em>Minecraft surpasses 500K sales, Persson explains how he did it</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/29/minecraft-surpasses-500k-sales-persson-explains-how-he-did-it/">Minecraft surpasses 500K sales, Persson explains how he did it</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Oct 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/29/minecraft-surpasses-500k-sales-persson-explains-how-he-did-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19695498/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/29/minecraft-surpasses-500k-sales-persson-explains-how-he-did-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>java</category><category>mac</category><category>Markus-Persson</category><category>Minecraft</category><category>Mojang-Specifications</category><category>notch</category><category>pc</category><category>sales</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 29 Oct 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[Blast the internet with 'Asteroids' applet]]></title><link>http://www.joystiq.com/2010/10/12/blast-the-internet-with-asteroids-applet/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/12/blast-the-internet-with-asteroids-applet/</guid><comments>http://www.joystiq.com/2010/10/12/blast-the-internet-with-asteroids-applet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/12/blast-the-internet-with-asteroids-applet/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/joystiq-ateroids-101110.jpg" alt="" /></a></div>
Andy writes to tell us his buddy has completed work on the new American Eagle site. No, we aren't directing you to seasonal Zelda jammies (would you wear those?) -- the update includes a "hidden" <em>Asteroids</em> mode! <a href="http://www.ae.com/web/index.jsp?mode=asteroids">Just add</a> "?mode=asteroids" to the end of any page url to crack this Easter egg open.<p><a href="http://www.joystiq.com/2010/10/12/blast-the-internet-with-asteroids-applet/" rel="bookmark">Continue reading <em>Blast the internet with 'Asteroids' applet</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/12/blast-the-internet-with-asteroids-applet/">Blast the internet with 'Asteroids' applet</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Oct 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/12/blast-the-internet-with-asteroids-applet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19669333/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/12/blast-the-internet-with-asteroids-applet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>american-eagle</category><category>applet</category><category>asteroids</category><category>browser-based</category><category>easter-egg</category><category>erik-rothoff-andersson</category><category>java</category><category>javascript</category><category>kick-ass</category><category>mac</category><category>pc</category><category>retro</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 12 Oct 2010 03:00:00 EST</pubDate></item><item><title><![CDATA[BioShock Infinite's Columbia city gets Minecrafted]]></title><link>http://www.joystiq.com/2010/09/20/bioshock-infinite-columbia-in-minecraft/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/20/bioshock-infinite-columbia-in-minecraft/</guid><comments>http://www.joystiq.com/2010/09/20/bioshock-infinite-columbia-in-minecraft/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/20/bioshock-infinite-columbia-in-minecraft/#continued"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/bioshock-infinite-minecraft-play.jpg" /></a></div>
A team of crafters led by one "DrKamina" has pieced together <em>BioShock Infinite's</em> floating city, Columbia, in the <a href="http://www.joystiq.com/2010/09/19/minecraft-server-issues-cause-impromptu-free-to-play-weekend/">suddenly popular</a> indie creation game <em>Minecraft</em>. The 3D model incorporates design elements adapted form <a href="http://www.joystiq.com/game/bioshock-infinite/screens/">screenshots and concept art</a>, <a href="http://www.joystiq.com/game/bioshock-infinite/video/">video</a> and, of course, <em>sheer imagination</em>.<br />
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The group's vision of Columbia is housed on DrKamina's "City of Rapture" server, which is <a href="http://www.youtube.com/user/DrKamina#p/a/u/1/RL6l0seO7g4">also home to</a> adorable recreations of <em>BioShock's</em> underwater utopia and <em>Half-Life 2's</em> City 17 and Black Mesa. Visitors be warned: Kamina and company run a tight server, as evidenced by the prominent graveyard for the banned. RIP Snifflles, Errorz and Deerman -- we hardly knew ye!<p><a href="http://www.joystiq.com/2010/09/20/bioshock-infinite-columbia-in-minecraft/" rel="bookmark">Continue reading <em>BioShock Infinite's Columbia city gets Minecrafted</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/20/bioshock-infinite-columbia-in-minecraft/">BioShock Infinite's Columbia city gets Minecrafted</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Sep 2010 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/20/bioshock-infinite-columbia-in-minecraft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19640375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/20/bioshock-infinite-columbia-in-minecraft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock-infinite</category><category>drkamina</category><category>fanmade</category><category>java</category><category>microsoft</category><category>minecraft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 20 Sep 2010 10:15:00 EST</pubDate></item><item><title><![CDATA[The best thing you'll play today: Left 4K Dead]]></title><link>http://www.joystiq.com/2008/12/24/the-best-thing-youll-play-today-left-4k-dead/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/24/the-best-thing-youll-play-today-left-4k-dead/</guid><comments>http://www.joystiq.com/2008/12/24/the-best-thing-youll-play-today-left-4k-dead/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><a href="http://www.mojang.com/notch/j4k/l4kd/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/left-4k-dead-490.jpg" alt="" /></a></div>
Normally we'd save this for <a href="http://www.joystiq.com/tag/free-game-club">Free Game Club</a>, but it's Christmas Eve and we know a lot of you are reading this with family, away from your gaming PC and / or console of choice. If you need an outlet to vent your frustration, check out <a href="http://www.mojang.com/notch/j4k/l4kd/"><em>Left 4K Dead</em></a>, an entry into the 2009 Java 4k Competition and, as the name suggests, a project no larger than 4KB in size. <br /><br />Unlike its high-end Valve doppelganger, however, you must face the zombie horde by your lonesome and armed with only one nondescript gun. The Director AI is also a bit loopy here, so think of the zombie and power-up placement as being ... random. And if you end up ignoring your loved ones today, don't say we didn't warn you. <br /><br />[Thanks, Josh]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/24/the-best-thing-youll-play-today-left-4k-dead/">The best thing you'll play today: Left 4K Dead</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Dec 2008 12:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mojang.com/notch/j4k/l4kd/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/24/the-best-thing-youll-play-today-left-4k-dead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1410903/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/24/the-best-thing-youll-play-today-left-4k-dead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4kb</category><category>java</category><category>java-4k</category><category>left-4-dead</category><category>left-4k-dead</category><category>left4dead</category><category>Mac</category><category>PC</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 24 Dec 2008 12:22:00 EST</pubDate></item><item><title><![CDATA[Blu-ray sales growing, PS3 getting interactivity update]]></title><link>http://www.joystiq.com/2007/10/12/blu-ray-sales-growing-ps3-getting-interactivity-update/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/12/blu-ray-sales-growing-ps3-getting-interactivity-update/</guid><comments>http://www.joystiq.com/2007/10/12/blu-ray-sales-growing-ps3-getting-interactivity-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/blu-ray/" rel="tag">Blu-ray</a></p><div align="center"><a href="http://www.videobusiness.com/article/CA6488844.html"><img border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/blurayvshddvd.jpg" /></a><br /></div>
Blu-ray is, once again, dominating over HD DVD. One film in particular - the new record holder for highest selling dual format HD movie - was recognized as being a huge boon for the format. <em>300</em> on Blu-Ray <a href="http://www.highdefdigest.com/news/show/Warner/High-Def_Disc_Sales/Warner:_300_Blu-ray,_HD_DVD_Sales_Now_Top_400K_/1059">outsold its HD-DVD counterpart</a> by a ratio of 2:1. Total sales now exceed 400,000 across both platforms. <em>300</em>, in particular, resonated quite well with the PS3 demographic.<br /> <br />PS3 will also receive a firmware update in the future which will "boost its Blu-ray interactivity functionality." <a href="http://www.highdefdigest.com/news/show/PlayStation_3/Firmware_Upgrades/Sony_Says_PS3_Firmware_Upgrade_Will_Boost_Blu-ray_Interactivity/1060">Hi-Def Digest thinks</a> it might be be an upgrade which allows the PS3 to support Blu-Ray Profile Spec 1.1. Currently, many Blu-ray discs are crippled by the lack of Java interactivity. A simple firmware update should make Blu-ray even more competitive and give it access to high definition content that's been exclusive on HD DVD.<br /><br />[Via <a href="http://www.n4g.com/ps3/News-73781.aspx">N4G</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/12/blu-ray-sales-growing-ps3-getting-interactivity-update/">Blu-ray sales growing, PS3 getting interactivity update</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Oct 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videobusiness.com/article/CA6488844.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/12/blu-ray-sales-growing-ps3-getting-interactivity-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1011002/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/12/blu-ray-sales-growing-ps3-getting-interactivity-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>300</category><category>blu-ray</category><category>java</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Fri, 12 Oct 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[Play with echochrome's OLE Coordinate System now]]></title><link>http://www.joystiq.com/2007/07/24/play-with-echochromes-ole-coordinate-system-now/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/24/play-with-echochromes-ole-coordinate-system-now/</guid><comments>http://www.joystiq.com/2007/07/24/play-with-echochromes-ole-coordinate-system-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan Stuff</a>, <a href="http://www.joystiq.com/category/echochrome/" rel="tag">echochrome</a></p><div align="center"><a href="http://www.nhk.or.jp/digista/blog/works/20070517_fujiki/index.html"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/echojava425.jpg" alt="" /></a><br /></div>
<a href="http://www.joystiq.com/2007/07/12/echochrome-its-like-being-stuck-in-m-c-eschers-mind/"><em>echochrome</em></a> surprised everyone at Sony's E3 press conference. The mind-bending puzzler has players looking at perspective in a whole new way ... and now you can try it for yourself on your computer.<br /><br />The technology behind <em>echochrome</em> is something called the "<a href="http://www.joystiq.com/2007/07/16/behind-sonys-echochrome-is-the-ole-coordinate-system/">OLE Coordinate System</a>." Through this <a href="http://www.nhk.or.jp/digista/blog/works/20070517_fujiki/index.html">Java demo</a>, you'll be able to create your own <em>echochrome</em>-styled levels. It's not the full game -- but it's a small taste of things to come.<br /><br />[Thanks, Rabish12!]<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/24/play-with-echochromes-ole-coordinate-system-now/">Play with echochrome's OLE Coordinate System now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Jul 2007 15:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nhk.or.jp/digista/blog/works/20070517_fujiki/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/24/play-with-echochromes-ole-coordinate-system-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/948002/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/24/play-with-echochromes-ole-coordinate-system-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>echochrome</category><category>java</category><category>olecoordinate</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 24 Jul 2007 15:25:00 EST</pubDate></item><item><title><![CDATA[Mobile Live Anywhere still a bridge to be built]]></title><link>http://www.joystiq.com/2007/07/17/mobile-live-anywhere-still-a-bridge-to-be-built/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/17/mobile-live-anywhere-still-a-bridge-to-be-built/</guid><comments>http://www.joystiq.com/2007/07/17/mobile-live-anywhere-still-a-bridge-to-be-built/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/live-anywhere.jpg" alt="live anywhere" /><br /></div>
During E3, Microsoft invited us to suffer through a 30-minute Xbox Live marketing spiel (we were lured by the promise of Xbox Live Arcade content -- there wasn't any), puffed with ridiculous figures like the 3 billion hours we've spent collectively on Xbox Live as a community that will soon surpass America's largest city, New York, in total population. Xbox Live general manager JJ Richards acted out these statistics with sweeping gestures and broad smiles, and an air of braggadocio. It was JJ's job to make sure we left that room knowing Microsoft commanded the leading online service for consoles. We did (though we knew it already, thank you).<br /><br />JJ was there to demonstrate that Microsoft had fulfilled all of its goals and then some since the last E3, using terminology like "neighborhoods" and "districts" to imagine for us a bustling virtual metropolis catering to all types of consumers. He spoke of a "bridge" that had been erected across the ever-flowing void to Windows, connecting an untapped community of gamers to the Xbox Live vision. But further down the void, a second bridge, still under construction, has stalled. When we brought up the topic of Xbox Live for mobile, JJ became visibly peeved, as if we had just smudged the picturesque canvas he was painting aloud. He dodged the topic, firing off some jargon about "pacing" before getting back to the success story.<br /><br />Microsoft has been busy expanding Xbox Live into Games for Windows Live and the apparently groundbreaking Video Marketplace. So it's not surprising that the mobile aspect, complicated by numerous variables, has been removed from the vision's foreground. But we're still curious. After all, back at that last E3, we had seen a working prototype of mobile Live Anywhere, through which PR man John Porcaro was able to browse our Gamertag profile using his phone. It's exciting technology that the community could use. No rush, but we'd appreciate an actual update. How about it, Microsoft?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/17/mobile-live-anywhere-still-a-bridge-to-be-built/">Mobile Live Anywhere still a bridge to be built</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jul 2007 18:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/17/mobile-live-anywhere-still-a-bridge-to-be-built/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/939705/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/17/mobile-live-anywhere-still-a-bridge-to-be-built/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e307</category><category>gfw</category><category>gfwlive</category><category>java</category><category>Live-Anywhere</category><category>LiveAnywhere</category><category>Mobile</category><category>PC</category><category>WindowsMobile</category><category>Xbox-360</category><category>Xbox360</category><category>XboxLive</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 17 Jul 2007 18:56:00 EST</pubDate></item><item><title><![CDATA[Scratch teaches game programming, commenting etiquette]]></title><link>http://www.joystiq.com/2007/05/17/scratch-teaches-game-programming-commenting-etiquette/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/17/scratch-teaches-game-programming-commenting-etiquette/</guid><comments>http://www.joystiq.com/2007/05/17/scratch-teaches-game-programming-commenting-etiquette/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><a href="http://scratch.mit.edu/projects/KyleOrl/3707"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/commentgenerator.jpg" alt="" /></a><br />We here at Joystiq are big proponents of <a href="http://www.joystiq.com/2006/03/16/wharton-dean-virtual-worlds-are-the-future-of-mba-education/">teaching</a> <a href="http://www.joystiq.com/2007/03/20/schools-test-edugaming-in-classroom/">via</a> <a href="http://www.joystiq.com/2007/02/12/gamez-r-gud-for-learnin-sez-researcherz/">video games</a>. That's why we were happy to stumble across <a href="http://scratch.mit.edu">Scratch</a>, a super simple programming language created by researchers at MIT. Using an incredibly intuitive drag-and-drop interface, Scratch gives you all the tools you need to make simple interactive Java applets, complete with graphics and sound, without any advanced programming knowledge.<br /><br />How easy is it? To find out, we put together the <a href="http://scratch.mit.edu/projects/KyleOrl/3707">simple program</a> shown above. It took about an hour, and that's without even <a href="http://scratch.mit.edu/faq">reading the FAQ</a> or watching the <a href="http://scratch.mit.edu/videos">handy instructional movies</a>. In fact, the biggest time expenditure was coming up with comments that would actually be useful and helpful to our readers. Like we said, we're big proponents of teaching via video games.<br /><br />[Via <a href="http://www.techsavvyed.net/?p=318">The Tech Savvy Educator</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/17/scratch-teaches-game-programming-commenting-etiquette/">Scratch teaches game programming, commenting etiquette</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2007 09:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://scratch.mit.edu/projects/KyleOrl/3707>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/17/scratch-teaches-game-programming-commenting-etiquette/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/898002/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/17/scratch-teaches-game-programming-commenting-etiquette/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>computer</category><category>education</category><category>edugaming</category><category>java</category><category>MIT</category><category>PC</category><category>programming</category><category>scratch</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Thu, 17 May 2007 09:59:00 EST</pubDate></item><item><title><![CDATA[Zelda, Metroid, Castlevania ... roguelikes?!]]></title><link>http://www.joystiq.com/2007/04/10/zelda-metroid-castlevania-roguelikes/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/10/zelda-metroid-castlevania-roguelikes/</guid><comments>http://www.joystiq.com/2007/04/10/zelda-metroid-castlevania-roguelikes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://www.santiagoz.com/web/news.php"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/metroidrl.gif" alt="" /></a><br /></div>
Santiago Zapata has done something horribly, horribly geeky. As if <em>The Legend of Zelda</em>, <em>Metroid</em>, and <em>Castlevania</em> weren't retro enough, Zapata has re-created each game as an <a href="http://www.joystiq.com/2007/03/23/roguelike-magazine-launches-focuses-on-game-aethetics/">ASCII roguelike</a>. Now, instead of hopping across pools of lava to collect an energy tank, you press "D" to jump, then tap the arrow keys to scoot across slightly darker characters that symbolize higher ground. Despite the obvious limitations the roguelike style presents, Zapata has managed to accurately emulate the feel of each game. You know, even though Link is a purple @ symbol.<br /><br />All three games include a full arsenal of music and sound effects, and <em>CastlevaniaRL</em> packs its own graphical tileset. Very little documentation is provided at the moment (the games are still works-in-progress), so start pressing buttons and you'll get the gist of things. Fortunately they aren't nearly as <a href="http://www.joystiq.com/2007/03/28/ascii-based-dwarf-fortress-is-the-future-of-video-games/">complex as most roguelikes</a>, so you don't need to remember that "Q" stands for "quaff" which means "drink".<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/10/zelda-metroid-castlevania-roguelikes/">Zelda, Metroid, Castlevania ... roguelikes?!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Apr 2007 11:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.santiagoz.com/web/news.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/10/zelda-metroid-castlevania-roguelikes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/870971/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/10/zelda-metroid-castlevania-roguelikes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>castlevania</category><category>fan</category><category>fanmade</category><category>independent</category><category>indie</category><category>java</category><category>metroid</category><category>nintendo</category><category>pc</category><category>retro</category><category>roguelike</category><category>zelda</category><dc:creator><![CDATA[John Bardinelli]]></dc:creator><pubDate>Tue, 10 Apr 2007 11:04:00 EST</pubDate></item><item><title><![CDATA[Details on final Opera browser]]></title><link>http://www.joystiq.com/2007/03/01/details-on-final-opera-browser/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/01/details-on-final-opera-browser/</guid><comments>http://www.joystiq.com/2007/03/01/details-on-final-opera-browser/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.play-nintendo.com/playnintendo/content.php?content_id=715"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/wii_browser.jpg"  alt="AZNGOOGLE" /></a>Over the past several years, our quest for information has lead us down <em>defined roads</em>, ones that very obviously do not lead to simply <em>asking </em>a company to divulge critical secrets. They are, of course, led by evil PR demons who stem the flow of knowledge in a manner than would leave many medieval theocracies rife with envy.<br /><br />This is why, when <a href="http://www.play-nintendo.com/playnintendo/content.php?content_id=715">playNintendo</a> simply sent an E-mail with a bunch of questions regarding the final release of the Opera browser, we expected nothing of it. Lo! Data rains down when least expected, and although many questions could not be answered, here are the highlights:<br />
<ul>
    <li>The final release of the browser will be coming in late March or early April. Sweet.</li>
    <li>Though Opera will not be directly involved in the support of USB keyboards, Nintendo has not denied any possibilities. The wording seems to imply a special, Wii-branded keyboard is en route.</li>
    <li>The browser will be regularly updated by Opera.</li>
</ul>
Things that wouldn't get answered: will Java be supported? Will those black bars above and below the pages be eliminated? Where's the tabbed browsing? Hmmm ....<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/01/details-on-final-opera-browser/">Details on final Opera browser</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Mar 2007 10:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.play-nintendo.com/playnintendo/content.php?content_id=715>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/01/details-on-final-opera-browser/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/843127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/01/details-on-final-opera-browser/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>Final</category><category>Java</category><category>Opera</category><category>Release</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Thu, 01 Mar 2007 10:50:00 EST</pubDate></item><item><title><![CDATA[Wake up with Java for PSP]]></title><link>http://www.joystiq.com/2007/01/24/wake-up-with-java-for-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/24/wake-up-with-java-for-psp/</guid><comments>http://www.joystiq.com/2007/01/24/wake-up-with-java-for-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://groups.google.com/group/java4psp"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/javatop.jpg"  alt="" /></a>A Google group, <a href="http://groups.google.com/group/java4psp">java4psp</a>, has been working hard on making <a href="http://java.sun.com/javame/index.jsp">Java ME</a> programs work on the PSP (through homebrew, obviously). The current build is based off of Kilobyte Virtual Machine (KVM), and doesn't feature the a very friendly GUI. Because there are a wide assortment of Java programs available, PSP homebrewers can wake up right today, knowing that eventually, they'll have access to an even greater variety of programs to run on their systems.<br /><br />[Via <a href="http://www.psp-hacks.com/2007/01/22/bluekvm-java-for-the-psp/">PSP Hacks</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/24/wake-up-with-java-for-psp/">Wake up with Java for PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Jan 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://groups.google.com/group/java4psp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/24/wake-up-with-java-for-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/741410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/24/wake-up-with-java-for-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>homebrew</category><category>java</category><category>java4psp</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 24 Jan 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Who needs a Wii when you can play Nintendo games on your PS3?]]></title><link>http://www.joystiq.com/2006/11/12/who-needs-a-wii-when-you-can-play-nintendo-games-on-your-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/12/who-needs-a-wii-when-you-can-play-nintendo-games-on-your-ps3/</guid><comments>http://www.joystiq.com/2006/11/12/who-needs-a-wii-when-you-can-play-nintendo-games-on-your-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/cheats/" rel="tag">Cheats</a>, <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><script type="text/javascript" src="http://videogames.netscape.com/embed/425/ADUXONPHFUWIHCDLNBQX"></script><br /> Who needs Wii and its Virtual Console library when we can take our PS3 online via its kickass browser and check out any number of free flash games totally free?! Only problem: no Java support.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/12/who-needs-a-wii-when-you-can-play-nintendo-games-on-your-ps3/">Who needs a Wii when you can play Nintendo games on your PS3?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Nov 2006 15:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2006/11/11/playing-nintendos-donkey-kong-on-sonys-ps3/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/12/who-needs-a-wii-when-you-can-play-nintendo-games-on-your-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/700586/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/12/who-needs-a-wii-when-you-can-play-nintendo-games-on-your-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>java</category><category>nintendo</category><category>nintendowii</category><category>playstation</category><category>ps3</category><category>sonyps3</category><category>virtualconsole</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sun, 12 Nov 2006 15:25:00 EST</pubDate></item><item><title><![CDATA[Cellda: cell phone, not cel-shaded, Zelda]]></title><link>http://www.joystiq.com/2006/07/06/cellda-cell-phone-not-cel-shaded-zelda/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/06/cellda-cell-phone-not-cel-shaded-zelda/</guid><comments>http://www.joystiq.com/2006/07/06/cellda-cell-phone-not-cel-shaded-zelda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><center><a href="http://zeldamobile.gorthwogh.com/"><img width="425" vspace="4" hspace="4" height="289" border="1" align="middle" alt="" id="vimage_2" src="http://www.joystiq.com/media/2006/07/zelda_mobile_java1.jpg" /></a></center>More like Cellda, <em>amirite</em>?<br /><br />So, we all agree that most cell phone games are really, really boring (we agree on this, right?), but here's one that we think any red-blooded gamer can still muster some excitement over: <em>The Legend of Zelda</em>. That's right, the plain-old, original <em>Zelda</em> ... but with a twist. The homebrew heroes behind this project have seen fit to update all that old, pixelated stuff with new, <em>Minish Cap</em>-ish graphics, and they're looking good. <br /><br />Don't believe us, check out these <a href="http://zeldamobile.gorthwogh.com/info.php">hi-res maps</a> or -- better yet -- <a href="http://zeldamobile.gorthwogh.com/Downloads.php">download</a> the latest demo (featuring dungeons one through three) for your Midp2-compatible phone. <em>Don't have one of those?</em> Then try out the PC executable. <em>Can't run one of those?</em> Sorry, bub.<br /><br />[Via <a href="http://feeds.feedburner.com/FlickerGaming?m=387">Flicker Gaming</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/06/cellda-cell-phone-not-cel-shaded-zelda/">Cellda: cell phone, not cel-shaded, Zelda</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Jul 2006 20:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://zeldamobile.gorthwogh.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/06/cellda-cell-phone-not-cel-shaded-zelda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/640220/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/06/cellda-cell-phone-not-cel-shaded-zelda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Cell</category><category>Cell phone</category><category>CellPhone</category><category>Java</category><category>Legend of Zelda</category><category>LegendOfZelda</category><category>Minish Cap</category><category>MinishCap</category><category>NES</category><category>Zelda</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 06 Jul 2006 20:05:00 EST</pubDate></item><item><title><![CDATA[Bang! Howdy now in open beta]]></title><link>http://www.joystiq.com/2006/05/25/bang-howdy-now-in-open-beta/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/25/bang-howdy-now-in-open-beta/</guid><comments>http://www.joystiq.com/2006/05/25/bang-howdy-now-in-open-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><a href="http://www.banghowdy.com/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/05/bangh_ss.jpg" alt="" /></a>Those on the lookout for an online game that doesn't involve orcs, elves or magic may find <em>Bang! Howdy</em> refreshing. From Three Rings, the makers of <em>Puzzle Pirates</em>, <em>Bang! Howdy</em> is a western-themed online strategy game.<br /><br />Although we featured it in our <a href="http://www.joystiq.com/2006/05/04/pre-e3-mmo-roundup/">MMO roundup</a>, it's not the same sort of MMO as <em>Puzzle Pirates</em> -- it features small-scale multiplayer strategy matches rather than a large persistent world. It's a Java-based game, meaning it runs on PC, Mac and Linux happily, and today it entered open beta. The game itself will be free, but with micropayments for various in-game features.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/25/bang-howdy-now-in-open-beta/">Bang! Howdy now in open beta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 May 2006 16:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.banghowdy.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/25/bang-howdy-now-in-open-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/621841/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/25/bang-howdy-now-in-open-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bang howdy</category><category>BangHowdy</category><category>beta</category><category>downloadable</category><category>java</category><category>linux</category><category>mac</category><category>mmo</category><category>PC</category><category>puzzle pirates</category><category>PuzzlePirates</category><category>strategy</category><category>three rings</category><category>ThreeRings</category><category>wild west</category><category>WildWest</category><category>windows</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Thu, 25 May 2006 16:59:00 EST</pubDate></item><item><title><![CDATA[Mobile market shows signs of stagnation]]></title><link>http://www.joystiq.com/2006/05/02/mobile-market-shows-signs-of-stagnation/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/02/mobile-market-shows-signs-of-stagnation/</guid><comments>http://www.joystiq.com/2006/05/02/mobile-market-shows-signs-of-stagnation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.mmetrics.com/press/PressRelease.aspx?article=20060502-ailsgaming"><img vspace="4" hspace="4"border="0" align="right" alt="" src="http://www.joystiq.com/media/2006/05/nokia_n-gage.jpg" /></a>Mobile gamingresearch firm M:Metrics has published data showing March 2006 from a mobile gamer's perspective. The firm claims thatthe mobile market is stagnating; the number of mobile gamers is remaining constant month-on-month with only a tinyfraction of mobile phone users (0.5%) downloading their first game in March.<br /><br />The percentage of phone userswho use their handset for downloadable games is low, with the UK standing at 4.7% and the US at 2.7%. Given themillions of mobile phones in the market, that still represents a large number of consumers, many of whom are repeatcustomers. However, a lack of compelling reasons to buy new titles -- as well as high prices -- are putting consumersoff. After all, already-downloaded and preinstalled games fit the interstitial nature of mobile gaming just as well asbrand new releases.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/02/mobile-market-shows-signs-of-stagnation/">Mobile market shows signs of stagnation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 May 2006 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmetrics.com/press/PressRelease.aspx?article=20060502-ailsgaming>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/02/mobile-market-shows-signs-of-stagnation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/614215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/02/mobile-market-shows-signs-of-stagnation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual games</category><category>CasualGames</category><category>downloadable games</category><category>DownloadableGames</category><category>economics</category><category>figures</category><category>interstitial</category><category>java</category><category>mobile</category><category>mobile gaming</category><category>MobileGaming</category><category>ngage</category><category>statistics</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Tue, 02 May 2006 16:55:00 EST</pubDate></item></channel></rss>
