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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Caverns of Minos offers minotaurs, Mothersheep through App Store]]></title><link>http://www.joystiq.com/2012/01/18/caverns-of-minos-offers-minotaurs-mothersheep-through-app-store/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/18/caverns-of-minos-offers-minotaurs-mothersheep-through-app-store/</guid><comments>http://www.joystiq.com/2012/01/18/caverns-of-minos-offers-minotaurs-mothersheep-through-app-store/#comments</comments><description><![CDATA[<div style="text-align: center; ">
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Jeff Minter's latest iOS installment doesn't directly involve goats, but it does bring back the illustrious minotaurs and disco-psychedelic flavor of classic Llamasoft style. <em>Caverns of Minos</em> has players grab minotaurs from the depths of vertical caverns to return them to the Mothersheep (yes, it's a giant, floating sheep), all in brilliant neon, old-school graphics.<br />
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<em>Caverns of Minos</em> is available now in the App Store for $1.99 from Minter's Llamasoft, which self-supposedly offers "the finest minotaur-rescuing games on the entire App Store."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/18/caverns-of-minos-offers-minotaurs-mothersheep-through-app-store/">Caverns of Minos offers minotaurs, Mothersheep through App Store</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jan 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/18/caverns-of-minos-offers-minotaurs-mothersheep-through-app-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20151221/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/18/caverns-of-minos-offers-minotaurs-mothersheep-through-app-store/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Caverns-of-Minos</category><category>ios</category><category>ipad</category><category>iphone</category><category>jeff-minter</category><category>minotaur</category><category>mobile</category><category>Mothersheep</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 18 Jan 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Portabliss: GoatUp (iOS)]]></title><link>http://www.joystiq.com/2011/10/15/portabliss-goatup-ios/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/15/portabliss-goatup-ios/</guid><comments>http://www.joystiq.com/2011/10/15/portabliss-goatup-ios/#comments</comments><description><![CDATA[<font color="#808080">Did you know that you can download handheld games now? That's <em>amazingly</em> convenient! The only inconvenient part of it is finding the right games to buy -- and that's where we come in, with our <a href="http://joystiq.com/tag/portabliss">Portabliss</a> column. In each installment, we'll tell you about a downloadable game on the iPhone, iPad, Android device, DSi, 3DS, PSP, etc. Today: <span style="font-style: italic;">GoatUp.</span></font>
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So I've been playing this game about a goat and ... why, yes, it is a Jeff Minter game! How did you guess?<br />
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<a href="http://joystiq.com/game/goatup"><em>GoatUp</em></a>, Minter's first platformer, is the expression of seemingly every Minter trope in one tiny, touch-controlled package. That means it's a score-based game with millions of incredibly random things happening all over the screen, flashing bitmap text everywhere, and items and areas that serve as references I'd surely find nostalgic if I had grown up playing European computer games.<br />
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It's also the first iPhone platformer I've played in which the tilt controls are actually preferable to touch controls. The platforming is very loose, so that you can run and jump kind of haphazardly and still land on a platform. The default control scheme allows you to run left and right by tilting, and jump by tapping the bottom of the screen, which actually grants you enough precision to play successfully.<br />
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And by "play successfully" I mean "make a goat climb a tower of grassy platforms, eating grass, picking up hundreds of items and spontaneously generating baby goats, who trail behind you after the fanfare of 'Congoatulations!'"<br />
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<font size="1"><a href="http://itunes.apple.com/us/app/goatup/id462286820?mt=8"><em>GoatUp</em></a> is available on iTunes for $1.99 for the iPad and iPhone. We're always looking for new distractions. Want to submit your game for Portabliss consideration? You can reach us at portabliss aat joystiq dawt com.</font><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/15/portabliss-goatup-ios/">Portabliss: GoatUp (iOS)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 15 Oct 2011 06:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/15/portabliss-goatup-ios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20082128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/15/portabliss-goatup-ios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goatup</category><category>ios</category><category>iphone</category><category>jeff-minter</category><category>llamasoft</category><category>mobile</category><category>portabliss</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 15 Oct 2011 06:30:00 EST</pubDate></item><item><title><![CDATA[Jeff Minter's first platformer 'GoatUp' hits iOS]]></title><link>http://www.joystiq.com/2011/09/21/jeff-minters-first-platformer-goatup-hits-ios/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/21/jeff-minters-first-platformer-goatup-hits-ios/</guid><comments>http://www.joystiq.com/2011/09/21/jeff-minters-first-platformer-goatup-hits-ios/#comments</comments><description><![CDATA[<center>
	<iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/sjlqRd5caNU" width="530"></iframe><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/goatup921.jpg" style="display: none" vspace="4" /></center>
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Jeff Minter has been surprisingly prolific on iOS, releasing his fourth Llamasoft game on the platform. <em>GoatUp</em> is, like most Minter games, both arcade-style and ungulate-themed -- however, as a platformer, it's actually a first for Llamasoft.<br />
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It's a vertical jumping game in which you lead goats up a series of platforms, eating grass and kissing other goats to increase the size of your herd. It's not a strict technical platformer, as Minter explained on his blog. "I hate pixel perfect precision and that sphincter-tightening anxiety that goes with every move in such games," he said. "I wanted to be able to bounce around on my platforms like a tiny caprine nutter, not worrying that I might die if I fell more than two inches onto a lower platform or if my hoof hadn't been *right* at the very edge of the platform I just jumped off."<br />
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Should you find yourself in the mood to bounce like a caprine nutter, the game is available for <a href="http://itunes.apple.com/us/app/goatup/id462286820?mt=8">$1.99</a> as a universal app.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/21/jeff-minters-first-platformer-goatup-hits-ios/">Jeff Minter's first platformer 'GoatUp' hits iOS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Sep 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/21/jeff-minters-first-platformer-goatup-hits-ios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20048657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/21/jeff-minters-first-platformer-goatup-hits-ios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goatup</category><category>ios</category><category>ipad</category><category>iphone</category><category>jeff-minter</category><category>llamasoft</category><category>mobile</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 21 Sep 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Jeff Minter bounces 'Deflex' to iOS]]></title><link>http://www.joystiq.com/2011/06/27/jeff-minter-bounces-deflex-to-ios/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/27/jeff-minter-bounces-deflex-to-ios/</guid><comments>http://www.joystiq.com/2011/06/27/jeff-minter-bounces-deflex-to-ios/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/06/27/jeff-minter-bounces-deflex-to-ios/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/deflex627.jpg" vspace="0" /></a></center>
Psychedelic shooter designer Jeff Minter has followed <em><a href="http://www.joystiq.com/2010/12/08/rescue-minotaurs-from-the-sun-on-iphone-ipad-with-jeff-minter/">Minotaur Rescue</a> </em>and <a href="http://itunes.apple.com/us/app/minotron-2112/id421377889?mt=8"><em>Minitron 2112</em></a> with a third iOS game, with no minotaurs in sight. <em>Deflex</em> is a puzzle game in which players set down "bats," left- and right-slanted lines, off of which a ball bounces into on-screen items. Each time the ball connects, the bat changes direction, leading to a complicated strategy for success -- or, if you're like us, a lot of random placement and hoping. It's adapted from a 1982 Llamasoft game called <a href="http://www.worldofspectrum.org/infoseekid.cgi?id=0005063"><em>Superdeflex</em></a>.<br />
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According to <a href="http://toucharcade.com/2011/06/26/exclusive-hands-on-with-jeff-minters-upcoming-dexterity-puzzler-deflex/">Touch Arcade's</a> preview, the items and characters you seek out all have their own behaviors. "Many just sit there. Some move towards you. Some (like jiggly bananas) dart away from you. It's a bit chaotic. And the elimination of each character triggers the next note in a haunting piano melody."<br />
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Neither Touch Arcade nor Minter provided a date for <em>Deflex</em>, but it appears to be <em>done</em>, and thus likely headed to the App Store soon. Check out a video after the break, and don't think for a minute that our description has prepared you for the weirdness.<p><a href="http://www.joystiq.com/2011/06/27/jeff-minter-bounces-deflex-to-ios/" rel="bookmark">Continue reading <em>Jeff Minter bounces 'Deflex' to iOS</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/27/jeff-minter-bounces-deflex-to-ios/">Jeff Minter bounces 'Deflex' to iOS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Jun 2011 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/27/jeff-minter-bounces-deflex-to-ios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19977359/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/27/jeff-minter-bounces-deflex-to-ios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deflex</category><category>ios</category><category>iphone</category><category>jeff-minter</category><category>llamasoft</category><category>mobile</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 27 Jun 2011 11:45:00 EST</pubDate></item><item><title><![CDATA[Rescue minotaurs from the sun on iPhone/iPad with Jeff Minter]]></title><link>http://www.joystiq.com/2010/12/08/rescue-minotaurs-from-the-sun-on-iphone-ipad-with-jeff-minter/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/08/rescue-minotaurs-from-the-sun-on-iphone-ipad-with-jeff-minter/</guid><comments>http://www.joystiq.com/2010/12/08/rescue-minotaurs-from-the-sun-on-iphone-ipad-with-jeff-minter/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/12/08/rescue-minotaurs-from-the-sun-on-iphone-ipad-with-jeff-minter/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/minotaur127.jpg" /></a></center>Jeff Minter has revealed another psychedelic, ungulate-themed shooter, this time for iPhone and iPad -- and it's not the iPhone game Minter showed off <a href="http://www.joystiq.com/2009/12/23/jeff-minter-yaks-about-iphone-development-shows-off-shooter/">last year</a>. <em>Solar Minotaur Rescue Frenzy</em> is an Atari 2600-looking take on <em>Asteroids</em>, in which your swipe-controlled, auto-firing ship must break apart space rocks to find the minotaurs within, and then rescue said minotaurs before they fall into the sun. Allowing too many asteroids to hit the sun turns it into a black hole.<br />
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One variant removes that sun, while others, called "Tanks!" and "Jets!" provide competitive vehicle combat (like Atari's <em><a href="http://en.wikipedia.org/wiki/Combat_(video_game)">Combat</a></em>) with minotaur rescuing elements. Minter hopes to have the game on the App Store in early 2011. If retro-inspired shooting interests you (and it does, since you're now at the end of a post that started with the words "Jeff Minter") check out the video interview between Minter and <a href="http://www.retrogamer.net/"><em>Retro Gamer</em></a>'s Darran Jones, featuring lots of gameplay footage and minotaurs.<p><a href="http://www.joystiq.com/2010/12/08/rescue-minotaurs-from-the-sun-on-iphone-ipad-with-jeff-minter/" rel="bookmark">Continue reading <em>Rescue minotaurs from the sun on iPhone/iPad with Jeff Minter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/08/rescue-minotaurs-from-the-sun-on-iphone-ipad-with-jeff-minter/">Rescue minotaurs from the sun on iPhone/iPad with Jeff Minter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Dec 2010 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/08/rescue-minotaurs-from-the-sun-on-iphone-ipad-with-jeff-minter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19749902/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/08/rescue-minotaurs-from-the-sun-on-iphone-ipad-with-jeff-minter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ipad</category><category>iphone</category><category>jeff-minter</category><category>llamasoft</category><category>minotaur-rescue</category><category>mobile</category><category>solar-minotaur-rescue-frenzy</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 08 Dec 2010 00:00:00 EST</pubDate></item><item><title><![CDATA[Jeff Minter yaks about iPhone development, shows off shooter]]></title><link>http://www.joystiq.com/2009/12/23/jeff-minter-yaks-about-iphone-development-shows-off-shooter/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/23/jeff-minter-yaks-about-iphone-development-shows-off-shooter/</guid><comments>http://www.joystiq.com/2009/12/23/jeff-minter-yaks-about-iphone-development-shows-off-shooter/#comments</comments><description><![CDATA[<img vspace="4" hspace="0" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/minterandginger.jpg" />
<div style="text-align: left;">After having <a href="http://xbox.joystiq.com/2007/11/23/minters-pissed-frogger-outsells-space-giraffe/">a bad go of it</a> on Xbox Live, ever-eccentric indie dev <a href="http://www.joystiq.com/tag/jeff-minter">Jeff Minter</a> has moved on to a smaller, greener pasture: the iPhone. Minter has been working on a multi-game engine for the device for some time, and has told <a href="http://toucharcade.com/2009/12/22/legendary-indie-developer-jeff-minter-finds-the-iphone/">Touch Arcade</a> what makes it an appealing platform to him. "I enjoy working on the iPhone because it's capable and interesting and the ergonomics make you rethink things a bit," he remarked, adding that he wants to make "stuff that's playable with the accelerometers and uses touches appropriately but sparingly and in a way that doesn't upset the view too much."<br />
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To that end, Minter's first, yet-untitled iPhone / iPod touch game is a multi-directional shooter that is played simply by tilting the device. As you can see in the video embedded after the jump, its visual style is a hard break from Minter's <a href="http://www.llamasoft.co.uk/grr_LoRes.php">usual psychedelia</a>, but we're sure he'll have the game shattering pixels and filling the screen with flying sheep in no time.</div><p><a href="http://www.joystiq.com/2009/12/23/jeff-minter-yaks-about-iphone-development-shows-off-shooter/" rel="bookmark">Continue reading <em>Jeff Minter yaks about iPhone development, shows off shooter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/23/jeff-minter-yaks-about-iphone-development-shows-off-shooter/">Jeff Minter yaks about iPhone development, shows off shooter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Dec 2009 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://toucharcade.com/2009/12/22/legendary-indie-developer-jeff-minter-finds-the-iphone/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/23/jeff-minter-yaks-about-iphone-development-shows-off-shooter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19291472/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/23/jeff-minter-yaks-about-iphone-development-shows-off-shooter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>iPod</category><category>jeff-minter</category><category>llamasoft</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 23 Dec 2009 03:00:00 EST</pubDate></item><item><title><![CDATA[Minter's new Gridrunner OK'd by Microsoft, hitting XBLA in April]]></title><link>http://www.joystiq.com/2009/01/20/minters-new-gridrunner-okd-by-microsoft-hitting-xbla-in-april/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/20/minters-new-gridrunner-okd-by-microsoft-hitting-xbla-in-april/</guid><comments>http://www.joystiq.com/2009/01/20/minters-new-gridrunner-okd-by-microsoft-hitting-xbla-in-april/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://stinkygoat.livejournal.com/"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/gridrunner-triple-plus-490px.jpg" /></a><br />
<div align="left">UK coder Jeff Minter has announced via his <a href="http://stinkygoat.livejournal.com/">LiveJournal</a> that his latest <strike>electronic acid trip</strike> game has finally gotten the green (and purple, and blue and pink) light for release on Xbox Live this April. As we <a href="http://www.joystiq.com/2008/12/16/minter-microsoft-sitting-on-nearly-finished-gridrunner-for-xb/">reported last month</a>, Minter had submitted his latest <em>Gridrunner </em>to Microsoft for approval months ago, but had -- at that point -- heard zilch.<br />
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Minter casually dropped the news at the end of a post regarding PC Gamer UK's review of <em>Space Giraffe </em>for Windows. So now we know a month, but what about a name? <em>Gridrunner+++ </em>is merely a working title according to Minter, who says that "the final title will likely involve less plusses."</div>
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</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/20/minters-new-gridrunner-okd-by-microsoft-hitting-xbla-in-april/">Minter's new Gridrunner OK'd by Microsoft, hitting XBLA in April</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Jan 2009 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://stinkygoat.livejournal.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/20/minters-new-gridrunner-okd-by-microsoft-hitting-xbla-in-april/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1435308/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/20/minters-new-gridrunner-okd-by-microsoft-hitting-xbla-in-april/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gridrunner</category><category>jeff-minter</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 20 Jan 2009 20:15:00 EST</pubDate></item><item><title><![CDATA[Gridrunner+++ set to release on XBLA in April]]></title><link>http://www.joystiq.com/2009/01/20/gridrunner-set-to-release-on-xbla-in-april/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/20/gridrunner-set-to-release-on-xbla-in-april/</guid><comments>http://www.joystiq.com/2009/01/20/gridrunner-set-to-release-on-xbla-in-april/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><div align="center"><a href="http://www.videogaming247.com/2009/01/20/gridrunner-coming-in-april/"><img width="415" height="311" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/gridrunner33.jpg" /></a><br /></div>
According to <a href="http://www.videogaming247.com/2009/01/20/gridrunner-coming-in-april/">Videogaming247</a>, Jeff Minter's <em><a href="http://www.joystiq.com/tag/Gridrunner/">Gridrunner+++</a></em> is set to release on the XBLA at the end of April, after a long wait from the Llamasoft developer. In mid December, Minter unabashedly called Microsoft out, telling Eurogamer that <em>Gridrunner+++</em> had been submitted "months ago" and Microsoft was simply "<a href="http://www.joystiq.com/2008/12/16/minter-microsoft-sitting-on-next-llamasoft-title/">sitting on it.</a>"<br /> <br /> For those keeping score at home, Minter previously lamented the slow sales of his original title, <em><a href="http://www.joystiq.com/tag/Space-Giraffe/">Space Giraffe</a></em>, and was flabbergasted when an XBLA remake of <em><a href="http://www.joystiq.com/tag/Frogger/">Frogger</a></em> outsold his first XBLA release by 10 to 1. "OK, we get the message. All you want on that channel is remakes of old, shite arcade games and crap you vaguely remember playing on your Amiga," Minter exclaimed in response to the news of <em>Frogger's</em> success. Thankfully for Minter, <em><a href="http://www.joystiq.com/2008/06/11/xbla-in-brief-frogger-2-and-commando-3/">Frogger 2</a></em> was released months ago and poses no threat to his latest arcade offering. Probably.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/20/gridrunner-set-to-release-on-xbla-in-april/">Gridrunner+++ set to release on XBLA in April</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Jan 2009 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogaming247.com/2009/01/20/gridrunner-coming-in-april/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/20/gridrunner-set-to-release-on-xbla-in-april/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1435133/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/20/gridrunner-set-to-release-on-xbla-in-april/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gridrunner</category><category>jeff-minter</category><category>llamasoft</category><category>xbla</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 20 Jan 2009 16:15:00 EST</pubDate></item><item><title><![CDATA[Minter: Microsoft 'sitting on' nearly finished Gridrunner for XBLA]]></title><link>http://www.joystiq.com/2008/12/16/minter-microsoft-sitting-on-nearly-finished-gridrunner-for-xb/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/16/minter-microsoft-sitting-on-nearly-finished-gridrunner-for-xb/</guid><comments>http://www.joystiq.com/2008/12/16/minter-microsoft-sitting-on-nearly-finished-gridrunner-for-xb/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=342895&amp;page=1"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/gridrunner.plus.plus.plus.jpg" /></a></div>
Purveyor of video game psychedelia, <a href="http://www.joystiq.com/tag/jeff-minter">Jeff Minter</a>, has his follow-up to <a href="http://www.joystiq.com/tag/space-giraffe"><em>Space Giraffe</em></a> - <a href="http://www.joystiq.com/2007/10/04/jeff-minter-tweaking-gridrunner-for-xbla/">a retooling of Llamasoft classic, <em>Gridrunner</em>++</a> (shown) - "nearly finished," according to an interview with <a href="http://www.eurogamer.net/article.php?article_id=342895&amp;page=1">Eurogamer</a>. The only problem: he hasn't heard from Microsoft for months.<br />
<br />
"We sent it off to [Microsoft] months ago, but they've just not said anything - we're just waiting for them," Minter said. "Basically I'm going to carry on with the PC version of it if I don't hear from them soon, because they're just sitting on the demo we sent them three or four months ago. We haven't heard a thing."<br />
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We're eager to give Minter's latest a shot, but Microsoft may not be rushing to make that happen given the <a href="http://www.joystiq.com/2007/11/22/poor-sales-of-space-giraffe-make-jeff-minter-sad/">sales performance</a> and scattershot <a href="http://www.metacritic.com/games/platforms/xbox360/spacegiraffe?q=space%20giraffe">review scores</a> of <em>Space Giraffe</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/16/minter-microsoft-sitting-on-nearly-finished-gridrunner-for-xb/">Minter: Microsoft 'sitting on' nearly finished Gridrunner for XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Dec 2008 15:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=342895&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/16/minter-microsoft-sitting-on-nearly-finished-gridrunner-for-xb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1403117/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/16/minter-microsoft-sitting-on-nearly-finished-gridrunner-for-xb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gridrunner</category><category>jeff-minter</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 16 Dec 2008 15:22:00 EST</pubDate></item><item><title><![CDATA[Minter: Microsoft 'sitting on' next Llamasoft title]]></title><link>http://www.joystiq.com/2008/12/16/minter-microsoft-sitting-on-next-llamasoft-title/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/16/minter-microsoft-sitting-on-next-llamasoft-title/</guid><comments>http://www.joystiq.com/2008/12/16/minter-microsoft-sitting-on-next-llamasoft-title/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=342895&amp;page=2"><img hspace="0" vspace="4" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/gridrunner33.jpg" alt="" /></a><br />
<div align="left">In an interview with <a href="http://www.eurogamer.net/article.php?article_id=342895&amp;page=2">Eurogamer</a>, Llamasoft head and <em><a href="http://www.joystiq.com/tag/space-giraffe">Space Giraffe</a> </em>developer Jeff Minter explained that he is ready to release the next iteration of <em>Gridrunner </em>to the Xbox Live Arcade, but that Microsoft is "sitting on" the game.<br /></div>
</div>
<br />"We sent it off to [Microsoft] months ago, but they've just not said anything" admitted Minter, adding "they're just sitting on the demo we sent them three or four months ago." And it sounds like Minter's patience is wearing thin, because he also makes it clear that if he doesn't hear from Microsoft soon that he'll just carry on with the PC version of <em>Gridrunner+++</em>. Sounds to us like a bad case of communication and a touch of hesitation to release the title, possibly because of <em>Space Giraffes</em>' less than stellar sales success. Hopefully Minter can get things straightened out and hopefully <em>Gridrunner+++</em> can end up selling <a href="http://www.joystiq.com/2007/11/23/minters-pissed-frogger-outsells-space-giraffe/">more than <em>Frogger</em></a>.<br /><br />[Via <a href="http://www.gamesindustry.biz/articles/microsoft-sitting-on-next-llamasoft-title">GamesIndustry.biz</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/16/minter-microsoft-sitting-on-next-llamasoft-title/">Minter: Microsoft 'sitting on' next Llamasoft title</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Dec 2008 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=342895&amp;page=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/16/minter-microsoft-sitting-on-next-llamasoft-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1402852/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/16/minter-microsoft-sitting-on-next-llamasoft-title/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gridrunner</category><category>jeff-minter</category><category>llamasoft</category><category>space-giraffe</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 16 Dec 2008 10:15:00 EST</pubDate></item><item><title><![CDATA[Space Giraffe on PC next week]]></title><link>http://www.joystiq.com/2008/12/11/space-giraffe-on-pc-next-week/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/11/space-giraffe-on-pc-next-week/</guid><comments>http://www.joystiq.com/2008/12/11/space-giraffe-on-pc-next-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.giantbomb.com/news/space-giraffe-rides-again/648/"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/newgiraffe.jpg"  alt="" /></a><br /></div>
Great news, game fans: You'll have yet another chance to ignore <em>Space Giraffe</em> when it arrives on PCs for digital download next week. But get this: When you ignore it <em>this</em> time, you'll be even <em>more</em> justified because it's going to cost $20, according <a href="http://www.giantbomb.com/news/space-giraffe-rides-again/648/">to Giant Bomb</a>. No, really!<br /><br />Admittedly, this will be a remixed version, with some new content and visual tweaks, but yeesh, $20? Just do us a favor, tell Jeff Minter not to come <a href="http://www.joystiq.com/2007/11/22/poor-sales-of-space-giraffe-make-jeff-minter-sad/">crying to us</a> when 10 times as many people <a href="http://www.aeonity.com/ab/games/arcade-classics/frogger.php">play this</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/11/space-giraffe-on-pc-next-week/">Space Giraffe on PC next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Dec 2008 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.giantbomb.com/news/space-giraffe-rides-again/648/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/11/space-giraffe-on-pc-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1398264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/11/space-giraffe-on-pc-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jeff-minter</category><category>PC</category><category>space-giraffe</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 11 Dec 2008 11:45:00 EST</pubDate></item><item><title><![CDATA[This Wednesday: Sensible World of Soccer, Tempest come to XBLA]]></title><link>http://www.joystiq.com/2007/12/17/this-wednesday-sensible-world-of-soccer-tempest-come-to-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/17/this-wednesday-sensible-world-of-soccer-tempest-come-to-xbla/</guid><comments>http://www.joystiq.com/2007/12/17/this-wednesday-sensible-world-of-soccer-tempest-come-to-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><div align="center"><a href="http://www.majornelson.com/archive/2007/12/17/this-week-on-arcade-sensible-world-of-soccer-and-tempest.aspx"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/tempesthdpic.jpg" alt="" /></a><br /></div>
We know what you're thinking: "This isn't news! I've known about the release of <em><a href="http://www.joystiq.com/search/?q=Sensible%20World%20of%20Soccer">Sensible World of Soccer</a></em> and <a href="http://www.xbox.com/en-US/games/t/tempestxboxlivearcade/"><em>Tempest</em></a> on XBLA for weeks!" Well, you're right and you're wrong. As for the well-regarded soccer game <em>Sensible, </em>you hit the nail on the head as <a href="http://www.joystiq.com/2007/11/27/sensible-world-of-soccer-coming-to-xbla-dec-19/">we reported last month</a> it would arrive on the 19th for 800 points. So no big surprises there.<br /><br />And as for Tempest, we're pretty sure that you're confusing it with <em><a href="http://www.joystiq.com/search/?q=Space%20Giraffe">Space Giraffe</a></em>. Don't feel bad though, it happens to everybody. While "a tarted up, 400-point HD version of <em>Tempest</em>" would be an accurate way to describe both, this one has a way better title.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/17/this-wednesday-sensible-world-of-soccer-tempest-come-to-xbla/">This Wednesday: Sensible World of Soccer, Tempest come to XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Dec 2007 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majornelson.com/archive/2007/12/17/this-week-on-arcade-sensible-world-of-soccer-and-tempest.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/17/this-wednesday-sensible-world-of-soccer-tempest-come-to-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1064914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/17/this-wednesday-sensible-world-of-soccer-tempest-come-to-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jeff-minter</category><category>sensible-world-of-soccer</category><category>space-giraffe</category><category>swos</category><category>tempest</category><category>xbla</category><category>xblawednesday</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 17 Dec 2007 13:40:00 EST</pubDate></item><item><title><![CDATA[No more dev blogging for Jeff Minter]]></title><link>http://www.joystiq.com/2007/11/26/no-more-dev-blogging-for-jeff-minter/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/26/no-more-dev-blogging-for-jeff-minter/</guid><comments>http://www.joystiq.com/2007/11/26/no-more-dev-blogging-for-jeff-minter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://stinkygoat.livejournal.com/115584.html"><img width="415" vspace="4" hspace="4" height="276" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/minter-and-sheep-415.jpg" /></a><br />Following last week's <a href="http://www.joystiq.com/2007/11/23/minters-pissed-frogger-outsells-space-giraffe/">sour rant</a> about the poor sales of <a href="http://www.joystiq.com/tag/spacegiraffe"><em>Space Giraffe</em></a>, and more importantly after the response to said rant, Jeff Minter has <a href="http://stinkygoat.livejournal.com/115584.html">announced</a> that he will no longer use his LiveJournal blog to chronicle game development. Minter has a new set of harsh words for those that felt the need to disagree with his rant, while he has words of gratitude for those that encouraged him. He also reassures the masses that he is not giving up game development, and is in fact halfway through his next project. Furthermore, Minter notes that there are "a couple of reasonably quick games" in the works, which he believes is "the way to make it work out" for <a href="http://www.llamasoft.co.uk/frontpage.php">Llamasoft</a>.<br /><br />So there you have it folks, the world hasn't heard the last of Jeff Minter. Frankly, we're glad to hear it.<br /><br />[Image (minus the caption) via <a href="http://gamasutra.com/features/20070404/sheffield_pfv.htm">Gamasutra</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/26/no-more-dev-blogging-for-jeff-minter/">No more dev blogging for Jeff Minter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Nov 2007 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://stinkygoat.livejournal.com/115584.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/26/no-more-dev-blogging-for-jeff-minter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1047968/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/26/no-more-dev-blogging-for-jeff-minter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jeff-minter</category><category>llamasoft</category><category>space-giraffe</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 26 Nov 2007 11:45:00 EST</pubDate></item><item><title><![CDATA[Minter's pissed, Frogger outsells Space Giraffe]]></title><link>http://www.joystiq.com/2007/11/23/minters-pissed-frogger-outsells-space-giraffe/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/23/minters-pissed-frogger-outsells-space-giraffe/</guid><comments>http://www.joystiq.com/2007/11/23/minters-pissed-frogger-outsells-space-giraffe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://stinkygoat.livejournal.com/115261.html"><img width="415" vspace="4" hspace="4" height="243" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/jeffminterhatesfrogger-415.jpg" /></a><br /><a href="http://www.joystiq.com/tag/jeffminter">Jeff Minter</a>, the outspoken, llama loving creator of <a href="http://www.joystiq.com/tag/spacegiraffe"><em>Space Giraffe</em></a> is pissed. Not in the European sense either. No, he's angry. Why? Specifically, it's because <em>Space Giraffe</em> was outsold by <a href="http://www.joystiq.com/tag/frogger"><em>Frogger</em></a> ten to one on <a href="http://www.joystiq.com/tag/xbla/">Xbox Live Arcade</a> in one week. The dejected creator implied on his blog that he was considering abandoning game development all together. Minter had some harsh words against <em>Frogger</em> and the gaming population in general: "OK, we get the message. All you want on that channel is remakes of old, shite arcade games and crap you vaguely remember playing on your Amiga."<br /><br />However, given the XBLA <a href="http://www.majornelson.com/archive/2007/11/17/live-activity-for-week-of-11-12.aspx">top purchased games</a>, his logic isn't really born out. The XBLA top ten is consistently filled with more original titles than retro titles. Still, we understand Minter's frustration, despite our fond memories of <em>Frogger</em>. While <em>Space Giraffe</em> may have failed to strike a chord on XBLA, hopefully Minter won't give up entirely. We like his style.<br /><br />[Via <a href="http://www.joystiq.com/2007/11/22/poor-sales-of-space-giraffe-make-jeff-minter-sad/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/23/minters-pissed-frogger-outsells-space-giraffe/">Minter's pissed, Frogger outsells Space Giraffe</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Nov 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://stinkygoat.livejournal.com/115261.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/23/minters-pissed-frogger-outsells-space-giraffe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1046613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/23/minters-pissed-frogger-outsells-space-giraffe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>frogger</category><category>jeff-minter</category><category>space-giraffe</category><category>xbla</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 23 Nov 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[Poor sales of Space Giraffe make Jeff Minter sad]]></title><link>http://www.joystiq.com/2007/11/22/poor-sales-of-space-giraffe-make-jeff-minter-sad/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/22/poor-sales-of-space-giraffe-make-jeff-minter-sad/</guid><comments>http://www.joystiq.com/2007/11/22/poor-sales-of-space-giraffe-make-jeff-minter-sad/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div style="text-align: center;"><a href="http://stinkygoat.livejournal.com/115261.html"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/jeffminterhatesfrogger.jpg" /></a></div>
Jeff Minter, head of <a href="http://www.joystiq.com/tag/llamasoft">Llamasoft</a>, is apparently a bit upset about the sales of his Xbox Live Arcade title <a href="http://www.joystiq.com/tag/spacegiraffe"><em>Space Giraffe</em></a>. Upset enough, in fact, to post a <a href="http://stinkygoat.livejournal.com/115261.html">disparaging message to his Livejournal blog</a>, insinuating that he means to stop making games altogether.<br />
<br />
Prompting this reaction were apparent <a href="http://www.joystiq.com/tag/xbla">Live Arcade</a> statistics, revealing that in one week <em>Frogger</em> on XBLA outsold <em>Space Giraffe</em>. <a href="http://www.joystiq.com/tag/jeffminter">Minter</a> is clearly taking the lack of his game's success a bit hard, but we hope that he doesn't let the sheer popularity of retro titles push him away from any future development.<br />
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Minter's angry ranting was posted at 1:45 am, his time. In the event that he sobers up and removes the post, we've copied his frothy words for your perusal. Check out all the anti-retro spite after the break.<br />
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[Via <a href="http://www.computerandvideogames.com/article.php?id=176172">CVG</a>]<p><a href="http://www.joystiq.com/2007/11/22/poor-sales-of-space-giraffe-make-jeff-minter-sad/" rel="bookmark">Continue reading <em>Poor sales of Space Giraffe make Jeff Minter sad</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/22/poor-sales-of-space-giraffe-make-jeff-minter-sad/">Poor sales of Space Giraffe make Jeff Minter sad</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Nov 2007 22:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://stinkygoat.livejournal.com/115261.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/22/poor-sales-of-space-giraffe-make-jeff-minter-sad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1046167/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/22/poor-sales-of-space-giraffe-make-jeff-minter-sad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blogs</category><category>jeff-minter</category><category>llamasoft</category><category>Microsoft</category><category>space-giraffe</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Thu, 22 Nov 2007 22:01:00 EST</pubDate></item><item><title><![CDATA[Jeff Minter tweaking Gridrunner++ for XBLA]]></title><link>http://www.joystiq.com/2007/10/04/jeff-minter-tweaking-gridrunner-for-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/04/jeff-minter-tweaking-gridrunner-for-xbla/</guid><comments>http://www.joystiq.com/2007/10/04/jeff-minter-tweaking-gridrunner-for-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://stinkygoat.livejournal.com/112655.html"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/minterandginger.jpg" /></a>Jeff Minter, <a href="http://www.joystiq.com/2007/01/09/minter-talks-space-giraffe-cuddles-sheep/">cuddler of sheep</a> and designer of psychedelic shooters, has updated his <a href="http://stinkygoat.livejournal.com/112655.html">Stinkygoat</a> blog with a mention of his latest endeavor: <a href="http://www.llamasoft.co.uk/gridrunner.php">Gridrunner++</a> for <a href="http://www.joystiq.com/tag/xblawednesday">Xbox Live Arcade</a>. The original scrolling shooter, which requires you to survive numerous waves of enemies in increasingly disorienting levels, will have its graphics and controls overhauled to better suit the Xbox 360.<br />
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Minter hopes it'll make for a "more involved game" and is first focusing on "getting all the gameplay working first." That's just as well, given the polar reactions his <em><a href="http://www.joystiq.com/tag/SpaceGiraffe/">Space Giraffe</a></em> galloped and/or flew into.<br />
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[Via <a href="http://www.xbox360fanboy.com/2007/10/04/minters-next-xbla-project-gridrunner/">X3F</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/04/jeff-minter-tweaking-gridrunner-for-xbla/">Jeff Minter tweaking Gridrunner++ for XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Oct 2007 17:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://stinkygoat.livejournal.com/112655.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/04/jeff-minter-tweaking-gridrunner-for-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1005679/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/04/jeff-minter-tweaking-gridrunner-for-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Gridrunner</category><category>Jeff-Minter</category><category>JeffMinter</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 04 Oct 2007 17:21:00 EST</pubDate></item><item><title><![CDATA[Minter's next XBLA project: Gridrunner++]]></title><link>http://www.joystiq.com/2007/10/04/minters-next-xbla-project-gridrunner/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/04/minters-next-xbla-project-gridrunner/</guid><comments>http://www.joystiq.com/2007/10/04/minters-next-xbla-project-gridrunner/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><em><a href="http://stinkygoat.livejournal.com/112655.html"><img  hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/gogridrunnergogridrunner.jpg" align="right" vspace="4" border="0" alt="" /></a>Space Giraffe</em>, Jeff Minter's psychedelic 3D shooting jumble of a game that some ended up falling in love with while others, well, don't love at all. And so after his <em>Giraffe</em> antics Minter is heading back into the XBLA arena for round two with a remake of the space shooter <a href="http://en.wikipedia.org/wiki/Gridrunner++"><em>Gridrunner++</em></a>. According to Minter's <a href="http://stinkygoat.livejournal.com/112655.html">personal blog</a>, he's back to work on a <em>Gridrunner++</em> port for the XBLA, updating the graphics and formatting it for a widescreen display. Here's to hoping <em>Gridrunner++</em> on the 360 features trippy visuals, confusing graphics and nauseating gameplay. Oh joy!<br /><br />[Via <a href="http://xbox360.ign.com/articles/824/824951p1.html">IGN</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/04/minters-next-xbla-project-gridrunner/">Minter's next XBLA project: Gridrunner++</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Oct 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://stinkygoat.livejournal.com/112655.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/04/minters-next-xbla-project-gridrunner/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1005364/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/04/minters-next-xbla-project-gridrunner/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gridrunner</category><category>jeff-minter</category><category>space-giraffe</category><category>xbla</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Thu, 04 Oct 2007 12:30:00 EST</pubDate></item></channel></rss>
