Posts tagged jeff 
Rockstar's rise and fall told by the common worker
This is the tale of Jeff Williams, a web producer, who on his personal blog tells the inside story of the average man at Rockstar games, from just after Grand Theft Auto III's launch, to right before the "Hot Coffee" incident. A feature he says the company was well aware of, but due to massive turno...
VC Friday: Hey, look, an N64 game!
This week, Europe gets its own milestone 100th game on the Virtual Console in the form of an N64 racer. And it also gets a Turbografx-16 game that most people apparently hate. Not us, though. If we lived in Europe, we'd be downloading right now. Just sayin'. This week's offerings: F-Zero X - N...
June: best VC month ever for a small subset of Wii Fanboy bloggers
We need to write Virtually Overlooked columns about Turbografx-16 launch games more often, because we look really cool when those games show up on the Virtual Console. Last time it was Ninja Spirit; this Monday: J.J. & Jeff! We'll say it right now, before the actual Madness ensues: buy it if y...
Virtually Overlooked: J.J. & Jeff
Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative. Hudson's J.J. & Jeff isn't particularly obscure. But it happens to be one of our favorite Turbografx-16 games, and we really like ...
Hudson Entertainment president talks about TG16 and Virtual Console
As you may have guessed, we're big Turbografx-16 fans here, so Brandon Sheffield's interview with Hudson USA president John Greiner, who was with the company through that system's lifetime, was an especially good read for us. The interview is long and detailed, and covers a lot of Hudson's lesser-kn...
