Posts tagged jenova-chen 
thatinterview with thatgamecompany co-founder Jenova Chen
In a relatively quiet, upstairs nook of the rain-soaked Palmer Events Center in Austin, TX, thatgamecompany co-founder Jenova Chen and I sat down to discuss Journey, his company's future and his thoughts on free-to-play business models, among other things. For Chen, 2012 was an auspicious year. ...
Journey bankrupted the studio, next game to be multiplatform, Chen says
Developing Journey cost thatgamecompany a lot of time, talent and all of its money, creator Jenova Chen said during his DICE 2013 address. Journey bankrupted thatgamecompany; Chen began its development in 2006 and the studio eventually received two extensions from Sony so the team could perfect the ...
Hit List Q&A: Jenova Chen, thatgamecompany President
In the "Hit List" from the Academy of Interactive Arts & Sciences, the video game industry's top talents describe their current gaming addictions, their most anticipated releases and more. This week: thatgamecompany President Jenova Chen. A note from the AIAS: Jenova Chen is President & ...
'Critical Path' trailer is loaded with games industry talent
A trailer for Critical Path, a "transmedia project exploring the art, philosophy, politics and psychology of video games" recently surfaced. The trailer, created by a Los Angeles-based studio named Artifact, shows dozens of game designers talking about their craft and the place games take in the ...
Journey dev goes fully independent, self-publishing next game
Having completed its three-game contractual stint with Sony Computer Entertainment America, the team behind Flow, Flower, and Journey is breaking free with a $5.5 million infusion of capital from Benchmark Capital's Mitch Lasky. "Today I am pleased to announce thatgamecompany has raised funding to ...
thatgamecompany courting publishers, next game announced 'hopefully within this year' [update]
Update: Chen contacted us to clarify his statements regarding Hunicke and Santiago: "Both Kellee and Robin made huge contributions to our games. My comments about their roles were made to address, particularly, the creative development process of our next game. By no means would I make those ...
Journey Without Words
You're reading Reaction Time, a new weekly column that claims to examine recent events, games and trends in the industry, but is really just looking for an excuse to use the word "zeitgeist." It debuts on Fridays in Engadget's digital magazine, Distro. I'm not sure I've seen anyone describe Journey ...
Journey is fastest-selling PSN game ever, soundtrack coming April 10
We thought Journey was a very good game, as you may recall, and apparently we weren't the only ones looking forward to its release, as Journey is now the fastest-selling SCEA-region PSN game in all of recorded history. Previously, that honor was held by Sucker Punch's Infamous 2: Festival of Blood. ...
Jenova Chen: thatgamecompany aiming 'beyond just PlayStation'
Indie studio thatgamecompany will conclude its three-game deal with Sony with the launch of Journey on March 13. Will the group still focus on Sony's hardware or possibly try their hands at PS Vita next? Somebody get Chuck Testa in here so he can respond aptly. Jenova Chen, thatgamecompany ...
'Us and the Game Industry' is the next documentary about indies
Whereas Indie Game: The Movie aimed to explore the lives of the people behind some of indie gaming's biggest titles, an upcoming documentary on the indie gaming scene entitled "Us and the Game Industry" seeks to capture already established success cases in that world. Cases like Jason Rohrer ...
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Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM
