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Posts tagged jeremiah-slaczka

5th Cell planning four games for 2012, including Hybrid

While talking to 5th Cell creative director Jeremiah Slaczka about the new iOS game Run Roo Run, I couldn't help but check in regarding the developer's delayed XBLA shooter Hybrid. "Hybrid is coming along great," Slaczka told me. "The game has been heavily refined since we gave the first hands-on...

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5th Cell introduces Run Roo Run, its new weekly iOS platformer

How do you follow a game like Scribblenauts, in which you can make and do almost anything? For developer 5th Cell, the answer is to make a game in which you can only do one thing: jump. Run Roo Run for iPhone and iPad, coming this Thursday, is a "micro-platformer" about a kangaroo crossing...

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How 5th Cell follows Naughty Dog's lead with Hybrid

"Expect the unexpected" may be a cliche all but robbed of meaning by overuse, but it's also a pretty helpful way of understanding the path of Scribblenauts developer 5th Cell. Creative director Jeremiah Slaczka explained why the studio's choice of Hybrid, a team-based shooter, isn't such an odd one...

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Go deep into Super Scribblenauts with 5th Cell's Jeremiah Slaczka

Looking for deep level Super Scribblenauts gameplay ideas but tired of all those crazy walkthroughs? 5th Cell creative lead Jeremiah Slaczka's got you covered, recently starring in a video on just that subject. Grab your thesaurus, your DS, and a notepad -- things are about to get crazy....

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Super Scribblenauts preview: Maxwell's house

From what we've seen, it seems safe to say that if you liked Scribblenauts, you'll love the sequel. It's got a refined and updated version of the original's wordplay, along with plenty of fun extras like a level editor with deep scripting capability, and a "merit" achievements system that keeps the...

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Super Scribblenauts features a reprogrammed Maxwell

Upon playing Super Scribblenauts, it becomes readily apparent why you'd want to use the D-pad to manipulate the game's hero, Maxwell. So why wasn't that an option in the first game? Joystiq asked 5TH Cell Creative Director Jeremiah Slaczka, and were told that the original touch-screen input didn't...

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5TH Cell's next game uses the Source engine

Jeremiah Slaczka, creative director and CEO of Super Scribblenauts developer 5TH Cell, dropped a tantalizing hint about the company's next project in a statement to Joystiq. "We're not ready to reveal our next original game just yet, but I can say we're using the Source Engine for it," Slaczka told...

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Scribblenauts on Wii up to fans

If your major issue with Scribblenauts was that typing was too easy, you may be interested to hear that 5TH Cell isn't ruling out a Wii version. Echoing previous statements about the developer's openness toward additional platforms, creative director Jeremiah Slaczka told the UK's Official Nintendo...

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5TH Cell's next: a 'pretty big' XBLA game

Well, okay, not next next. The actual next game from Scribblenauts developer 5TH Cell is Drawn to Life: The Next Chapter on DS, out October 27. In an interview with Gamasutra, 5TH Cell's creative director Jeremiah Slaczka revealed that the game after that will be the developer's first console game,...

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Scribblenauts dev 5TH Cell looking to consoles

Originally a mobile developer, 5TH Cell rose to prominence on the strength of its DS games Drawn to Life, Lock's Quest and current media obsession Scribblenauts. In an interview with GameSpot, creative director Jeremiah Slaczka said that the company is now looking to start making games for bigger...

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