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Posts tagged john-romero

John Romero: 'I haven't made a shooter since 2000, so ...'

John Romero is working on a shooter for the first time in 14 years. Romero made the announcement on Monday night's recording of the Super Joystiq Podcast Gamescom Special, alongside special guests Mike Bithell and Brenda Romero. Here's how it went down:...

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John Romero visits Square Enix to 'get a deal done'

John Romero – known for Doom, Quake, id Software and currently the social games studio Loot Drop – might have a new deal brewing with Square Enix. On Friday, February 15, Romero posted to his Facebook wall, "Now let's get a deal done. - at Square Enix." Romero didn't provide any details...

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Game Designers Union: Brenda Brathwaite marries John Romero

Matrimonial news now, as development veterans John Romero and Brenda Brathwaite tied the knot this weekend. The Romeros, who between them can boast Doom, Wizardry, Quake, Commander Keen, Jagged Alliance, and Wolfenstein 3D on their résumés, co-founded social games studio Loot Drop in...

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'Old-School RPG' Kickstarter created by industry vets Brathwaite, Hall

Industry veterans Brenda Brathwaite and Tom Hall want to make an "old-school RPG," and are seeking a million dollars on Kickstarter for that to happen. The pair, who run developer Loot Drop with another industry vet, John Romero, are on a quest to make an RPG in the classic style of the genre...

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Loot Drop deploying Ghost Recon Commander to Facebook, mobile devices

John Romero's social dev studio, Loot Drop, has signed a deal with Ubisoft to produce a tie-in game for Facebook and, eventually, mobile platforms. Ghost Recon Commander is set to launch on Facebook, allowing players to unlock items in Ghost Recon: Future Soldier -- which launches on May 22 -- and...

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These games inspired Cliff Bleszinski, John Romero, Will Wright, and Sid Meier

Everyone in the industry has a story about their formative experiences with video games, but Jon-Paul Dyson, the director of the International Center for the History of Electronic Games, was a bit more blunt than most. "Great artists don't borrow. They steal," Dyson said, borrowing a quote from...

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Five legendary indie developers walk into a room...

Over the past few years, the definition of "indie" has expanded exponentially. It now includes the five men invited to speak to an audience of developers in a cavernous room at GDC's North hall: Jordan Mechner (Prince of Persia), Tim Sweeney (Epic Games), John Romero (Doom), Adam Saltsman...

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Romero's Loot Drop launching 'Cloudforest Exploration' this summer on Facebook

It's not quite blasting demons on one of Mars' moons, but John Romero's next game does have a totally sweet name: Cloudforest Exploration. Romero's studio, Loot Drop, officially announced the project this morning -- the first of at least two social games to be released in partnership with...

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Watch the GDC 'Classic Game Postmortem' talks for free

If you want to hear about Mark Cerny's first, overambitious version of Marble Madness for yourself, try to decipher Toru Iwatani's clues about a "singing Pac-Man" game, see the history of Prince of Persia in the time it takes to play Prince of Persia (one hour), or suck John Romero's Doom...

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'Classic postmortems' unveiled for 25th Game Developers Conference

Beyond the plain ol' postmortems taking place annually at the Game Developers Conference, this year's event features a special 25th anniversary spin: "classic" postmortems. Famous developers will take the stage to speak about their classic games -- everyone from Pac-Man's Toru Iwatani to Doom's...

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