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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Carmack planning iPhone 'graphical tour de force']]></title><link>http://www.joystiq.com/2008/07/28/carmack-planning-iphone-graphical-tour-de-force/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/28/carmack-planning-iphone-graphical-tour-de-force/</guid><comments>http://www.joystiq.com/2008/07/28/carmack-planning-iphone-graphical-tour-de-force/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div align="center"><a href="http://www.forbes.com/technology/2008/07/24/doom-iphone-morris-tech-personal-cx_cm_0725doom.html"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/iphon_doom3_top.jpg" alt="" /></a><br /></div>
John Carmack loves his iPhone, so much so that the id Software co-founder has been spending a lot of time lately thinking of ways to bring his studio's tech-hungry game development to Apple's pricey portable. <a href="http://www.forbes.com/technology/2008/07/24/doom-iphone-morris-tech-personal-cx_cm_0725doom.html">Forbes</a> reports that Carmack, who still kicks himself for not having a game available for the device at launch, is currently planning to bring one of the dev's existing franchises to the iPhone as a "graphical tour de force." <br /><br />But as for which one, the company isn't saying just yet, though given that the <a href="http://www.joystiq.com/2007/11/15/id-software-and-fountainhead-create-id-mobile/">recently launched</a> id Mobile division already has <em>Doom RPG</em> and the forthcoming <em>Wolfenstein RPG</em> to its credit, we wouldn't be at all surprised if Carmack will bring <em><a href="http://www.joystiq.com/tag/quake">Quake</a> </em>or some flavor of <em><a href="http://www.joystiq.com/tag/rage">Rage</a> </em>to the small screen as well. What's more, he's apparently considering the idea of tackling the MMO market on the iPhone down the line, though he admits that he's being "conservative" and doesn't "want to be in a bet-the-company situation" just yet. Even so, as Carmack looks for ways to push the phone's visual fidelity, we take solace in the fact that for once we won't have to upgrade our video card just to play with his latest toy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/28/carmack-planning-iphone-graphical-tour-de-force/">Carmack planning iPhone 'graphical tour de force'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Jul 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.forbes.com/technology/2008/07/24/doom-iphone-morris-tech-personal-cx_cm_0725doom.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/28/carmack-planning-iphone-graphical-tour-de-force/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1268729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/28/carmack-planning-iphone-graphical-tour-de-force/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doom</category><category>john-carmack</category><category>johncarmack</category><category>mobile</category><category>quake</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 28 Jul 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[id Software and Fountainhead create id Mobile]]></title><link>http://www.joystiq.com/2007/11/15/id-software-and-fountainhead-create-id-mobile/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/15/id-software-and-fountainhead-create-id-mobile/</guid><comments>http://www.joystiq.com/2007/11/15/id-software-and-fountainhead-create-id-mobile/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://www.gamedaily.com/articles/news/id-software-and-fountainhead-partner-to-create-id-mobile/18550/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/doomrpg.jpg"  alt="" /></a>It was announced today that id, the company that <em>invented</em> the graphics-card pushing first-person shooter genre, has made the leap onto smaller screens with a new division simply called id Mobile, created in conjunction with Fountainhead Entertainment. The studio will be focused on games for cell phones, DS and PSP, with a few titles (like a mobile <em>Wolfenstein</em>) already in the works.<br /><br />id and Fountainhead have been headed this way for a while, after <em><a href="http://www.joystiq.com/search/?q=Doom%20RPG">Doom RPG</a> </em>and the <em><a href="http://www.joystiq.com/search/?q=Orcs%20and%20Elves">Orcs and Elves</a></em> games. As you've probably seen, most mobile games are pretty awful (something even id's John Carmack admitted to in <a href="http://www.gamedaily.com/games/doom-rpg/mobile/game-features/carmack-on-id-mobile-crap-games-and-why-ipod-sucks/4674/71158/">this interview</a> about the new division), but if anyone can turn that around, we have faith that Carmack's the guy. (Especially since <a href="http://www.joystiq.com/2007/10/31/carmacks-lunar-lander-blows-up-we-feel-guilty/">the rocket thing</a> didn't pan out.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/15/id-software-and-fountainhead-create-id-mobile/">id Software and Fountainhead create id Mobile</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Nov 2007 10:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/id-software-and-fountainhead-partner-to-create-id-mobile/18550/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/15/id-software-and-fountainhead-create-id-mobile/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1040709/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/15/id-software-and-fountainhead-create-id-mobile/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fountainhead</category><category>id</category><category>id-mobile</category><category>idmobile</category><category>john-carmack</category><category>johncarmack</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 15 Nov 2007 10:16:00 EST</pubDate></item><item><title><![CDATA[Carmack's lunar lander blows up (we feel guilty)]]></title><link>http://www.joystiq.com/2007/10/31/carmacks-lunar-lander-blows-up-we-feel-guilty/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/31/carmacks-lunar-lander-blows-up-we-feel-guilty/</guid><comments>http://www.joystiq.com/2007/10/31/carmacks-lunar-lander-blows-up-we-feel-guilty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://www.space.com/news/071028-armadillo-aerospace-failure.html"><img width="490" vspace="4" hspace="0" height="323" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/armadillo-carmac-crash-saddd.jpg" /></a><br /></div>
We know we can't blame ourselves. We won't lie: it hurt when id Software's John Carmack seemingly left the gaming scene to dabble in rocket science. Sure, there was <a href="http://www.joystiq.com/2005/12/28/john-carmack-on-doom-rpg-/">DOOM RPG</a> and <a href="http://www.joystiq.com/2006/05/04/carmack-returns-to-cell-games-with-orcs-and-elves/">Orcs &amp; Elves</a>, but we knew all along he was capable of so much more. Then along comes Carmack's <a href="http://www.joystiq.com/2007/08/05/quakecon-2007-keynote-recap/">QuakeCon '07 keynote</a> and in it, news of <em>Rage</em> (their first id Tech 5-engine game), <em>Quake Zero</em>, <em>Quake Arena</em> for XBLA, another <em>Wolfenstein</em> game, and the id catalog hopping onto Steam. Yeah, that's a lot to heap onto anyone's plate ... especially an amatuer rocket scientist's Cape Canaveral collector's edition plate. <br /><br />Carmack's Armadillo Aerospace made an attempt on Sunday to cash in on this year's X Prize Cup by having their Lunar Lander hop from launch and landing pads, simulating a real lunar landing. Unfortunately, even after two successful runs, the craft's engine exploded shortly after ignition on what would be their final attempt. Carmack said, simply, "Today is officially a bad day when it comes to our vehicle." True enough, John. We just hope you didn't feel too distracted by all the wonderful treats brewing at your <em>other job </em>as a game designer 'cause then, we'd feel really guilty. <br /><br />[Via <a href="http://www.eurogamer.net/article.php?article_id=86596">Eurogamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/31/carmacks-lunar-lander-blows-up-we-feel-guilty/">Carmack's lunar lander blows up (we feel guilty)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Oct 2007 11:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.space.com/news/071028-armadillo-aerospace-failure.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/31/carmacks-lunar-lander-blows-up-we-feel-guilty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1026281/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/31/carmacks-lunar-lander-blows-up-we-feel-guilty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Armadillo-Aerospace</category><category>id</category><category>JohnCarmack</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 31 Oct 2007 11:50:00 EST</pubDate></item><item><title><![CDATA[John Carmack continues to eyeball the DS, considers Quake-style game]]></title><link>http://www.joystiq.com/2007/07/17/john-carmack-continues-to-eyeball-the-ds-considers-quake-style/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/17/john-carmack-continues-to-eyeball-the-ds-considers-quake-style/</guid><comments>http://www.joystiq.com/2007/07/17/john-carmack-continues-to-eyeball-the-ds-considers-quake-style/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://gamepro.com/news.cfm?article_id=121989"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/johncarmack_wikilink.jpg" /></a>After <a href="http://www.joystiq.com/2006/08/07/doom-on-your-ds/">some</a> <a href="http://www.joystiq.com/2006/08/09/carmack-nintendo-isnt-really-our-thing/">waffling</a> and then an <a href="http://www.joystiq.com/2007/01/09/orcs-and-elves-to-take-arms-on-the-ds/">announcement</a> (as well as a recent <a href="http://www.pocketgamer.co.uk/r/Various/Orcs+%26+Elves+DS/news.asp?c=3624">re-announcement</a>) of the mobile game <em>Orcs &amp; Elves</em> headed DS-ward, programmer and co-founder of id Software John Carmack is toying with yet another idea for the handheld: a <em>Quake Arena</em>-style game. Carmack offered the system some backhanded compliments while discussing his work on <em>Orcs &amp; Elves</em>, saying that he loved working on the system, but that he noticed a few of what he termed "rookie mistakes." We can only guess that he is talking about issues that came up with the newer features of the DS, because we're pretty sure that Nintendo knows a thing or two about <a href="http://www.joystiq.com/tag/gba">handhelds</a> by now. <br /><br />However, Carmack must have enjoyed himself, because now he's toying with this new idea of a Quake game on the dual screens, so we'll keep an eye out and see what develops.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/17/john-carmack-continues-to-eyeball-the-ds-considers-quake-style/">John Carmack continues to eyeball the DS, considers Quake-style game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jul 2007 12:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamepro.com/news.cfm?article_id=121989>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/17/john-carmack-continues-to-eyeball-the-ds-considers-quake-style/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/942006/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/17/john-carmack-continues-to-eyeball-the-ds-considers-quake-style/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>john carmack</category><category>JohnCarmack</category><category>quake</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Tue, 17 Jul 2007 12:40:00 EST</pubDate></item><item><title><![CDATA[John Carmack of id Software unveils new ultra high detail game engine]]></title><link>http://www.joystiq.com/2007/06/12/john-carmack-of-id-software-unveils-a-new-ultra-high-detail-game/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/12/john-carmack-of-id-software-unveils-a-new-ultra-high-detail-game/</guid><comments>http://www.joystiq.com/2007/06/12/john-carmack-of-id-software-unveils-a-new-ultra-high-detail-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a>, <a href="http://www.joystiq.com/category/multimedia/" rel="tag">Multimedia</a></p><center><object width="425" height="409" id="gtembed" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
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<param value="high" name="quality" /> <embed width="425" height="409" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" allowscriptaccess="sameDomain" name="gtembed" swliveconnect="true" src="http://www.gametrailers.com/remote_wrap.php?mid=20463"></embed> </object></center><br />Yesterday, during the keynote address at the Apple Worldwide Developers Conference, John Carmack revealed some footage of a new game engine. The video above is the best quality you're going to get for a little while. At least until id release some footage themselves. Despite this, however, it still looks stunning.<br /><br />Dubbed "id Tech 5," the new engine promises to almost completely remove any limitations on texture size, allowing "for the unique customization of the entire game world at the pixel level." Examples include changing material colours on the fly and etching fine detail, such as initials, into existing geometry. As the video says, the footage above uses over 20 gigabytes of texture files. Presumably, with their developments into new compression methods, we'll be seeing all this fit onto a 9 gigabyte DVD. It'll have to if they plan on releasing games that run on this engine onto the PC and Xbox 360. Games on the PS3, on the other hand, will be able to take advantage of the 50 gigabytes of storage on Blu-Ray discs, allowing for lower compression and, we assume, faster loading as a result.<br /><br />This is all just speculation for now, however. Other than the above video and the blurb that has been posted on the id Software <a href="http://www.idsoftware.com/">official website</a>, there's no specific information. We'll have to wait until E3 for that.<br /><br />[Via CVG and Engadget]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/12/john-carmack-of-id-software-unveils-a-new-ultra-high-detail-game/">John Carmack of id Software unveils new ultra high detail game engine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Jun 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.idsoftware.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/12/john-carmack-of-id-software-unveils-a-new-ultra-high-detail-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/916092/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/12/john-carmack-of-id-software-unveils-a-new-ultra-high-detail-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>id software</category><category>id tech 5</category><category>IdSoftware</category><category>IdTech5</category><category>john carmack</category><category>JohnCarmack</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Tue, 12 Jun 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Carmack blasts Vista gaming initiative]]></title><link>http://www.joystiq.com/2007/01/11/carmack-blasts-vista-gaming-initiative/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/11/carmack-blasts-vista-gaming-initiative/</guid><comments>http://www.joystiq.com/2007/01/11/carmack-blasts-vista-gaming-initiative/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gameinformer.com/News/Story/200701/N07.0109.1737.15034.htm?Page=1"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/carmackgiinterview.jpg"  alt="nope, not gonna upgrade" /></a>id Software's John Carmack isn't ready for his studio to make the jump to Windows Vista. "Nothing is going to help a new game by going to a new operating system. There were some clear wins going from Windows 95 to Windows XP for games, but there really aren't any for Vista," Carmack recently told <em>Game Informer</em> during a lengthy interview, which also featured id colleague Todd Hollenshead.<br /><br />While Carmack remains <a href="http://www.joystiq.com/2006/01/31/carmack-xbox-360-as-id-softwares-primary-platform/" target="_blank">keen on Xbox 360</a>, he thinks the Vista initiative is bogus, accusing Microsoft of using the new OS's "artificial" tie with DirectX 10 to lure consumers (and developers). "They're really grasping at straws for reasons to upgrade the operating system. I suspect I could run XP for a great many more years without having a problem with it," concluded Carmack. Good news for those content with XP.<br /><br />[Via <a href="http://www.gamesindustry.biz/content_page.php?aid=22161" target="_blank">GamesIndustry.biz</a>]<br /><br />See also: <a target="_blank" href="http://www.joystiq.com/2006/12/18/games-for-windows-vista-how-a-new-brand-and-os-will-change-pc-gam/">Games for Windows Vista: how the new brand &amp; OS will change PC gaming</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/11/carmack-blasts-vista-gaming-initiative/">Carmack blasts Vista gaming initiative</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Jan 2007 23:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gameinformer.com/News/Story/200701/N07.0109.1737.15034.htm?Page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/11/carmack-blasts-vista-gaming-initiative/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/734499/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/11/carmack-blasts-vista-gaming-initiative/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Carmack</category><category>DirectX</category><category>DirectX 10</category><category>Directx10</category><category>Games for Windows</category><category>GamesForWindows</category><category>id Software</category><category>IdSoftware</category><category>John Carmack</category><category>JohnCarmack</category><category>PC</category><category>Vista</category><category>Windows</category><category>XP</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 11 Jan 2007 23:26:00 EST</pubDate></item><item><title><![CDATA[John Carmack taps DS for latest game]]></title><link>http://www.joystiq.com/2007/01/09/john-carmack-taps-ds-for-latest-game/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/09/john-carmack-taps-ds-for-latest-game/</guid><comments>http://www.joystiq.com/2007/01/09/john-carmack-taps-ds-for-latest-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://blog.wired.com/games/2007/01/carmack_orcs_an.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/orcs_and_elves_tiny.jpg" /></a>In a brief interview with <a href="http://blog.wired.com/games/2007/01/carmack_orcs_an.html">Game|Life</a>'s Chris Kohler, the lead ego at id Software (psychology joke!) expresses interest in porting one of his recent cellphone titles to Nintendo's touchy-feely portable. John Carmack explains that the potential port of <a href="http://www.orcsandelves.com"><em>Orcs and Elves</em></a> (not to be confused with long-rumored comedy adventure, <em><a href="http://en.wikipedia.org/wiki/Orko">Orko</a> and <a href="http://en.wikipedia.org/wiki/ALF_%28TV_series%29">ALF</a></em>) would be enhanced and would represent his first step back into the historically colorful lands of Nintendo. <br /><br />Carmack recalls that "we were always just kind of peeved at the whole Nickelodeon censor arrangement with Nintendo. So we've kept them at arm's length for many console generations now." Thankfully, Nintendo has long since embraced <a href="http://www.joystiq.com/2006/04/21/re4-hacked-hidden-features-unlocked/">limb-severing violence</a> and is unlikely to inject bizarre green blood into Carmack's tale of swords, sorcery and ... is that <a href="http://en.wikipedia.org/wiki/Smaug">Smaug</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/09/john-carmack-taps-ds-for-latest-game/">John Carmack taps DS for latest game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Jan 2007 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.wired.com/games/2007/01/carmack_orcs_an.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/09/john-carmack-taps-ds-for-latest-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/732499/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/09/john-carmack-taps-ds-for-latest-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>id Software</category><category>IdSoftware</category><category>John Carmack</category><category>JohnCarmack</category><category>Orcs and Elves</category><category>OrcsAndElves</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 09 Jan 2007 11:55:00 EST</pubDate></item><item><title><![CDATA[Id says 360 is a gem to develop on]]></title><link>http://www.joystiq.com/2006/11/18/id-says-360-is-a-gem-to-develop-on/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/18/id-says-360-is-a-gem-to-develop-on/</guid><comments>http://www.joystiq.com/2006/11/18/id-says-360-is-a-gem-to-develop-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.computerandvideogames.com/article.php?id=149299&amp;skip=yes"><img id="vimage_1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/carmack.jpg" align="right" vspace="4" border="0" alt="" /></a>In an interview with <a href="http://www.computerandvideogames.com/article.php?id=149299&amp;skip=yes">CVG</a>, Id developer <a href="http://en.wikipedia.org/wiki/John_Carmack">John Carmack</a> talks about how easy it is to develop on the 360 for the upcoming Nazi killing shooter Castle Wolfenstein and said that "the Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've got for the PC." Whoa, those are bold claims Mr. Carmack ... bold claims indeed. Both Id and Raven are teaming up to create this next-gen shooter and both are working hard to squeeze as much power out of the 360 as possible. A true Xbox 360 fanboy <em>has</em> to be excited about this game, but be sure to keep your guard up, because we all know of a <a href="http://www.xbox.com/en-US/games/q/quake4/">certain game</a> developed by team Id/Raven that didn't live up to its potential (crappy multiplayer just angers me).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/18/id-says-360-is-a-gem-to-develop-on/">Id says 360 is a gem to develop on</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Nov 2006 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=149299&amp;skip=yes>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/18/id-says-360-is-a-gem-to-develop-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/704345/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/18/id-says-360-is-a-gem-to-develop-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castle wolfenstein</category><category>CastleWolfenstein</category><category>CVG</category><category>john carmack</category><category>JohnCarmack</category><category>quake 4</category><category>Quake4</category><category>return to castle wolfenstein</category><category>ReturnToCastleWolfenstein</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sat, 18 Nov 2006 18:45:00 EST</pubDate></item><item><title><![CDATA[Carmack returns to cell games with Orcs &amp; Elves]]></title><link>http://www.joystiq.com/2006/05/04/carmack-returns-to-cell-games-with-orcs-and-elves/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/04/carmack-returns-to-cell-games-with-orcs-and-elves/</guid><comments>http://www.joystiq.com/2006/05/04/carmack-returns-to-cell-games-with-orcs-and-elves/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.mtv.com/games/video_games/news/story.jhtml?id=1530012"><img width="225" vspace="4" hspace="4"height="260" border="1" align="right" src="http://www.joystiq.com/media/2006/05/ids_orcsandelves.jpg" alt="" /></a>MTVNews has a <a href="http://www.mtv.com/games/video_games/news/story.jhtml?id=1530012">story</a> on <em>Doom</em>co-creator, and gaming guru, John Carmack's latest FPS megahit <em>Orcs &amp; Elves</em>; only thing is, it's not basedon some new super-engine that he hand-coded -- using only one hand, mind you -- while building rocketships with theother. Nope, it's a cell phone game. And it's not even an FPS really, it's "an interpolated first-personaction-adventure sort of RPG." Err, right.<br /><br />So why return to cell phone gaming so soon after theunlikely hit of last year's <a href="http://www.joystiq.com/2005/12/28/john-carmack-on-doom-rpg-/"><em>DoomRPG</em></a>? Sure, <a href="http://www.fountainheadent.com/n.x/fe/Home">Fountainhead</a>, the game design companyworking on <em>Orcs &amp; Elves</em> for EA (who <ahref="http://www.joystiq.com/2005/12/08/ea-assimilates-cell-games-provider-jamdat/">bought</a> <em>Doom RPG</em>'spublisher Jamdat last year) is run by Carmack's Mrs., but there has to be more to get one of PC gaming's biggestpower-developers trading in his Ferrari for a Yugo. His vision: "'I do sort of have this grand scheme of, we do<em>Orcs &amp; Elves</em> and we do a sequel and we go into this massively multiplayer <em>Orcs &amp; Elves</em>world.' He sees people connecting across their cell phones, using the phone's built-in speaker and earpiece tocommunicate through the fantasy world."<br /><br />Some Verizon customers can get the game this Sunday, withadditional cell phone platforms available in July.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/04/carmack-returns-to-cell-games-with-orcs-and-elves/">Carmack returns to cell games with Orcs &amp; Elves</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 May 2006 10:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mtv.com/games/video_games/news/story.jhtml?id=1530012>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/04/carmack-returns-to-cell-games-with-orcs-and-elves/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/614678/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/04/carmack-returns-to-cell-games-with-orcs-and-elves/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Electronic Arts</category><category>Electronic-Arts</category><category>ElectronicArts</category><category>Fountainhead</category><category>iD</category><category>iD Software</category><category>IdSoftware</category><category>John Carmack</category><category>JohnCarmack</category><category>Orcs and Elves</category><category>OrcsAndElves</category><category>Verizon</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 04 May 2006 10:58:00 EST</pubDate></item></channel></rss>