Believe it or not, building difficulty into games isn't just about making them more impossible. John Harris over at Gamasutra takes the long route to prove this in an extended look into difficulty in game design. The majority of the feature is spent looking at specific cases of legitimately ...
Posted on May 23rd 2013 3:30PM
Posted on May 23rd 2013 1:00PM
Posted on May 23rd 2013 11:04AM