Believe it or not, building difficulty into games isn't just about making them more impossible. John Harris over at Gamasutra takes the long route to prove this in an extended look into difficulty in game design. The majority of the feature is spent looking at specific cases of legitimately diffic...
Posted on Jan 26th 2015 11:00AM
Posted on Jan 26th 2015 10:00AM
Posted on Jan 23rd 2015 7:00PM