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Posts tagged johnromero

Romero: GameCock is dumb, GameCock: No U R!, Us: Whose bitch are we?

As the adage instructs, we are usually inclined to save drama for our mamas. But sometimes it's just too much fun to pass it up. Such is the case with a vitriolic exchange between marvelously coiffed game dev John Romero and GameCock CEO Mike Wilson. Let's get straight to the aforementioned drama,...

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Daikatana to bless GameTap on September 6th

Long before the shame of Red Steel and well beyond the absurdity of Advent Rising, there existed only Daikatana. A game so dreadfully awful that the mere mention of it can be considered the setup and the punchline. Should you not be fortunate enough (yes, fortunate) to have experienced this godless...

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Romero unearths unreleased Doom music

So you think you know everything about Doom, huh? You've beaten all the games on Nightmare without cheats? Played every fan-made WAD you could get your hands on? You're listening to a megamix of Doom MIDIs right now, aren't you? Well we've got some tunes here that we can guarantee aren't on your...

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John Romero: PC is about to make console its bitch

With the disfigured ghost of an anti-climactic game and the remnants of a self-destructive marketing campaign chasing him for the rest of his life, it's only fair that John Romero occasionally gets to look forward and into the future. In an interview with Adrenaline Vault, the Quake designer...

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NeXT crucial to PC game history

John Romero, pausing from his CPL project, recently updated his weblog, reminiscing about the tenth anniversary of Apple buying NeXT; id used NeXT machines to develop some of its most iconic games. Doom, Doom II, and Quake were created on NeXT boxes, and Romero also says Raven Software developed...

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