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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Curve Studios director spills about Fluidity's inspirations, origins]]></title><link>http://www.joystiq.com/2010/12/21/curve-studios-director-spills-about-fluiditys-inspirations-ori/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/21/curve-studios-director-spills-about-fluiditys-inspirations-ori/</guid><comments>http://www.joystiq.com/2010/12/21/curve-studios-director-spills-about-fluiditys-inspirations-ori/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/12/21/curve-studios-director-spills-about-fluiditys-inspirations-ori/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/fluidity1220.jpg" /></a></center>On December 6, Nintendo and <em><a href="http://joystiq.com/game/explodemon">Explodemon</a></em> developer Curve Studios released <em><a href="http://joystiq.com/game/fluidity">Fluidity</a></em> for WiiWare, an unusual platformer in which you tilt the level to guide a puddle of water through puzzles, changing it to ice or vapor as necessary. This is framed as taking place entirely within the "Aquaticus," a sort of magical, living encyclopedia about water.<br />
<br />
Design director Jonathan Biddle explained the evolution of the concept to Joystiq. "Early on, we were pursuing a more scientific presentational style that focused on teaching the science of water," he said. "We liked the idea that the game was an interactive school book from the future that taught you by letting you play it. As the game dropped its scientific slant, we retained the book presentation - since we still thought it was fresh - but took it in a much more colorful direction." That direction now involves guiding a small amount of water through the landscape of the book, picking up "Rainbow Drops" and clearing away the evil Influence -- an ink spill. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fluidity-12-6-10/">Fluidity (12/6/10)</a></strong></p><a href="http://www.joystiq.com/photos/fluidity-12-6-10/#3640370"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/i26663_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fluidity-12-6-10/#3640372"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/i26664_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fluidity-12-6-10/#3640373"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/i26665_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fluidity-12-6-10/#3640375"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/i26666_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fluidity-12-6-10/#3640376"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/i26667_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/12/21/curve-studios-director-spills-about-fluiditys-inspirations-ori/" rel="bookmark">Continue reading <em>Curve Studios director spills about Fluidity's inspirations, origins</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/21/curve-studios-director-spills-about-fluiditys-inspirations-ori/">Curve Studios director spills about Fluidity's inspirations, origins</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Dec 2010 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/21/curve-studios-director-spills-about-fluiditys-inspirations-ori/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19766342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/21/curve-studios-director-spills-about-fluiditys-inspirations-ori/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>curve-studios</category><category>fluidity</category><category>jonathan-biddle</category><category>nintendo</category><category>wii</category><category>wiiware</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 21 Dec 2010 12:20:00 EST</pubDate></item><item><title><![CDATA[Explodemon prototype videos reveal explosive gameplay, Bangai-O inspiration]]></title><link>http://www.joystiq.com/2009/12/28/explodemon-prototype-videos-reveal-explosive-gameplay-bangai-o/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/28/explodemon-prototype-videos-reveal-explosive-gameplay-bangai-o/</guid><comments>http://www.joystiq.com/2009/12/28/explodemon-prototype-videos-reveal-explosive-gameplay-bangai-o/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.onebitbeyond.com/?p=99"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/explodemonrisk.jpg" alt="" /></a></div>
Remember <a href="http://www.joystiq.com/tag/explodemon"><em>Explodemon</em></a>? If you don't, don't blame yourself -- the title was revealed back on <a href="http://www.joystiq.com/2009/04/01/explodemon-blows-up-on-wiiware-psn-in-2009/">April Fool's Day</a> and hasn't been heard of since. While its core concept -- a superhero powered by self-detonation -- may seem familiar after the XBLA release of '<a href="http://www.joystiq.com/tag/splosion-man"><em>Splosion Man</em></a>, these prototype videos show a very different direction for the upcoming PS3/PSP/Wii platformer. Perhaps an analogy would best sum up our impressions:<br />
<br />
<div style="text-align: center;"><em>Explodemon</em> : <em>Mario</em> :: <em>Splosion Man</em> : <em>Sonic</em> (the good 2D kind, mind you)</div>
<br />
Jonathan Biddle, design director at developer Curve, recently <a href="http://www.onebitbeyond.com/?p=99">wrote</a> about the various inspirations of <em>Explodemon</em>, a design that has been four years in the making so far. According to Biddle, players are encouraged to get as close to enemies as possible when exploding themselves, a mechanic ripped from Dreamcast's <em><a href="http://www.youtube.com/watch?v=m53nG3GQjsU">Bangai-O</a></em>. "It's risk/reward in a distilled form, and is pure Treasure genius." You can see it in action after the break.<p><a href="http://www.joystiq.com/2009/12/28/explodemon-prototype-videos-reveal-explosive-gameplay-bangai-o/" rel="bookmark">Continue reading <em>Explodemon prototype videos reveal explosive gameplay, Bangai-O inspiration</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/28/explodemon-prototype-videos-reveal-explosive-gameplay-bangai-o/">Explodemon prototype videos reveal explosive gameplay, Bangai-O inspiration</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Dec 2009 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.onebitbeyond.com/?p=99>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/28/explodemon-prototype-videos-reveal-explosive-gameplay-bangai-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19290867/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/28/explodemon-prototype-videos-reveal-explosive-gameplay-bangai-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Curve-Studios</category><category>Explodemon</category><category>jonathan-biddle</category><category>Nintendo</category><category>Platformer</category><category>Wii</category><category>WiiWare</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 28 Dec 2009 17:15:00 EST</pubDate></item></channel></rss>