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Posts tagged jonathan-blow

The Joystiq Show - Gamescom 2011 Day 0

Gamescom is just officially kicking off, but there has already been a cavalcade of news. As usual, the big press conferences took place before the actual convention festivities began, and Alexander and Ben were on site to deliver the news to your eyes. And now they're here to deliver it to your ...

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What's in a Name: Thekla, Inc.

Thekla, Inc.'s Jonathan Blow, creative lead of Braid and upcoming game The Witness, revealed the following Italo Calvino quote, from the book "Invisible Cities," as the origin behind his new dev studio's name. "Those who arrive at Thekla can see little of the city, beyond the plank fences, the ...

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The Witness preview: Peering through the Myst

"Hey man, come in," a weary looking Jonathan Blow said. He was welcoming me into his temporary New York City abode, a swanky hotel in midtown where he'd been put up for a few days to show off a preview build of his next game, The Witness. His bare feet indicated to me that I'd either just woken ...

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Indie Game: The Movie has new trailer, new music, and new Kickstarter

The two-person team behind Indie Game: The Movie just released a new trailer for the increasingly epic project, featuring developers Team Meat, Phil Fish, and Jonathan Blow as they pour their lives into their games. If you want to see how a film can draw genuinely interesting visuals out of ...

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Go see Hecker, Neuse and Blow speak at UC Santa Cruz next week

Between Jonathan Blow, Chris Hecker and Alex Neuse, the University of California Santa Cruz panel being held next week should be chock full of interesting, honest discussion from the trio of all-star indie developers. The group is being gathered to speak for UCSC's "Foundations of Interactive ...

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Blow by blow by Blow: Braid creator's commentary

There's still a ton of unanswered questions surrounding Braid, the more philosophical of which will likely remain unanswered for a long, long time. However, if you're perplexed by the technical side of the time-bending indie darling, check out a video of Jonathan Blow's Game City panel below. ...

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'The Incompetent Perfectionist': Inside SpyParty dev Chris Hecker's process

"When you're trying to do that perfect jewel, there's a kind of bar you have to hit. People argue that Jon [Blow, developer of Braid] could've shipped with the programmer art -- I mean, it won the IGF design competition. And I don't think so. I think the game design was the most important part, ...

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The Witness makes low-key debut at PAX

The first public appearance of The Witness, a new game from Braid designer Jonathan Blow (and a small team of independent designers), almost went unnoticed. Its presence at last weekend's Penny Arcade Expo wasn't announced by an enthusiastic press release or trumpeted by a flashy trailer. It didn't ...

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Official site for Jon Blow's 'The Witness' launches, reveals concept art

The official site for Jonathan Blow's "philosophical, and quiet" next project, The Witness, recently underwent a massive update. While the archaic poetry certainly got our conjecture wheels a-spinning, the renovated site promises more concrete info through continuous updates while the game is ...

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Braid coming to PS3 next week, November 12

It only took 15 months, but Braid has finally found its way to the PlayStation Network. Jonathan Blow's critically acclaimed puzzle-platformer may be late, but its time-shifting gameplay mechanics certainly make the old adage "better late than never" all the more apropos. The Hothead-developed ...

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