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Posts tagged jonathan-blow

Germany's USK: Braid jumping, running to PS3

Jonathan Blow's time-manipulating puzzle-platformer, Braid, is probably best associated with Xbox 360. According to a listing on Germany's USK ratings board website (discovered by NeoGAF user Fortinbras), though, the game -- which falls under the organization's fancifully named "Jump 'n Run"...

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How to make money as an indie dev

Every self-respecting indie developer we know treasures their poverty, wearing it as a badge of honor not unlike those bohemian kids in Rent. But for you monsters that are just interested in a payday, Jeff On Games has an interesting piece about how likely it is that you'll be able to make a...

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Blow confirms a few details about next project

Following the pseudo-reveal of Jonathan Blow's next "philosophical, and quiet" puzzle-exploration title, we contacted the cerebral developer to see what details we could discern about the project. He responded, and explained that he got the idea for the game a few months before the launch of...

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Blow's next project to be quiet, philosophical 'puzzle-exploration game'

With stories claiming Braid creator Jonathan Blow was working on a handful of small titles from a variety of different genres (including a 2D RPG!), we can't help but feel a bit disappointed that his next project has been confirmed to be a "puzzle-exploration game that is philosophical, and quiet,...

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Jonathan Blow on indies, games as art, storytelling

Speaking to the adorably named Press Pause to Reflect, Jonathan Blow -- creator of Braid -- had a few things to say about independent games, as well as the game industry in general. The remarks that most will probably focus on concern the debate over games as art. When asked what it will take for...

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Survey: Developers still worship Miyamoto, Blow too

Luminary Shigeru Miyamoto hasn't lost his shimmer in the eyes of game developers, with a recent industry poll finding the Nintendo icon to be without equal. The survey, commissioned by organizers of next month's Develop Conference, asked 9,000 devs to name their game development hero, with nearly...

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Braid soundtrack now available (with remixes!)

We love how just a scrap of music can put you in the mood to play a game. Who can listen to the Oblivion or Halo themes and not get the itch to pick up a controller? We don't know, but they're stronger than us by far. After 15 minutes of listening to the recently compiled Braid soundtrack, we're...

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Braid PC has hidden bonus: a level editor

Jonathan Blow has revealed that message board rumblings of a hidden level editor within the PC version of his award-winning independent title, Braid, are true. Replying to chatter on the Steam forum [Via Destructoid], Blow revealed documentation for the editor would be released following an update...

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PC version of Braid travels ten days into the future

Bad news for PC-owning wannabe time benders: the PC release of Braid has been delayed past its original March 31 date, according to a post on the official Braid blog. Fortunately, a typo in the announcement lets you experience a mysterious temporal puzzle right now! Creator Jonathan Blow said that...

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GDC09: Braid, the $200,000 idea

Things GDC 2009 taught us: Indie games aren't always cheap. During the "Braving the Stormy Waters of XBLA and PSN: Smaller is NOT Easier" panel, Jonathan Blow revealed that his critical hit, Braid, cost $200,000 to develop. Blow admits that development cost cuts could have been made, but his...

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