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Shoe: Game company paid for 'lady companionship' for journalists

Dan "Shoe" Hsu has let loose another post delving into the nitty-gritty of games journalism, and if you thought the gift bags and free jet fighting school was extravagant, you're in for one eye-opening Tuesday morning. Among a litany of questionable activity from several companies, Shoe reports: "Tecmo in the past has treated their American journalist guests to evenings out at Japanese hostess bars, watering holes where women are paid to keep customers company (not necessarily in a 'me so horny!' way ... it's more of a 'let me keep filling your drinks and you are so funny and handsome and wonderful and let me hang on to your every word!' male-insecurities-nuking thing)."

Sure, it's not hooker-level scandalous, but it does clear up why so many reviews for Rygar included lines like "the most moving piece of interactive entertainment of this or any other time. There, Yuki, I said it! Now, will you please just ... love me for me?"

Ryan Davis talks up Giant Bomb's explosive re-launch

When Gamespot Editorial Director Jeff Gerstmann was abruptly fired under controversial circumstances late last year, it set off a sort of domino effect. In the wake of the scandal, Gamespot staffers Ryan Davis, Brad Shoemaker and Vinny Caravella all decided to leave the venerable site to start a new project with Gerstmann: a project called Giant Bomb. A skeleton of the site has been up since March, but the project really got going Monday with an overhaul that mixes user-created, wiki-style pages with editorial reviews, videos and podcasts from the four-man ex-Gamespot crew.

We talked to Giant Bomb co-founder Ryan Davis about his thoughts on the new site and his departure from Gamespot, and game journalism in general. Some excerpts from our conversation (be sure to click the "Continue" link for the full interview):

On Gerstmann-gate and the state of game journalism
"Obviously we still have lots of friends and a ton of history there [at CNET], but we're so focused on the good stuff we're doing now. ... [Gerstmann-gate] certainly helped get our names in people's mouths in certain circles. ... Before [Gerstmann-gate] even happened, I felt like people needed to be more skeptical about what they read, with the massive influx of news-blogs giving little distinction between rumor and fact.

"We're not in the business of reporting news, but as far as the review process goes, we're being very open about a review being that person's perspective. We don't use fancy math to come to our reviews, we just go with what the reviewer feels the game merits. I think when a review has to represent an entire organization's perspective on a game, that's where you can run into trouble. Also, for what it's worth, I've never considered myself a 'game journalist.' I think they exist, but I'm a reviewer and a commentator more than anything."

Continue reading Ryan Davis talks up Giant Bomb's explosive re-launch

IGN responds to concerns over exclusive GTA IV review

Earlier this week, Variety's Ben Fritz expressed concern over IGN's exclusive first review of Grand Theft Auto IV, asking rhetorically, "How can we trust a videogame review when the outlet running it has been given a major commercial favor ... from the publisher of the game?" Well, GameDaily Media Coverage Columnist Gus Mastrapa went the extra mile and asked that very question to some people at IGN. And he even got an answer!

"We in no way trade scores for an exclusive," said IGN VP Tal Blevins, adding that publishers have no access to or say in the text of a review before it goes live. That doesn't mean IGN didn't make any concessions to secure the exclusive, though. IGN Xbox editor Hilary Goldstein admitted the site used promotional placement on the site's top feature bar to secure the exclusive. "Our bargaining chip is to basically say, 'I will put it here if you let me have this,'" Goldstein said. Mastrapa likened the practice to an "exclusive cover story" in a game magazine.

As for Variety and Fritz, Goldstein seemed unimpressed with with his journalism bona fides. "Nobody from Variety called us and said, 'Hey, would you like to comment about this?'" he said. "He says in blog post, 'If I had the game right now I would have broken the embargo.' To me that goes against your ethics." Nothing like an I'm-more-ethical-than-thou battle to get your heart racing in the morning.

Print gaming journalism may be on its way out, says 1UP's Cox

We can still fondly recall those afternoons during our formative years when, while returning from school, we would notice a rolled-up, plastic sheathed bundle of gaming journalism joy poking out of our mailbox. We're sure it's an occasion that most of you can warm-heartedly remember as well, whether your poison was Nintendo Power or Electronic Gaming Monthly. Unfortunately, in a recent interview with the mighty Ombudsman, 1UP's Simon Cox spoke about the closing of Games For Windows magazine, and how EGM (as well as print gaming journalism as a whole) may have an expiration date.

Cox explained that "dollars and eyes," particularly the beady, sunken eyes of PC gamers, are continually moving away from print media and towards internet publications, stripping the ink-and-papers of their subscribers, advertisers and, eventually, life. Cox remarked that while EGM still has a great deal of spunk, and is supported by a body of loyal readers, it too will eventually be crushed by the incipient, grim claw of new media. The fact that you're reading this right now may support his claim -- have your gaming news consuming habits changed over the past few years?

Dan "Shoe" Hsu ends long career at Ziff Davis

[Update: 2:20PM: Shoe has posted a blog about the move, noting that his departure is "my own decision; I'm not being forced out or laid off or anything like that." Hsu writes that he plans to take "some much-needed time off" before considering future career moves.]

[Update 2:17PM: Ziff Davis Vice President for Editorial Simon Cox has written a blog post on the departure, noting that the move will be effective Friday, April 25.]

Ziff Davis announced today that Dan "Shoe" Hsu, former editor-in-chief of Electronic Gaming Monthly, will be leaving Ziff Davis "to pursue personal interests." Site Director Sam Kennedy will be taking over Hsu's current role as Editorial Director of 1UP Networks.

The abrupt departure, which comes after an 11-year career with the video game news publisher, follows a Tuesday announcement that Ziff Davis Games For Windows magazine would be going to an online-only format effective immediately. It's not immediately known what Hsu plans to do next. Kennedy will also maintain his current role as editor-in-chief of the online gaming news portal.

Hsu started working for Ziff Davis in April 1996. He briefly wrote for start-up Gamers.com from April 2000 - 2001 before returning to Ziff Davis and becoming editor-in-chief of Electronic Gaming Monthly. Hsu was promoted to editorial director last year, when former Editorial Director John Davison left Ziff Davis to start parents gaming guide What They Play.

British paper paying for game violence stories

Good journalism is almost always based on real shoe-leather reporting -- working the phones, hitting the streets and talking to people to find out what's really going on out there. Or, alternatively, you could just offer to pay people for a story that fits your preconceived notions of what would be "juicy."

That seems to be the idea behind this StarNow posting which bluntly asks, "Did computer games make you turn to a life of crime?" According to the posting, a national British paper will pay "hundreds of pounds" for the right tale of game-inspired crime. The site doesn't mention which newspaper is searching for the stories, and the free listing could well be a prank (we are dangerously close to April 1), but the whole thing seems entirely plausible to us -- checkbook journalism is pretty common among the English tabloids, as are sensationalist takes on our favorite hobby.

While other similar postings on StarNow insist submitted stories be "true" or "real," the video game violence offer simply promises that "if it's something we like, we'll call you straight back." We're almost tempted to encourage our British readers to write in with the most ludicrously false stories they can come up with, but that plans runs the risk of having a ridiculous fiction actually running as the truth in a major British newspaper. Decisions, decisions ...

[Thanks Randy]

Today's most stylistic video: "video game" vs. "videogame"

It's a debate that's at least as old as our 2005 poll on the subject (which ended in a statistical dead heat) -- should the term "video game" be one word or two. Copy editors, designers, and journalists have all weighed in on the subject (as well as a certain book author and blogger). Now, finally, we have an official answer from a well-respected, authoritative source: the fine fellows over at College Humor.

The video does a great job of skewering the self-importance of those that obsess over such a pointless argument (present company included). But then they link to an official petition (currently down) that purports to support College Humor's preferred, one-word spelling. Are they taking themselves too seriously, or is it just another layer of the meta-joke? We report, you decide.

Continue reading Today's most stylistic video: "video game" vs. "videogame"

Future Publishing buys share of N4G.com

Editorial judgment? Original content? What are those? Everyone who's anyone knows the hot new thing is letting readers vote on what counts as news on sites like Digg, StumbleUpon and N4G, the last of which got a cash infusion from mega-publisher Future U.S., it was announced today.

The publishing giant behind all three official U.S. gaming magazines spent an undisclosed sum to obtain an undisclosed minority share of the site. It might be a sound investment -- according to the press release, "N4G received 3.65 million visits in January 2008, with 17.8 million page views and nearly a million unique visitors." Not bad for a site that makes its readers do all the work.

Ryan Davis talks Gerstmann, Gamespot departure

It's fair to say that the controversial firing of Jeff Gerstmann was a contributing factor to Ryan Davis' recent decision to leave Gamespot. But it was far from the only factor.

"Jeff's firing just destroyed me, and I think it shed a light on the other stuff that I had been kind of rolling along with," Davis told Joystiq in an exclusive interview.

For Davis, who had worked for the popular site since 2000, the daily grind of working at such a large site was beginning to take its toll. "It's just that I had been at the job for a long time, and a lot of the stuff that made the job fun for me has dissipated," he said. "Sometimes you don't love the job, but you make your way through it by focusing on the good stuff. Gamespot is also a huge site, and an organization of that magnitude comes with a fair amount of bureaucracy, and everyone ultimately ends up spending a fair amount of time doing stuff other than producing the content."

Continue reading Ryan Davis talks Gerstmann, Gamespot departure

Gamespot exodus continues: Ryan Davis to leave

Update: Davis discusses his departure with Joystiq.

Joystiq has confirmed with new Gamespot editor-in-chief Ricardo Torres that longtime staffer Ryan Davis has given notice that he intends to leave the site. While we haven't been able to get in touch with Davis directly, a source close to Davis inside Gamespot told us, on condition of anonymity, that the controversial firing of editorial director Jeff Gerstmann was the catalyst behind the decision. The planned departure follows similar decisions by freelancer Frank Provo and staffer Alex Navarro in the wake of the scandal.

In a Dec. 1 blog post, Davis spoke of his close relationship with Gerstmann since before he started writing for Gamespot in 2000. "Jeff Gerstmann has been a significant figure in both my personal and professional life for a long, long time," he wrote. "By my recollection, we were fairly fast friends, though I was also kind of pushy about it." The pair played together as part of alternative rap group Suburban All-Stars.

Pro wrestler starts gaming column


TNA wrestler Cristian Cage (a.k.a Jason Reso) is a hardcore gamer. That's not very surprising -- plenty of sports stars these days take their love of competition to the consoles. Cage is now writing a monthly column for GameTap. That's not too surprising -- gaming sites all over are looking for well-known names and original voices to speak to gamers in a new way. Cage's column is actually pretty good. That ... is kind of surprising.

No, Cage's first column isn't going to change the way you look at gaming or anything, but the introduction managed to hold our interest with tales of motion-capping, fame-coping and Top Spin 2 addiction/domination. Whatever you think of the writing, you have to admit it's decidedly different from most of the nigh-indistinguishable game writing out there. For that, we're very grateful.

Ricardo Torres promoted to GameSpot EIC

Ten-year Gamespot veteran Ricardo Torres has been promoted to editor-in-chief of the site, CNet announced today. "I'm excited to have the opportunity to help further GameSpot's position at the forefront of the industry," Torres said in a statement. "I'm eager to continue the site's tradition of excellence and I'm confident we can move forward into 2008 and set a new industry standard for how video games are covered."

The position has been unfilled since former editor-in-chief Greg Kasavin resigned to work in game development just over a year ago. Torres and Jeff Gerstmann headed served as co-editorial directors afterthat departure, until Gerstmann's controversial firing in December. In an official notice about the firing posted on the site, Torres said he and the rest of the Gamespot team "wish him nothing but good luck in his future endeavors."

Rumor: Gerstmann to team with Gamespot founder Broady on new site

If you haven't perused it yet, 1UP's Sam Kennedy's piece on Gerstmann-gate is really fascinating. Not only do you get a not-quite-insider's view on the whole situation, but there are also some really eye-opening nuggets on the methods GameSpot uses both to track users and to cater to its marketers. If you like the inside baseball side of games journalism, it's a must-read.

There's also an interesting rumor buried within: Kennedy reports that "word on the street" is that ousted Jeff Gerstmann and GameSpot founder Vince Broady would be teaming up to create a new site to "take on GameSpot." We don't know if it's true, but we'd keep an eye on Gerstmann's blog for more info.

Gamespot staffer Alex Navarro quits in wake of Gerstmann-gate

Joystiq has confirmed with longtime Gamespot staffer Alex Navarro that he will be resigning his position at the CNET gaming site in response to the controversial firing of editorial director Jeff Gerstmann.

"I felt like it was just time for me to go," Navarro told Joystiq in an exclusive interview. " Certainly [the decision to leave] had a lot to do with the whole Jeff [Gerstmann] situation. ... I wouldn't have left if this situation hadn't gone down the way it did. ... Sometimes you just realize a place isn't for you anymore, you know?"

Navarro has been a mainstay on the site since early 2003, writing hundreds of reviews and appearing regularly on video podcast The Hotspot. His last day at the site will be Jan. 24.

Continue reading Gamespot staffer Alex Navarro quits in wake of Gerstmann-gate

EGM editor Dan Hsu talks about 'blackball' editorial

Earlier this week we saw an editorial from Electronic Gaming Monthly Editor-in-chief Dan "Shoe" Hsu calling out Sony's sport division, the Mortal Kombat team and Ubisoft for purportedly blackballing the magazine. GameDaily's Media Coverage feature, written by Joystiq's Kyle Orland, talks with Hsu about the editorial to extract more insight into his decision to publish the editorial.

Hsu clarifies that these incidents are not common, despite the perception one might get from all the media around it. In talking about Ubisoft specifically, Hsu points out two previews for Assassin's Creed, which discussed worrisome design flaws. He also notes that Capcom had at one point in the magazine's history pulled support and have since become a prominent advertiser again.

Our favorite line comes at the end of the piece. Said Hsu, "I'd drag EGM down with me or quit before we compromise our integrity." You hear that, EGM writers who value paychecks over integrity? Get out while you still can!

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