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Overheard@E3: 'You guys did a cover for us, right?'

Le sigh. A sincere question coming from the developers of acrobatic Gears of Civil War shooter, Damnation, once again brings us in direct competition with longtime Joystiq nemesis and mistaken alternate identity, Joystick Magazine. "You guys did a cover for us, right?" asks a member of Blue Omega Entertainment, unaware of our disdain for paper and our geographical avoidance of France.

Being mistaken for Joystick has become one of our favorite trade show traditions (does it happen to them too?), if only for the ironic reminder that the Joystiq with a "q" is the one that isn't French.

Joystiq impressions: HORI VF5 joystick for 360


At Sega's Virtua Fighter 5 360 demo station at E3, there were two shiny HORI joysticks, which are being released alongside the 360 release of VF5. While we were (barely) bested by Sega's employee in our matches, we definitely enjoyed the hardware on which we played. The buttons and joystick have a nice, durable feel to them. The joystick has a definite tactile click to it, and it's not too loud either, which is nice. The buttons click solidly and the joystick inputs seemed spot on. We managed some nice body checks with Akira with no problem at all, and diagonal inputs were easily recognized too. The Sega rep informed us that the stick should retail for around $50 or so, which seems fairly standard. Considering the DOA4 stick is now nearly impossible to find (and damned expensive if you do), you'll definitely want to pick up the HORI stick if you're serious about your virtual fighting.

Nokia patent transforms stylus into joystick

nokiaNokia's patent for a simple, but brilliant mobile joystick has been approved. As pictured, it's a stylus that, once secured into a central socket, is converted into a gaming backbone. Here's the patent mumbo jumbo:

"A method for integrating a pointing device into a handheld device, the method comprising the steps of: rotatably mounting a ball within a socket defined by said handheld device, said ball defining an orifice for receiving a stylus, said socket being configured for generating to a processor of said handheld device electrical signals indicative of movement of said ball in response to movement of said stylus; and imparting pointing device logic to said processor for responding to said signals."
(Easier done than said...)

[Via CrunchGear]

Joystiq hands-on: Mad Catz Arcade GameStick (Xbox 360)

After accidentally bursting on the scene last year following an EB Games website error, the Mad Catz Arcade GameStick is the peripheral that looked to bring a more authentic (and less clunky) experience to much of the Xbox Live Arcade line-up. The game stick delivers that authentic experience, along with a few included games. The only problem gamers may have is remembering what it's like to use a joystick.

The controller retails at $59.99, ten dollars more than than we were originally quoted in August, and includes three Xbox Live Arcade games (Frogger, Astro Pop and Time Pilot), downloadable using the included codes. The USB wired controller can also be used with Windows XP.

The controller works perfectly with games like Frogger and Pac-Man. If you play these classic games often enough, this controller will solve a lot of complaints surrounding the use of the normal Xbox 360 controller. The joystick also has a button on top of the stick, which functions as the A button. If we could think of a single flight sim game off the top of our heads for the 360, that button would come in handy as a replacement trigger button. The Mad Catz game stick is great for the classics and, with some creative thinking, could also be used with newer games.

Console makers sued over analog joysticks

Were you aware that every single major console maker operating right now is a dirty, criminal enterprise? It's true, if you believe a suit by Fenner Investments (PDF link) which claims that Sony, Microsoft and Nintendo are all violating its patent for "a low-voltage joystick port interface," specifically one that converts an analog joystick input into machine-readable digital form.

Never mind that the patent was filed in 1998, years after both Sony and Nintendo had introduced analog joysticks into their PlayStation and Nintendo 64 controllers (and filed patents for the same). Never mind that Microsoft had patented an interface for Windows-based analog controllers in 1997. Never mind that the idea of an analog joystick on a video game console goes at least as far back as the German VC4000 from 1978.

None of this matters. Clearly all the major console manufacturers are willfully infringing on the long-held patents of this relatively unknown company. We predict a court decision for hundreds of millions of dollars in damages to be awarded to Fenner any day now. We're holding our breath even as we write this.

[Thanks pandlcg]

X-Arcade launches Tankstick, tanks call comparison "a little much"

X-Arcade has launched its long-in-development controller, which combines its Trackball Mouse and Dual Joystick. This peanut-butter-in-chocolate match makes it suited to all kinds of emulated games, from Golden Tee and Marble Madness to Pac-Man and Street Fighter. The name of this controller? The Tankstick.

We were with you, but "Tankstick?" Shouldn't that be reserved for a controller modeled after, say, a tank? "Tankstick" makes us think of that scene where Indiana Jones hangs perilously from the tank's side-turret, while the maniacal driver steers with exaggerated, stair-climber arm movements. That's a tank-stick, fit for toning arms while crushing the leading archeologist. At least we coud use the Tankstick to play that Indy game where you whip open the kids' cages and ride the mine carts to sweet freedom.

But we digress.

At $200 -- or $10/pound -- you'll have to play a lot of MAME or GameTap to justify buying the Tankstick. But, like the other X-Arcade controllers, you can get adapters ($20 each) to plug into nearly any console. Alternatively, tell your parents/spouse/children that you need to buy 15 pounds of cheese at once, and later claim it melted on the drive home.

Mad Catz goes retro with Xbox Live Arcade Stick [update 2]

Peripheral manufacturer capitalizing on gaping market hole news now, as an EB Games listing reveals a Mad Catz product that's sure to raise more thumbs than eyebrows: a retro arcade stick for the Xbox 360. The sole available image reveals the face buttons, guide button and right analog stick to have been retained in the design, though the fate of the triggers is somewhat less clear. It's likely safe to assume that they're cowering somewhere behind the mighty joystick.

Another safe assumption one can make is that the Arcade Stick will make a far more adequate (and authentic) tool for guiding our pellet-munching Pac-men through mazes and our amphibious allies across deadly divides. Then again, strapping a rabid badger to you lap and randomly shoving your fingers into its mouth is already a few steps up from playing XBLA games with the 360 controller's squeaky directional pad. The current retail listing has the Mad Catz stick releasing on the first day of October for an anti-retro, better-be-wireless $69.99 $49.99. We've contacted Mad Catz for further details (and a larger picture!).

[Thanks Master X 24.]

[Update: We suspected EB Games might yank the page, so we made sure to save a copy. The post now links to a screenshot of the original page.]

[Update: It's been indicated that the price is actually $49.99 and that several Live Arcade titles will be included the stick. More details here.]

Microsoft to pull a PS3, place motion sensors in Xbox 360 pad?

In a recent episode of Gamertag radio, Peter Moore speaks out about the increasing complexity of video game controllers, comparing today's gamepads to the simplicity of the Atari 2600's button-and-stick joystick. He didn't exclude the Xbox 360 controller's design from criticism, mentioning that his 14-year old daughter found the controller somewhat confusing. Naturally, there was a point to his self-criticism; later on in the podcast he says that Microsoft is "doing a lot of stuff there. Nothing that we're ready to talk about, and we're not going to force anything that is not going to be intuitive and innovative."

The most obvious conclusion to make from this statement would be that Microsoft is working on a new, simplified controller, which may or may not "borrow" the Wiimote's defining feature, although the part where Moore says that "[Microsoft is] not going to force anything that is not going to be... innovative" could suggest that simply slapping a motion sensor inside an Xbox 360 pad isn't on the cards.

British tech magazine T3 points out that the company could possibly be working on a simplified controller--to be sold in parallel with the main Xbox 360 pad--designed specifically for Xbox Live Arcade games. The magazine reasons that the company won't want to make the Xbox 360 pad's ergonomic design obsolete any time soon, which lends credence to the possibility of a simplified controller designed to play simple games to compliment the "hardcore" 360 gamepad.

[Via Engadget]

Legendary computer scientist Alan Kotok has died

Alan Kotok, a pioneer that helped create the first video game, SpaceWar! on the PDP-1, and helped the joystick, this site's namesake, become an icon of video gaming passed away peacefully in his sleep over the U.S. Memorial Day weekend.

His help in creating Spacewar! was invaluable, although not necessarily conventional. In one memorable incident, Alan forced Steve Russel (the main author of Spacewar!) to get his act together by calling up the maker of the PDP-1 to get some math routines required to write movement code for the game. Once he'd received the code he slammed down the tape on Steve's desk (who was widely known by the nickname "slug") and said "Here you are Russel. Now what's your excuse?" Steve got the point and went on to finish Spacewar!

Had Alan not taken the initiative like he did, the entire history of video games could have turned out differently. A man called Nolan Bushnell was later inspired by Spacewar! to try and make video games accessible to everyone: he eventually went on to found a little company called Atari. There's nothing to say that games wouldn't be as popular as they are today had Alan not given Steve Russel the kick up the arse he needed, but it certainly makes you think.

Another of Kotok's achievements was working with John McCarthy of Stanford to create the first computer program that could credibly play chess. The program, which could look at 1100 positions per second, took part in an international competition with a USSR chess program in 1966. The match took nine months to complete!

Alan is survived by his three children and one grandchild. His wife, Judie, passed away last year. Rest in peace, Alan.

Update: see comments.

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