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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Joystiq Top 10 of 2011: Skyrim]]></title><link>http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-skyrim/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-skyrim/</guid><comments>http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-skyrim/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-skyrim/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/goty-2011-skyrim.jpg" vspace="4" /></a></div>
A mighty warrior stands in a frozen, Beowulfian wilderness, surrounded by traditional characters and archetypes: kings, damsels, wizards, trolls, dragons and, yes, a quest that promises both personal glory and salvation for the downtrodden. The reward at the end of the quest? Our hero gets to learn <em>a new word</em>.<br />
<br />
On paper, <a href="http://joystiq.com/game/skyrim"><em>Skyrim</em></a> sounds like your high school English teacher's ultimate fantasy. In practice, it is one of 2011's greatest adventures. That is, of course, assuming you can keep your mind on the quest at hand.<p><a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-skyrim/" rel="bookmark">Continue reading <em>Joystiq Top 10 of 2011: Skyrim</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-skyrim/">Joystiq Top 10 of 2011: Skyrim</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jan 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-skyrim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20138462/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-skyrim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>joystiq-best-of-2011</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 04 Jan 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq Top 10 of 2011: Portal 2]]></title><link>http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-portal-2/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-portal-2/</guid><comments>http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-portal-2/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-portal-2/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/goty-2011-portal-2.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></a></center>
The success of the <em>Portal</em> games comes from a combination of two completely different aspects: gameplay and narrative. <a href="http://joystiq.com/game/portal-2"><em>Portal 2</em></a> is, on one hand, a great puzzle game in the classic tradition, sending you through a series of enclosed, self-contained puzzles. These require the arrangement of provided tools to create a single, predetermined "solution" and allow you to advance.<br />
<br />
On the other hand, it's the story of the rise and fall of a gigantic research company, and of '60s-style "for its own sake" science -- it even has Flubber! -- told years after the fact, diegetically, by two rogue AIs and a series of tape recordings. And it's genuinely funny!<p><a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-portal-2/" rel="bookmark">Continue reading <em>Joystiq Top 10 of 2011: Portal 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-portal-2/">Joystiq Top 10 of 2011: Portal 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jan 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-portal-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20137965/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-portal-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>electronic-arts</category><category>joystiq-best-of-2011</category><category>microsoft</category><category>pc</category><category>playstation</category><category>portal-2</category><category>ps3</category><category>valve</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 04 Jan 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq Top 10 of 2011: Batman: Arkham City]]></title><link>http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-batman-arkham-city/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-batman-arkham-city/</guid><comments>http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-batman-arkham-city/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-batman-arkham-city/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/goty-2011-batman.jpg" vspace="4" /></a></div>
This might sound familiar. In 2009, <a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-batman-arkham-asylum/">Joystiq awarded <em>Batman: Arkham Asylum</em> its number three spot</a> in that year's top ten list of games and here we are, two years later, giving that game's sequel the same honor. But it's not the same honor.<br />
<br />
Referencing the failure to launch of Pandemic's open-world Dark Knight movie tie-in game, I identified Rocksteady's success as one primarily of scale: "Instead of building an open-world Gotham City, they built an intimate (and immediately captivating) Arkham Asylum, as full of history and lore as you'd expect the comic book icon to be." Of course, <em><a href="http://www.joystiq.com/game/batman-arkham-city">Batman: Arkham City</a></em> is an open-world game.<p><a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-batman-arkham-city/" rel="bookmark">Continue reading <em>Joystiq Top 10 of 2011: Batman: Arkham City</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-batman-arkham-city/">Joystiq Top 10 of 2011: Batman: Arkham City</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jan 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-batman-arkham-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20139131/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-batman-arkham-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Batman-Arkham-Asylum-2</category><category>Batman-Arkham-City</category><category>joystiq-best-of-2011</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Rocksteady-Studios</category><category>WBIE</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 04 Jan 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq Top 10 of 2011: Deus Ex: Human Revolution]]></title><link>http://www.joystiq.com/2012/01/03/joystiq-top-10-of-2011-deus-ex-human-revolution/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/03/joystiq-top-10-of-2011-deus-ex-human-revolution/</guid><comments>http://www.joystiq.com/2012/01/03/joystiq-top-10-of-2011-deus-ex-human-revolution/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/03/joystiq-top-10-of-2011-deus-ex-human-revolution/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/goty-2011-deus-ex-1325629214.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 335px; " /></a></div>
<em>Skyrim</em> is going to get tons of accolades all over this year, and deservedly so, but <a href="http://joystiq.com/game/deus-ex-human-revolution"><em>Deus Ex: Human Revolution</em></a> pulled me into its world more effectively than any other game in 2011.<br />
<br />
It didn't do everything right. Obviously, there were the boss battles. They required a narrow combat approach, playing to some of <em>Deus Ex: Human Revolution's</em> weakest elements. But those encounters were only disappointing insofar as they contradicted the fluidity of gameplay styles and approaches the rest of <em>Human Revolution</em> offered.<p><a href="http://www.joystiq.com/2012/01/03/joystiq-top-10-of-2011-deus-ex-human-revolution/" rel="bookmark">Continue reading <em>Joystiq Top 10 of 2011: Deus Ex: Human Revolution</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/03/joystiq-top-10-of-2011-deus-ex-human-revolution/">Joystiq Top 10 of 2011: Deus Ex: Human Revolution</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jan 2012 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/03/joystiq-top-10-of-2011-deus-ex-human-revolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20138761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/03/joystiq-top-10-of-2011-deus-ex-human-revolution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex-human-revolution</category><category>Eidos-Montreal</category><category>joystiq-best-of-2011</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Square-Enix</category><category>xbox</category><dc:creator><![CDATA[Arthur Gies]]></dc:creator><pubDate>Tue, 03 Jan 2012 20:45:00 EST</pubDate></item><item><title><![CDATA[Joystiq Top 10 of 2011: Bastion]]></title><link>http://www.joystiq.com/2012/01/03/joystiq-top-10-of-2011-bastion/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/03/joystiq-top-10-of-2011-bastion/</guid><comments>http://www.joystiq.com/2012/01/03/joystiq-top-10-of-2011-bastion/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2012/01/03/joystiq-top-10-of-2011-bastion/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/goty-2011-bastion.jpg" vspace="4" /></a></center>
The Kid sat down to write about <em>Bastion</em>, his mind empty like a soldier's wallet. Where to begin? What to say? The game wasn't a blockbuster production, but it was beautiful and expertly executed, and an epic concept delivered by a team that knew its limitations. When there isn't an army of artists, engineers, writers and coders to impress those critical gasbags, you put your vision on display.<br />
<br />
<em>Bastion</em>'s dynamic narration is to be the game's long-lasting cultural hook. A smooth and comforting voice relays events, but doesn't stop at exposition. There was very little the narrator didn't have a comment for, be it weapon combinations or that moment the kid simply starts smashing everything in sight.<br />
<br />
Much like "Still Alive" did double duty as <em>Portal</em>'s end and as its revelation, <em>Bastion</em> takes a similar opportunity in its credits to deliver the haunting "Setting Sail, Coming Home." A combination of themes that become familiar to players through the game, the song delivered the type of emotional conclusion that even the best cutscenes rarely offer.<p><a href="http://www.joystiq.com/2012/01/03/joystiq-top-10-of-2011-bastion/" rel="bookmark">Continue reading <em>Joystiq Top 10 of 2011: Bastion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/03/joystiq-top-10-of-2011-bastion/">Joystiq Top 10 of 2011: Bastion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jan 2012 14:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/03/joystiq-top-10-of-2011-bastion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20139081/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/03/joystiq-top-10-of-2011-bastion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bastion</category><category>joystiq-best-of-2011</category><category>microsoft</category><category>pc</category><category>steam</category><category>super-giant-games</category><category>supergiant-games</category><category>Warner-Bros-Interactive-Entertainment</category><category>WBIE</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 03 Jan 2012 14:40:00 EST</pubDate></item><item><title><![CDATA[Joystiq Top 10 of 2011: Saints Row: The Third]]></title><link>http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-saints-row-the-third/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-saints-row-the-third/</guid><comments>http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-saints-row-the-third/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-saints-row-the-third/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/goty-2011-saints-row.jpg" vspace="4" /></a></div>
If there's hope for mainstream video games, it's represented by <a href="http://www.joystiq.com/game/saints-row-the-third"><em>Saints Row: The Third</em></a>.<br />
<br />
Yes, I know, it has dildo bats and treats women like objects and maybe leans a bit too hard on gags aimed squarely at Fratty McKegbeer, but look just beneath the surface and you'll find a game that loves and respects its player.<br />
<br />
<em>Saints Row: The Third</em> plays fast and loose with the standards of good taste, but it's never willing to be reckless with your time.<p><a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-saints-row-the-third/" rel="bookmark">Continue reading <em>Joystiq Top 10 of 2011: Saints Row: The Third</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-saints-row-the-third/">Joystiq Top 10 of 2011: Saints Row: The Third</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-saints-row-the-third/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20137757/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-saints-row-the-third/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joystiq-best-of-2011</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>saints-row-the-third</category><category>thq</category><category>volition</category><category>xbox</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 02 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq Top 10 of 2011: Shadows of the Damned]]></title><link>http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-shadows-of-the-damned/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-shadows-of-the-damned/</guid><comments>http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-shadows-of-the-damned/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-shadows-of-the-damned/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/goty-2011-shadows-of-the-damned.jpg" vspace="4" /></a></div>
This sojourn in hell inspires the most intense evangelism, and that makes me think nobody in EA's marketing department bothered to play <a href="http://joystiq.com/game/shadows-of-the-damned"><em>Shadows of the Damned</em></a>.<br />
<br />
Even those who acted as envoys for the game's off-kilter charms, those people who were unpaid but still rewarded, might have gotten stuck on the easy marquee description: "It's the unfathomable oddness of Suda 51, paired with Shinji Mikami sensibility and an Akira Yamaoka soundtrack!"<br />
<br />
The summation is accurate (if a bit unfair to the major input from design lead <a href="http://www.joystiq.com/2011/07/19/shadows-of-the-damned-director-guarini-leaves-grasshopper-forms/">Massimo Guarini</a>, who left Grasshopper Manufacture in 2011), but hardly a detailed message for those unfamiliar with star Japanese designers. At least <em>Shadows of the Damned</em> had no troubles conveying its obvious qualities: a surprising and properly grotesque vision of post-life limbo, a protagonist passionate to a fault and a hilarious skull-on-a-stick to guide him.<p><a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-shadows-of-the-damned/" rel="bookmark">Continue reading <em>Joystiq Top 10 of 2011: Shadows of the Damned</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-shadows-of-the-damned/">Joystiq Top 10 of 2011: Shadows of the Damned</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-shadows-of-the-damned/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20138464/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-shadows-of-the-damned/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-partners</category><category>grasshopper-manufacture</category><category>joystiq-best-of-2011</category><category>massimo-guarini</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>shadows-of-the-damned</category><category>suda-51</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 02 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq Top 10 of 2011: Dark Souls]]></title><link>http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-dark-souls/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-dark-souls/</guid><comments>http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-dark-souls/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-dark-souls/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/goty-2011-dark-souls.jpg" vspace="4" /></a></div>
It's a crying shame that, for the uninitiated masses, <a href="http://www.joystiq.com/game/dark-souls"><em>Dark Souls</em></a> will primarily be remembered for its considerable difficulty. It's an absolutely true shame, of course. To my recollection, no other game's punishment caused my brother to literally break a controller in a fit of rage, delete his save and write a chart-topping tribute song before his hatred could subside.<br />
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It's not all death and discouragement, however. Though every twist and turn of <em>Dark Souls</em>' menacing and lovely locales plays host to a preset lineup of fiends (many of whom can kill you with a sideways glance), there is a strange progress to the proceedings. It may come after hours of un-progress, but it comes -- and when it does, <em>it comes correct</em>.<br />
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Self-improvement in games typically comes in forms that are mechanical (you level up and gain five magic points!) or educational (now you know where the spike traps are). <em>Dark Souls</em>' core tenet of repetitious short-burst failure paired with a wildly open-ended RPG character progression system blends both methods perfectly. What's more, it offers an intensely terrifying risk/reward system for ever-precious Souls; fortunately, your Brains are never jeopardized.<p><a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-dark-souls/" rel="bookmark">Continue reading <em>Joystiq Top 10 of 2011: Dark Souls</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-dark-souls/">Joystiq Top 10 of 2011: Dark Souls</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Jan 2012 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-dark-souls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20137522/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-dark-souls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dark-souls</category><category>from-software</category><category>joystiq-best-of-2011</category><category>microsoft</category><category>namco-bandai</category><category>playstation</category><category>project-dark</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 02 Jan 2012 01:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq Top 10 of 2011: Gears of War 3]]></title><link>http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-gears-of-war-3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-gears-of-war-3/</guid><comments>http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-gears-of-war-3/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-gears-of-war-3/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/goty-gears-of-war-3-badge.jpg" vspace="4" /></a></div>
If my life were a book, the chapter covering the last quarter of 2011 would be one page long and contain one phrase, in bold: <em>Gears of War 3</em>. In reality, lots of things happened to me over the last couple months, but aside from a brief affair with <em>Skyrim</em>, most of my time was spent going to farmers markets and crafts fairs with <em>Gears of War 3</em>. You know, committed relationship couple-type stuff.<p><a href="http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-gears-of-war-3/" rel="bookmark">Continue reading <em>Joystiq Top 10 of 2011: Gears of War 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-gears-of-war-3/">Joystiq Top 10 of 2011: Gears of War 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 01 Jan 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-gears-of-war-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20137393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-gears-of-war-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic</category><category>epic-games</category><category>Gears-of-War-3</category><category>joystiq-best-of-2011</category><category>microsoft</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sun, 01 Jan 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq Top 10 of 2011: Mortal Kombat]]></title><link>http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-mortal-kombat/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-mortal-kombat/</guid><comments>http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-mortal-kombat/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-mortal-kombat/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/goty-2011-mortal-kombat.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 345px; " /></a></div>
Fighting games are pretty serious business. The community that supports the arcade and tournament scene is composed of roughly the same people it was fifteen years ago, and as a result this particular corner of the gaming kingdom has a longer lasting, more detailed memory than most of its non-competitive contemporaries. This makes fighting game players hard to impress, especially when their opinion of your legacy titles is less than stellar.<br />
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<em>Mortal Kombat</em> had a heavy coating of nostalgia working for it prior to its launch, but it also had to contend with the series' long and storied history of brokenness and balance problems: <a href="http://www.youtube.com/watch?v=rFMwv2AZaXY">Nearly every character in <em>Mortal Kombat Trilogy</em> had an infinite combo</a>, for instance, which serves as a perfect example of what competitive fighting game players remembered about the franchise. Not to say that the old Mortal Kombat games weren't fun, because they were, they just weren't "tournament ready."<br />
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So, when April finally rolled around and <em>Mortal Kombat</em> landed in disc trays around the world, that's what everyone expected: The fun, over-the-top, painfully broken hodgepodge of violence and pseudo-Asian mythology we've all come to know and love over the last twenty-odd years. Little did we realize that what we were <em>actually</em> getting was not only the best fighting game of 2011, but one of the ten best games to come out all year.<p><a href="http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-mortal-kombat/" rel="bookmark">Continue reading <em>Joystiq Top 10 of 2011: Mortal Kombat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-mortal-kombat/">Joystiq Top 10 of 2011: Mortal Kombat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 01 Jan 2012 15:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-mortal-kombat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20138013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-mortal-kombat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joystiq-best-of-2011</category><category>microsoft</category><category>mortal-kombat-2011</category><category>netherrealm-studios</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 01 Jan 2012 15:31:00 EST</pubDate></item><item><title><![CDATA[The year in which Joystiq played 2011 games]]></title><link>http://www.joystiq.com/2012/01/01/the-year-in-which-joystiq-played-2011-games/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/01/the-year-in-which-joystiq-played-2011-games/</guid><comments>http://www.joystiq.com/2012/01/01/the-year-in-which-joystiq-played-2011-games/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2012/01/01/the-year-in-which-joystiq-played-2011-games/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/joystiq-best-of-2011-225px-black.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; padding-right:5px; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; float: left; " /></a>Curtailing the year to just ten top games is our annual act of brutality. If it seems unfair, hostile and without victory, it's because we spent much of 2011 sweating and squirming in the crushing grip of <em>Dark Souls. </em>Sooner or later you become addicted to no-win scenarios.<br />
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While our ten favorite games could easily be joined by yet another ten, we're wary of extinguishing potency so soon after "infinity" became a major selling point. Bloated in-game clocks, labyrinthine dungeons and quests without end dominated our attempts to underline a year of quality. Nobody ever has time to play everything, and in 2011 you might not have had time to play a quarter of <em>Skyrim</em>.<br />
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We're leaping into a year's glut of excellent games, then, fully cognizant of the blind spots that can't be avoided when the staff is human and bound to predictable chronology. That's why, until we've hired a set of hard-working, temporally immune androids, you'll see each writer's personal picks too. Rather than changing the format of our end-of-year summary, we'll continue adjusting the mindset with which you read it. <a href="http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-mortal-kombat/">Starting now</a> and continuing over the next few days, you'll see a snapshot of what Joystiq -- both the website and the people behind it -- played, loved and nearly espoused in 2011.<br />
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And that, we think, is a pretty nice way of preparing you for the inevitable, <em>outrageous</em> omission of your favorite game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/01/the-year-in-which-joystiq-played-2011-games/">The year in which Joystiq played 2011 games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 01 Jan 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/01/the-year-in-which-joystiq-played-2011-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20138261/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/01/the-year-in-which-joystiq-played-2011-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>android</category><category>best-of-the-rest-2011</category><category>ds</category><category>ios</category><category>ipad</category><category>iphone</category><category>joystiq-best-of-2011</category><category>mac</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>psp</category><category>sony</category><category>wii</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Sun, 01 Jan 2012 15:30:00 EST</pubDate></item></channel></rss>
