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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Closure for Spector: 'Junction Point had a good eight year run']]></title><link>http://www.joystiq.com/2013/04/05/closure-for-spector-junction-point-had-a-good-eight-year-run/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/05/closure-for-spector-junction-point-had-a-good-eight-year-run/</guid><comments>http://www.joystiq.com/2013/04/05/closure-for-spector-junction-point-had-a-good-eight-year-run/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/05/closure-for-spector-junction-point-had-a-good-eight-year-run/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/screen-shot-2012-03-22-at-5.05.55-pm_530x298.png" /></a></div>In an interview with <a href="http://www.gamesindustry.biz/articles/2013-04-05-warren-spector-the-exit-interview">GI.biz</a>, Warren Spector says he has no regrets in the decision to sell his Junction Point studio to Disney in 2007. "Being part of Disney had its ups and downs - what doesn't? - but the last seven years gave me the very best experiences of my professional Life. Seriously. The very, very best. The opposite is true, too, but let's not go there. I want to remember only the good times."<br /><br />As for the studio's eventual closure and uneven commercial success, Spector had this to say: "I don't really understand it, but it is what it is. Junction Point had a good eight year run. We built a great team. We worked on a bunch of cool stuff, even if a lot of it didn't see the light of day (Sleeping Giants... Ninja Gold... some other stuff I can't talk about). And we shipped two triple-A titles which, Metacritic notwithstanding, sold better than any games I've ever worked on and about which I received more - and more heartfelt - fan mail than I've ever received. I'm good with all that."<br /><br />Spector founded <a href="http://www.joystiq.com/tag/junction-point/">Junction Point Studios</a> in 2005. It's best known for producing two <em>Epic Mickey</em> games, the most recent release selling <a href="http://www.joystiq.com/2013/01/29/epic-mickey-2-sales-at-529-in-us/">529,000</a> copies in the US according to NDP data released in late-January 2013. On the same day the aforementioned sales figures were revealed, <a href="http://www.joystiq.com/2013/01/29/disney-closes-junction-point/">Disney shuttered the studio</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/05/closure-for-spector-junction-point-had-a-good-eight-year-run/">Closure for Spector: 'Junction Point had a good eight year run'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Apr 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/05/closure-for-spector-junction-point-had-a-good-eight-year-run/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20532412/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/05/closure-for-spector-junction-point-had-a-good-eight-year-run/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney-interactive</category><category>epic-mickey-2</category><category>junction-point</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>vita</category><category>warren-spector</category><category>wii</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 05 Apr 2013 23:00:00 EST</pubDate></item><item><title><![CDATA[Disney Interactive was Disney's least profitable branch in Q1 2013]]></title><link>http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/</guid><comments>http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/disney-interactive-logo-small.jpg" /></a></div>Despite revenues of $291 million during the three month period ending December 29, 2012, Disney Interactive's remaining $9 million in operating revenue (read: pre-tax profit) made it the entertainment giant's least profitable division during the first quarter of the fiscal 2013.<br /><br />Still, this was a marked increase over Disney Interactive's Q1 2012 performance, where it posted a loss of $28 million. Being back in black is even more impressive when you consider Interactive's <a href="http://www.joystiq.com/2012/08/08/disney-interactive-is-only-division-running-at-a-loss/">reported an operating loss of $42 million</a> just last August, making it Disney's only unprofitable sector at the time. <br /><br />Disney attributes this year's growth to improved performance in its social gaming businesses in the Japanese market, where a new licensing agreement has increased the amount of Disney-branded hardware and software.<br /><br />Of course, Disney's financial report made no mention of <a href="http://www.joystiq.com/tag/junction-point">Junction Point</a> or its sordid fate, but that's to be expected since the studio's closure technically happened during the second quarter of fiscal 2013. We may gain some new insight into that situation during the next round of quarterlies, but for now, all we've got to go on is Mickey's increasing popularity in the Land of the Rising Sun.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/">Disney Interactive was Disney's least profitable branch in Q1 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Feb 2013 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20450282/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Disney-Interactive</category><category>earnings-report</category><category>financials</category><category>fiscal-2013</category><category>junction-point</category><category>Q1-2013</category><category>quarterly</category><category>report</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 06 Feb 2013 12:30:00 EST</pubDate></item><item><title><![CDATA[Report: Disney video game division lays off 50 employees]]></title><link>http://www.joystiq.com/2013/01/30/report-disney-video-game-division-lays-off-50-employees/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/30/report-disney-video-game-division-lays-off-50-employees/</guid><comments>http://www.joystiq.com/2013/01/30/report-disney-video-game-division-lays-off-50-employees/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/30/report-disney-video-game-divisions-lays-off-50-employees/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/monstersincdisneyinfin.jpg" /></a></div>Separate from the closure of <a href="http://www.joystiq.com/2013/01/29/disney-closes-junction-point/">Warren Spector's Junction Point Studios</a>, the developers of the Epic Mickey series, 50 more employees reportedly lost their jobs at Disney Interactive yesterday, according to the <a href="http://www.latimes.com/entertainment/envelope/cotown/la-et-ct-disney-interactive-layoffs-20130129,0,6918803.story">LA Times</a>. The paper's source is "a knowledgeable person not authorized to discuss the matter publicly."<br /><br />Disney Interactive Studios endured <a href="http://www.joystiq.com/2011/01/24/disney-interactive-layoffs/">huge</a> <a href="http://www.joystiq.com/2011/03/15/disney-interactive-lays-off-80-more/">layoffs</a> across 2011, including the <a href="http://www.joystiq.com/2011/09/02/split-second-pure-developer-black-rock-studio-closes-today/">closure of <em>Split/Second</em> developer Black Rock</a>. We've reached out to Disney Interactive Studios for comment on today's report.<br /><br />We learned yesterday <em>Epic Mickey 2</em> sold <a href="http://www.joystiq.com/2013/01/29/epic-mickey-2-sales-at-529-in-us/">529,000 copies in the US during 2012</a>, with that <a href="http://www.joystiq.com/2012/03/23/how-the-power-of-700-goes-into-one-epic-mickey-2/">return on investment</a> certainly sealing the deal on Junction Point's closure. Since then, Epic Mickey creator and Junction Point founder Warren Spector posted a public goodbye to his studio on <a href="https://www.facebook.com/warren.spector/posts/10200517815730780">Facebook</a>, which we've printed in full after the break.<br /><br />Spector was effusive in his farewell to Junction Point, saying he's rarely worked with a "team more dedicated or harder working." While he noted the games "polarized" critics and fans, Spector said he's never been part of anything as deeply touching as his Epic Mickey series.<br /><br />Will the man behind <em>Deus Ex</em> be back? "Let just say, now it's time to move to the next adventure," Spector wrote. "I honestly don't know what that will be yet, so don't ask."<p><a href="http://www.joystiq.com/2013/01/30/report-disney-video-game-division-lays-off-50-employees/" rel="bookmark">Continue reading <em>Report: Disney video game division lays off 50 employees</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/30/report-disney-video-game-division-lays-off-50-employees/">Report: Disney video game division lays off 50 employees</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Jan 2013 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/30/report-disney-video-game-division-lays-off-50-employees/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20442910/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/30/report-disney-video-game-division-lays-off-50-employees/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>disney-interactive-media</category><category>disney-interactive-studios</category><category>epic-mickey</category><category>epic-mickey-2</category><category>junction-point</category><category>warren-spector</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Wed, 30 Jan 2013 09:30:00 EST</pubDate></item><item><title><![CDATA[Disney Epic Mickey 2: The Power of Two life-to-date sales 529K in US]]></title><link>http://www.joystiq.com/2013/01/29/epic-mickey-2-sales-at-529-in-us/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/29/epic-mickey-2-sales-at-529-in-us/</guid><comments>http://www.joystiq.com/2013/01/29/epic-mickey-2-sales-at-529-in-us/#comments</comments><description><![CDATA[<div style="text-align: center;"> <div style="text-align: center;">  <a href="http://www.joystiq.com/2013/01/29/disney-epic-mickey-2-the-power-of-two-life-to-date-sales-at-529/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/saddisneyinteractivelogo.jpg" /></a></div></div><br />Disney's multiplatform <em><a href="http://www.joystiq.com/tag/epic-mickey-2/">Epic Mickey 2: The Power of Two</a></em> sold 529,000 units over November and December of 2012 in the United States, according to new data provided by the NPD group. Joystiq was also informed that sales of <em>Epic Mickey 2</em>, plus Nintendo 3DS title <a href="http://www.joystiq.com/game/disney-epic-mickey-the-power-of-illusion/"><em>Disney Epic Mickey: The Power of Illusion</em></a>, across North America reached 695,000 units over the same period. An unconfirmed report previously pegged <em>Epic Mickey 2</em>'s sales at <a href="http://www.joystiq.com/2013/01/16/report-epic-mickey-2-sold-270k-copies-in-north-america-last-yea/">270,000 copies</a>.<br /><br />Disney Epic Mickey developer <a href="http://www.joystiq.com/2013/01/29/disney-closes-junction-point/">Junction Point Studios was closed today</a>, with the House of Mouse noting it was due to an ongoing effort to address fast-evolving gaming platforms and the marketplace.<br /><br />Junction Point was the last studio standing of Disney's previous attempt to break into the triple-A "core" market, with <a href="http://www.joystiq.com/2011/01/24/disney-interactive-layoffs/">many studios lost along the way</a>, including the critically acclaimed <em>Pure</em> and <em>Split/Second</em> developer <a href="http://www.joystiq.com/tag/black-rock-studios">Black Rock Studios</a>. Disney has readjusted its sights and is now developing <a href="http://www.joystiq.com/game/disney-infinity">Disney Infinity</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/29/epic-mickey-2-sales-at-529-in-us/">Disney Epic Mickey 2: The Power of Two life-to-date sales 529K in US</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jan 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/29/epic-mickey-2-sales-at-529-in-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20442478/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/29/epic-mickey-2-sales-at-529-in-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>Disney-Interactive</category><category>ds</category><category>epic-mickey-2</category><category>junction-point</category><category>junction-point-studios</category><category>layoffs</category><category>microsoft</category><category>nintendo</category><category>npd</category><category>playstation</category><category>ps3</category><category>wii</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 29 Jan 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Disney closes Epic Mickey developer Junction Point]]></title><link>http://www.joystiq.com/2013/01/29/disney-closes-junction-point/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/29/disney-closes-junction-point/</guid><comments>http://www.joystiq.com/2013/01/29/disney-closes-junction-point/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/16/report-epic-mickey-2-sold-270k-copies-in-north-america-last-yea/"><img alt="Report Epic Mickey 2 sold 270k copies in North America by end of 2012" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/gulch1064.jpg" /></a></div>Warren Spector's <a href="http://joystiq.com/tag/junction-point">Junction Point</a> studio, developer of <em>Epic Mickey</em> and <em><a href="http://www.joystiq.com/tag/epic-mickey-2/">Epic Mickey 2: The Power of Two</a></em>, was shuttered today by Disney. In a statement provided to Joystiq, Disney states that the move is part of its ongoing effort to address the fast-evolving gaming platforms and marketplace.<br /><br />"It was with much sadness that we informed our teams today of changes to our Games organization, which include the closure of Junction Point Studios," a Disney spokesperson informed us. "We're extremely grateful to Warren Spector and the Junction Point team for their creative contributions to Disney with <em>Disney Epic Mickey</em> and <em>Disney Epic Mickey 2</em>."<br /><br />Disney's <em>Epic Mickey 2 </em>was a <a href="http://www.joystiq.com/2012/11/21/disney-epic-mickey-2-the-power-of-two-review/#review">critical</a> and commercial failure for the company, <a href="http://www.joystiq.com/2013/01/16/report-epic-mickey-2-sold-270k-copies-in-north-america-last-yea/">reportedly selling 270,000 copies</a> in North America by the end of last year.<br /><br /><strong>Update</strong>: New information provided places <em>Epic Mickey 2</em> sales at <a href="http://www.joystiq.com/2013/01/29/epic-mickey-2-sales-at-529-in-us/">529,000 copies in US</a> since November 2012 launch.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/29/disney-closes-junction-point/">Disney closes Epic Mickey developer Junction Point</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jan 2013 11:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/29/disney-closes-junction-point/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20442111/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/29/disney-closes-junction-point/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic-mickey-2</category><category>junction-point</category><category>layoffs</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>wii</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 29 Jan 2013 11:43:00 EST</pubDate></item><item><title><![CDATA[Rumor: Disney shutters Epic Mickey developer Junction Point]]></title><link>http://www.joystiq.com/2013/01/28/disney-shutters-epic-mickey-developer-junction-point/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/28/disney-shutters-epic-mickey-developer-junction-point/</guid><comments>http://www.joystiq.com/2013/01/28/disney-shutters-epic-mickey-developer-junction-point/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/28/disney-shutters-epic-mickey-developer-junction-point/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/epicmickey2dragon03_530x330.jpg" /></a></div>Warren Spector's <a href="http://joystiq.com/tag/junction-point">Junction Point</a> studio has reportedly been shut down by Disney. The word comes from Austin-neighbor Roberts Space Industries, who <a href="https://twitter.com/RobertsSpaceInd/status/295986810964828160">tweeted</a>, "Second 21 gun salute for a studio in 7 days. Fare-the-well Junction Point! We hope that you all find new studios soon!"<br /><br />We've reached out to Disney for an official statement.<br /><br />Industry veteran George Broussard notes, "The Junction Point rumors have been circulating a while. Warning signs when you give employees 2 months off after shipping."<br /><br /><em><a href="http://www.joystiq.com/tag/epic-mickey-2/">Epic Mickey 2: The Power of Two</a></em> was not a <a href="http://www.joystiq.com/2012/11/21/disney-epic-mickey-2-the-power-of-two-review/">critical</a> nor financial win for Disney, <a href="http://www.joystiq.com/2013/01/16/report-epic-mickey-2-sold-270k-copies-in-north-america-last-yea/">reportedly selling 270,000 copies</a> in North America by the end of 2012.<br /><br /><strong>Update</strong>: Roberts Space Industries has deleted its previous tweet stating it has "<a href="https://twitter.com/RobertsSpaceInd/status/296051020482609152">no insider info</a>" on Junction Point's status. Oddly, the site it sources as having provided the info links back to the exact same tweet from RSI regarding the shut down. Disney corporate communications has still not responded to numerous requests for comment.<br /><br /><strong>Update 2</strong>: <a href="http://www.joystiq.com/2013/01/29/disney-closes-junction-point/">Disney confirms closure</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/28/disney-shutters-epic-mickey-developer-junction-point/">Rumor: Disney shutters Epic Mickey developer Junction Point</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Jan 2013 17:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/28/disney-shutters-epic-mickey-developer-junction-point/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20441172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/28/disney-shutters-epic-mickey-developer-junction-point/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>junction-point</category><category>junction-point-studios</category><category>layoffs</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>warren-spector</category><category>wii</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 28 Jan 2013 17:14:00 EST</pubDate></item><item><title><![CDATA[Hit List Q&amp;A: Warren Spector, Creative Director and Founder of Junction Point]]></title><link>http://www.joystiq.com/2013/01/10/hit-list-qanda-warren-spector-creative-director-and-founder-of-j/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/10/hit-list-qanda-warren-spector-creative-director-and-founder-of-j/</guid><comments>http://www.joystiq.com/2013/01/10/hit-list-qanda-warren-spector-creative-director-and-founder-of-j/#comments</comments><description><![CDATA[<p class="noted"> In the "Hit List" from the <a href="http://www.interactive.org/">Academy of Interactive Arts &amp; Sciences</a>, the video game industry's top talents describe their current gaming addictions, their most anticipated releases and more. This week: Junction Point's Warren Spector.</p><div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/10/hit-list-qanda-warren-spector-creative-director-and-founder-of-j/"><img alt="Hit List Q&amp;A Warren Spector" data-src-height="308" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/joystiq-hit-list-warren.jpg" /></a></div>Warren Spector, veteran electronic game designer/producer, heads up video game developer Junction Point Studios, a division of Disney Interactive. Warren has worked in the game industry since 1983. After six years at Steve Jackson Games and TSR, creating pen-and-paper games, he joined computer game developer Origin Systems where he produced several games including <em>Ultima Underworld: The Stygian Abyss</em>, <em>Ultima Underworld 2: Labyrinth of Worlds</em>, <em>System Shock</em>, <em>Ultima VII: Part 2</em>, <em>Serpent Isle</em>, <em>Wings of Glory</em>, <em>Bad Blood</em>, <em>Ultima Worlds of Adventure: Martian Dreams</em>, <em>Cybermage</em> and others.<br /><br />After seven years with Origin, Warren did a brief stint with LookingGlass Technologies before founding Ion Storm's Austin, Texas studio in 1997. At Ion Storm, he produced and directed the award-winning, genre-bending <em>Deus Ex</em>. He later oversaw development of <em>Deus Ex: Invisible War</em>, released in 2003, and <em>Thief: Deadly Shadows</em>, released in 2004. That year, he left Ion Storm to found Junction Point Studios, developing concepts for a variety of video game and motion picture partners before being acquired, in 2007, by The Walt Disney Company. There he directed <em>Disney Epic Mickey</em>, released in 2010. A sequel, <em>Disney Epic Mickey 2: The Power of Two</em>, was released in November 2012.<br /><br />In his forthcoming 2013 D.I.C.E. Summit session, Warren will be speaking on "Hey, You kids! Get Outta My Yard! or The Graying of Gaming."<br /><br />"Used to be, games were largely the domain of youngsters - kids played them and 'kids' (relatively speaking) made them," Spector says. "Nowadays, things are different. Gamers are everywhere, coming in all ages and genders, and developers have grown up, too. In this talk, I will address the impact of aging on gamers, on developers and on our medium. How does the graying of gaming affect Game Content, Player Commitment, Design Philosophy, Gaming Platforms, Mainstream Media Interactions and, generally speaking, The Future. This talk will be a personal look backwards and forwards that will, I hope, offer something for kids and adults, boys and girls, men and women, whatever their relationship may be with games as pastime, as art or as business."<p><a href="http://www.joystiq.com/2013/01/10/hit-list-qanda-warren-spector-creative-director-and-founder-of-j/" rel="bookmark">Continue reading <em>Hit List Q&amp;A: Warren Spector, Creative Director and Founder of Junction Point</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/10/hit-list-qanda-warren-spector-creative-director-and-founder-of-j/">Hit List Q&amp;A: Warren Spector, Creative Director and Founder of Junction Point</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Jan 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/10/hit-list-qanda-warren-spector-creative-director-and-founder-of-j/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20425390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/10/hit-list-qanda-warren-spector-creative-director-and-founder-of-j/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aias</category><category>hit-list</category><category>junction-point</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>warren-spector</category><category>wii</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Thu, 10 Jan 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[Spector still wants Epic Mickey HD, needs your help]]></title><link>http://www.joystiq.com/2012/08/17/spector-still-wants-epic-mickey-hd-needs-your-help/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/17/spector-still-wants-epic-mickey-hd-needs-your-help/</guid><comments>http://www.joystiq.com/2012/08/17/spector-still-wants-epic-mickey-hd-needs-your-help/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/17/spector-still-wants-epic-mickey-hd-needs-your-help/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/epicmickey1conceptshot.jpg" style="border-width: 0px; border-style: solid; margin: 0px; width: 530px; height: 291px; " /></a></div>Warren Spector, long-term industry survivor and creative director of Disney's Junction Point Studios, still wants to do a high definition version of Wii-exclusive <em>Epic Mickey</em> for other consoles.<br /><br />"It's been about four or five days since I've asked to get that project greenlit. It's not my call to make. I can't even tell you how much I want to see the first game with all the enhancements and improvements we've made on Xbox 360 and PS3," Spector told us today at <a href="http://www.joystiq.com/tag/gamescom-2012">Gamescom</a>. "Just have all of your readers send emails to Disney corporation and say: 'Warren should make this game.'"<br /><br />Spector told us there are two things he very much wants: "I want to make a <a href="http://www.joystiq.com/2009/10/25/warren-spector-would-love-to-make-a-new-ducktales-ooh-oooh-ooh/">duck game</a> and I want to see Epic Mickey on next-gen platforms."<br /><br />But this is Warren Spector we're talking about. Can't he just wave a magical paintbrush and make his dreams come true? He may not have his duck game, but he's got his <a href="http://www.joystiq.com/2011/02/18/warren-spector-writing-new-monthly-ducktales-comic/">duck comic</a>.<br /><br />"There's only so much clout," he admitted. "When you're talking about the kind of money games cost now, there's only so much you can do."<br /><br />Well, what <em>we</em> can do is just slide the <a href="https://twitter.com/Disney">Disney Twitter</a> over to you fine folks reading and you can decide whether to let them know if you want <em>Epic Mickey</em> on HD consoles.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/17/spector-still-wants-epic-mickey-hd-needs-your-help/">Spector still wants Epic Mickey HD, needs your help</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Aug 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/17/spector-still-wants-epic-mickey-hd-needs-your-help/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20303394/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/17/spector-still-wants-epic-mickey-hd-needs-your-help/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic-Mickey</category><category>Epic-Mickey-2</category><category>gamescom</category><category>gamescom-2012</category><category>junction-point</category><category>junction-point-studios</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>warren-spector</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 17 Aug 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Epic Mickey 2 dev diary illustrates the power of characters]]></title><link>http://www.joystiq.com/2012/08/17/epic-mickey-2-dev-diary-illustrates-the-power-of-characters/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/17/epic-mickey-2-dev-diary-illustrates-the-power-of-characters/</guid><comments>http://www.joystiq.com/2012/08/17/epic-mickey-2-dev-diary-illustrates-the-power-of-characters/#comments</comments><description><![CDATA[<center> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/epicmickey2dragon03_530x330.jpg" style="width: 530px; height: 330px; display: none; " /><iframe frameborder="0" height="357" id="viddler-14879435" mozallowfullscreen="true" src="http://www.viddler.com/embed/14879435/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=95787606&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></center><br />Oswald isn't just a lucky rabbit in <em>Epic Mickey 2 -</em> he owns one of the best inventions we've ever seen, a remote control that turns foe into friend. If only we had that back in middle school! We could've avoided so many <a href="http://en.wikipedia.org/wiki/List_of_school_pranks#Swirlie">swirlies</a>. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/17/epic-mickey-2-dev-diary-illustrates-the-power-of-characters/">Epic Mickey 2 dev diary illustrates the power of characters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Aug 2012 05:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/17/epic-mickey-2-dev-diary-illustrates-the-power-of-characters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20302939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/17/epic-mickey-2-dev-diary-illustrates-the-power-of-characters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>Disney-Interactive</category><category>epic-mickey-2</category><category>junction-point</category><category>junction-point-studios</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 17 Aug 2012 05:30:00 EST</pubDate></item><item><title><![CDATA[Disney Interactive is only division running at a loss]]></title><link>http://www.joystiq.com/2012/08/08/disney-interactive-is-only-division-running-at-a-loss/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/08/disney-interactive-is-only-division-running-at-a-loss/</guid><comments>http://www.joystiq.com/2012/08/08/disney-interactive-is-only-division-running-at-a-loss/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/08/08/disney-interactive-is-only-division-running-at-a-loss/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/saddisneyinteractivelogo.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div><br />The Walt Disney Company saw the largest earnings in the company's history for the quarter ending June 30, which is all sunshine and lollipops until you get down to the interactive (games) division. A year after <a href="http://www.joystiq.com/2011/03/15/disney-interactive-lays-off-80-more/">gutting</a> nearly all its core projects - and shuttering all <a href="http://www.joystiq.com/2011/01/19/propaganda-games-shuttered/">core</a> <a href="http://www.joystiq.com/2011/07/04/rumor-black-rock-never-had-a-chance-with-disney-employees-say/">studios</a> except Epic Mickey studio Junction Point (under the protection of <a href="http://www.joystiq.com/tag/warren-spector">Warren Spector</a>) - the interactive division is the only part of the conglomerate operating at a loss.<br /><br />Sales during the quarter were down 22 percent from the same period last year to $196 million, with an operating loss of $42 million, which is better than the $86 million loss last year. The improvement is thanks to social games. The company is still in an "ongoing shift from console games to social and other interactive platforms."<br /><br />There is one exception to that: Junction Point's <em>Epic Mickey 2: The Power of Two</em>, which will be available this <a href="http://www.joystiq.com/2012/07/13/epic-mickey-2-also-coming-to-pc-and-mac-on-nov-18/">November</a>. Hopefully, sales of the sequel will let the House of Mouse continue to show leniency toward Junction Point.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/08/disney-interactive-is-only-division-running-at-a-loss/">Disney Interactive is only division running at a loss</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Aug 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/08/disney-interactive-is-only-division-running-at-a-loss/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20296428/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/08/disney-interactive-is-only-division-running-at-a-loss/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>Disney-Interactive</category><category>epic-mickey-2</category><category>fy-2012</category><category>junction-point</category><category>junction-point-studios</category><category>q3</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 08 Aug 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Epic Mickey 2 and 'The Power of Next Gen']]></title><link>http://www.joystiq.com/2012/05/16/epic-mickey-2-and-the-power-of-next-gen/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/16/epic-mickey-2-and-the-power-of-next-gen/</guid><comments>http://www.joystiq.com/2012/05/16/epic-mickey-2-and-the-power-of-next-gen/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/epicmickey2headerim599pxheadfa.jpg" style="width: 599px; height: 323px; display:none" /> <!--[if IE]><object width="599" height="379" id="viddlerOuter-3c187bca" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/player/3c187bca/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=81075142&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false"><object id="viddlerInner-3c187bca"><video id="viddlerVideo-3c187bca" src="//www.viddler.com/file/3c187bca/html5mobile?openURL=81075142" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/3c187bca/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/player/3c187bca/" height="379" id="viddlerOuter-3c187bca" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/player/3c187bca/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=81075142&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false" /><object id="viddlerInner-3c187bca"><video controls="controls" height="337" id="viddlerVideo-3c187bca" poster="//www.viddler.com/thumbnail/3c187bca/" src="//www.viddler.com/file/3c187bca/html5mobile?openURL=81075142" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />Epic Mickey's first foray was a Wii-exclusive affair. <a href="http://www.joystiq.com/game/epic-mickey-2">This time around</a>, Junction Point is bringing Mickey's epic-ness to what it's calling "next-gen consoles." We might call them "7-year-old consoles," but, well, Mickey's best bud is from 1920, so we can appreciate the anachronism at play here.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/16/epic-mickey-2-and-the-power-of-next-gen/">Epic Mickey 2 and 'The Power of Next Gen'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 May 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/16/epic-mickey-2-and-the-power-of-next-gen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20239486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/16/epic-mickey-2-and-the-power-of-next-gen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>epic-mickey-2</category><category>gameplay</category><category>junction-point</category><category>junction-point-studios</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 16 May 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Report: Epic Mickey 2 making a splash on PC and Mac]]></title><link>http://www.joystiq.com/2012/03/30/report-epic-mickey-2-making-a-splash-on-pc-and-mac/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/30/report-epic-mickey-2-making-a-splash-on-pc-and-mac/</guid><comments>http://www.joystiq.com/2012/03/30/report-epic-mickey-2-making-a-splash-on-pc-and-mac/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/30/report-epic-mickey-2-making-a-splash-on-pc-and-mac/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/sequence12-1332504173_530x298.jpg" /></a></div>In addition to debuts on the Xbox 360 and PS3, and <a href="http://www.joystiq.com/2012/03/24/disney-epic-mickey-power-of-illusion-confirmed-for-3ds-by-ninte/">a 3DS spinoff</a>, <em>Epic Mickey: The Power of Two</em> is apparently taking a steamboat ride to the PC and Mac. During a London preview event, Junction Point representatives told <a href="http://uk.pc.gamespy.com/pc/disney-epic-mickey-2/1221996p1.html">GameSpy</a> that PC and Mac versions were planned.<br /><br />We were able to check out the upcoming sequel at a recent Disney event -- all of our coverage can be seen <a href="http://www.joystiq.com/game/epic-mickey-2">through this handy link</a>. We suggest you check out the prototype Wii controllers because oh man they are so <a href="http://www.joystiq.com/2012/03/23/look-at-these-adorable-epic-mickey-2-wii-controller-prototypes/">adorable</a>!<br /><br />We've contacted Disney to confirm the PC and Mac ports. Stay tuned.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/30/report-epic-mickey-2-making-a-splash-on-pc-and-mac/">Report: Epic Mickey 2 making a splash on PC and Mac</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Mar 2012 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/30/report-epic-mickey-2-making-a-splash-on-pc-and-mac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20205087/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/30/report-epic-mickey-2-making-a-splash-on-pc-and-mac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>Disney-Interactive</category><category>epic-mickey-2</category><category>junction-point</category><category>junction-point-studios</category><category>mac</category><category>pc</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 30 Mar 2012 16:45:00 EST</pubDate></item><item><title><![CDATA[See Epic Mickey 2 in motion and in Warren Spector's words]]></title><link>http://www.joystiq.com/2012/03/22/see-epic-mickey-2-in-motion-and-in-warren-spectors-words/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/22/see-epic-mickey-2-in-motion-and-in-warren-spectors-words/</guid><comments>http://www.joystiq.com/2012/03/22/see-epic-mickey-2-in-motion-and-in-warren-spectors-words/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/3ISrkW9CEaU" width="530"></iframe><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/screen-shot-2012-03-22-at-5.05.55-pm.png" style="display: none" vspace="4" /></center><br />In the foreground of this video, you see Warren Spector talking about Oswald's role in <a href="http://www.joystiq.com/2012/03/22/warren-spector-talks-epic-mickey-2-few-footage-clips/"><em>Epic Mickey 2</em></a>, and his enthusiasm for musicals; in the background, you can see footage of the new game for the first time. The two elements cooperate, just like Mickey and Oswald.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/22/see-epic-mickey-2-in-motion-and-in-warren-spectors-words/">See Epic Mickey 2 in motion and in Warren Spector's words</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Mar 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/22/see-epic-mickey-2-in-motion-and-in-warren-spectors-words/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20199274/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/22/see-epic-mickey-2-in-motion-and-in-warren-spectors-words/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Disney-Interactive</category><category>epic-mickey-2</category><category>junction-point</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>warren-spector</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 22 Mar 2012 18:30:00 EST</pubDate></item><item><title><![CDATA['Disney Epic Mickey 2: The Power of Two' coming to Wii, PS3, and Xbox 360]]></title><link>http://www.joystiq.com/2012/03/21/disney-epic-mickey-2-the-power-of-two-coming-to-wii-ps3-and/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/21/disney-epic-mickey-2-the-power-of-two-coming-to-wii-ps3-and/</guid><comments>http://www.joystiq.com/2012/03/21/disney-epic-mickey-2-the-power-of-two-coming-to-wii-ps3-and/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/03/21/disney-epic-mickey-2-the-power-of-two-coming-to-wii-ps3-and/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/epicmickeyheaderq.jpg" width="530" /></a></center>Yes, there's a <a href="http://www.joystiq.com/2011/08/28/rumor-epic-mickey-2-could-exist-eventually-maybe/">sequel</a> to <em>Disney Epic Mickey</em>. A <a href="http://twitter.com/#!/geoffkeighley/status/182491889705033729">tweet</a> from Geoff Keighley first confirmed the title (of a game his show will reveal on TV as a "world premiere") as <em>Disney Epic Mickey (2): The Power of Two</em>. Then a piece from the <a href="http://hosted.ap.org/dynamic/stories/U/US_GAMES_EPIC_MICKEY_2?SITE=AP&amp;SECTION=HOME&amp;TEMPLATE=DEFAULT">AP</a> went ahead and confirmed everything else.<br /><br />It's coming out for Wii, PS3, and Xbox 360, and features drop-in, drop-out co-op play with Mickey Mouse and Oswald the Lucky Rabbit. Oswald is AI-controlled when another person is not around, and can be controlled at any time by a second player, who then wields Oswald's "remote" ability to control electricity.<br /><br />Other new developments for this now-official game include full voice acting, including the first voice work for Oswald in Disney history. That voice acting will be used to make the game a for-real <em>musical</em>. "I'm such a geek about musicals," Junction Point studio head Warren Spector told the AP. "I love the co-op and next-gen stuff, but for me, when a character breaks into song, which they do on a regular basis in this game, it's magic."<br /><br />[Image: the original <em>Epic Mickey</em>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/21/disney-epic-mickey-2-the-power-of-two-coming-to-wii-ps3-and/">'Disney Epic Mickey 2: The Power of Two' coming to Wii, PS3, and Xbox 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Mar 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/21/disney-epic-mickey-2-the-power-of-two-coming-to-wii-ps3-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20198047/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/21/disney-epic-mickey-2-the-power-of-two-coming-to-wii-ps3-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney-epic-mickey-2-the-power-of-two</category><category>epic-mickey</category><category>junction-point</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 21 Mar 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Epic Mickey 2 coming to 3DS, along with 'classic' 2D game]]></title><link>http://www.joystiq.com/2012/03/20/rumor-epic-mickey-2-coming-to-3ds-along-with-classic-2d-game/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/20/rumor-epic-mickey-2-coming-to-3ds-along-with-classic-2d-game/</guid><comments>http://www.joystiq.com/2012/03/20/rumor-epic-mickey-2-coming-to-3ds-along-with-classic-2d-game/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/20/rumor-epic-mickey-2-coming-to-3ds/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/nintendofr530pxheaderimg.jpg" /></a></div>Some kind of "presentation" of <em>Epic Mickey 2</em> will occur next week, according to a <a href="https://twitter.com/#!/NintendoMagFr/status/181793421483188226">tweet</a> from France's Nintendo Magazine. Being a Nintendo magazine, the publication specifically highlights a 3DS version called "Power of Illusion" - a name that recalls classic Mickey games like <em>World of Illusion</em> and <em>Castle of Illusion</em>. The tweet also points to a "classic" 2D game that will be shown during next week's event, but stops short of providing any actual details.<br /><br />A sequel to 2010's <em>Epic Mickey</em> has been rumored for some time, to the extent that box art for the game has even been <a href="http://www.joystiq.com/2011/08/28/rumor-epic-mickey-2-could-exist-eventually-maybe/">bandied about by a marketing survey</a>. Warren Spector's Junction Point Studios, the development house behind <em>Epic Mickey,</em> was <a href="http://www.joystiq.com/2011/01/24/source-epic-mickey-dev-suffering-layoffs/">hit by layoffs</a> last January after the Wii-exclusive title launched, likely due to <a href="http://www.joystiq.com/2010/11/12/disney-interactive-fiscal-year-2010-earnings/">massive losses</a> in Disney's interactive (read: <em>games</em>) department.<br /><br />Update: Disney Interactive declined to comment, saying it had "no information to share at this time."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/20/rumor-epic-mickey-2-coming-to-3ds-along-with-classic-2d-game/">Rumor: Epic Mickey 2 coming to 3DS, along with 'classic' 2D game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Mar 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/20/rumor-epic-mickey-2-coming-to-3ds-along-with-classic-2d-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20196983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/20/rumor-epic-mickey-2-coming-to-3ds-along-with-classic-2d-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>disney</category><category>disney-interactive</category><category>disney-interactive-studios</category><category>epic-mickey-2</category><category>europe-leaks-everything</category><category>france</category><category>junction-point</category><category>junction-point-studios</category><category>nintendo</category><category>power-of-illusion</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 20 Mar 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Disney Interactive implements mass layoffs; status of Junction Point, Black Rock currently unknown]]></title><link>http://www.joystiq.com/2011/01/24/disney-interactive-layoffs/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/24/disney-interactive-layoffs/</guid><comments>http://www.joystiq.com/2011/01/24/disney-interactive-layoffs/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/24/disney-interactive-layoffs/"><img border="1" vspace="4" hspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/disneycurtains530.jpg" /></a></div>
Beyond Disney Interactive's <a href="http://www.joystiq.com/2011/01/24/source-epic-mickey-dev-suffering-layoffs/">layoffs today at Junction Point</a> and last week's <a href="http://www.joystiq.com/2011/01/19/propaganda-games-shuttered/">closure of Propaganda Games</a>, sources tell Joystiq that the division's job cuts go much deeper. We've been informed in this "first round" of layoffs that 250 people have been let go.<br />
<br />
Numerous attempts to obtain an official statement from Disney have gone unanswered. There is currently no word on the overall status of <em>Split/Second</em> developer Black Rock Studios nor <a href="http://www.joystiq.com/tag/warren-spector">Warren Spector</a>'s Junction Point, which recently released <em>Disney Epic Mickey</em>, a title we've been told has not sold as well as expected. Sources also tell us that the fate of Spector could be separate from that of the studio.<br />
<br />
Massive changes at the division have come at a steady clip ever since Disney bought social game developer <a href="http://www.joystiq.com/2010/07/27/disney-acquires-social-game-dev-playdom-for-563-2m/">Playdom for upwards of $563.2 million</a>. Then there was the double-barreled resignation of longtime boss <a href="http://www.joystiq.com/2010/11/23/longtime-disney-games-boss-graham-hopper-hops-off/">Graham Hopper</a> and bigwig <a href="http://www.joystiq.com/2010/09/24/disney-interactive-media-president-resigns/">Steve Wadsworth</a>. It is currently the era of <a href="http://www.joystiq.com/2010/10/06/disney-interactive-gets-two-new-presidents/">James Pitaro and former Playdom CEO John Pleasants</a>, who are seeking not to repeat the division's <a href="http://www.joystiq.com/2010/11/12/disney-interactive-fiscal-year-2010-earnings/">$234 million loss</a> this fiscal year.<br />
<br />
<strong>Update</strong>: Disney's terse official statement: "As part of setting a strategic direction for future success in the digital media space, the Disney Interactive Media Group today began a restructuring process"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/24/disney-interactive-layoffs/">Disney Interactive implements mass layoffs; status of Junction Point, Black Rock currently unknown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Jan 2011 20:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/24/disney-interactive-layoffs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19813657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/24/disney-interactive-layoffs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-rock</category><category>black-rock-studios</category><category>Disney-Interactive</category><category>disney-interactive-studios</category><category>junction-point</category><category>junction-point-studios</category><category>layoffs</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>warren-spector</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 24 Jan 2011 20:08:00 EST</pubDate></item><item><title><![CDATA[Source: Epic Mickey dev suffering layoffs]]></title><link>http://www.joystiq.com/2011/01/24/source-epic-mickey-dev-suffering-layoffs/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/24/source-epic-mickey-dev-suffering-layoffs/</guid><comments>http://www.joystiq.com/2011/01/24/source-epic-mickey-dev-suffering-layoffs/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/24/source-epic-mickey-dev-suffering-layoffs/"><img border="1" vspace="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/jps530pxheaderimglayoffs.jpg" alt="" /></a></div>
Despite a <a href="http://www.joystiq.com/2011/01/13/december-npd-xbox-360-comes-out-on-top-in-2010-revenue/">number six debut</a> on December's NPD charts, <em><a href="http://www.joystiq.com/game/epic-mickey">Epic Mickey</a></em> apparently can't save Junction Point Studios from post-launch staff cuts. Sources speaking with Joystiq confirm that Disney Interactive issued layoffs at the Warren Spector-helmed studio today, though exact numbers are unknown -- we've contacted Disney for comment, but we imagine those plans for <a href="http://www.joystiq.com/2009/11/03/warren-spector-envisions-two-more-disney-epic-mickey-games/">sequels to <em>Epic Mickey</em></a> aren't looking so solid right now.<br />
<br />
Following last week's <a href="http://www.joystiq.com/2011/01/19/propaganda-games-shuttered/">closure of Disney Interactive-owned Propaganda Games</a>, today's layoffs represent further steps back for the publisher in terms of "core" game development endeavors, and, we fear, may not be the last of Disney's cuts. Disney also owns <em><a href="http://www.joystiq.com/game/split-second">Split/Second</a></em> developer Black Rock Studios, and most recently <a href="http://www.joystiq.com/2010/07/27/disney-acquires-social-game-dev-playdom-for-563-2m/">acquired</a> social game developer Playdom.<br />
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<strong>Update</strong>: <a href="http://www.joystiq.com/2011/01/24/disney-interactive-layoffs/">Layoffs hit entire Disney Interactive division</a>.<br />
<br />
[Image credit: Flickr user '<a href="http://www.flickr.com/photos/junctionpoint/">junctionpoint</a>']<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/24/source-epic-mickey-dev-suffering-layoffs/">Source: Epic Mickey dev suffering layoffs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Jan 2011 19:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/24/source-epic-mickey-dev-suffering-layoffs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19813524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/24/source-epic-mickey-dev-suffering-layoffs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>disney-interactive</category><category>disney-interactive-studios</category><category>Epic-Mickey</category><category>junction-point</category><category>junction-point-studios</category><category>layoffs</category><category>nintendo</category><category>source</category><category>warren-spector</category><category>wii</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 24 Jan 2011 19:10:00 EST</pubDate></item><item><title><![CDATA[Disney Epic Mickey trailer dives into the Disney archives]]></title><link>http://www.joystiq.com/2010/11/23/disney-epic-mickey-trailer-dives-into-the-disney-archives/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/23/disney-epic-mickey-trailer-dives-into-the-disney-archives/</guid><comments>http://www.joystiq.com/2010/11/23/disney-epic-mickey-trailer-dives-into-the-disney-archives/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/23/disney-epic-mickey-trailer-dives-into-the-disney-archives/#continued"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/epicmickeyarchive530.jpg" /></a></div>
The latest <a href="http://www.joystiq.com/game/disney-epic-mickey"><em>Disney Epic Mickey</em></a> trailer shows developer Junction Point diving into the Disney archives for game ideas and feeling overwhelmed by the rich content. Is this the first time we've been excited for a history lesson?<p><a href="http://www.joystiq.com/2010/11/23/disney-epic-mickey-trailer-dives-into-the-disney-archives/" rel="bookmark">Continue reading <em>Disney Epic Mickey trailer dives into the Disney archives</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/23/disney-epic-mickey-trailer-dives-into-the-disney-archives/">Disney Epic Mickey trailer dives into the Disney archives</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Nov 2010 15:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/23/disney-epic-mickey-trailer-dives-into-the-disney-archives/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19730628/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/23/disney-epic-mickey-trailer-dives-into-the-disney-archives/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>disney-epic-mickey</category><category>Epic-Mickey</category><category>junction-point</category><category>junction-point-studios</category><category>nintendo</category><category>warren-spector</category><category>wii</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 23 Nov 2010 15:40:00 EST</pubDate></item><item><title><![CDATA[Disney Epic Mickey trailer goes behind story]]></title><link>http://www.joystiq.com/2010/10/05/disney-epic-mickey-trailer-goes-behind-story/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/05/disney-epic-mickey-trailer-goes-behind-story/</guid><comments>http://www.joystiq.com/2010/10/05/disney-epic-mickey-trailer-goes-behind-story/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/05/disney-epic-mickey-trailer-goes-behind-story/#continued"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/epicmickeystoryplay-1286221316.jpg" /></a></div>
<a href="http://www.joystiq.com/game/disney-epic-mickey"><em>Disney Epic Mickey</em></a> has a heavy emphasis on storytelling. If the <a href="http://www.joystiq.com/2010/08/17/disney-epic-mickeys-opening-cinematic-is-probably-over-your-hea/">seven</a> <a href="http://www.joystiq.com/2010/09/04/part-two-of-disney-epic-mickeys-opening-cinema/">minutes</a> of previously released cutscenes didn't already bang that over your head like an Acme anvil (mixed cartoon metaphor), here's Junction Point's Warren Spector to tell you more.<p><a href="http://www.joystiq.com/2010/10/05/disney-epic-mickey-trailer-goes-behind-story/" rel="bookmark">Continue reading <em>Disney Epic Mickey trailer goes behind story</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/05/disney-epic-mickey-trailer-goes-behind-story/">Disney Epic Mickey trailer goes behind story</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Oct 2010 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/05/disney-epic-mickey-trailer-goes-behind-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19660246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/05/disney-epic-mickey-trailer-goes-behind-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Disney</category><category>disney-epic-mickey</category><category>Disney-Interactive</category><category>Epic-Mickey</category><category>junction-point</category><category>junction-point-studios</category><category>nintendo</category><category>warren-spector</category><category>wii</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 05 Oct 2010 02:00:00 EST</pubDate></item><item><title><![CDATA[Epic Mickey is the strong, silent type (of cartoon mouse)]]></title><link>http://www.joystiq.com/2009/11/04/epic-mickey-is-the-strong-silent-type-of-cartoon-mouse/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/04/epic-mickey-is-the-strong-silent-type-of-cartoon-mouse/</guid><comments>http://www.joystiq.com/2009/11/04/epic-mickey-is-the-strong-silent-type-of-cartoon-mouse/#comments</comments><description><![CDATA[<center><a href="http://weblogs.variety.com/the_cut_scene/2009/11/behind-the-scenes-at-epic-mickey-part-two.html"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/epicmickey1104.jpg"  alt="" /></a></center>When Mickey Mouse makes his triumphant return to the world stage in <a href="http://www.joystiq.com/tag/epic-mickey"><em>Disney Epic Mickey</em></a>, he'll do so without his trademark squeaky voice. The mouse will still speak in the game, but all speech will be rendered as text bubbles. And it's not a technical limitation, but an artistic one. <br />
<br />
"I made the creative decision that characters wouldn't talk in the Cartoon Wasteland," Warren Spector explained to <a href="http://weblogs.variety.com/the_cut_scene/2009/11/behind-the-scenes-at-epic-mickey-part-two.html">The Cut Scene</a>. "It was <em>entirely</em> a creative decision because [<em>he</em> <em>begins speaking in a high-pitched Mickey voice</em>] As soon as I start doing this, I've lost most of my potential audience. [<em>resumes natural voice</em>] If I'm trying to re-introduce this character to an audience, there are certain connotations with that voice that I'm going to have a hard time overcoming." When he <em>does</em> speak in a future game, he'll probably be an affable Everyman voiced by Nolan North (our guess).<br />
<br />
Oswald, Spector said, won't need much consideration, due not only to his relative unfamiliarity to modern audiences, but also due to the properties of the character itself. "If you watch the existing cartoons," Spector said, "he's such a special character. In many ways, he's a funnier, more cartoon-y, more modern guy than Mickey is."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/disney-epic-mickey/">Disney Epic Mickey</a></strong></p><a href="http://www.joystiq.com/photos/disney-epic-mickey/#2402107"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/island4_wip3_edited-10282009-20_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disney-epic-mickey/#2402106"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/gvd_buildingcardd1-10282009-18_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disney-epic-mickey/#2402105"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/gremlinvillagepiant-10282009-17_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disney-epic-mickey/#2402103"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/screen3-10282009-5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disney-epic-mickey/#2402102"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/screen1-10282009-3_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/04/epic-mickey-is-the-strong-silent-type-of-cartoon-mouse/">Epic Mickey is the strong, silent type (of cartoon mouse)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Nov 2009 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://weblogs.variety.com/the_cut_scene/2009/11/behind-the-scenes-at-epic-mickey-part-two.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/04/epic-mickey-is-the-strong-silent-type-of-cartoon-mouse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19223032/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/04/epic-mickey-is-the-strong-silent-type-of-cartoon-mouse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney-epic-mickey</category><category>epic-mickey</category><category>junction-point</category><category>junction-point-studios</category><category>mickey-mouse</category><category>Nintendo</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 04 Nov 2009 17:20:00 EST</pubDate></item><item><title><![CDATA[Game Informer analyzes Epic Mickey screenshots]]></title><link>http://www.joystiq.com/2009/10/28/game-informer-analyzes-epic-mickey-screenshots/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/28/game-informer-analyzes-epic-mickey-screenshots/</guid><comments>http://www.joystiq.com/2009/10/28/game-informer-analyzes-epic-mickey-screenshots/#comments</comments><description><![CDATA[<div align="center"><a href="http://gameinformer.com/b/features/archive/2009/10/26/Anatomy-of-a-Screenshot_3A00_-Epic-Mickey.aspx"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/epicmickeygiscreenf580.jpg" /></a><br /></div>
In a new feature titled "Anatomy of a Screenshot," <a href="http://gameinformer.com/b/features/archive/2009/10/26/Anatomy-of-a-Screenshot_3A00_-Epic-Mickey.aspx">Game Informer</a> dissects in-game screens and details the situations found within. The first title to receive the treatment is the <a href="http://www.joystiq.com/2009/10/05/epic-mickey-confirmed-by-epic-game-informer-cover/">recently</a> revealed -- but <a href="http://www.joystiq.com/2009/07/29/artist-resume-reveals-wii-plan-for-warren-spectors-epic-mickey/">long</a> <a href="http://www.joystiq.com/2009/07/30/rumor-details-about-warren-spectors-epic-mickey-emerge/">rumored</a> -- <em><a href="http://www.joystiq.com/tag/epic-mickey/">Epic Mickey</a></em>, from Warren Spector and Disney. The screen above details the upcoming Wii-exclusive title's heads-up display (HUD), showcasing Mickey's "persona" status, special items and details on the world around the classic Disney hero.<br /><br />Also, it points out Mickey's "iconic" ears ... you know, in case you <em>missed</em> them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/28/game-informer-analyzes-epic-mickey-screenshots/">Game Informer analyzes Epic Mickey screenshots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Oct 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gameinformer.com/b/features/archive/2009/10/26/Anatomy-of-a-Screenshot_3A00_-Epic-Mickey.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/28/game-informer-analyzes-epic-mickey-screenshots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19213021/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/28/game-informer-analyzes-epic-mickey-screenshots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>epic-mickey</category><category>game-informer</category><category>junction-point</category><category>junction-point-studios</category><category>Nintendo</category><category>warren-spector</category><category>Wii</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 28 Oct 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Disney Interactive posts 20 percent losses in third quarter, citing bad economy]]></title><link>http://www.joystiq.com/2009/07/31/disney-interactive-posts-20-percent-losses-in-third-quarter-cit/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/31/disney-interactive-posts-20-percent-losses-in-third-quarter-cit/</guid><comments>http://www.joystiq.com/2009/07/31/disney-interactive-posts-20-percent-losses-in-third-quarter-cit/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=24644"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/disneyinteractive580px22.jpg" alt="" /></a><br /></div>
Businesses don't adhere to the same rules we <em>silly humans</em> do; the cycle of the Earth around the sun, for instance. <a href="http://www.joystiq.com/tag/disney-interactive">Disney Interactive Media Group</a> is no exception, posting its quarter three financial results -- the quarter that ends in June, folks -- just this week. According to <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24644">Gamasutra</a>, revenue dropped by $29 million year over year, which company CEO Robert A. Iger said during a conference call was due to "adverse economic conditions." <br /><br />Though Iger didn't specifically spell it out, we would imagine that investing in the development of multiple major titles in <a href="http://www.joystiq.com/tag/split-second/"><em>Split/Second</em></a> and, um ... <a href="http://www.joystiq.com/tag/epic-mickey/"><em>whatever it is</em></a> that Warren Spector's working on at Junction Point isn't helping with the money intake either. The CEO is positive about the future, but remains worried about <a href="http://www.joystiq.com/tag/economy">the current economy</a>, saying, "We do see signs of economic stabilization, but the pace and strength of recovery remain uncertain and we are managing accordingly." We're guessing it's a bad time to ask for those free passes to Epcot?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/31/disney-interactive-posts-20-percent-losses-in-third-quarter-cit/">Disney Interactive posts 20 percent losses in third quarter, citing bad economy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Jul 2009 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=24644>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/31/disney-interactive-posts-20-percent-losses-in-third-quarter-cit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19116029/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/31/disney-interactive-posts-20-percent-losses-in-third-quarter-cit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>disney</category><category>disney-interactive</category><category>economy</category><category>epic-mickey</category><category>gamasutra</category><category>junction-point</category><category>junction-point-studios</category><category>recession</category><category>robert-iger</category><category>split-second</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 31 Jul 2009 18:15:00 EST</pubDate></item><item><title><![CDATA[Artist resume reveals Wii plan for Warren Spector's 'Epic Mickey' [update 2: now with even more concept art!]]]></title><link>http://www.joystiq.com/2009/07/29/artist-resume-reveals-wii-plan-for-warren-spectors-epic-mickey/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/29/artist-resume-reveals-wii-plan-for-warren-spectors-epic-mickey/</guid><comments>http://www.joystiq.com/2009/07/29/artist-resume-reveals-wii-plan-for-warren-spectors-epic-mickey/#comments</comments><description><![CDATA[<center><a href="http://www.tonypulham.com/Pages/resume.html"><img vspace="0" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/epicmickeyart0729.jpg" alt="" /><br /></a></center><br />[Update 2: <a href="http://www.neogaf.com/forum/showpost.php?p=16881047&amp;postcount=109">NeoGAF</a> user cuyahoga has dug up more conceptual drawings for <em>Epic Mickey </em>from yet another artist, <a href="http://web.mac.com/askbotboy/Site/Home_.html">Gary Glover</a>, who <a href="http://web.mac.com/askbotboy/Site/Resume.html">lists</a> Junction Point Studios as one of his clients. His drawings (added to the gallery) appear to depict various lands from Disney's themeparks using the established steampunk / dystopian look of the game, suggesting that it may be broken up into these themed "worlds."  <br /><br />[Update: <a href="http://supererogatory.tumblr.com/post/151380920">superannuation</a> found <a href="http://www.fredgambino.co.uk/film_tv_thmbs.html">concept art</a> labeled "Epic Mickey" on the site of artist Fred Gambino! Have a look in the gallery -- if <em>this</em> is what the game looks like, with its rickety machine characters and post-apocalyptic Magic Kingdom, we are <em>in</em>. "Y"? Because we <em>like it</em>.]<br /><br />More evidence has appeared for the existence of <a href="http://www.joystiq.com/2008/12/22/rumor-deus-exs-spector-working-on-epic-mickey-mouse-project/"><em>Epic Mickey</em></a>, the "steampunk" Mickey Mouse game from Warren Spector's <a href="http://www.joystiq.com/tag/junction-point">Junction Point Studios</a>. Artist <a href="http://www.tonypulham.com/Pages/resume.html">Tony Pulham</a> lists his work as a concept artist on the project, which is described as a "Wii Video Game." The fact that Pulham started at Junction Point in June suggests that the game hasn't been canceled yet!<br /><br />Of course, it could appear on other platforms, but at least we know now that <em>one</em> of the platforms in the works is Nintendo's, which is appropriate for a game rumored to be Disney's latest attempt at a <em>Mario</em>-style game.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/epic-mickey-concept-art/">Epic Mickey concept art</a></strong></p><a href="http://www.joystiq.com/photos/epic-mickey-concept-art/#2174618"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/mm7rko_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-mickey-concept-art/#2174617"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/24vk1ht_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-mickey-concept-art/#2174616"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/5mdzra_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-mickey-concept-art/#2174615"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/2e3u34x_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-mickey-concept-art/#2174614"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/2m2hvno_thumbnail.jpg" alt="" title="" /></a></div><br />[Via <a href="http://supererogatory.tumblr.com/post/151475599/junction-point-disney-interactive-studios">superannuation</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/29/artist-resume-reveals-wii-plan-for-warren-spectors-epic-mickey/">Artist resume reveals Wii plan for Warren Spector's 'Epic Mickey' [update 2: now with even more concept art!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Jul 2009 09:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tonypulham.com/Pages/resume.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/29/artist-resume-reveals-wii-plan-for-warren-spectors-epic-mickey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19112957/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/29/artist-resume-reveals-wii-plan-for-warren-spectors-epic-mickey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>epic-mickey</category><category>junction-point</category><category>junction-point-studios</category><category>mickey-mouse</category><category>Nintendo</category><category>warren-spector</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 29 Jul 2009 09:29:00 EST</pubDate></item><item><title><![CDATA[Turncoat! Warren Spector developing for casual audience]]></title><link>http://www.joystiq.com/2008/10/01/turncoat-warren-spector-developing-for-casual-audience/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/01/turncoat-warren-spector-developing-for-casual-audience/</guid><comments>http://www.joystiq.com/2008/10/01/turncoat-warren-spector-developing-for-casual-audience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.forbes.com/technology/2008/09/29/hardcore-casual-gamer-tech-personal-cx_cm_0930hardcore.html"><span id="lingo_span" class="lingo_region"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/spector-mickey-490.jpg" /></span></a><br /><span id="lingo_span" class="lingo_region"></span></div>
<span id="lingo_span" class="lingo_region">"How <em>dare</em> he abandon us?" you may scream into your monitor (and later into your favorite pillow). Warren Spector, developer of core gamer classics such as <em>Thief</em> and <em>Deus Ex</em>, is working for the mainstream audience. In a <a href="http://www.forbes.com/technology/2008/09/29/hardcore-casual-gamer-tech-personal-cx_cm_0930hardcore.html">Forbes article</a> about casual gaming's increasing influence, Spector said, "</span><span id="lingo_span" class="lingo_region">I don't believe I'm compromising on my gameplay ideals at all. [But] any artist who doesn't want his or her work in front of the largest audience possible is nuts."</span><br /><span id="lingo_span" class="lingo_region"><br />Spector's "shift" shouldn't come as a surprise. For starters, we know his company, the Disney-owned Junction Point Studios, is currently working on a <a href="http://www.joystiq.com/2008/07/13/spectors-junction-point-working-on-disney-pixar-collaboration/">Pixar collaboration</a>. He also intimated his desire for more mainstream development at the <a href="http://www.joystiq.com/2008/06/18/spector-100-hour-games-out-asks-how-many-actually-finished-gta/">Games Education Summit in June</a>.<br /><br />"I'm sure a lot of the hardcore folks are going to be up in arms and I'm really looking forward to getting into that discussion with them," he said, later adding that he feels the hardcore genre is "completely safe" but "less relevant to major publishers" -- </span><span id="lingo_span" class="lingo_region"> <a href="http://www.joystiq.com/tag/gears-of-war-2">Cliff Bleszinki</a> can breathe a sigh of relief. </span><span id="lingo_span" class="lingo_region">What we're wondering, now more than ever, is what's going on with the untitled fantasy project we haven't heard about <a href="http://www.joystiq.com/2007/06/11/concept-art-for-new-warren-spector-game/">since June 2007</a>.<br /></span><br />[Via <a href="http://www.mcvuk.com/news/31905/Core-gamers-being-nudged-aside-says-Forbes">MCV</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/01/turncoat-warren-spector-developing-for-casual-audience/">Turncoat! Warren Spector developing for casual audience</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Oct 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.forbes.com/technology/2008/09/29/hardcore-casual-gamer-tech-personal-cx_cm_0930hardcore.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/01/turncoat-warren-spector-developing-for-casual-audience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1330055/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/01/turncoat-warren-spector-developing-for-casual-audience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>core</category><category>disney</category><category>hardcore</category><category>junction-point</category><category>mainstream</category><category>warren-spector</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 01 Oct 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Spector's Junction Point working on Disney / Pixar collaboration]]></title><link>http://www.joystiq.com/2008/07/13/spectors-junction-point-working-on-disney-pixar-collaboration/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/13/spectors-junction-point-working-on-disney-pixar-collaboration/</guid><comments>http://www.joystiq.com/2008/07/13/spectors-junction-point-working-on-disney-pixar-collaboration/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://junctionpoint.wordpress.com/2008/07/13/im-ba-ack/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/spector-mickey-490.jpg"  alt="" /></a><br /></div>
Almost exactly one year after announcing that <a href="http://www.joystiq.com/2007/07/12/disney-acquires-warren-spectors-junction-point-studios/">Disney Interactive Studios acquired his Junction Point Studios</a> at last year's E3, Warren Spector - the famed game designer with his hands on everything from <em>System Shock</em> to <em>Thief</em> to <em>Deus Ex</em> - announced via his blog that his studio's first project will in fact be a "collaboration with folks from Disney Feature Animation and Pixar." He's not ready to say anymore (though he did say that he would "say nothing" just before telling us about the Disney / Pixar info) but we're holding out for some sort of announcement at E3 this week. Movie tie-in? New video game IP developed by Pixar and Disney? He's not telling!<br /><br />[Via <a href="http://nukoda.com/news/warren-spector-working-with-disney-feature-animation-pixar/">Nukoda</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/13/spectors-junction-point-working-on-disney-pixar-collaboration/">Spector's Junction Point working on Disney / Pixar collaboration</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 13 Jul 2008 13:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://junctionpoint.wordpress.com/2008/07/13/im-ba-ack/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/13/spectors-junction-point-working-on-disney-pixar-collaboration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1254070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/13/spectors-junction-point-working-on-disney-pixar-collaboration/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>Disney</category><category>Junction-Point</category><category>Pixar</category><category>Warren-Spector</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sun, 13 Jul 2008 13:59:00 EST</pubDate></item><item><title><![CDATA[Spector: 100-hour games are out]]></title><link>http://www.joystiq.com/2008/06/18/spector-100-hour-games-out-asks-how-many-actually-finished-gta/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/18/spector-100-hour-games-out-asks-how-many-actually-finished-gta/</guid><comments>http://www.joystiq.com/2008/06/18/spector-100-hour-games-out-asks-how-many-actually-finished-gta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=18986"><img width="490" vspace="4" hspace="0" height="353" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/spectormainrandom.jpg" alt="" /></a><br /></div>
Junction Point's <a href="http://www.joystiq.com/tag/warren-spector">Warren</a> <a href="http://www.joystiq.com/tag/spector">Spector</a>, best known for <em><a href="http://www.joystiq.com/tag/deus-ex">Deus Ex</a></em>, spoke last week at the Game Education Summit in Dallas and expressed his belief that 100-hour games are on the way out. <a href="http://www.gamasutra.com/php-bin/news_index.php?story=18986">Gamasutra</a> reports Spector expressed being tired of making games about "guys in black leather carrying guns," and that expectations for titles costing between $35 - 100 million are huge. He also pondered how many people actually finished <em>GTA</em>, noting a desire that players see the last level if he was going to spend $100 million on a game.<br /><br />Not that he thinks going casual is the answer. He fears that the casual field is now "really crowded" and that competition, despite being in a considerably cheaper development field, is just as tough. The point Spector made is that it all comes down to a company differentiating itself from the pack. On that note, we'll hopefully hear soon -- like during E3 -- how Spector's <a href="http://www.joystiq.com/2007/07/12/disney-acquires-warren-spectors-junction-point-studios/">Disney-owned</a> studio, <a href="http://www.joystiq.com/tag/junction-point">Junction Point</a>, plans on doing just that.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/18/spector-100-hour-games-out-asks-how-many-actually-finished-gta/">Spector: 100-hour games are out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jun 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=18986>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/18/spector-100-hour-games-out-asks-how-many-actually-finished-gta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1229298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/18/spector-100-hour-games-out-asks-how-many-actually-finished-gta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>junction-point</category><category>junctionpoint</category><category>spector</category><category>warren-spector</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 18 Jun 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Warren Spector talks retirement, Deus Ex 3, selling out]]></title><link>http://www.joystiq.com/2007/12/19/warren-spector-talks-retirement-deus-ex-3-selling-out/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/19/warren-spector-talks-retirement-deus-ex-3-selling-out/</guid><comments>http://www.joystiq.com/2007/12/19/warren-spector-talks-retirement-deus-ex-3-selling-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=89497"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/warrenspectorretirementplan.jpg" /></a><br /></div>
He's got at least three more games under his belt, and yet <a href="http://www.joystiq.com/tag/warrenspector">Warren Spector</a> is already planning his exit strategy, according to a <a href="http://www.eurogamer.net/article.php?article_id=89497">recent interview with Eurogamer</a>. The 52-year-old game designer believes that he will work on a maximum of five more games during his career, "more likely probably three given how long they take."<br /><br />In the interview, Spector also discusses <a href="http://www.joystiq.com/tag/deus-ex-3"><em>Deux Ex 3</em></a>, which will be the first of the series which Spector will have no input on. Although he has not been in direct contact with developer Eidos Montreal, Spector expresses concern over the <a href="http://www.joystiq.com/tag/deusex"><em>Deus Ex</em></a> franchise, claiming it to be "delicate" and hoping that the third title might in some way correct some of the mistakes made in <em>Deus Ex: Invisible War</em>.<br /><br />Though no details are given about Spector's newest project -- which is being developed for Junction Studios owner <a href="http://www.joystiq.com/tag/disney/">Disney</a> -- Spector does state that the hardcore gaming community will undoubtedly lash out in response to the eventual announcement, and he anticipates claims that he has sold out. According to Spector, it will be "glorious. Just glorious."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/19/warren-spector-talks-retirement-deus-ex-3-selling-out/">Warren Spector talks retirement, Deus Ex 3, selling out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Dec 2007 07:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=89497>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/19/warren-spector-talks-retirement-deus-ex-3-selling-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1066495/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/19/warren-spector-talks-retirement-deus-ex-3-selling-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex</category><category>deus-ex-3</category><category>deusex</category><category>disney</category><category>junction-point</category><category>junctionpoint</category><category>warren-spector</category><category>warrenspector</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Wed, 19 Dec 2007 07:59:00 EST</pubDate></item></channel></rss>