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2009 Gran Turismo Awards choose 1970 Ford Mustang 'Trans-Cammer' for inclusion in GT5


The 1970 Ford Mustang "Trans-Cammer" you see above will soon be getting the digital treatment in Gran Turismo 5 after taking home this year's Gran Turismo Award honor at SEMA. For the seventh year in a row, a handful of judges (including Gran Turismo 5 lead Kazunori Yamauchi) chose a car from the auto event for inclusion in an upcoming Gran Turismo title.

Yamauchi said of the event, "We have been very pleased with the high quality of vehicles vying for the award the past seven years, and look forward to having this 1970 Ford Mustang 'Trans-Cammer' join our list of distinguished past winners as part of the Gran Turismo franchise." The 1970 Ford Mustang "Trans-Cammer" by Philip Koenen follows Marcel Horn's HPA Audi TT in 2007 and Brian Filoteo's high-performance Infiniti G37 in 2008, both seen below in the gallery.


Gran Turismo 5 cost roughly $60 million to develop


At the annual SEMA car show in Las Vegas this week, Gran Turismo 5 creative lead Kazunori Yamauchi was on-hand demoing his game for showgoers and talking to the press. Amidst a torrent of questions from Autoweek, Yamauchi roughly calculated the cost of creating Gran Turismo 5: a cool $60 million. That's what five years of development on a single game has cost Polyphony Digital thus far, an amount Yamauchi says was totally justified in order to "get it right."

"We threw away the legacy code from GT4 and started from scratch ... It's been five years from [the release of] GT4, and that's the same amount of time it took to develop the first GT4." And rather than dodging the reasoning behind the lack of a solid GT5 release date anywhere outside of Japan, Yamauchi flatly offered, "That's more depending on SCEA marketing decisions." Allow us to venture a guess – first half of 2010, perhaps?

[Via VGChartz]

Gran Turismo 5 making-of video reveals mysterious packaging [update]


It's quite clear to us that Gran Turismo 5 creative director Kazunori Yamauchi knows way more about cars than we do. Take, for instance, this latest making-of video discovered by GT Planet (embedded after the break), where he gets down to the nitty gritty on the inclusion of Mercedes' 2011 SLS AMG in his game. Before he delves into the possibility of the car appearing on the game's cover, he's shown with co-workers handling a box with three disc cases -- one blue, one red, one black. Though he makes it clear over the course of the clip that this isn't the final packaging, he doesn't exactly spell out what these mysterious cases might hold. Millions of cars? Top Gear episodes? Micro Machines?! Our best guess is that it's a Collector's Edition of some sort, though we'd love for such a thing to include a miniature SLS AMG (just sayin'!).

Getting back to the SLS AMG, Yamauchi says that the to-be-released car is in the running for a starring role on the game's cover. "The foremost reason is that the SLS AMG will probably be the most exciting car in the world when Gran Turismo 5 is released ... Also, in terms of styling and driving performance as well, it's probably the hottest car around right now," Yamauchi teases. We've asked Sony for details on the mysterious three-case box and will update this post when we hear more.

Update: Sony has responded by declining to comment. And now we play "The Waiting Game."

[Thanks, Sean]

Continued →

Gran Turismo 5's Yamauchi: 'We could release it any time we want'


Gran Turismo 5's Kazunori Yamauchi says he could give you his studio's next entry in the venerable racing-sim series right now ... but he won't. Speaking with Famitsu last week (translated by 1UP), the Polyphony Digital studio head explains that while "We could release it any time we want," he's more interested in trying to give the game "that classic GT-style." And though "daily progress is slow," the Japanese developer assures us that "it's still going forward at a steady clip."

Unlike the PSP iteration's somewhat lackluster feature set, Yamauchi intends on going "way beyond gamer expectations" with GT5, even confirming the export of cars earned in GT PSP to next March's PS3 sequel. We're hoping he goes way beyond our expectations as well and delivers the game to other territories in a more timely fashion.

TGS 2009: Interview: Gran Turismo 5's Kazunori Yamauchi

During Tokyo Game Show last week we crashed Polyphony Digital's studio and chatted up Kazunori Yamauchi about ... Gran Turismo 6? Wait -- what? Just watch the interview.

Selected excerpts below:

Joystiq: Are there any plans to bring Gran Turismo PSP's "Party Mode" to GT5?

Yamauchi: I'm glad you noticed that. What we really worked hard to make the PSP portable fun and interesting is in those types of details. Obviously, these are ideas we worked hard on and they will be carried over in some form into GT5.

In Gran Turismo, with its ten years of history, the people that who good at playing the game are really, really good at playing the game. Of course, there are a lot of first-time players that want to get into the game, and it was a major theme for us to develop the game so it would be easier for them to get into it. With the party races and these game modes we've developed for the PSP, we've come to one solution for that aspect.

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Kazunori Yamauchi talks Gran Turismo, promises car transfers

Who knows when Gran Turismo 5 will ever come out? While some are suspecting a surprise early launch for the game, Polyphony Digital's penchant for long development time has us suspicious. In the interim, there's one reason a PS3 owner will want to check out Gran Turismo on PSP (besides the fact that it's portable): the ability to transfer cars from the PSP game to the upcoming console game. That should be incentive enough for collectors to try and "catch 'em all."

The video also details the various Ad-Hoc multiplayer modes: Standard, Party, and Shuffle. Although a mode named "Party" makes us Gran Turismo with green shells, the franchise isn't toning itself down for casual gamers just yet: this mode simply balances the playing field by sending more skilled players farther behind. No lightning bolts? Boo.

GT5 Prologue update hits on Friday


As we reported during E3, the next evolution of the Gran Turismo series isn't Gran Turismo 5 – it's enhancements to the glorified GT5 demo, Gran Turismo 5 Prologue. Specifically, Sony and series creator Kazunori Yamauchi are all revved up about the roll out of Gran Turismo TV, an on-demand video service featuring motorsports shows from around the world – as well as original programming – accessible from within GT5P's front-end.

We've learned that these features will finally hit this Friday, August 1 as part of an update for the game demo. Auto aficionados will be able to download episodes of programs including England's Top Gear and Japan's Best Motoring. Programming created by Polyphony Digital itself – and indeed even hosted by Yamauchi – will also be up for purchase. Speaking of which, SCEA has announced that PPV content will cost 99 cents per episode for the first two weeks of GTTV, after which it will increase to $1.99.

In addition to the debut of GTTV, Sony has confirmed that some welcome gameplay tweaks will be introduced via the update. These include improved collision physics for online races (a biggie), more tire choices for Time Trial play, and fixes in penalty judgments. In speaking with Polyphony's Yamauchi at E3, we learned that the next GT5P update will introduce new tracks and cars. No date has been set for that yet.

[Via PS3 Fanboy]

Gran Turismo 5 'might not even roll out before 2010'


Were you one of those people that skipped Prologue to wait for the full version of Gran Turismo 5? Get ready to wait. In an interview with Joystiq, Gran Turismo creator Kazunori Yamauchi stated that the full version of GT5 "might not even roll out before 2010." Instead, Prologue will continue to be expanded upon, with additional cars, tracks and features. In fact, a new update is planned for the "near future." The big question we have though is: will it be free?

Perhaps Gran Turismo 5 would wrap up production a bit sooner if Yamauchi and crew wasn't so adamant about filming an entire series for Gran Turismo TV. Have fun driving those Ferraris Yamauchi ... while the rest of us wait years for your next game.

Gran Turismo PSP still 'actively in development'


Gran Turismo for PSP is one of the greatest jokes of the console's history. Ironically, a Duke Nukem game will actually release on our system before this much-touted title ever finds way. It's one of the few titles announced before the PSP's launch that still hasn't come out yet. Ouch.

In an interview with Joystiq, Polyphony Digital boss Kazunori Yamauchi explained that the PSP version of Gran Turismo is still "actively in development" and reiterated that the title would not be completed until Gran Turismo 5 (PS3). Of course, considering GT5 won't release until 2010, PSP owners can still make jokes about this vapourous title for at least two more years.

Kazunori Yamauchi: More Prologue, no GT5 soon, GT PSP still coming

We somehow managed to get Gran Turismo creator Kazunori Yamauchi to slam on his brakes for a moment today and talk to us about his flagship racing franchise. According to the Polyphony Digital boss, his studio is focusing a majority of its efforts on Gran Turismo 5 Prologue. In fact, he confirmed that the proper, disc-based Gran Turismo 5 might not even roll out before 2010.

In the meantime, Polyphony will continue to expand Prologue with additional cars, tracks, and features. Yamauchi couldn't speak to specific plans, but mentioned that an new update is planned for the near future.

With all of the work his company is putting into the next console GT installment, Yamauchi tells us that it hasn't forgotten the long-delayed Gran Turismo 4 Mobile for PSP. He confirms that the game – originally announced at E3 2004 – is still actively in development, although it isn't planned for release until after GT5. That would be 2011 for those with pen and calendar in hand.

Kid-focused Gran Turismo for Boys could become GT5 feature


It's been over three years since we first sighed 'awwwe' to Polyphony Digital's plans to develop a kindly, gentler racing simulation with the kid-friendly Gran Turismo for Boys. Now series mastermind Kazunori Yamauchi has come forward about the project, and in a recent CVG interview commented that Gran Turismo for Boys is still coming, though perhaps as an included feature in Gran Turismo 5 rather than a standalone game.

Gran Turismo for Boys
was first revealed in November 2004 by Yamauchi as a way to hook preteens on cars, sort of like candy cigarettes, but since then there's been little said about the effort beyond the occasional footnote to let the world know that the project hadn't been run over. Tykes shouldn't get too excited yet, however, as Yamauchi admits that his team is currently spinning wheels working on GT5, and have little time to spend on side projects. Still, with the game's release about a year off maybe he'll find time to include the child dedicated feature -- and keep us from throwing a tantrum.

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