Posts tagged keiji-inafune 
Street Fighter X Tekken's Mega Man has Inafune's blessing
You might be wondering why Capcom decided to go with an outlandish, embarrassing caricature of the Mega Man 1 box art Mega Man as a Street Fighter X Tekken bonus character for PS3 and Vita. According to a tweet from producer Yoshinori Ono, the decision was made with input from Capcom executive ...
Sid Meier, Keiji Inafune and Riot Games folks added to GDC seminar list
Sad your favorite game designer isn't getting his or her deserved time in the spotlight? Well dry those eyes, friend! It's gonna be hard to hold onto that grudge because today industry legends Sid Meier and Keiji Inafune have both been added to the GDC talk docket, as well as League of Legends ...
Inafune's 'The Island of Dr. Momo' launches via GREE
The first game from Keiji Inafune's 'Comcept' studio -- the first Inafune game since Capcom, in other words -- is now available in Japan, and it's pretty dang cute. 'The Island of Dr. Momo' is a social game for smartphones, published by gigantic mobile game company GREE. It was released on ...
Inafune cheers on Mega Man Legends 3 fan campaign
Keiji Inafune, the Inafking (as he's known in credit sequences for his old games) descended from his Inafthrone recently to offer his approval of the grassroots "100,000 Strong for Bringing Back Mega Man Legends 3" community, in a post on his blog. "All these fans with such strong emotions ...
Keiji Inafune reveals 'King of Pirates,' heading to 3DS in 2012
Ex-Capcom head of production, Keiji Inafune, has yet another pot on the stove. His company, Intercept, announced its next game last night: "King of Pirates" for the Nintendo 3DS, which brings Inafune back into console development (as previously hinted). The game is apparently set on a massive ...
Inafune's next game was ready to show at TGS, but he wasn't
Ex-Capcom head of production Keiji Inafune has announced a couple of social titles in development at his company Comcept, and some form of involvement in a female dating sim for PSP, but he's yet to speak about anything in the console realm from his other company, Intercept. He had plans to ...
Inafune asked to keep working on canned Mega Man projects post-Capcom; Capcom declined
When Mega Man co-creator and former head of production at Capcom Keiji Inafune vacated his long-held position late last year, it was unclear what would happen with the two projects he had just fought to get going -- a long-awaited sequel in the Mega Man Legends series and an ambitious XBLA/PSN ...
Let's play the blame game: Inafune on what went wrong with Capcom's original IP push
In the latter half of 2009 and early 2010, Capcom released two major retail games in collaboration with prominent Western devs: Crimson Skies dev Airtight Games created Dark Void, and gun-for-hire Grin rebooted Bionic Commando. Those two games, however, were prominent sales flops. One even ...
Inafune envisions a future where portable gaming consoles and Smartphones coexist
When Nintendo president Satoru Iwata delivered the keynote back in March at this year's Game Developer's Conference in San Francisco, he spoke of the "commoditization" of gaming, and the resultant devaluing of games. But given his position as head of a company leading the charge in the dedicated ...
Inafune: 'Messed up' working relationship led to Bionic Commando's Wifearm
"At the end of developing Bionic Commando, things got really messed up between the two companies," Mega Man creator and former global head of production at Capcom Keiji Inafune told me in an interview this week. Sitting in a quiet corner of Tokyo Game Show's business area, Inafune was addressing ...




