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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Meet Keiji Inafune, Mega Man creator, in NYC today]]></title><link>http://www.joystiq.com/2007/08/07/meet-keiji-inafune-mega-man-creator-in-nyc-today/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/07/meet-keiji-inafune-mega-man-creator-in-nyc-today/</guid><comments>http://www.joystiq.com/2007/08/07/meet-keiji-inafune-mega-man-creator-in-nyc-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/megaevent.jpg" /><br /></div>
Chances are, you've played one of <a href="http://en.wikipedia.org/wiki/Keiji_Inafune">Keiji Inafune</a>'s games. He created and designed the <a href="http://www.joystiq.com/media/2007/03/mega-man-dude.jpg">Mega Man</a> character, produced the <a href="http://www.joystiq.com/tag/onimusha"><em>Onimusha</em></a> games, and most recently worked on everybody's favorite zombies-attack-mall action game, <a href="http://www.joystiq.com/tag/deadrising"><em>Dead Rising</em></a>. If you happen to be in the NYC area, you, a <a href="http://www.joystiq.com/2006/08/09/dead-rising-creator-fends-off-fans-at-mall/">mere gaming mortal</a>, will be able to meet this esteemed game producer.<br /><br />The signing will happen at the GameStop across the street from the Manhattan Mall. Joystiq will be sending one <a href="http://www.joystiq.com/2007/01/16/mega-64-takes-on-dead-rising/">photo journalist</a> to the event, camera (and chainsaw) in hand.<p><a href="http://www.joystiq.com/2007/08/07/meet-keiji-inafune-mega-man-creator-in-nyc-today/" rel="bookmark">Continue reading <em>Meet Keiji Inafune, Mega Man creator, in NYC today</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/07/meet-keiji-inafune-mega-man-creator-in-nyc-today/">Meet Keiji Inafune, Mega Man creator, in NYC today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Aug 2007 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/07/meet-keiji-inafune-mega-man-creator-in-nyc-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/959735/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/07/meet-keiji-inafune-mega-man-creator-in-nyc-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>autograph</category><category>inafune</category><category>keijiinafune</category><category>signing</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 07 Aug 2007 11:15:00 EST</pubDate></item><item><title><![CDATA[Next-gen Onimusha, MegaMan Legends, and RE5 discussed]]></title><link>http://www.joystiq.com/2007/07/31/next-gen-onimusha-megaman-legends-and-re5-discussed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/31/next-gen-onimusha-megaman-legends-and-re5-discussed/</guid><comments>http://www.joystiq.com/2007/07/31/next-gen-onimusha-megaman-legends-and-re5-discussed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><center><a href="http://www.1up.com/do/newsStory?cId=3161645"><img vspace="4" hspace="12" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/105409-1.jpg" /></a></center>Keiji Inafune is a brilliant mastermind. Not only did he create <em>MegaMan</em>, but he's mulling over the possibility of making a next-gen <em>Onimusha</em> title, <a href="http://www.joystiq.com/2007/06/01/mega-man-legends-3-may-exist-if-inafune-finds-tons-of-zenny/">reviving the amazing <em>MegaMan Legends</em> franchise</a>, and goes on to talk a bit about the changes made in <em>Resident Evil 5</em>. While every single one of those games deserves their own time in the sun, we're going to squash them together in bullet list form and let you decide who to dote over.<br />
<ul>
    <li>Inafune wants to make <em>MegaMan Legends 3</em> awfully bad -- moreso than <em>Onimusha</em> and perhaps <em>RE5</em>, but since management won't give him funding, he has to wait until he climbs the ladder a little more.</li>
    <li>If an <em>Onimusha</em> sequel is created, Inafune wants to go back to actor-based characters instead of the fictional characters from <em>Dawn of Dreams</em>.</li>
    <li>In the same vein, Inafune wants to make an <em>Onimusha</em> with a female lead character, but he's told it would not sell, so it has been denied him these many years! We are sad at hearing this.</li>
    <li>As for <em>Resident Evil 5</em>, light is the new source of fear instead of dark. Inafune and gang (including a good number of people from the defunct Clover studios) want to find ways to utilize light to scare people. How realistically it can be used, etc. It seems like it could work. It's hard to see in a house if you've been out in the blazing desert sun for a few hours. Who knows what lurks within!<br /></li>
</ul>
We hope Inafune gets more sway in Capcom's happenings, because we want to see some amazing games that we know developers are willing to work on. The above three are probably the ones we're looking forward to the most from Capcom, partially because we don't fully believe they'll be happening anytime soon. It's sad, but true. Which of these three would you love to have fall into your hands tomorrow morning?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/31/next-gen-onimusha-megaman-legends-and-re5-discussed/">Next-gen Onimusha, MegaMan Legends, and RE5 discussed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 31 Jul 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3161645>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/31/next-gen-onimusha-megaman-legends-and-re5-discussed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/954593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/31/next-gen-onimusha-megaman-legends-and-re5-discussed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>keijiinafune</category><category>megamanlegends3</category><category>onimusha</category><category>residentevil5</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Tue, 31 Jul 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[Lost Planet PC demo available on 15 May]]></title><link>http://www.joystiq.com/2007/05/11/lost-planet-pc-demo-available-on-15-may/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/11/lost-planet-pc-demo-available-on-15-may/</guid><comments>http://www.joystiq.com/2007/05/11/lost-planet-pc-demo-available-on-15-may/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://blogs.capcomusa.com/blogs/news.php/2007/05/10/pc_gamers_to_get_a_taste_of_lost_planet_"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/lostplanetswingin.jpg" alt="" /></a>Those eager to traipse through an unforgiving climate and annihilate despicable alien creatures without the aid of an Xbox 360 won't have to wait much longer. A PC demo of Capcom's <a href="http://www.joystiq.com/tag/lostplanet"><em>Lost Planet</em> </a>is set to materialize <a href="http://www.lostplanetcommunity.com/">online</a> next week, <a href="http://blogs.capcomusa.com/blogs/news.php/2007/05/10/pc_gamers_to_get_a_taste_of_lost_planet_">May 15th</a>, and finally give those <a href="http://www.joystiq.com/2007/05/02/hail-to-the-king-nvidias-geforce-8800-ultra/">DirectX 10 cards</a> something to do. Indeed, they'll be expected to utilize "the advanced features of Shader model 4.0" in order to render those frigid landscapes and enormous plot holes. <br /><br />Older hardware isn't quite given <a href="http://www.joystiq.com/2007/05/08/halo-2-for-windows-vista-bumped-back-to-may-22/">the cold shoulder</a>, however, as <em>Lost Planet</em> also supports Windows XP and DirectX 9. If monsters and mechs do it for you, find it on store shelves this June, priced at a <em>totally last-gen</em> $39.95.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/lost-planet-pc/">Lost Planet (PC)</a></strong></p><a href="http://www.joystiq.com/photos/lost-planet-pc/#212618"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/capture0019-00001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lost-planet-pc/#212617"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/capture0017-00000_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lost-planet-pc/#212616"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/capture0002-üq00000_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lost-planet-pc/#212615"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/capture0044-00000_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lost-planet-pc/#212614"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/capture0004-00000_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/11/lost-planet-pc-demo-available-on-15-may/">Lost Planet PC demo available on 15 May</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 May 2007 15:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.capcomusa.com/blogs/news.php/2007/05/10/pc_gamers_to_get_a_taste_of_lost_planet_>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/11/lost-planet-pc-demo-available-on-15-may/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/894177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/11/lost-planet-pc-demo-available-on-15-may/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Demo</category><category>DirectX 10</category><category>Directx10</category><category>Keiji Inafune</category><category>KeijiInafune</category><category>Lost Planet</category><category>LostPlanet</category><category>PC</category><category>PC demo</category><category>PcDemo</category><category>Shooters</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 11 May 2007 15:10:00 EST</pubDate></item><item><title><![CDATA[Former Clover members now working on Resident Evil 5, new Wii game]]></title><link>http://www.joystiq.com/2007/02/20/former-clover-members-now-working-on-resident-evil-5-new-wii-ga/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/20/former-clover-members-now-working-on-resident-evil-5-new-wii-ga/</guid><comments>http://www.joystiq.com/2007/02/20/former-clover-members-now-working-on-resident-evil-5-new-wii-ga/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://www.gamasutra.com/features/20070219/orland_01.shtml"><img width="227" vspace="4" hspace="4" height="191" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/resievil5haze.jpg" /></a>Capcom's VP of marketing, Charles Bellfield, recently demonstrated extraordinary levels of courage and patience when he was sealed in a (possibly metaphorical) room with our very own <a href="http://www.joystiq.com/bloggers/kyle-orland/">Kyle Orland</a>. The experience yielded an interesting interview on <a href="http://www.gamasutra.com/features/20070219/orland_01.shtml">Gamasutra</a>, one that touches on the fate of Clover Studios and the <a href="http://www.joystiq.com/2007/02/15/hold-it-capcom-now-accepting-pleas-for-the-next-phoenix-wright/">not-so-elusive</a> <em>Ace Attorney 3</em>. <br /><br />On the topic of Clover Studios and its <a href="http://www.joystiq.com/2006/10/12/capcom-squashes-clover-lights-out-for-bright-studio/">untimely liquidation</a>, Bellfield asserts that several members of the team have simply been integrated into other Capcom groups. "So, for example, some of the team that worked on Clover titles are now helping Takeuchi-san on <a href="http://www.joystiq.com/2006/12/22/resident-evil-5-plays-hot-and-cold/"><em>Resident Evil 5</em></a>, helping Inafune-san on a new title for the Wii, so I think it's very much the skill set still stays in the company when those individuals stay and, unfortunately, three individuals chose to leave." The three referenced individuals, namely Shinji Mikami, Atsushi Inaba and Hideki Kamiya, have since formed their own studio, <a href="http://www.joystiq.com/2007/02/15/former-clover-members-start-up-new-studio/">Seeds</a>.<br /><br />Later in the interview, Bellfield expresses some surprise as to the success <em>Phoenix Wright</em> has found in America, with the original title now having shipped over 100,000 copies since its introduction. "It's shipped steadily for the last year, and we've just shipped <em>Phoenix Wright: Ace Attorney: Justice for All</em> and we have more coming up, so I think again it's like a good book, it's that word of mouth that gets people out there to learn more about the game." With that, Bellfield likely confirms what we've suspected since Capcom launched it's <a href="http://www.joystiq.com/2007/02/15/hold-it-capcom-now-accepting-pleas-for-the-next-phoenix-wright/"><em>Ace Attorney 3</em> contest</a> last week -- the third <em>Phoenix Wright</em> adventure is likely being localized as we speak. <em>English</em>, that is.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/20/former-clover-members-now-working-on-resident-evil-5-new-wii-ga/">Former Clover members now working on Resident Evil 5, new Wii game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Feb 2007 10:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/features/20070219/orland_01.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/20/former-clover-members-now-working-on-resident-evil-5-new-wii-ga/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/800740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/20/former-clover-members-now-working-on-resident-evil-5-new-wii-ga/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Clover Studios</category><category>CloverStudios</category><category>Keiji Inafune</category><category>KeijiInafune</category><category>Okami</category><category>PS3</category><category>Resident Evil 5</category><category>ResidentEvil5</category><category>Seeds</category><category>Shinji Mikami</category><category>ShinjiMikami</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 20 Feb 2007 10:53:00 EST</pubDate></item><item><title><![CDATA[Dead Rising/ Mega Man creator working on Wii]]></title><link>http://www.joystiq.com/2006/12/28/dead-rising-mega-man-creator-working-on-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/28/dead-rising-mega-man-creator-working-on-wii/</guid><comments>http://www.joystiq.com/2006/12/28/dead-rising-mega-man-creator-working-on-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.jeux-france.com/news18621.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/keiji_inafune_wiki_pic_sm.jpg" alt="" /></a>None other than Keiji Inafune, well-known in the gaming world for his excellent contributions whilst at Capcom, has confirmed to Japanese magazine Dorimaga that he has started work on a title for the Wii. <br /><br />He did not provide any other details regarding the exact nature of the title and how it is to utilize the Wii's control scheme, but word that the man who's past titles have been just so <em>excellent</em> is working on one for the Wii is enough for this blogger. Color us <em>jazzed</em>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/28/dead-rising-mega-man-creator-working-on-wii/">Dead Rising/ Mega Man creator working on Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Dec 2006 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jeux-france.com/news18621.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/28/dead-rising-mega-man-creator-working-on-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/725793/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/28/dead-rising-mega-man-creator-working-on-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>deadrising</category><category>keijiinafune</category><category>megaman</category><category>nintendo</category><category>nintendowii</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 28 Dec 2006 10:00:00 EST</pubDate></item><item><title><![CDATA[Lost Planet webisodes 1 &amp; 2 now on XBLM [update 1]]]></title><link>http://www.joystiq.com/2006/11/14/lost-planet-webisodes-1-and-2-now-on-xblm/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/14/lost-planet-webisodes-1-and-2-now-on-xblm/</guid><comments>http://www.joystiq.com/2006/11/14/lost-planet-webisodes-1-and-2-now-on-xblm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/lostplanet_multi.jpg" id="vimage_1" alt="" /><br />The <span style="font-style: italic;">Lost Planet</span> <a href="http://www.joystiq.com/2006/11/03/video-lost-planet-the-soap-opera/">viral marketing</a> continues with the introduction of webisode 2. This webisode features a little more character interaction, but the meat of the trailer is clips of the actual gameplay, including the mech that transforms into a snowmobile. We really must commend Capcom on its marketing skillz, because they seem to be working. Starting way back in May with the demo, every little snippet gets us more interested in the game -- let's not forget the Turkey Day <a href="http://www.joystiq.com/2006/11/10/lost-planet-mp-demo-turkey-awesome/">multiplayer demo</a> either. Check out webisode 2 after the break.<p><a href="http://www.joystiq.com/2006/11/14/lost-planet-webisodes-1-and-2-now-on-xblm/" rel="bookmark">Continue reading <em>Lost Planet webisodes 1 &amp; 2 now on XBLM [update 1]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/14/lost-planet-webisodes-1-and-2-now-on-xblm/">Lost Planet webisodes 1 &amp; 2 now on XBLM [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Nov 2006 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/14/lost-planet-webisodes-1-and-2-now-on-xblm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/701658/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/14/lost-planet-webisodes-1-and-2-now-on-xblm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>keiji inafune</category><category>KeijiInafune</category><category>live marketplace</category><category>LiveMarketplace</category><category>lost planet</category><category>LostPlanet</category><category>marketplace</category><category>webisode</category><category>xblm</category><category>xbox live marketplace</category><category>XboxLiveMarketplace</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 14 Nov 2006 09:30:00 EST</pubDate></item><item><title><![CDATA[Lost Planet MP demo + turkey = awesome]]></title><link>http://www.joystiq.com/2006/11/10/lost-planet-mp-demo-turkey-awesome/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/10/lost-planet-mp-demo-turkey-awesome/</guid><comments>http://www.joystiq.com/2006/11/10/lost-planet-mp-demo-turkey-awesome/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/game-announcements/" rel="tag">Game announcements</a></p><a href="http://www.lostplanet-thegame.com/"><img width="425" vspace="4" hspace="4" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/lostplanet.jpg" id="vimage_1" alt="" /></a><br />If you we able to focus at all when you opened your copy of <em>Gears of War</em>, you may have noticed a flier advertising a multiplayer demo for <em>Lost Planet</em>. The card merely reminds you to "Check out Xbox Live Marketplace for new multiplayer demo!" and does not bother with specific dates. Enter Capcom with this announcement: the <em>Lost Planet</em> multiplayer demo will arrive on November 23rd, an obscure American holiday we call Thanksgiving, during which we collectively ingest thousands of turkeys. Some of us even eat the giblets ... *shudder.* The multiplayer demo supports 16 players online, and should give eager gamers a chance to see what <em>Lost Planet</em> has to offer. <br /><br />Also, in a move probably inspired by <em>Dead Rising</em>'s phenomenal demo-to-sale <a href="http://www.joystiq.com/2006/08/21/capcom-to-end-ps3-exclusives/">conversion rate</a>, retailers will begin taking pre-orders for the game starting the next day, cleverly dubbed "White Friday" by Capcom. Should you opt for the now obligatory collector's edition, you will be given access to a new map, which will available to the regular edition schmucks for free by summer 2007. And, if that wasn't enough <em>Lost Planet</em> for you, expect to see trailers for the game before this holiday season's biggest movies like <em>Casino Royale</em>. <br /><br />The revelation of the extra map's availability answers some <a href="http://www.joystiq.com/2006/10/13/lost-planet-collectors-edition-is-weak/">questions</a> we raised about the collector's edition. Basically, you're paying ten extra dollars for a metal case, art book, and early access to a free map. Is that worth it? Is anyone still planning on getting the collector's edition?<br /><br />[Via <a href="http://www.joystiq.com/2006/11/10/lost-planet-multiplayer-demo-coming-out-on-turkey-day/">Joystiq</a>]<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/10/lost-planet-mp-demo-turkey-awesome/">Lost Planet MP demo + turkey = awesome</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Nov 2006 09:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lostplanet-thegame.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/10/lost-planet-mp-demo-turkey-awesome/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/699627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/10/lost-planet-mp-demo-turkey-awesome/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>keiji inafune</category><category>KeijiInafune</category><category>lost planet</category><category>LostPlanet</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 10 Nov 2006 09:35:00 EST</pubDate></item><item><title><![CDATA[Video: Lost Planet, the soap opera?]]></title><link>http://www.joystiq.com/2006/11/03/video-lost-planet-the-soap-opera/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/03/video-lost-planet-the-soap-opera/</guid><comments>http://www.joystiq.com/2006/11/03/video-lost-planet-the-soap-opera/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img width="425" vspace="4" hspace="4" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/lostplanet.jpg" alt="" /><br />Some may remember the series of "<a href="http://www.joystiq.com/2006/07/28/dead-rising-webisodes-on-xblm-brains/">webisodes</a>" that preceded the launch of Capcom's <a href="http://www.joystiq.com/tag/deadrising"><em>Dead Rising</em></a>. It looks like someone at Capcom's marketing department liked the idea, as the first webisode of <em>Lost Planet</em> has just hit the web. The short clip introduces some of the characters and gives audiences a rare chance to hear a bad British accent in a videogame. Then again, maybe it's some kind of soap opera clich&eacute; and he's only <em>pretending</em> to be British. Whatever the case, the game still looks very nice, and anyone interested should take a look. Watch the video after the break.<p><a href="http://www.joystiq.com/2006/11/03/video-lost-planet-the-soap-opera/" rel="bookmark">Continue reading <em>Video: Lost Planet, the soap opera?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/03/video-lost-planet-the-soap-opera/">Video: Lost Planet, the soap opera?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Nov 2006 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/03/video-lost-planet-the-soap-opera/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/695971/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/03/video-lost-planet-the-soap-opera/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>keiji inafune</category><category>KeijiInafune</category><category>lost planet</category><category>LostPlanet</category><category>webisode</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 03 Nov 2006 16:00:00 EST</pubDate></item><item><title><![CDATA[Lost Planet Collector's Edition is weak]]></title><link>http://www.joystiq.com/2006/10/13/lost-planet-collectors-edition-is-weak/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/13/lost-planet-collectors-edition-is-weak/</guid><comments>http://www.joystiq.com/2006/10/13/lost-planet-collectors-edition-is-weak/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://www.1up.com/do/newsStory?cId=3154397"><img width="425" vspace="4" hspace="4" height="239" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/lostp.jpg" /></a><br />1UP <a href="http://www.1up.com/do/newsStory?cId=3154397">reports</a> that there is a <em><a href="http://www.joystiq.com/2006/09/21/tgs-lost-planet-and-viva-pi-ata-video/">Lost Planet</a> </em>Collector's Edition on the way. I'll give you a minute to let the shock subside. And there we go. Sure, the news of a special edition isn't all that exciting. It's what's inside the case that's a little unsettling. There are two extras in the undoubtedly slick metal case. The first is an art manual, which is always cool. It's the second bit that's disturbing. The other item is a token for a free downloadable map. That's it.<br /><br />This raises some questions. Assuming that the map will be available when the game ships, why not just include it on the disc? How much does the map cost for those who don't get the special edition? Think about it. If you're spending US $69.99 on a special edition, is a free map really a deal? If you can live without the art book, wouldn't it actually be cheaper to pick up the regular edition and pay the 2-5 dollars for the map? Unless special edition owners get early access to the map -- or the map is exorbitantly priced -- it just doesn't make much sense. Any thoughts?<br /><br />[Via <a href="http://www.evilavatar.com/forums/showthread.php?t=19194">Evil Avatar</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/13/lost-planet-collectors-edition-is-weak/">Lost Planet Collector's Edition is weak</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Oct 2006 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3154397>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/13/lost-planet-collectors-edition-is-weak/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/684480/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/13/lost-planet-collectors-edition-is-weak/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>keiji inafune</category><category>KeijiInafune</category><category>lost planet</category><category>lost planet collector's edition</category><category>LostPlanet</category><category>LostPlanetCollector'sEdition</category><category>xblm</category><category>xbox live marketplace</category><category>XboxLiveMarketplace</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 13 Oct 2006 14:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: RE5 to reside solely on 360 [update 1]]]></title><link>http://www.joystiq.com/2006/09/26/rumor-re5-to-reside-solely-on-360/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/26/rumor-re5-to-reside-solely-on-360/</guid><comments>http://www.joystiq.com/2006/09/26/rumor-re5-to-reside-solely-on-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://gamesindustry.biz/content_page.php?aid=19959"><img width="425" vspace="4" hspace="4" height="232" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/resident-evil-5.jpg" /></a><br />
Perhaps you noticed that there was absolutely no <em>Resident Evil 5</em> information revealed at <a href="http://www.joystiq.com/tag/tgs">TGS</a> -- not even a peep. This has led some to speculate that <em>somebody</em> -- Microsoft -- has <a href="http://gamesindustry.biz/content_page.php?aid=19959">secured</a> the exclusive rights to the game. What's more, the head honcho of 360 Japan, Takashi Sensui, gave a tantalizing reply when questioned directly about the issue:<br />
<br />
<em>"All I can say is we are very good friends with Mr. Inafune."<br />
<br />
</em>As any good Fanboy already knows, Mr. (Keiji) <a href="http://www.joystiq.com/2006/06/04/keiji-inafune-talks-lost-planet/">Inafune</a> is the producer behind <em>Resident Evil 5</em> as well as the runaway smash hit, <em>Dead Rising</em>. Wait a minute, Scooby. Didn't we run a <a href="http://www.joystiq.com/2006/08/21/capcom-to-end-ps3-exclusives/">story</a> last month about Capcom ending PS3 exclusives as a result of <em>Dead Rising's</em> high sales numbers? And <a href="http://www.joystiq.com/2006/09/21/tgs-lost-planet-and-viva-pi-ata-video/"><em>Lost Planet</em></a> looks like it could be pretty big, too. Hmmm, this <em>RE5</em> exclusivity business just might have some legs after all. If only there were some <em>huge</em> <a href="http://www.xbox.com/en-US/community/news/events/x06/default.htm">convention</a> where Capcom and Microsoft could reveal such a bombshell, somewhere in Europe. Spain perhaps.<br />
<br />
[Thanks, The1]<br />
<br />
<font color="red">Update</font>: It looks like Capcom has officially shot this rumor down. Speaking with <a href="http://www.computerandvideogames.com/article.php?id=146558">CVG</a>, a spokesperson said,<span class="text_article_body"><em> "</em>Resident Evil 5<em> will release on PS3 and Xbox 360 as announced. There a no plans for an exclusive with the game."</em> Oh, well. At least we know it won't be exclusive for that <em>other</em> console either. Thanks to </span>Abraham for the tip.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/26/rumor-re5-to-reside-solely-on-360/">Rumor: RE5 to reside solely on 360 [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Sep 2006 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamesindustry.biz/content_page.php?aid=19959>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/26/rumor-re5-to-reside-solely-on-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/675303/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/26/rumor-re5-to-reside-solely-on-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>biohazard</category><category>capcom</category><category>keiji inafune</category><category>KeijiInafune</category><category>lost planet</category><category>LostPlanet</category><category>microsoft</category><category>resident evil</category><category>resident evil 5</category><category>ResidentEvil</category><category>ResidentEvil5</category><category>x06</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 26 Sep 2006 15:30:00 EST</pubDate></item><item><title><![CDATA[Dead Rising creator fends off fans at mall]]></title><link>http://www.joystiq.com/2006/08/09/dead-rising-creator-fends-off-fans-at-mall/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/09/dead-rising-creator-fends-off-fans-at-mall/</guid><comments>http://www.joystiq.com/2006/08/09/dead-rising-creator-fends-off-fans-at-mall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/inafune_mall_1.jpg" /><br />You could say a lot of things about Capcom's Keiji Inafune ("he looks youthful"), but you can't say he's without a sense of humor. Why else would the creator of a video game about a man trapped in a shopping mall fending off swarms of brain-hungry zombies <a href="http://www.joystiq.com/2006/08/07/swarm-dead-rising-producer-at-signing-tomorrow/">trap himself</a> in a shopping mall to fend off swarms of autograph-hungry fans? <br /><br />Despite the veiled insult, fans lined up for a chance to get some of Inafune's brain droppings scribbled on various things. Fans like Joystiq VIP Philip Palermo, creator of the super limited-edition <a href="http://www.joystiq.com/2006/04/21/the-2006-joystiq-t-shirt/">Joystiq-zilla tee</a>. Philip managed to make it out alive, but not before taking some great snaps of the mayhem, Frank West-style, and sending us in his observations of the event.<p><a href="http://www.joystiq.com/2006/08/09/dead-rising-creator-fends-off-fans-at-mall/" rel="bookmark">Continue reading <em>Dead Rising creator fends off fans at mall</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/09/dead-rising-creator-fends-off-fans-at-mall/">Dead Rising creator fends off fans at mall</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Aug 2006 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/08/09/dead-rising-creator-fends-off-fans-at-mall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/652580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/09/dead-rising-creator-fends-off-fans-at-mall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Dead Rising</category><category>DeadRising</category><category>Keiji Inafune</category><category>KeijiInafune</category><category>Mall</category><category>Redmond</category><category>sightings</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 09 Aug 2006 10:15:00 EST</pubDate></item><item><title><![CDATA[Swarm Dead Rising producer at signing tomorrow]]></title><link>http://www.joystiq.com/2006/08/07/swarm-dead-rising-producer-at-signing-tomorrow/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/07/swarm-dead-rising-producer-at-signing-tomorrow/</guid><comments>http://www.joystiq.com/2006/08/07/swarm-dead-rising-producer-at-signing-tomorrow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/dead_rising_swarm_inafune.jpg" />Despite his name, Keiji Inafune clearly isn't the wary type, opting to appear in public tomorrow and openly inviting gamers to inundate him with requests to sign their copies of <em>Dead Rising</em>. The esteemed developer's latest game, yet <em>another </em>entry into the zombie-ridden shopping mall sim genre, has already generated a great deal of <a href="http://www.joystiq.com/2006/08/04/dead-rising-demo-here-gears-demo-not-coming/">buzz</a>, possibly because it allows you to beat undead cretons to a pulp with baseball bats, benches and finely matured wheels of cheese. <br /><br />If you plan on attending the signing event tomorrow, here's what you need to know:<br />
<ul>
    <li><strong>Date: </strong>Tuesday, August 8, 2006 <br /></li>
    <li><strong>Time: </strong>4:00PM - 6:00PM</li>
    <li><strong>Location:</strong> EB Games, Redmond Town Center<br />16495 NE 74th Street<br />Redmond, Washington 98052 (Tel. 425-895-8331)</li>
    <li><strong>Demeanor: </strong>Approachable, but may unexpectedly and infrequently lunge</li>
</ul>
And don't forget, you'll <em>actually</em> have to purchase a copy of the game in order to have it signed. There will be plenty of free Xbox t-shirts, however, no doubt meant to distract the crowd's inherent urge to tear Mr. Inafune limb from limb and devour his brain.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/07/swarm-dead-rising-producer-at-signing-tomorrow/">Swarm Dead Rising producer at signing tomorrow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Aug 2006 21:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/08/07/swarm-dead-rising-producer-at-signing-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/651887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/07/swarm-dead-rising-producer-at-signing-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Autographs</category><category>Capcom</category><category>Dead Rising</category><category>DeadRising</category><category>George Romero</category><category>GeorgeRomero</category><category>Horror</category><category>Keiji Inafune</category><category>KeijiInafune</category><category>Signing</category><category>Xbox-360</category><category>Zombies</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 07 Aug 2006 21:25:00 EST</pubDate></item><item><title><![CDATA[Keiji Inafune talks Lost Planet]]></title><link>http://www.joystiq.com/2006/06/04/keiji-inafune-talks-lost-planet/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/04/keiji-inafune-talks-lost-planet/</guid><comments>http://www.joystiq.com/2006/06/04/keiji-inafune-talks-lost-planet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.eurogamer.net/article.php?article_id=65246"><img width="425" vspace="4" hspace="4" height="239" border="1" align="middle" src="http://www.joystiq.com/media/2006/06/lostp.jpg" alt="" /></a><br />EuroGamer <a href="http://www.eurogamer.net/article.php?article_id=65246">talks</a> to Keiji Inafune about <em>Lost Planet. </em>Excerpt<em>:<br /><br />Currently we're working on multiplayer modes so there are a lot of areas we haven't quite determined yet. That being said, our current goal is 32 people online at the same time. Well, that's my goal. The team keeps saying 16's more realistic, but I keep telling them to do 32.<br /><br /></em>I would have asked him why more companies don't release quality demos nine months out.<br /><br />[Thanks <a href="http://www.8bitninja.com">8BitNinja</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/04/keiji-inafune-talks-lost-planet/">Keiji Inafune talks Lost Planet</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Jun 2006 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=65246>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/04/keiji-inafune-talks-lost-planet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/624694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/04/keiji-inafune-talks-lost-planet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3rd-person</category><category>Capcom</category><category>demos</category><category>Keiji Inafune</category><category>KeijiInafune</category><category>Lost Planet</category><category>LostPlanet</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Sun, 04 Jun 2006 10:30:00 EST</pubDate></item></channel></rss>