Posts tagged ken-levine 
Levine: Occupy Wall Street and tea party mirror revolution in BioShock Infinite
Irrational Games' creative frontman Ken Levine started Occupy Wall Street in a city in the sky, a year before the first tent was pitched on the ground in Manhattan -- and if his timeline of events in BioShock Infinite is any indication of our own future, we'd better start building some evacuation ...
Too many chefs: Ken Levine's thoughts on auteurship, editorship, and his work on the BioShock film
When it comes to the development behind BioShock 1 and BioShock Infinite, Irrational Games studio head Ken Levine described his role as that of "editor of a magazine ... but I'm also a writer for the magazine," putting things into terms that my word-addled brain could understand. "I believe more ...
Irrational's Ken Levine on BioShock's final boss and how Infinite's solution is 'more in our wheelhouse'
"So every game we make, we always say to ourselves -- back on BioShock 1, we had that terrible showdown fight at the end -- we're not good at that, let's not do that again. And then somehow, we end up ... it's like ... 'Baby I'll never hit you again, I'm changed, I'm changed!' And then we did ...
'Irrational Interviews' pairs Ken Levine with the BioWare docs on latest episode
When we tipped you in the past about Irrational Games' ongoing series of podcasts, dubbed "Irrational Interviews," we may not have been emphatic enough about becoming an ongoing listener. To date, not a single episode has been less than interesting, and this week's episode with the BioWare ...
BioShock Infinite PAX panel video explores the importance of relationships, crying in tiny rooms
PAX can be a fantastic catalyst for news and breaking information about upcoming games, but it also provides a unique window into the development process that we as consumers don't often get a chance to see. This year's BioShock Infinite panel, for instance, dove into the art of voice-acting, ...
Ken Levine talks BioShock: Infinite on PS3, Move functionality
Do you really need an excuse to watch Ken Levine talk about BioShock: Infinite? Fine, for starters, he discusses the game's PlayStation Move support and his thoughts on the Vita. Second, he's rocking a sweet beard. Now watch it already. PS Blog also posted a few choice quotes from the designer ...
Levine reveals the psychology behind Bioshock Infinite
We've seen the hypnotic 15-minute trailer for Bioshock Infinite, but much more lies beneath the floating surface of Columbia. Levine revealed the method behind Irrational's madness in a lengthy interview with Rock, Paper, Shotgun this week, discussing the stress to make Infinite perfect and the ...
BioShock Infinite E3 demo video coming July 7, first two minutes right here
You've surely already read about what we saw during the E3 demo of BioShock Infinite, from the sky-lines to Elizabeth's tearing ability and all of the other quirks of the floating city of Columbia. But perhaps that's not enough for you. Perhaps you want to pick over the experience yourself, ...
Xbox co-creator Seamus Blackley starts new game studio
After helping birth the original Xbox way back in 2000, Seamus Blackley left Microsoft to get back to game development. He put that dream on hold in 2004 when his studio, Capital Entertainment Group, folded, choosing to soldier on as a talent coordinator at Creative Artists Agency. Beyond ...
BioShock Infinite won't support Move, Levine 'open to' 3D
When it comes to BioShock Infinite, Irrational Games is committed to delivering parity across platforms. Unlike the PS3 port of the original BioShock, the PS3 version of Infinite is being developed in house alongside the other versions. The PS3 game won't be adding any trivial, platform-specific ...

