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Posts tagged ken-levine

BioShock Infinite delayed once again, now launching on March 26

"Let's start with the bad news," Irrational Games boss Ken Levine told a packed room of media this week, revealing that his studio's long-awaited title BioShock Infinite has once again been delayed. The follow-up to 2007's critical and commercial hit BioShock is now scheduled to launch for the PC,...

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BioShock Infinite won't feature multiplayer, Levine confirms

The game may be Infinite, but the number of players is limited to one. The third BioShock game doesn't include multiplayer, as confirmed by series creator Ken Levine on Twitter. There's been speculation about multiplayer features in Infinite, with reports of modes cut in conjunction with staff...

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Play as Sid Meier, Ken Levine in XCOM: Enemy Unknown

An XCOM: Enemy Unknown Easter egg allows players to bring in the heavy hitters when times are bleakest. PC Gamer points out that certain soldier names will activate "XCOM Heroes," who are pre-designed super soldiers. Name alterations for soldier unlocks that have worked so far are Sid Meier, Ken...

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PlayStation All-Stars features writing by Ken Levine

The PlayStation All-Stars: Battle Royale team has been very careful to treat the game's many franchises with respect, said director Omar Kendall in an interview with Polygon. "We take this very seriously, and sometimes the IP holders know best, and obviously we want to present the characters in the...

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The Art of BioShock Infinite wants you to pre-order its propaganda

The Art of BioShock Infinite, a compendium of concept art, character designs and production stills, will launch on February 27, the day after the game itself drops, MTV Multiplayer reports. The art book is published by Dark Horse, who is behind the Hyrule Historia and many other gaming-comics...

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Levine: 'I'm not going to stop people' from leaving Irrational

Art director Nate Wells worked at Irrational Games for 13 years, beginning in September 1999 and the company's System Shock 2 days. Yesterday we discovered Wells and a handful of other people working on BioShock Infinite were no longer with Irrational, and Wells' Twitter briefly teased a job change...

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'Critical Path' trailer is loaded with games industry talent

A trailer for Critical Path, a "transmedia project exploring the art, philosophy, politics and psychology of video games" recently surfaced. The trailer, created by a Los Angeles-based studio named Artifact, shows dozens of game designers talking about their craft and the place games take in the...

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Irrational's Levine, BioWare's Gaider, and Obsidian's Avellone on why story matters in games

I grew up reading and loving fiction. As I've aged and taken up a profession in journalism, I've erred on the side of nonfiction. And these days, most of my storytelling experiences come from film, television, and video games. But I'd be lying if I said that many of those story experiences –...

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An Irrational fear of monsters

"A good monster is a monster you can imagine in repose." That was the advice acclaimed horror writer and director Guillermo del Toro gave Ken Levine, the creator of the BioShock franchise, during a conversation on the Irrational Games podcast. Levine takes those words to heart in his own creative...

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Levine wants to show you BioShock on Vita, not talk about it

"It's something completely different that we're crafting," Irrational Games boss Ken Levine tells me as I press him for details on BioShock for the PlayStation Vita. Levine revealed during Sony's media briefing at E3 2011 (pictured) that the new handheld would be home to a unique experience set in...

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