Slim Down for Summer with That's Fit
subscribe to this tag\Posts with tag killzone

Killzone 2 delay a 'pure management decision'


A statement by Sony PR on the PlayStation Blog clarifies some details about Killzone 2's delay to February 2009 and confirms that the game is also being released in North America that month (previously, that date had only been confirmed for Europe). Sony's Ron Eagle explains that the game was intentionally delayed because the fall release calendar was already full.

Eagle points out that if Killzone 2 was released this fall, it would be the third shooter in the PS3 marketplace (joining SOCOM and Resistance 2) fighting for retail dollars, so the decision was made to push its release into the new year (how'd they decide which to delay -- flip a coin?). Eagle insists that "there is nothing wrong" with Killzone and the so-called delay is a "pure management decision." If holiday 2008 is anything like last year, our wallets are already thankful to the management for the breathing room.

See Mirror's Edge in PlayStation Day footage [update]

Update: Videos for Resistance 2 and Killzone 2 have been removed at Sony's request. "This was an internal video to show work in progress and was not ready for distribution." We will post new media when it is available.

If you were furiously pounding F5 to follow along with PS3 Fanboy's live coverage of PlayStation Day 2008, you probably felt a little pang of sadness as our man, Jem Alexander, got to see some new footage from Mirror's Edge, Resistance 2 and Killzone 2 while you had to make do with reading his text second-hand.

Now, you can make amends and see the videos directly from the show for yourself. Oh, and you should know that the audio on the Killzone clip seems to become a little crazy at the end, but we're hoping you still get the idea. You can find Resistance Mirror's Edge after the break right here.

Killzone 2 dated February 2009

killzone 2
Live from Sony's PlayStation Day 2008 in London, David Reeves has just announced Killzone 2 for February 2009, ending speculation that the game would arrive this fall. (See, Guerrilla said so.) The apocalyptic shooter will be playable later today at the event, so head over to PS3 Fanboy for the hands-on impression and further details.

We're contacting Sony to confirm whether the Feb. '09 date is just for the European release or a worldwide launch. Update: A Sony spokesperson told us they "haven't made any announcements for Killzone 2's release date in North
America" but, perhaps sensing our disappointment, said they'll have "more news for [us] in the next couple of weeks." You'll know when we know, you know?

Killzone 2 dev admits screenshots 'touched up'

killzone 2
Even virtual worlds need to visit the powder room before parading in public. The practice of 'touching up' is something our shallow, image-conscious society accepts (heck, we expect it!), so long as the object doesn't stray too far from our idealized imaginations. So when Guerrilla Games rolled out a new batch of Killzone 2 screens, captured from this year's E3 demo, fans noticed the images looked a little too good to be true, drawing obvious connections to Killzone's infamous E3 2005 debut trailer, which substituted actual game content with pre-rendered 'target' video.

Guerrilla QA manager Seb Downie joined the discussion on the PlayStation Forums, admitting, "[The screenshots] are only the tiniest bit touched up ... there was a little bit of colour-correction done and some minor polish, but nothing major." The comparison image above, also posted in the discussion (via PSU), seems to corroborate Downie's admission, revealing sharper colors and deeper contrasts in the 'doctored' screen on the right (effects that seem within the limits of standard display settings; i.e., a television could be capable of displaying both the dull and stylized versions of this scene by tinkering with its display settings). Also, the "original" version of the image is a frame snagged directly from video, so it's subject to a certain amount of blurring that's not necessarily an accurate depiction of gameplay frozen in that instant. In any case, how can a screenshot ever tell the truth? Downie concludes that Killzone 2 simply "looks better in motion."

Killzone 2 dev: Blu-ray is a necessity

The upcoming PlayStation 3 exclusive Killzone 2 could not fit onto a DVD (capacity of dual-layer disc: 8.5 GB), according to the game's producer Steven Ter Heide. In an interview with GamePro, Heide said, "It is not a luxury to have Blu-ray, but rather a necessity, as compression only gets you so far."

He added that the one level shown at E3 took 2GB of space (approx. 24% of a dual-layer DVD), which is unsurprising since he said the same thing during an E3 presentation. Assuming he meant assets exclusive to the level (we're guessing quite a few vehicles and enemies will be seen in multiple levels), that'd make for a rather short game on DVD. Still, it's hard to be convinced by the statement when reusable assets are factored in. The real decider will be the final product; we're hoping Heide's statements indicates a plethora of content when Killzone 2 comes out.

Heide also lauds the Cell processor. We wouldn't expect a Sony developer to join in on the hardware hate-fest, but we're not hearing a lot of other developers at this point standing up for the PS3. Killzone 2 still does not have a release date.

[Via PS3 Fanboy]

Virtually there: Sony's Killzone event


Sony took over Sushi Roku to show off an exclusive preview of Killzone 2 to the press. While our readers continue to argue over whether or not our impressions were negative, or positive, we wanted to show you how Sony threw a party. The sushi and drinks were never-ending, and the Japanese sushi chefs were constantly jovial and friendly. The menu was simple, consisting of tuna sashimi, California rolls, shrimp tempura, and other standard sushi fare.

Amongst a crowd of international journalists and tons of unfamiliar faces, we saw Sony executives mingle and chat freely about the state of PlayStation. Somehow, the giant Phil Harrison snuck behind us as we grabbed a drink. Afar, we could hear Kaz Hirai talking about PS3 sales figures. As we headed to the behind-closed-doors screening, a life sized Helghast greeted us, with ominous eyes. We were hoping it would animate at some point, because we'd certainly be scared out of pants. The event was a rousing success, showcasing Sony's ability to mix style with gaming. Check out our gallery of the event below:

Gallery: Sushi Roku party

Killzone 2 at E3, revisited


Clouds dash by as a flying vehicle zooms ahead. Armored soldiers are yelling frantically, as the chaotic sounds of a war zone fill the jam-packed auditorium. Sound familiar? It's meant to be. The opening seconds of the new Killzone presentation bring to life the infamous E3 trailer from 2005 -- only this time, it's in real-time.

Certainly, the question on everyone's mind is: does it look as good as the notorious it's-not-CG-we-swear trailer from 2005? In many ways, the visual fidelity of the updated presentation matches the highly polished look of the debut trailer. Beautiful volumetric smoke filled the screen, and the characters were alive with animation. Motion blur was used to great effect, adding a subtle hint of realism (unlike the over-the-top blur of Crysis.) However, unlike the deceptive E3 presentation of yore, this one had an aura of believability. A critical eye could note a few rough jagged edges, and textures that are a far cry away from Hollywood renders. In particular, the floor textures were no short of terrible. The facial animation system could certainly use a bit more work as well. Were we a little disappointed to notice such identifiable indicators of visual flaws so quickly? Certainly. However, in spite of all the shortcomings within the game, there's no denying that Killzone 2 provides a visual feast that effectively demonstrates the technical prowess of the PlayStation 3.

Gallery: Killzone 2

Continue reading Killzone 2 at E3, revisited

Sony E3 invite hints at Killzone 2 unveiling


We love receiving mysterious packages at Joystiq HQ and are particularly enamored by the ones that don't violently explode upon their opening. The card pictured above matches the latter description, though it seems to indicate that demolition and destruction is nevertheless in our near future. The card glibly invites its recipient to attend a unique two and a half hour Sony event on the evening of July 10th, just as Min-E3 gets underway.

Unless Sony has taken a very interesting approach to promoting the next SingStar, the disagreeable fellow on the card implies that Killzone 2 will be the event's focus. Considering the event's length and the game's brief showing at GDC, a playable version of the anticipated shooter seems increasingly likely to appear. Once we finally see whether or not it lives up to the infamous 2005 prerendered trailer graphically, we can move on to more pertinent questions like, "Is it any fun?" We suspect we'll have an answer next month.

Killzone PSP update finally live

A new patch for Killzone: Liberation for the PSP is now available. Included in the update are a new chapter for the single-player game and additions to the multiplayer mode, which now lets you play against anyone via Infrastructure mode.

The 8MB patch and 75MB fifth chapter, originally supposed to come out almost a year ago, are both free through the in-game menu or by visiting the new (though slow-loading) Killzone website.

[Via PSP Fanboy; thanks, Matt Bailey]

Killzone popping in at Min-E3

After a long period of darkness, new details on Killzone for PlayStation 3 will be revealed at E3 Media Summit, according to Peter Dille, senior vice president of Sony Computer Entertainment.

"Yeah. I think all the stuff [from Sony Gamers' Day] you can have playable at E3. And then the one we've been holding back on is Killzone, so it's a good reason for you to come to E3, because we'll have some updates on that," he said in an interview with Game Informer.

Killzone hasn't been seen publicly since its unveiling at E3 2005, but a trailer was shown behind closed doors at this year's Game Developers Conference. While we'd love to see a playable demo, our interpretation of "some updates" implies that what we'll get is a new trailer and maybe a release window.

Killzone to have public beta, 'of course'

public beta
Killzone lead tester Seb Downie has confirmed that the Dutch mega-project will eventually open its doors to a multiplayer testing phase. "Of course there is going to be a public beta," says Downie (aka motherH), posting on the Killzone forums. "I have always said that any game that has an online mode needs to go through a public beta to ensure it works as intended." But what ensures that a beta works as intended?

Guerrilla Games could avoid such temporary disaster by continuing to keep development and PR low-key throughout its beta. Since the shooter's spectacular, but oft-criticized E3 preview two years ago, Killzone has become vaporware, resurfacing from time to time through rumor, but never in reality. Buzz will begin again when further beta details are disclosed -- Downie says more info "later this year" -- but don't count on Killzone's public beta becoming the sort of hype-potion that Microsoft and Bungie have recently concocted.

[Via PS3 Fanboy]

PSP price drop extends to Europe on May 4th

The price of a PSP in Europe is set to be violently assaulted with a sharp object next month, when Sony plans to slash at it wildly in the hopes of trimming a few pounds. And Euros, obviously, but as with the US price drop earlier this month, that particular currency simply doesn't suit the rapid weight loss imagery we're going for.

A report on GamesIndustry.Biz indicates that the retail price of the PlayStation puny will drop by £20 in the UK to £129.99 on 4 May. The rest of the continent will pay €169.99 following a drop of €30. The change in price will be accompanied by a cheaper £14.99 tag for Platinum titles, with Ridge Racer 2, Tekken: Dark Resurrection, Killzone: Liberation, LocoRoco and Moto GP all being included in the range and fighting against the argument that the system doesn't have any games.

Three Speech retracts PS3 BioShock, but not other release dates


Three Speech, the "semi-official blog handled by Sony Computer Entertainment Europe," has retracted their claim that BioShock is coming to the PlayStation 3. The kerfuffle began when Steve Boxer, one of the only non-anonymous writers for the site, stated the PlayStation 3 would be getting the game. He wrote in a post about upcoming games, "Another hotly anticipated title from 2K Games (also appearing on Xbox 360) is BioShock." Of course, having this posted on Sony Europe's semi-official blog did bring the statements some weight. The post also stated September would see the releases of Killzone, Heavenly Sword, Ratchet & Clank, Lair and Warhawk. None of these release dates have been retracted, but Sony America says the only game with a confirmed date is Lair in July.

It would be nice to finally get a statement on what Three Speech is to Sony. This is the second time in two weeks Three Speech has gone off-message. They state on their site, "Three Speech isn't part of PlayStation, but it does get to speak to PlayStation. You could say we're 'semi official'." Our requests to Three Speech for the name of their editor and a list of their writers have been ignored previously. We continue to question who Three Speech is and what they represent. If they are a handled by Sony Computer Entertainment Europe, like Sony America says, it might be time to tug the leash.

Rumor: Killzone 2 demo before Halo 3 beta

killzone
1UP Editor Luke Smith has posted a bold prediction on his blog: "Expect a playable Killzone 2 demo to be released ... before gamers are participating in the beta for Halo 3." Smith's reasoning descends from a string of rumors, which suggest that Killzone disappeared, in part, to direct the spotlight on Resistance. The rumors also indicate that while on the down-low, Guerilla has transformed its "Halo-killer" from a pre-rendered heartthrob into a developed game; some rumorists even suspect that Killzone has been playable online for nearly a year.

Smith points to Phil Harrison's GDC keynote address as an opportunity for Sony to steal (in typical from-out-of-nowhere fashion) some mindshare away from Microsoft and the mid-March Halo beta test by dropping *GASP* the Killzone 2 bomb demo! Never mind that the Killzone franchise has yet to deliver a noteworthy game; is the first half of 2007 really gonna be defined by a clash between a beta test and purported demo? If I'm a developer not working for Bungie or Guerilla, I'm about ready to hire a new PR agency -- that, or beg Sony to let my game piggyback on the Killzone demo's shoulders.

Update: In response to comments that Killzone: Liberation (PSP) is "very good" or has "gotten great scores all around" (etc...), we simply offer up evidence that the title ranks 56th among current PSP games (233 in all) listed in score order. While we respect the opinions of those who enjoy the game, generally speaking, we maintain that Liberation is hardly noteworthy beyond its tie to the ridiculously over-hyped Killzone franchise.

Killzone returns: "biggest multimedia project in Dutch history"

how much is this guy gettin' paid?Dutch newspaper de Volksrant brings word of PlayStation 3's reclusive shooter Killzone, in an article titled, "A video game more expensive than the most expensive film." Guerrilla Games has allegedly hired some 120 developers to complete the project, which made its dubious debut at E3 2005 and promptly disappeared from the public eye.

According to de Volksrant, the next-gen Killzone sequel will cost more than Black Book (Zwartboek), Paul Verhoeven's World War II thriller and the most expensive film in Dutch history (totaling roughly $21 million). Killzone director Arjan Brussee would not quote a specific figure, but did confirm that the bill would exceed Black Book's budget; driven in part by large-scale localization, which will see Killzone translated into 20 different languages.

Brussee also hinted at the possibility of downloadable episodic content, telling de Volksrant, "The Killzone that is in stores is only the beginning." Indeed, the article suggests that additional "chapters" will be added after the game's initial release. *Sniff, sniff* Smell that? Halo-killer? Nah, couldn't be...

Next Page >

    Other Weblogs Inc. Network blogs you might be interested in: