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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Killzone: Shadow Fall announced for PlayStation 4 [Update]]]></title><link>http://www.joystiq.com/2013/02/20/killzone-shadow-fall-announced-for-playstation-4/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/20/killzone-shadow-fall-announced-for-playstation-4/</guid><comments>http://www.joystiq.com/2013/02/20/killzone-shadow-fall-announced-for-playstation-4/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/20/killzone-shadow-fall-announced-for-playstation-4/"><img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2013/02/live0512_530x350.jpg" /></a></div><em>Killzone: Shadow Fall</em> is the latest entry in Sony's flagship shooter series. Guerilla Games' Herman Holtz likened the game's setting to Cold Wa-era Berlin "The helghast have evolved and claimed genetic superiority. The conflict draws parallels with cold war Berlin."<br /><br /><strong>Update:</strong> You can check out the video for the game's announcement demo over <a href="http://www.joystiq.com/2013/02/20/watch-the-killzone-shadow-fall-announcement-demo-right-here/">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/20/killzone-shadow-fall-announced-for-playstation-4/">Killzone: Shadow Fall announced for PlayStation 4 [Update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Feb 2013 18:49:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/20/killzone-shadow-fall-announced-for-playstation-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20470768/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/20/killzone-shadow-fall-announced-for-playstation-4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guerilla-games</category><category>killzone</category><category>killzone-shadow-fall</category><category>playstation</category><category>playstation-2013</category><category>playstation-4</category><category>playstation-event-2013</category><category>ps3</category><category>ps4</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 20 Feb 2013 18:49:00 EST</pubDate></item><item><title><![CDATA[Killzone HD sets its glowing sights on PSN, available Oct. 23]]></title><link>http://www.joystiq.com/2012/09/13/killzone-hd-sets-its-glowing-sights-on-psn-available-oct-23/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/13/killzone-hd-sets-its-glowing-sights-on-psn-available-oct-23/</guid><comments>http://www.joystiq.com/2012/09/13/killzone-hd-sets-its-glowing-sights-on-psn-available-oct-23/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/13/killzone-hd-sets-its-glowing-sights-on-psn-available-oct-23/"><img alt="Killzone HD coming as standalone for $15 on PSN" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/killzonehd.jpg" /></a></div>You don't need to buy the whole <a href="http://www.joystiq.com/2012/09/06/killzone-1-goes-hd-in-ps3-killzone-trilogy-packing-all-three/"><em>Killzone Trilogy</em></a> to get the remastered version of the original PS2 FPS. The <a href="http://blog.us.playstation.com/2012/09/13/killzone-hd-coming-to-psn-october-23rd-trophy-list-revealed/">PlayStation Blog</a> has announced <em>Killzone HD</em> will be a PSN download, available on October 23 for $14.99.<br /><br />We certainly don't blame you for missing the game the first time around. It launched back in 2004, and there's just no way we would have cranked up our steam cars, made the trek into town, and handed over paper money to buy a game on a disc. So much effort!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/13/killzone-hd-sets-its-glowing-sights-on-psn-available-oct-23/">Killzone HD sets its glowing sights on PSN, available Oct. 23</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Sep 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/13/killzone-hd-sets-its-glowing-sights-on-psn-available-oct-23/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20323267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/13/killzone-hd-sets-its-glowing-sights-on-psn-available-oct-23/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Guerrilla-Games</category><category>killzone</category><category>killzone-hd</category><category>killzone-trilogy</category><category>playstation</category><category>ps3</category><category>psn</category><category>release-date</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 13 Sep 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Killzone 1 goes HD in PS3 'Killzone Trilogy,' packing all three games together this Oct.]]></title><link>http://www.joystiq.com/2012/09/06/killzone-1-goes-hd-in-ps3-killzone-trilogy-packing-all-three/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/06/killzone-1-goes-hd-in-ps3-killzone-trilogy-packing-all-three/</guid><comments>http://www.joystiq.com/2012/09/06/killzone-1-goes-hd-in-ps3-killzone-trilogy-packing-all-three/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe frameborder="0" height="318" id="viddler-621c302d" mozallowfullscreen="true" src="http://www.viddler.com/embed/621c302d/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=72956533&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe><img alt="Killzone's 1  3 repackaged for PlayStation 3, arriving this October" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/killzonehdheaderimg530.jpg" /></div><br />Everyone's favorite yellow-eyed flunkies are returning to the PlayStation 3, albeit this time in a re-release of their greatest hits. Yes, <em>Killzone</em>'s 1-3 - which aren't places, but games - are getting boxed and bundled for the PlayStation 3 as "Killzone Trilogy," arriving this October. The first of the three games is even getting an HD makeover for its re-release, and all the multiplayer content for the latter two games is included in the package.<br /><br />The whole shebang will run $39.99/&euro;49.99/&pound;40.84 when it arrives on October 23 in the US and October 24 in Europe. Head past the break for all the specifics on those bonus maps.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/killzone-trilogy/">Killzone Trilogy</a></strong></p><a href="http://www.joystiq.com/photos/killzone-trilogy/#5263776"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/killzonetrilogy-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-trilogy/#5263777"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/killzonetrilogy-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-trilogy/#5263778"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/killzonetrilogy-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-trilogy/#5263779"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/killzonetrilogy-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-trilogy/#5263780"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/killzonetrilogy-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/09/06/killzone-1-goes-hd-in-ps3-killzone-trilogy-packing-all-three/" rel="bookmark">Continue reading <em>Killzone 1 goes HD in PS3 'Killzone Trilogy,' packing all three games together this Oct.</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/06/killzone-1-goes-hd-in-ps3-killzone-trilogy-packing-all-three/">Killzone 1 goes HD in PS3 'Killzone Trilogy,' packing all three games together this Oct.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Sep 2012 09:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/06/killzone-1-goes-hd-in-ps3-killzone-trilogy-packing-all-three/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20317557/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/06/killzone-1-goes-hd-in-ps3-killzone-trilogy-packing-all-three/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guerrilla</category><category>guerrilla-games</category><category>killzone</category><category>killzone-2</category><category>killzone-3</category><category>killzone-trilo</category><category>killzone-trilogy</category><category>playstation</category><category>playstation-collection</category><category>ps3</category><category>q4-2012</category><category>re-release</category><category>release-date</category><category>scea</category><category>scee</category><category>sony-computer-entertainment</category><category>sony-computer-entertainment-europe</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 06 Sep 2012 09:46:00 EST</pubDate></item><item><title><![CDATA[Killzone Mercenary takes a stab at Vita's neck]]></title><link>http://www.joystiq.com/2012/08/14/killzone-mercenary-takes-a-stab-at-vitas-neck/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/14/killzone-mercenary-takes-a-stab-at-vitas-neck/</guid><comments>http://www.joystiq.com/2012/08/14/killzone-mercenary-takes-a-stab-at-vitas-neck/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/14/killzone-mercenary-takes-a-stab-at-vitas-neck/"><img alt="Killzone Mercenary takes a stab at Vita's neck" data-src-height="353" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/killzone.jpg" style="margin: 4px; " /></a></div>The next game coming to Vita is <em>Killzone Mercenary</em>, Sony announced at its Gamescom press conference today. Sony showed off a live-action video that transitioned to a back-stabbing, screen-swiping Vita frenzy of glowing gas mask eyeballs.<br /><br />If this is the <a href="http://www.joystiq.com/2011/02/05/ngp-killzone-in-development-at-sony-cambridge/">previously rumored</a> Killzone title, it is in development from Sony's Cambridge studio. Sony hopes to share more information about it in the coming months.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/14/killzone-mercenary-takes-a-stab-at-vitas-neck/">Killzone Mercenary takes a stab at Vita's neck</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Aug 2012 13:34:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/14/killzone-mercenary-takes-a-stab-at-vitas-neck/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20300669/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/14/killzone-mercenary-takes-a-stab-at-vitas-neck/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamescom-2012</category><category>killzone</category><category>killzone-mercenary</category><category>playstation</category><category>playstation-vita</category><category>vita</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 14 Aug 2012 13:34:00 EST</pubDate></item><item><title><![CDATA[Killzone PSN version 'delayed indefinitely' [update]]]></title><link>http://www.joystiq.com/2012/02/08/killzone-remake-shot-down-as-delayed-indefinitely/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/08/killzone-remake-shot-down-as-delayed-indefinitely/</guid><comments>http://www.joystiq.com/2012/02/08/killzone-remake-shot-down-as-delayed-indefinitely/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2012/02/08/killzone-remake-shot-down-as-delayed-indefinitely/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/kzbox-1326322730.jpg" style="padding-right: 10px; float: left; " /></a>[<strong>Update:</strong> This post erroneously referred to this version of<em> Killzone</em> as a "remake" for PS3, but it was intended to refer to the PSN re-release of the PlayStation 2 game. We apologize for contributing to the 'ghastly confusion.]<br /><br /><em>Killzone the First</em> was scheduled to become a downloadable PSN game in late January, but has since been "delayed indefinitely," according to the official Killzone Twitter account.<br /><br />Killzone franchise creators Guerrilla Games are currently working on <a href="http://www.joystiq.com/2011/11/18/next-killzone-in-the-works-at-guerrilla-games-new-ip-still-in-d/">the next entry in the series</a>, as well as a still-unnamed "new IP."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/08/killzone-remake-shot-down-as-delayed-indefinitely/">Killzone PSN version 'delayed indefinitely' [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Feb 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/08/killzone-remake-shot-down-as-delayed-indefinitely/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20167385/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/08/killzone-remake-shot-down-as-delayed-indefinitely/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>canceled</category><category>guerrilla-games</category><category>hd-remake</category><category>Killzone</category><category>playstation</category><category>ps3</category><category>remake</category><category>twitter</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 08 Feb 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Original Killzone shoots up PSN on January 24]]></title><link>http://www.joystiq.com/2012/01/11/original-killzone-shoots-up-psn-on-january-24/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/11/original-killzone-shoots-up-psn-on-january-24/</guid><comments>http://www.joystiq.com/2012/01/11/original-killzone-shoots-up-psn-on-january-24/#comments</comments><description><![CDATA[<div style="text-align: left; ">
	<a href="http://www.joystiq.com/2012/01/11/original-killzone-shoots-up-psn-january-24/"><img alt="Glowy" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/kzbox-1326322730.jpg" style="padding-right: 10px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; float: left; width: 225px; height: 326px; " /></a>If the PlayStation 3 marked your introduction to the Killzone series, it looks like you'll finally get a shot at trying the original. After spotting a listing for the first <a href="http://joystiq.com/game/killzone"><em>Killzone</em></a> on the <a href="http://www.esrb.org/ratings/search.jsp?title=Killzone&amp;fromHome=fromHome">ESRB</a>, <a href="http://www.gameinformer.com/b/news/archive/2012/01/11/killzone-1-rated-for-playstation-3.aspx">Game Informer</a> has confirmed with Sony that the 2004 Helghast extermination simulator is indeed headed to PSN. The title will be a port of the original PlayStation 2 Killzone, so we wouldn't expect any extra bells or whistles.</div>
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<em>Killzone</em> will hit PSN on January 24 for $10.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/11/original-killzone-shoots-up-psn-on-january-24/">Original Killzone shoots up PSN on January 24</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jan 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/11/original-killzone-shoots-up-psn-on-january-24/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20146638/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/11/original-killzone-shoots-up-psn-on-january-24/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guerilla-games</category><category>Killzone</category><category>playstation</category><category>playstation-network</category><category>ps3</category><category>psn</category><category>sony</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 11 Jan 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Sony working on a Smash Bros-esque fighter featuring Sony all-stars]]></title><link>http://www.joystiq.com/2011/11/28/rumor-sonys-got-a-smash-bros-esque-fighter-in-the-works-featur/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/28/rumor-sonys-got-a-smash-bros-esque-fighter-in-the-works-featur/</guid><comments>http://www.joystiq.com/2011/11/28/rumor-sonys-got-a-smash-bros-esque-fighter-in-the-works-featur/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/28/rumor-sonys-got-a-smash-bros-esque-fighter-in-the-works-featur/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/sweettoothheader473.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
The hat of "Sony Mascot" has been worn by many, many different critters and folk since the days of Crash Bandicoot and, uh, <em>Croc.</em> In fact, Sony's stable of lovable household names is so fully stocked that they've decided to pit their creations against one another to determine <em>who lives and who dies</em>.<br />
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Okay so, that last part might be a little hyperbolic, but the rumor mill is operating at full capacity over <em>Title Fight</em>, a Super Smash Bros.-ish cross-franchise brawler reportedly in development at <a href="http://www.superbotentertainment.com/company.html">SuperBot Entertainment</a>, according to <a href="http://paulgalenetwork.com/home/2011/11/27/superbot-entertainment-is-developing-title-fight-first-screens-james-bond-update-and-more-info-within/">The Paul Gale Network</a>. If rumors are to be believed, the game will feature a cast of Sony-console specific characters like Nathan Drake, Sweet Tooth, Sly Cooper, that guy from Killzone and Fat Princess. Fights will take place in various Sony related locations such as Sandover Village or a golf course from <em>Hot Shots Golf</em>.<br />
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The gallery of images below, which shows Sweet Tooth, a blank female form that may or may not be <em>Heavenly Sword</em>'s Nariko and a debug screen that mentions Kratos, were tweeted (and subsequently deleted) by SuperBot Entertainment's senior level designer Chris Molina. Apparently, this hullabaloo is also what that <a href="http://www.joystiq.com/2011/09/26/super-secret-public-playstation-commercial-teases-something/">franchise-rich teaser trailer from September</a> was all about, which would also indicate the inclusion of Parappa the Rapper, as well as a representative from FOXHOUND.<br />
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If all this pans out, <em>Title Fight</em> will be the latest in a long, proud history of SCEA-published fighting games like <a href="http://en.wikipedia.org/wiki/Battle_Arena_Toshinden"><em>Battle Arena Toshinden</em></a> and <em><a href="http://en.wikipedia.org/wiki/Cardinal_Syn">Cardinal Syn</a></em>. We'll keep our ear to the ground for more as this story develops.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/title-fight-leaked-production-photos/">Title Fight (Tentative, Leaked)</a></strong></p><a href="http://www.joystiq.com/photos/title-fight-leaked-production-photos/#4640218"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/sweettooth_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/title-fight-leaked-production-photos/#4640217"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/potentialnariko_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/title-fight-leaked-production-photos/#4640216"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/debugmenu_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/28/rumor-sonys-got-a-smash-bros-esque-fighter-in-the-works-featur/">Rumor: Sony working on a Smash Bros-esque fighter featuring Sony all-stars</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Nov 2011 18:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/28/rumor-sonys-got-a-smash-bros-esque-fighter-in-the-works-featur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20115936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/28/rumor-sonys-got-a-smash-bros-esque-fighter-in-the-works-featur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crash-bandicoot</category><category>croc</category><category>fat-princess</category><category>heavenly-sword</category><category>jak-and-daxter</category><category>killzone</category><category>nariko</category><category>parappa-the-rapper</category><category>playstation</category><category>ps3</category><category>ps3-exclusive</category><category>rumor</category><category>sly-cooper</category><category>superbot-entertainment</category><category>sweet-tooth</category><category>title-fight</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Mon, 28 Nov 2011 18:40:00 EST</pubDate></item><item><title><![CDATA[Next Killzone in the works at Guerrilla Games, new IP still in development]]></title><link>http://www.joystiq.com/2011/11/18/next-killzone-in-the-works-at-guerrilla-games-new-ip-still-in-d/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/18/next-killzone-in-the-works-at-guerrilla-games-new-ip-still-in-d/</guid><comments>http://www.joystiq.com/2011/11/18/next-killzone-in-the-works-at-guerrilla-games-new-ip-still-in-d/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gamkillzone3jetpack580.jpg" style="width: 530px; height: 293px; " /></div>
The latest issue of Edge Magazine (via <a href="http://www.computerandvideogames.com/326617/guerrilla-working-on-killzone-4-new-ip-edge-reports/">CVG</a>) reveals that <em>Killzone</em> developer Guerrilla Games is working on -- what else? -- a new installment in its PS3-exclusive shooter franchise. Actually, "what else" may not be a fair question to posit: The studio is still working on the new IP <a href="http://www.joystiq.com/2010/08/17/guerrilla-games-working-on-new-ps3-exclusive-ip-not-related-to/">announced at GDC Europe</a> last August, which is being spearheaded by <em>Killzone</em> game director Mathijs de Jonge.<br />
<br />
The identity of the new franchise isn't known, though studio founder Adrian Smith explained that members of the <em>Killzone</em> team will be lending their support throughout the game's development. We think the appearance of red-eyed antagonists is a lock.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/18/next-killzone-in-the-works-at-guerrilla-games-new-ip-still-in-d/">Next Killzone in the works at Guerrilla Games, new IP still in development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Nov 2011 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/18/next-killzone-in-the-works-at-guerrilla-games-new-ip-still-in-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20110092/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/18/next-killzone-in-the-works-at-guerrilla-games-new-ip-still-in-d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guerrilla-games</category><category>killzone</category><category>Killzone-3</category><category>playstation</category><category>ps3</category><category>sony-computer-entertainment</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 18 Nov 2011 20:45:00 EST</pubDate></item><item><title><![CDATA[Killzone 3 celebrates DLC release with triple XP weekend]]></title><link>http://www.joystiq.com/2011/06/25/killzone-3-celebrates-dlc-release-with-triple-xp-weekend/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/25/killzone-3-celebrates-dlc-release-with-triple-xp-weekend/</guid><comments>http://www.joystiq.com/2011/06/25/killzone-3-celebrates-dlc-release-with-triple-xp-weekend/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/06/25/killzone-3-celebrates-dlc-release-with-triple-xp-weekend/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/fromtehashesdlckz3.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
The <a href="http://joystiq.com/game/killzone-3"><em>Killzone 3</em></a> team is celebrating <a href="http://www.joystiq.com/2011/06/18/killzone-3s-from-the-ashes-dlc-detailed-adds-four-multiplaye/">the release of the From the Ashes DLC</a> this week with a triple XP party this weekend. From Friday to Sunday, all of the XP earned in multiplayer matches will be tripled, whether it's in the new DLC maps or just in the standard game.<br />
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Hopefully this also means that the Helghast forces will learn three times as fast that you just can't keep the ISA down. Sometimes that's a tough lesson to learn.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/25/killzone-3-celebrates-dlc-release-with-triple-xp-weekend/">Killzone 3 celebrates DLC release with triple XP weekend</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 25 Jun 2011 02:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/25/killzone-3-celebrates-dlc-release-with-triple-xp-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19976224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/25/killzone-3-celebrates-dlc-release-with-triple-xp-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3xp</category><category>killzone</category><category>Killzone-3</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>psn</category><category>triple-xp</category><category>weekend</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 25 Jun 2011 02:20:00 EST</pubDate></item><item><title><![CDATA[Guerrilla considered 'on-rails version of Killzone 2' for PlayStation Move]]></title><link>http://www.joystiq.com/2011/02/08/guerrilla-considered-on-rails-version-of-killzone-2-for-playst/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/08/guerrilla-considered-on-rails-version-of-killzone-2-for-playst/</guid><comments>http://www.joystiq.com/2011/02/08/guerrilla-considered-on-rails-version-of-killzone-2-for-playst/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/08/guerilla-considered-on-rails-version-of-killzone-2-for-playsta/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/kz3.move.020811-530px.jpg" /></a></div>
In an interview <a href="http://arstechnica.com/gaming/news/2011/02/killzone-3-move-controls.ars">with Ars Technica</a> about implementing <a href="http://www.joystiq.com/2010/12/18/killzone-3-playstation-move-preview/">PlayStation Move support</a> in the developer's latest FPS epic, <em><a href="http://www.joystiq.com/game/killzone-3">Killzone 3</a></em>, Guerrilla Games lead programmer Tommy de Roos revealed that it once toyed with the notion of a motion-controlled <em>Killzone 2</em>. "One of the first ideas was to create an on-rails version of <em>Killzone 2</em>," he told the site. (We can see it now: "<em>Killzone 2: Extraction</em>.")<br />
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What killed the idea was a simple matter of practicality. "Once we realized how much work that would be, since all encounters would have to be re-scripted, we decided against it," Roos said. While that's a valid reason for sure, maybe Guerrilla should have at least <em>considered</em> making an FMV light gun game out of the original, <a href="http://www.youtube.com/watch?v=Ko9xC6TMdiw">pre-rendered <em>Killzone 2</em> trailer</a>. After all, it was practically born for the part.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/08/guerrilla-considered-on-rails-version-of-killzone-2-for-playst/">Guerrilla considered 'on-rails version of Killzone 2' for PlayStation Move</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Feb 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/08/guerrilla-considered-on-rails-version-of-killzone-2-for-playst/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19834747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/08/guerrilla-considered-on-rails-version-of-killzone-2-for-playst/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guerrilla-games</category><category>killzone</category><category>Killzone-3</category><category>move</category><category>playstation</category><category>playstation-move</category><category>ps3</category><category>sony</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 08 Feb 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[NGP Killzone in development at Sony Cambridge]]></title><link>http://www.joystiq.com/2011/02/05/ngp-killzone-in-development-at-sony-cambridge/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/05/ngp-killzone-in-development-at-sony-cambridge/</guid><comments>http://www.joystiq.com/2011/02/05/ngp-killzone-in-development-at-sony-cambridge/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/killzonengpfingrsz.jpg"  alt="" /></div>
The next <em>Killzone</em> game is the first not to be developed by series creators, Guerrilla Games. Instead, <a href="http://www.gamerzines.com/psp/news/killzone-ngp-sony-cambridge.html">Gamerzines</a> has learned that they have passed on development to Sony's Cambridge studio. While fans of the excellent <a href="http://www.joystiq.com/tag/killzone-liberation"><em>Killzone Liberation</em></a> for PSP may be disappointed to hear that Guerrilla isn't working directly on the game, senior producer Steven Ter Heide told the site that "we'll still oversee it because the universe is something we've built up, we know the war and the rules that have been established, but they're driving the development."<br />
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The Cambridge studio has worked on the <a href="http://www.joystiq.com/tag/medievil"><em>MediEvil</em></a> franchise and, most recently, <a href="http://www.joystiq.com/tag/littlebigplanet-psp"><em>LittleBigPlanet</em></a> for PSP and <a href="http://www.joystiq.com/game/tv-superstars"><em>TV Superstars</em></a> for PlayStation Move.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/05/ngp-killzone-in-development-at-sony-cambridge/">NGP Killzone in development at Sony Cambridge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 Feb 2011 18:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/05/ngp-killzone-in-development-at-sony-cambridge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19830193/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/05/ngp-killzone-in-development-at-sony-cambridge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>killzone</category><category>ngp</category><category>playstation</category><category>playstation-vita</category><category>psp</category><category>psp2</category><category>sony</category><category>sony-cambridge</category><category>vita</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 05 Feb 2011 18:10:00 EST</pubDate></item><item><title><![CDATA[Watch two sizzling minutes of NGP games in action]]></title><link>http://www.joystiq.com/2011/01/27/watch-two-sizzling-minutes-of-ngp-games-in-action/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/27/watch-two-sizzling-minutes-of-ngp-games-in-action/</guid><comments>http://www.joystiq.com/2011/01/27/watch-two-sizzling-minutes-of-ngp-games-in-action/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/27/watch-two-sizzling-minutes-of-ngp-games-in-action/#continued"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/530pxheaderimgrealityfightersplaybtn.jpg" /></a></div>
Wasn't it <em>so boss</em> when Sony showed off a full two-minute clip of gameplay footage on its just revealed "<a href="http://www.joystiq.com/tag/ngp">next generation portable</a>" <a href="http://www.joystiq.com/2011/01/27/live-from-sonys-playstation-event/?sort=newest&amp;refresh=60">last night</a>? You know, the clip that showcased <em><a href="http://www.joystiq.com/2011/01/27/portable-uncharted-developed-by-sony-bend-has-camera-mode/">Uncharted</a></em>, <em>Killzone</em>, <em>Gravity Daze</em>, <em>LittleBigPlanet</em>, <em>Reality Fighters</em>, and <em>all those other games</em>? <br />
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According to excited attendees of Sony's press conference, the clip was rather thrilling -- unfortunately, Sony has yet to release it. Thankfully, a rogue cameraperson captured the whole thing and, at least for the time being, has made it available on YouTube (with remarkably steady hands, we might add). Call us weird, but <em>Reality Fighters</em> has us more excited than anything else. Maybe you didn't notice there's a banana suit? See for yourself after the break.<p><a href="http://www.joystiq.com/2011/01/27/watch-two-sizzling-minutes-of-ngp-games-in-action/" rel="bookmark">Continue reading <em>Watch two sizzling minutes of NGP games in action</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/27/watch-two-sizzling-minutes-of-ngp-games-in-action/">Watch two sizzling minutes of NGP games in action</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Jan 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/27/watch-two-sizzling-minutes-of-ngp-games-in-action/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19818262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/27/watch-two-sizzling-minutes-of-ngp-games-in-action/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gameplay</category><category>killzone</category><category>ngp</category><category>playstation</category><category>playstation-meeting-2011</category><category>playstation-vita</category><category>psp</category><category>reality-fighters</category><category>sony</category><category>uncharted</category><category>vita</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 27 Jan 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Killzone 3 contains over an hour of cutscenes]]></title><link>http://www.joystiq.com/2011/01/13/killzone-3-contains-over-an-hour-of-cutscenes/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/13/killzone-3-contains-over-an-hour-of-cutscenes/</guid><comments>http://www.joystiq.com/2011/01/13/killzone-3-contains-over-an-hour-of-cutscenes/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/13/killzone-3-contains-over-an-hour-of-cutscenes-triples-killzone/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/killzone.3.cutscenes.011311-530px.jpg" /></a></div>
The "3" in <em>"<a href="http://www.joystiq.com/game/killzone-3">Killzone 3</a>"</em> might as well stand for the quantity of cinematics in Guerilla's latest shooter -- <em>three</em> times the amount employed by <em><a href="http://www.joystiq.com/game/killzone-2">Killzone 2</a></em>. The British Board of Film Classification (BBFC) said <a href="http://www.bbfc.co.uk/website/Classified.nsf/ClassifiedWorks/F8D2E5FA67A5488C8025781600745784">in its bestowing</a> of an "18" (mature) rating on the game that its cutscenes total 70 minutes. Its predecesor, by comparison, <a href="http://www.bbfc.co.uk/ADM255195">contained 25 minutes worth</a> of story sequences, according to the BBFC.<br />
<br />
Let's see: We know that characters voiced by Malcolm McDowell and Ray Winstone will be <a href="http://www.joystiq.com/2011/01/06/mcdowell-winstone-sound-off-in-new-killzone-3-trailer/">chewing up the scenery</a> for a good chunk of that hour and 10 minutes; the rest will therefore be composed of shouting space marines and other guys who are also shouting but have red "eyes." Someone get Michael Bay on the phone!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/13/killzone-3-contains-over-an-hour-of-cutscenes/">Killzone 3 contains over an hour of cutscenes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Jan 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/13/killzone-3-contains-over-an-hour-of-cutscenes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19800381/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/13/killzone-3-contains-over-an-hour-of-cutscenes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bbfc</category><category>cinematics</category><category>cutscenes</category><category>fps</category><category>guerilla-games</category><category>killzone</category><category>Killzone-3</category><category>playstation</category><category>ps3</category><category>sony</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 13 Jan 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Fan transforms Killzone into a card game]]></title><link>http://www.joystiq.com/2011/01/11/fan-transforms-killzone-into-a-card-game/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/11/fan-transforms-killzone-into-a-card-game/</guid><comments>http://www.joystiq.com/2011/01/11/fan-transforms-killzone-into-a-card-game/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/10/fan-transforms-killzone-into-a-card-game/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/kzcardgameexpcrds.jpg" /></a></div>
Love the Helghast, but hate getting schooled in <em>Killzone</em>'s online battlefield? Then you may want to try your hand on a fan-made CCG adaptation, instead. Created by "thepineapple1," the <em>Killzone</em> card game has you dueling one-on-one against another player. With your "Action Points," you'll be able to command and promote soldiers, equip weapons, and even use vehicles. But don't expect to jump into the game immediately. Like many other games in the genre, you'll have to sit down and learn the rules; the downloadable starter kit includes a detailed nine page rule book.<br />
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With some patience (and a decent color printer), the Killzone card game looks like a rather interesting diversion. Download the Helghast starer pack <a href="http://www.mediafire.com/?1l3q1ls6x9857wz">here</a>, and the ISA starter pack <a href="http://www.mediafire.com/?ppxblz1gsv47921">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/11/fan-transforms-killzone-into-a-card-game/">Fan transforms Killzone into a card game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Jan 2011 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/11/fan-transforms-killzone-into-a-card-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19791564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/11/fan-transforms-killzone-into-a-card-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>card-game</category><category>killzone</category><category>Killzone-2</category><category>playstation</category><category>ps3</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 11 Jan 2011 03:00:00 EST</pubDate></item><item><title><![CDATA[What Killzone looked like before it was Killzone]]></title><link>http://www.joystiq.com/2010/08/22/what-killzone-looked-like-before-it-was-killzone/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/22/what-killzone-looked-like-before-it-was-killzone/</guid><comments>http://www.joystiq.com/2010/08/22/what-killzone-looked-like-before-it-was-killzone/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/08/22/what-killzone-looked-like-before-it-was-killzone/#continued"><img border="1" hspace="0" vspace="0" width="530" height="350" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/killzoneogheaderimg530pxplaybutton.jpg" /></a></div>
The E3 2005 trailer for <em>Killzone 2</em> quickly became well-known (<a href="http://www.joystiq.com/2007/07/11/killzone-2-versus-killzone-2-video-comparison/">infamous</a>, even) for its supposedly unatainable levels of in-game graphical prowess. But the initial trailer for the game that would become the original <em>Killzone</em> has been much less well known ... until this past week at GDC Europe.<br />
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<p style="margin-bottom: 0in; font-weight: normal; page-break-before: always">Guerilla Games Managing Director Hermen Hulst showed off the circa-1999 concept video in a keynote speech in Cologne earlier this week, calling it a "showcase of technical competence" prepared for their first meeting with Sony. Even though Hulst admits there's "nothing really '<em>Killzone'</em> about it" at this early stage (for instance, the Helghast and their glowing eyes don't even make a cameo appearance) we thought it was an interesting look at the pre-history of one of Sony's biggest exclusive franchises. To see the video in full, follow us past the break.</p><p><a href="http://www.joystiq.com/2010/08/22/what-killzone-looked-like-before-it-was-killzone/" rel="bookmark">Continue reading <em>What Killzone looked like before it was Killzone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/22/what-killzone-looked-like-before-it-was-killzone/">What Killzone looked like before it was Killzone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 22 Aug 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/22/what-killzone-looked-like-before-it-was-killzone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19603013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/22/what-killzone-looked-like-before-it-was-killzone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>concept-video</category><category>gamescom</category><category>gamescom-2010</category><category>gdc-europe</category><category>gdc-europe-2010</category><category>guerilla-games</category><category>hermen-hulst</category><category>killzone</category><category>killzone-2</category><category>playstation</category><category>ps3</category><category>sony</category><category>trailer</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Sun, 22 Aug 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Killzone 3 multiplayer trailer power-armors up]]></title><link>http://www.joystiq.com/2010/08/17/killzone-3-multiplayer-trailer-power-armors-up/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/17/killzone-3-multiplayer-trailer-power-armors-up/</guid><comments>http://www.joystiq.com/2010/08/17/killzone-3-multiplayer-trailer-power-armors-up/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/17/killzone-3-multiplayer-trailer-power-armors-up/#continued"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/kz3.mp.081710-530px.png" alt="" /></a></div>
Sony couldn't possibly stage its <a href="http://www.joystiq.com/tag/gamescom-2010">Gamescom 2010</a> press conference without spotlighting its FPS mega-sequel, <a href="http://www.joystiq.com/game/killzone-3"><em>Killzone 3</em></a>. So we've gotten a new trailer for the game -- the same one screened for attendees -- that provides a first glimpse at the new game's multiplayer component in action. Big, metal, stomping action.<br />
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In addition to the usual running around in squads<em> shooting the bad guys</em>, this footage shows something we wished <em>Killzone 2</em>'s multiplayer featured but never did: the ability to use giant powered exoskeletons to smash your opponents. (The single-player mode's jetpacks are in there, too.) Sadly, the exoskeleton doesn't appear to transform into a jeep or other vehicle -- that's for <em>Killzone 4</em><em>, obviously.</em> For now, we'll just have to make do with what you can see in the video after the break.<p><a href="http://www.joystiq.com/2010/08/17/killzone-3-multiplayer-trailer-power-armors-up/" rel="bookmark">Continue reading <em>Killzone 3 multiplayer trailer power-armors up</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/17/killzone-3-multiplayer-trailer-power-armors-up/">Killzone 3 multiplayer trailer power-armors up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Aug 2010 14:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/17/killzone-3-multiplayer-trailer-power-armors-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19597364/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/17/killzone-3-multiplayer-trailer-power-armors-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamescom-2010</category><category>guerilla-games</category><category>killzone</category><category>Killzone-3</category><category>multiplayer</category><category>playstation</category><category>ps3</category><category>sony</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 17 Aug 2010 14:55:00 EST</pubDate></item><item><title><![CDATA[Killzone 3 coming in 3D in 2011, Move-enabled]]></title><link>http://www.joystiq.com/2010/06/15/killzone-3-coming-in-3d-in-2011-move-enabled/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/15/killzone-3-coming-in-3d-in-2011-move-enabled/</guid><comments>http://www.joystiq.com/2010/06/15/killzone-3-coming-in-3d-in-2011-move-enabled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/killzone3-jetpack-e3-rpe.jpg" alt="" /></div>
Sony has announced at its press conference today that <a href="http://joystiq.com/tag/killzone-3"><em>Killzone 3</em></a> will arrive on store shelves next year, and when it appears, it'll come with both Move functionality and full 3D. 3D will, of course, require a 3D television and glasses, and the Move functionality necessitates the actual Move system (so if you want to play the full <em>Killzone 3</em> experience, you'll have to murder your wallet first).<br />
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The game is dated for February 2011. A mere eight months from now, you'll be able to make your way back to the Helghast Empire.<p><a href="http://www.joystiq.com/2010/06/15/killzone-3-coming-in-3d-in-2011-move-enabled/" rel="bookmark">Continue reading <em>Killzone 3 coming in 3D in 2011, Move-enabled</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/15/killzone-3-coming-in-3d-in-2011-move-enabled/">Killzone 3 coming in 3D in 2011, Move-enabled</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Jun 2010 15:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/15/killzone-3-coming-in-3d-in-2011-move-enabled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19517577/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/15/killzone-3-coming-in-3d-in-2011-move-enabled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2010</category><category>killzone</category><category>Killzone-3</category><category>playstation</category><category>ps3</category><category>sony</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 15 Jun 2010 15:13:00 EST</pubDate></item><item><title><![CDATA[Killzone 3 teaser trailer is a great big pile of carnage]]></title><link>http://www.joystiq.com/2010/06/03/killzone-3-teaser-trailer-is-a-great-big-pile-of-carnage/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/03/killzone-3-teaser-trailer-is-a-great-big-pile-of-carnage/</guid><comments>http://www.joystiq.com/2010/06/03/killzone-3-teaser-trailer-is-a-great-big-pile-of-carnage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddlerplayer-8d15414d"><param name="movie" value="http://www.viddler.com/simple/8d15414d/" /><param name="autoplay" value="f" /><param name="disablebranding" value="f" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="name" value="viddlerplayer-8d15414d" /><embed src="http://www.viddler.com/simple/8d15414d/" width="580" height="346" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" flashvars="autoplay=f&amp;disablebranding=f" name="viddlerplayer-8d15414d" ></embed></object></div>
Sony and Guerrilla Games have <a href="http://www.killzone.com/kz3/hub.html#">updated</a> the official <a href="http://www.joystiq.com/tag/killzone-3"><em>Killzone 3</em></a> website with a short teaser trailer for the game -- one which places a heavy focus on the "brutal melee system" we were introduced to during our <a href="http://www.joystiq.com/2010/05/27/guerilla-demos-killzone-3-promises-a-more-epic-varied-experien/#continued">preview</a> last week. Check out the <a href="http://www.viddler.com/explore/Joystiq/videos/3486/">trailer</a> above, and watch as series protagonist Sev applies tremendous amounts of force to Helghast troopers using his feet, elbows, knees and rifle. We can't help but marvel at the structurally questionable pile of pummeled dudes he's built. Seriously, that must have taken <em>a while</em>.<br />
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It's a pretty stylish trailer, though the ending just leaves us confused. Why would he don one of the Helghast's iconic, glowy-eyed helmets? It <em>cannot</em> smell good in there.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/03/killzone-3-teaser-trailer-is-a-great-big-pile-of-carnage/">Killzone 3 teaser trailer is a great big pile of carnage</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Jun 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.viddler.com/explore/Joystiq/videos/3486/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/03/killzone-3-teaser-trailer-is-a-great-big-pile-of-carnage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19502146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/03/killzone-3-teaser-trailer-is-a-great-big-pile-of-carnage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guerrilla-games</category><category>killzone</category><category>killzone-3</category><category>sony-computer-entertainment</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 03 Jun 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Killzone 3]]></title><link>http://www.joystiq.com/2010/05/27/hands-on-killzone-3/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/27/hands-on-killzone-3/</guid><comments>http://www.joystiq.com/2010/05/27/hands-on-killzone-3/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screenshot200903211718-5272010-580px.jpg" /></div>
Following yesterday's presentation by Guerrilla Games at a San Francisco media event, in which the developer outlined its <a href="http://www.joystiq.com/2010/05/27/guerilla-demos-killzone-3-promises-a-more-epic-varied-experien/">ambitious plans</a> for <em>Killzone 3,</em> I played two sections of the featured demo. Described as "extremely early" by Guerrilla and Sony staff, the segment I played, "Frozen Shores," is actually a level from later in the game's campaign. It takes place in the frigid Helgan arctic, which is home to iced-over oil rigs and, according to the mission description, an arms factory. <br />
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I headed toward one of the rigs, riding in on an Intruder dropship. I manned a gun turret during this on-rails sequence, picking off enemies and destroying sections of the oil rig as the ship swerved to avoid enemy fire. Massive pieces of the rig bent, collapsed and fell into what I can easily say is the best-looking ocean I've ever seen in a game. The scene was stirring, if not somewhat bleak due to the near absence of color in this stark world.<br />
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As ISA Intruders seem wont to do, the one I was on crashed, kicking off the on-foot majority of the mission. Thus began a gameplay sequence so incredibly intense that I was barely able to focus any attention on surveying the details in an attempt to draw distinctions between this experience and <em>Killzone 2. </em>It was all a blur of red, white and <em>glowing eyes</em>. Blood soaked into the snow and oil barrels exploded all around, as those creepy Helgast goggles haunted the scene.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/killzone-3-05-27-10/">Killzone 3 (05-27-10)</a></strong></p><a href="http://www.joystiq.com/photos/killzone-3-05-27-10/#3018367"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screenshot200903211718-5272010-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-3-05-27-10/#3018368"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screenshot200903211724-5272010-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-3-05-27-10/#3018369"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screenshot200903211730-5272010-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-3-05-27-10/#3018370"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screenshot200903211739-5272010-5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-3-05-27-10/#3018372"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screenshot200903211755-5272010-6_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/05/27/hands-on-killzone-3/" rel="bookmark">Continue reading <em>Hands-on: Killzone 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/27/hands-on-killzone-3/">Hands-on: Killzone 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 May 2010 15:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/27/hands-on-killzone-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19492498/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/27/hands-on-killzone-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>guerilla-games</category><category>killzone</category><category>killzone-3</category><category>scea</category><category>sony</category><category>Sony-Computer-Entertainment-America</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 27 May 2010 15:01:00 EST</pubDate></item><item><title><![CDATA[Guerrilla demonstrates Killzone 3; promises a more epic, varied experience]]></title><link>http://www.joystiq.com/2010/05/27/guerilla-demos-killzone-3-promises-a-more-epic-varied-experien/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/27/guerilla-demos-killzone-3-promises-a-more-epic-varied-experien/</guid><comments>http://www.joystiq.com/2010/05/27/guerilla-demos-killzone-3-promises-a-more-epic-varied-experien/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/kz31-1-5262010-580px.jpg" /></div>
Guerrilla Games showed <a href="http://www.joystiq.com/tag/killzone-3"><em>Killzone 3</em></a> in action for the first time tonight at an event in San Francisco. Managing director Hermen Hulst was on hand to lay out some key details about the sequel -- unfortunately, any sort of release date wasn't among them.<br />
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Saying that the team was inspired by the ambition exhibited by other Sony Worldwide Studios releases, specifically <em>Uncharted </em>2 and <em>God of War 3</em>, Hulst detailed planned improvements across the board for <em>Killzone 3</em>. Chief among them is more variety in environments, weapons, vehicles and enemies. Promising more epic, unique moments throughout, he pointed out that the first three minutes of the demo featured more cinematics and scripted events than the entire first level of <em>Killzone 2</em>.<br />
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My full hands-on with the game will be published tomorrow afternoon, but for now you can read on after the break for more on <em>Killzone 3's</em> new environments, weapons and other features.<p><a href="http://www.joystiq.com/2010/05/27/guerilla-demos-killzone-3-promises-a-more-epic-varied-experien/" rel="bookmark">Continue reading <em>Guerrilla demonstrates Killzone 3; promises a more epic, varied experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/27/guerilla-demos-killzone-3-promises-a-more-epic-varied-experien/">Guerrilla demonstrates Killzone 3; promises a more epic, varied experience</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 May 2010 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/27/guerilla-demos-killzone-3-promises-a-more-epic-varied-experien/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19493319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/27/guerilla-demos-killzone-3-promises-a-more-epic-varied-experien/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guerilla-games</category><category>killzone</category><category>killzone-3</category><category>scea</category><category>scea-santa-monica</category><category>sony</category><category>Sony-Computer-Entertainment-America</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 27 May 2010 01:00:00 EST</pubDate></item><item><title><![CDATA[Killzone 3 officially announced, screenshots revealed]]></title><link>http://www.joystiq.com/2010/05/24/killzone-3-officially-announced-screenshots-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/24/killzone-3-officially-announced-screenshots-revealed/</guid><comments>http://www.joystiq.com/2010/05/24/killzone-3-officially-announced-screenshots-revealed/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/killzone-3/full/#3009487"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gamkillzone3jetpack580.jpg" alt="" /></a></div>
Guerrilla Games recently held a small press event in Amsterdam where the studio finally and officially announced <em>Killzone 3</em>. PlayStation Blog Europe's James Gallagher was in attendance and has <a href="http://blog.eu.playstation.com/2010/05/24/killzone-3-announced-and-playable-in-3d/">reported on</a> a handful of the revelations made during the event. Gallagher has confirmed a few of the features <em>spoiled</em> by forumites who had received subscriber copies of <a href="http://www.joystiq.com/2010/05/21/killzone-3-revealed-in-next-gamepro-and-its-3-d/">GamePro's <em>Killzone 3</em>-centric</a> July issue, which is due out on newsstands June 1.<br />
<br />
Most of the details we heard last week -- for instance, the game will have a 3D mode and feature jetpacks, which seems like one heck of a winning combination to us. You can check out the first several <em>Killzone 3 </em>screens in <a href="http://www.joystiq.com/photos/killzone-3/">the gallery</a> below. Rest assured, we'll be seeing a lot more of the game when it's undoubtedly featured during Sony's <a href="http://www.joystiq.com/tag/e3-2010">E3 2010</a> press conference next month. (We'll be sure to pack our 3-D specs.)<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/killzone-3/">Killzone 3</a></strong></p><a href="http://www.joystiq.com/photos/killzone-3/#3009482"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/kz31_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-3/#3009483"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/kz32_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-3/#3009487"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/kz33resize_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-3/#3844887"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/screenshot2009032117341_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-3/#3844888"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/kz3preview15_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/24/killzone-3-officially-announced-screenshots-revealed/">Killzone 3 officially announced, screenshots revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 May 2010 14:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.eu.playstation.com/2010/05/24/killzone-3-announced-and-playable-in-3d/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/24/killzone-3-officially-announced-screenshots-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19489315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/24/killzone-3-officially-announced-screenshots-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>fps</category><category>guerrilla-games</category><category>killzone</category><category>killzone-3</category><category>screenshots</category><category>sony</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 24 May 2010 14:36:00 EST</pubDate></item><item><title><![CDATA[Killzone 3 revealed in next GamePro -- and it's 3-D]]></title><link>http://www.joystiq.com/2010/05/21/killzone-3-revealed-in-next-gamepro-and-its-3-d/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/21/killzone-3-revealed-in-next-gamepro-and-its-3-d/</guid><comments>http://www.joystiq.com/2010/05/21/killzone-3-revealed-in-next-gamepro-and-its-3-d/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=27322649&amp;page=0"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/killzone-3-d-mock.jpg"  alt="" /></a></div>
One of Sony's major E3 titles has been revealed slightly ahead of time. Sony and Guerrilla Games are delivering on Jack Tretton's impromptu <a href="http://www.joystiq.com/2010/03/20/sonys-jack-tretton-i-can-promise-you-a-killzone-3/">promise</a>: <em>Killzone 3</em> is real, and you'll be able to see it for yourself in the July issue of GamePro, on shelves June 1. A subscriber spilled the Helghan beans on the <a href="http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=27322649&amp;page=0">GameSpot forums</a>, also revealing that the game is playable in 3-D, with the effect requiring the use of glasses (oh, and a 3-D-capable television). GamePro has confirmed the cover story to Joystiq. <br />
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That means that <em>Killzone 3</em> is going to be a showpiece for Sony's 3-D technology, and therefore we should probably expect to hear a <em>lot</em> about it at the company's E3 presentation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/21/killzone-3-revealed-in-next-gamepro-and-its-3-d/">Killzone 3 revealed in next GamePro -- and it's 3-D</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 May 2010 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=27322649&amp;page=0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/21/killzone-3-revealed-in-next-gamepro-and-its-3-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19487374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/21/killzone-3-revealed-in-next-gamepro-and-its-3-d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-d</category><category>fps</category><category>gamepro</category><category>guerrilla-games</category><category>killzone</category><category>killzone-3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 21 May 2010 18:45:00 EST</pubDate></item><item><title><![CDATA[Killzone's Helghast invade Lost Planet 2]]></title><link>http://www.joystiq.com/2010/05/14/killzones-helghast-invade-lost-planet-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/14/killzones-helghast-invade-lost-planet-2/</guid><comments>http://www.joystiq.com/2010/05/14/killzones-helghast-invade-lost-planet-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blog.us.playstation.com/2010/05/14/lost-planet-2-has-something-special-for-ps3-fans/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/helghastjolp2.jpg" /></a></div>
Not content on simply <a href="http://www.joystiq.com/2010/05/13/hot-shots-tennis-get-a-grip-on-june-29/">golfing</a>, the Helghast are making their way into yet another PlayStation game. Like its<a href="http://www.joystiq.com/2010/01/26/lost-planet-2-adds-gears-of-wars-marcus-and-dom/"> Xbox 360 counterpart</a>, the PS3 version of <a href="http://www.joystiq.com/tag/lost-planet-2"><em>Lost Planet 2</em></a> will feature its own console-exclusive characters. In addition to the PS3-only <a href="http://www.joystiq.com/2010/04/15/lost-planet-2-getting-guest-characters-from-dead-rising-monster/"><em>Monster Hunter</em> characters</a>, two Helghast skins will be made available as a free download via the PSN in June. As noted on the <a href="http://blog.us.playstation.com/2010/05/14/lost-planet-2-has-something-special-for-ps3-fans/">PlayStation.Blog</a>, this will be the only game ever to include the Helghast, a <em>Monster Hunter</em>, <em>Dead Rising</em>'s Frank West, and <em>Resident Evil</em>'s Albert Wesker all in one place.<br />
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We wouldn't be surprised, though, if <a href="http://www.joystiq.com/tag/marvel-vs-capcom-3"><em>Marvel Vs. Capcom 3</em></a> manages to reunite all of these characters for a second time. Check out a trailer after the break.<p><a href="http://www.joystiq.com/2010/05/14/killzones-helghast-invade-lost-planet-2/" rel="bookmark">Continue reading <em>Killzone's Helghast invade Lost Planet 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/14/killzones-helghast-invade-lost-planet-2/">Killzone's Helghast invade Lost Planet 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 May 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2010/05/14/lost-planet-2-has-something-special-for-ps3-fans/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/14/killzones-helghast-invade-lost-planet-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19477873/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/14/killzones-helghast-invade-lost-planet-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>dlc</category><category>helghast</category><category>killzone</category><category>lost-planet-2</category><category>monster-hunter</category><category>psn</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 14 May 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[Hot Shots Tennis: Get A Grip on June 29]]></title><link>http://www.joystiq.com/2010/05/13/hot-shots-tennis-get-a-grip-on-june-29/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/13/hot-shots-tennis-get-a-grip-on-june-29/</guid><comments>http://www.joystiq.com/2010/05/13/hot-shots-tennis-get-a-grip-on-june-29/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blog.us.playstation.com/2010/05/13/hot-shots-tennis-get-a-grip-helghast-invade-psp/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/hotshotstennisgolfkil2.jpg" /></a></div>
It feels like it's been too long since the last <em>Hot Shots</em> game. That'll change in late June, though, with the arrival of <em>Hot Shots Tennis: Get a Grip</em> for PSP. According to <a href="http://blog.us.playstation.com/2010/05/13/hot-shots-tennis-get-a-grip-helghast-invade-psp/">PlayStation Blog</a>, this isn't a port of the 2007 PS2 <em>Hot Shots Golf</em> spin-off, but rather a new <em>Hot Shots Tennis</em> game, featuring an "all-new tennis adventure." And by adventure, they mean it. The new Story Mode will require exploration, as you travel the world "spreading tennis love to everyone and anyone you meet." Sounds a bit like <em>Mario Tennis</em>, no?<br />
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New to the US version of <em>Hot Shots Tennis</em> will be the <em>Killzone</em> Helghast character (pictured). Finally -- a <em>Killzone</em> game filled with color! <em>Get a Grip</em> will launch simultaneously on UMD and PSN on June 29.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/13/hot-shots-tennis-get-a-grip-on-june-29/">Hot Shots Tennis: Get A Grip on June 29</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 May 2010 13:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2010/05/13/hot-shots-tennis-get-a-grip-helghast-invade-psp/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/13/hot-shots-tennis-get-a-grip-on-june-29/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19476307/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/13/hot-shots-tennis-get-a-grip-on-june-29/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>helghast</category><category>hot-shots-golf</category><category>hot-shots-tennis</category><category>hot-shots-tennis-get-a-grip</category><category>killzone</category><category>psn</category><category>release-date</category><category>umd</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 13 May 2010 13:29:00 EST</pubDate></item><item><title><![CDATA[Sony's Jack Tretton: 'I can promise you a Killzone 3']]></title><link>http://www.joystiq.com/2010/03/20/sonys-jack-tretton-i-can-promise-you-a-killzone-3/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/20/sonys-jack-tretton-i-can-promise-you-a-killzone-3/</guid><comments>http://www.joystiq.com/2010/03/20/sonys-jack-tretton-i-can-promise-you-a-killzone-3/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.gametrailers.com/episode/gametrailers-tv/88&amp;ch=1&amp;sd=0?ep=88&amp;ch=1&amp;sd=0"><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/keighleytrettonmarketingmachine580px.jpg" /></a></div>
<span style="FLOAT: right; MARGIN-BOTTOM: 16px; MARGIN-LEFT: 4px"><script> digg_url = 'http://www.joystiq.com/2010/03/20/sonys-jack-tretton-i-can-promise-you-a-killzone-3/'; </script><script src="http://digg.com/tools/diggthis.js"></script></span> He doesn't know exactly when the third <em>Killzone</em> game will be announced, but SCEA prez Jack Tretton does know that it's gonna happen. When pushed by <a href="http://www.gametrailers.com/episode/gametrailers-tv/88?ch=1&amp;sd=1_hd">GTTV</a> host Geoff Keighley about a sequel to last year's <em><a href="http://www.joystiq.com/tag/killzone-2">Killzone 2</a></em> on last night's episode, the Sony exec openly answered, "You know, we own Guerrilla Studios, and uh, they did a great job on <em>Killzone 1</em> and <em>2</em> ... I don't know when you'll see announcements about it, but I can promise you a <em>Killzone 3</em>." Pretty straightforward, Jack! <br />
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Though he didn't make any promises regarding <em>Killzone</em> for E3, he did additionally note that the <a href="http://www.joystiq.com/tag/playstation-move">news from Sony out of GDC</a> was "the icing on the cake," referring to big announcements at E3 this year as "the batter." And if there's one thing we really, really like, Jack, it's cake batter. <em>You've won this round</em>.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/20/sonys-jack-tretton-i-can-promise-you-a-killzone-3/">Sony's Jack Tretton: 'I can promise you a Killzone 3'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 20 Mar 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/episode/gametrailers-tv/88?ch=1&amp;sd=1_hd>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/20/sonys-jack-tretton-i-can-promise-you-a-killzone-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19407791/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/20/sonys-jack-tretton-i-can-promise-you-a-killzone-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2010</category><category>gdc-2010</category><category>guerrilla-games</category><category>guerrilla-studios</category><category>jack-tretton</category><category>killzone</category><category>killzone-2</category><category>killzone-3</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 20 Mar 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Best of the Rest: Kevin's Picks of 2009]]></title><link>http://www.joystiq.com/2010/01/02/best-of-the-rest-kevins-picks-of-2009/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/02/best-of-the-rest-kevins-picks-of-2009/</guid><comments>http://www.joystiq.com/2010/01/02/best-of-the-rest-kevins-picks-of-2009/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/halo-wars/997384/"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/halowarsbora.jpg" /></a></div>
<a href="http://www.joystiq.com/tag/halo-wars"><strong><span style="font-style: italic;">Halo Wars</span></strong></a><br />
Yeah, that's right, <span style="font-style: italic;">Halo Wars</span>. I've already caught enough flak for putting this on my best-of list for 2009 (it's hard to even remember that it came out way back in February), but it deserves to be recognized ... so pay attention once your laughter has died down. Ensemble Studios (RIP) proved that you could bring a real-time strategy game to a console, and still make it enjoyable. Sure, you'll never have 1:1 parity mapping everything a full-sized keyboard offers onto a controller, but this game came close. It's a pity Ensemble closed, since we'll never see any expansion packs or a sequel. The good news is that, since it wasn't received with blaring trumpets and the sounds of cash registers ringing, you can pick this up for under 20 bucks for some good fun.<p><a href="http://www.joystiq.com/2010/01/02/best-of-the-rest-kevins-picks-of-2009/" rel="bookmark">Continue reading <em>Best of the Rest: Kevin's Picks of 2009</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/02/best-of-the-rest-kevins-picks-of-2009/">Best of the Rest: Kevin's Picks of 2009</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 02 Jan 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/02/best-of-the-rest-kevins-picks-of-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19299130/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/02/best-of-the-rest-kevins-picks-of-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>battlefield</category><category>battlefield-1943</category><category>best-of-the-rest-2009</category><category>canabalt</category><category>clans</category><category>defense-grid</category><category>defense-grid-the-awakening</category><category>dominion</category><category>ensemble-studios</category><category>flower</category><category>galaxy-trucker</category><category>gigamic</category><category>halo-wars</category><category>illusio</category><category>iPod</category><category>killzone</category><category>killzone-2</category><category>last-night-on-earth</category><category>Microsoft</category><category>pandemic</category><category>pc</category><category>power-grid</category><category>psn</category><category>puerto-rico</category><category>pylos</category><category>starcraft</category><category>starcraft-2</category><category>torchlight</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Sat, 02 Jan 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[Best of the Rest: Andrew's Picks of 2009]]></title><link>http://www.joystiq.com/2010/01/02/best-of-the-rest-andrews-picks-of-2009/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/02/best-of-the-rest-andrews-picks-of-2009/</guid><comments>http://www.joystiq.com/2010/01/02/best-of-the-rest-andrews-picks-of-2009/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/flower580gotyrel.jpg" /></div>
<a href="http://www.joystiq.com/tag/flower"><em><strong>Flower</strong></em></a><br />
This year had a number of terrific downloadable games (this list is a testament to that), however no game -- retail or digital -- connected with me like <em>Flower</em>. Jenova Chen's <em>flOw</em> was an interesting experiment, but Flower is an <em>actual</em> game. In fact, <em>Flower</em> is one of the few experiences I can think of that show the true potential of games as a unique storytelling medium. No other non-interactive art form will ever be able to replicate what thatgamecompany has managed to create.<p><a href="http://www.joystiq.com/2010/01/02/best-of-the-rest-andrews-picks-of-2009/" rel="bookmark">Continue reading <em>Best of the Rest: Andrew's Picks of 2009</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/02/best-of-the-rest-andrews-picks-of-2009/">Best of the Rest: Andrew's Picks of 2009</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 02 Jan 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/02/best-of-the-rest-andrews-picks-of-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19297191/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/02/best-of-the-rest-andrews-picks-of-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>best-of-the-rest-2009</category><category>call-of-duty</category><category>call-of-duty-modern-warfare-2</category><category>comet-crash</category><category>digital-comics</category><category>Dissidia</category><category>dissidia-final-fantasy</category><category>ea</category><category>EA-Canada</category><category>ea-sports</category><category>Electronic-Arts</category><category>fat-princess</category><category>fight-night</category><category>fight-night-round-4</category><category>Fighting</category><category>final-fantasy</category><category>flower</category><category>guerrilla-games</category><category>killzone</category><category>killzone-2</category><category>modern-warfare</category><category>Pelfast</category><category>pixeljunk-monsters</category><category>pixeljunk-monsters-deluxe</category><category>psn</category><category>q-entertainment</category><category>resident-evil</category><category>resident-evil-5</category><category>rock-band</category><category>rock-band-unplugged</category><category>RTS</category><category>Sports</category><category>Square-Enix</category><category>Strategy</category><category>thatgamecompany</category><category>thq</category><category>ufc</category><category>ufc-undisputed-2009</category><category>Xbox</category><category>yukes</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 02 Jan 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Guerrilla compares Killzone 1 and 2, side-by-side]]></title><link>http://www.joystiq.com/2009/12/16/guerrilla-compares-killzone-1-and-2-side-by-side/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/16/guerrilla-compares-killzone-1-and-2-side-by-side/</guid><comments>http://www.joystiq.com/2009/12/16/guerrilla-compares-killzone-1-and-2-side-by-side/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://killzone.com/kz/news.psml?kz_news_article=Killzone+1+and+2+Side-by-Side"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/killzone580bfandaft.jpg" /></a></div>
It's been five years since Guerrilla released the original <em>Killzone</em> on PS2. Five years, one console generation, and seven PPEs later, Guerrilla crafted what remains one of the best looking games to date: <a href="http://www.joystiq.com/tag/killzone-2"><em>Killzone 2</em></a>. In its <a href="http://killzone.com/kz/news.psml?kz_news_article=Killzone+1+and+2+Side-by-Side">retrospective piece</a>, Guerrilla compares how the tech and characters have changed in the five years spanning the two console games. <br />
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Perhaps most surprising about the comparison is not how improved the PS3 game is -- rather, we're impressed at how well the PS2 game has stood the test of time. Perhaps it's time to revisit the PS2 original, for those of you lucky enough to own a backwards-compatible PS3.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/16/guerrilla-compares-killzone-1-and-2-side-by-side/">Guerrilla compares Killzone 1 and 2, side-by-side</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Dec 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/16/guerrilla-compares-killzone-1-and-2-side-by-side/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19283622/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/16/guerrilla-compares-killzone-1-and-2-side-by-side/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>FPS</category><category>guerrilla-games</category><category>killzone</category><category>killzone-2</category><category>SCE</category><category>Sony</category><category>Sony-Computer-Entertainment</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 16 Dec 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[Be thankful, Killzone 2 double XP multiplayer starts this weekend]]></title><link>http://www.joystiq.com/2009/11/24/be-thankful-killzone-2-double-xp-multiplayer-starts-this-weeken/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/24/be-thankful-killzone-2-double-xp-multiplayer-starts-this-weeken/</guid><comments>http://www.joystiq.com/2009/11/24/be-thankful-killzone-2-double-xp-multiplayer-starts-this-weeken/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.eu.playstation.com/2009/11/24/killzone-is-almost-five/"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/killzone2_0520.jpg" alt="" /></a></div>
Just in time for your Turkey Day weekend, <a href="http://www.joystiq.com/tag/killzone-2"><em>Killzone 2</em></a> will be activating double XP on all multiplayer games from November 27th to November 30th.<br />
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In addition to double XP, Guerrilla will host a <em>Killzone 2</em> "retro tournament" using only the Beach Head and Southern Hills maps from the <a href="http://www.joystiq.com/2009/05/20/killzone-2-flash-and-thunder-pack-dated-june-11/">second DLC pack</a>, both remakes of <em>Killzone 1</em> maps. If you don't have the DLC yet and don't want to drop "money" on it you'll want to check out <a href="http://www.killzone.com/kz/index.psml">Killzone.com</a> -- free codes will be given away later this week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/24/be-thankful-killzone-2-double-xp-multiplayer-starts-this-weeken/">Be thankful, Killzone 2 double XP multiplayer starts this weekend</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Nov 2009 16:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.eu.playstation.com/2009/11/24/killzone-is-almost-five/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/24/be-thankful-killzone-2-double-xp-multiplayer-starts-this-weeken/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19252662/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/24/be-thankful-killzone-2-double-xp-multiplayer-starts-this-weeken/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-xp</category><category>FPS</category><category>Guerrilla-Games</category><category>killzone</category><category>killzone-2</category><category>multiplayer</category><category>SCE</category><category>Sony</category><category>Sony-Computer-Entertainment</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 24 Nov 2009 16:33:00 EST</pubDate></item><item><title><![CDATA[Killzone 2 CG intro wins Roses Design award]]></title><link>http://www.joystiq.com/2009/11/02/killzone-2-cg-intro-wins-roses-design-awards/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/02/killzone-2-cg-intro-wins-roses-design-awards/</guid><comments>http://www.joystiq.com/2009/11/02/killzone-2-cg-intro-wins-roses-design-awards/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_73a38adc"><param name="movie" value="http://www.viddler.com/simple/73a38adc/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/73a38adc/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_73a38adc"></embed></object></center> The Roses Design Awards have recognized <a href="http://www.joystiq.com/tag/killzone-2"><em>Killzone 2</em></a> with six nominations and one award, according to a report by <a href="http://www.gamesindustry.biz/articles/axis-wins-award-for-killzone-2-trailer">GI.biz</a>. This is the first time games have been allowed to compete alongside graphical, visual design and architecture categories.<br />
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Axis Animation won a gold award for "Best Use of Animation" for its work on the <a href="http://www.axisanimation.com/index.php?id=998&amp;loc=Work"><em>Killzone 2</em> CG intro</a> (embedded above). Described as one of the studio's "most ambitious projects," the intro features over three minutes of footage from Vekta to Helghan in one seamless sequence that's free of cuts until the final climatic shot. Director Stuart Aitken is certainly deserving of high praise for setting the stage for one of the PS3's most visually involving games to date.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/02/killzone-2-cg-intro-wins-roses-design-awards/">Killzone 2 CG intro wins Roses Design award</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Nov 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/axis-wins-award-for-killzone-2-trailer>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/02/killzone-2-cg-intro-wins-roses-design-awards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19219196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/02/killzone-2-cg-intro-wins-roses-design-awards/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animation</category><category>axis-animation</category><category>FPS</category><category>Guerrilla-Games</category><category>killzone</category><category>killzone-2</category><category>roses-design-award</category><category>SCE</category><category>Sony</category><category>Sony-Computer-Entertainment</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 02 Nov 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[PlayStation Home gets animated t-shirts, Killzone space tomorrow]]></title><link>http://www.joystiq.com/2009/08/26/playstation-home-gets-animated-t-shirts-killzone-space-tomorrow/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/26/playstation-home-gets-animated-t-shirts-killzone-space-tomorrow/</guid><comments>http://www.joystiq.com/2009/08/26/playstation-home-gets-animated-t-shirts-killzone-space-tomorrow/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_e1f5cc61"><param name="movie" value="http://www.viddler.com/simple/e1f5cc61/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/e1f5cc61/" width="580" height="346" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_e1f5cc61"></embed></object></center> PlayStation Home denizens will be able to open up their PSN wallets and go on a shopping spree tomorrow. The <a href="http://blog.us.playstation.com/2009/08/26/over-100-new-pieces-of-content-releasing-this-thursday-in-playstation-home/">PlayStation.Blog</a> is promising over 100 items will be up for grabs, like animated t-shirts, glow sticks and a brand new <em>Killzone</em> "Visari Throne Room." The virtual apartment will come equipped with 70 items, so you interior design freaks can go <em>crazy</em>.<br />
<br />
While we admittedly don't frequent Home on a regular basis, we are glad to see that SCEA has designed a catchy promo to end their videos with. The redesigned PS3 logo and the slogan "It Only Does Everything" is a great statement that really makes clear the PS3's ability to play more than games. Now if only SCEA would bother going on a marketing campaign like its <a href="http://www.joystiq.com/2009/08/25/sony-spends-82-million-in-new-european-marketing-campaign/">European counterpart</a> ...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/26/playstation-home-gets-animated-t-shirts-killzone-space-tomorrow/">PlayStation Home gets animated t-shirts, Killzone space tomorrow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Aug 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/08/26/over-100-new-pieces-of-content-releasing-this-thursday-in-playstation-home/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/26/playstation-home-gets-animated-t-shirts-killzone-space-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19141472/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/26/playstation-home-gets-animated-t-shirts-killzone-space-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>home</category><category>it-only-does-everything</category><category>killzone</category><category>killzone-2</category><category>playstation-home</category><category>psn</category><category>scea</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 26 Aug 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Killzone 2 getting patch and new DLC: 'Napalm &amp; Cordite']]></title><link>http://www.joystiq.com/2009/07/10/killzone-2-getting-patch-and-new-dlc-napalm-and-cordite/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/10/killzone-2-getting-patch-and-new-dlc-napalm-and-cordite/</guid><comments>http://www.joystiq.com/2009/07/10/killzone-2-getting-patch-and-new-dlc-napalm-and-cordite/#comments</comments><description><![CDATA[<div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/killzone2napalmandcorditeimage100709580.jpg" /><br />
<div align="left">Incoming! Another DLC pack is en route to <a href="http://www.joystiq.com/tag/killzone-2"><em>Killzone 2</em></a>. This time, it's the "Napalm &amp; Cordite" pack, which we'll be hearing much more about next week. In the meantime, Guerilla Games has seen fit to detail the next patch, which will coincide with the new DLC content. Patch 1.28 is the "latest and greatest update" to the game and adds a multitude of new features when it drops on July 14.<br />
<br />
These features include, obviously, code support for the new Napalm &amp; Cordite maps, "Suljeva Cliffside" and "Arctower Landing," as well as code which adds the flamethrower and bolt gun to multiplayer. The patch also contains new trophies, more detailed information when browsing games and a bunch of other fixes and updates. Check out the full list over at the <a href="http://blog.us.playstation.com/2009/07/10/killzone-2-dlc-3-napalm-cordite-and-flames-and-bolts/">PlayStation Blog</a>.<br />
</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/10/killzone-2-getting-patch-and-new-dlc-napalm-and-cordite/">Killzone 2 getting patch and new DLC: 'Napalm &amp; Cordite'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Jul 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/07/10/killzone-2-dlc-3-napalm-cordite-and-flames-and-bolts/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/10/killzone-2-getting-patch-and-new-dlc-napalm-and-cordite/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19094649/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/10/killzone-2-getting-patch-and-new-dlc-napalm-and-cordite/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>FPS</category><category>guerilla-games</category><category>Guerrilla-Games</category><category>killzone</category><category>killzone-2</category><category>playstation-blog</category><category>SCE</category><category>Sony</category><category>Sony-Computer-Entertainment</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Fri, 10 Jul 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Killzone 2 'Flash and Thunder' pack dated June 11]]></title><link>http://www.joystiq.com/2009/05/20/killzone-2-flash-and-thunder-pack-dated-june-11/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/20/killzone-2-flash-and-thunder-pack-dated-june-11/</guid><comments>http://www.joystiq.com/2009/05/20/killzone-2-flash-and-thunder-pack-dated-june-11/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/killzone-2-flash-and-thunder-map-pack/2025486/full/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/killzone2flashandthunderpack1200509580.jpg" alt="" /></a><br /><small>Click for more biggerness</small></div>
The second map pack for <a href="http://www.joystiq.com/tag/killzone-2"><em>Killzone 2</em></a> has just been announced by Sony. The "Flash and Thunder" pack contains two <em>Killzone 1</em> level remakes, namely Beach Head, in which you're tasked with resisting a Helghast invasion force on a coastal stronghold, and The Southern Hills, in which it's the ISA's turn to invade a Helghast hilltop compound.<br /><br />N<strike>o word on pricing ye</strike>t The pack will cost $5.99 and you can expect to see it on the PlayStation Network store on June 11 -- that's just a few weeks away! <br /><br /><strong>Update:</strong> Screenshots gathered, gallery and price added. Video now available after the break.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/killzone-2-flash-and-thunder-map-pack/">Killzone 2 Flash And Thunder Map Pack</a></strong></p><a href="http://www.joystiq.com/photos/killzone-2-flash-and-thunder-map-pack/#2025487"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/killzone2flashandthunder122005091024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-2-flash-and-thunder-map-pack/#2025488"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/killzone2flashandthunder102005091024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-2-flash-and-thunder-map-pack/#2025489"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/killzone2flashandthunder32005091024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-2-flash-and-thunder-map-pack/#2025490"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/killzone2flashandthunder92005091024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-2-flash-and-thunder-map-pack/#2025491"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/killzone2flashandthunder112005091024_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/05/20/killzone-2-flash-and-thunder-pack-dated-june-11/" rel="bookmark">Continue reading <em>Killzone 2 'Flash and Thunder' pack dated June 11</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/20/killzone-2-flash-and-thunder-pack-dated-june-11/">Killzone 2 'Flash and Thunder' pack dated June 11</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 May 2009 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/05/20/killzone-2-flash-and-thunder-pack-dated-june-11/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1551743/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/20/killzone-2-flash-and-thunder-pack-dated-june-11/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>flash-and-thunder</category><category>guerrilla-games</category><category>killzone</category><category>killzone-2</category><category>psn</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Wed, 20 May 2009 12:45:00 EST</pubDate></item><item><title><![CDATA[Joyswag: Killzone 2 Signature Series Guide]]></title><link>http://www.joystiq.com/2009/04/28/joyswag-killzone-2-signature-series-guide/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/28/joyswag-killzone-2-signature-series-guide/</guid><comments>http://www.joystiq.com/2009/04/28/joyswag-killzone-2-signature-series-guide/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/killzone2stratega.jpg" /></div>
<em>Killzone 2</em> is getting <a href="http://www.joystiq.com/2009/04/14/surprise-killzone-2-dlc-screenshots-contain-steel-and-titanium/">brand new DLC</a> this week -- you don't want to get spanked on the online battlefield, do you? We're giving away ten copies of the official <em>Killzone 2</em> guide, filled with tips and tricks to survive the battlefield, online and off. Master the different ranks you can play as, and earn every ribbon and medal.<br />
<ul>
    <li>Leave a comment telling us the most difficult Trophy you've unlocked in <span style="font-style: italic;">Killzone 2</span>. (See the <a href="http://www.joystiq.com/2008/12/04/trophies-killzone-2/">Trophy list </a>here.)</li>
    <li>You must be 18 years or older and a resident of the US or Canada (excluding Quebec)</li>
    <li><strong>Limit 1 entry per person per calendar day</strong><strong><br />
    </strong></li>
    <li>This entry period ends at <strong>5:00 pm ET on Thursday, April 30</strong></li>
    <li>At that time, we'll randomly select ten winners to receive a copy of the <span style="font-style: italic;">Killzone 2</span> Brady Games Signature Series Guide (MSRP: $20).<em> </em></li>
    <li>For a list of complete rules, <a href="http://www.joystiq.com/official-giveaway-rules/">click here</a></li>
</ul>
Now, once you brush up your <em>Killzone</em> skills, you'll want to join the <em>Killzone 2</em> Online Championship Tournament. Find out more after the break.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/killzone-2-dlc-1/">Killzone 2: Steel and Titanium</a></strong></p><a href="http://www.joystiq.com/photos/killzone-2-dlc-1/#1491856"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/killzone2dlc61024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-2-dlc-1/#1491857"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/killzone2dlc71024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-2-dlc-1/#1491858"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/killzone2dlc31024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-2-dlc-1/#1491859"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/killzone2dlc91024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-2-dlc-1/#1491850"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/killzone2dlc11024_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/04/28/joyswag-killzone-2-signature-series-guide/" rel="bookmark">Continue reading <em>Joyswag: Killzone 2 Signature Series Guide</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/28/joyswag-killzone-2-signature-series-guide/">Joyswag: Killzone 2 Signature Series Guide</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Apr 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/04/28/joyswag-killzone-2-signature-series-guide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1530594/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/28/joyswag-killzone-2-signature-series-guide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>fps</category><category>giveaway</category><category>Guerrilla-Games</category><category>joyswag</category><category>killzone</category><category>killzone-2</category><category>SCE</category><category>Sony</category><category>Sony-Computer-Entertainment</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 28 Apr 2009 19:30:00 EST</pubDate></item><item><title><![CDATA[Killzone 2 DLC adds 12 new Trophies]]></title><link>http://www.joystiq.com/2009/04/21/killzone-2-dlc-adds-12-new-trophies/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/21/killzone-2-dlc-adds-12-new-trophies/</guid><comments>http://www.joystiq.com/2009/04/21/killzone-2-dlc-adds-12-new-trophies/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.ps3trophies.co.uk/showthread.php?t=20365"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/killzone2dlc.jpg" alt="" /></a></div>
The upcoming <a href="http://www.joystiq.com/2009/04/21/killzone-2-steel-and-titanium-dlc-priced/">"Steel and Titanium" DLC</a> pack for <span style="font-style: italic;">Killzone 2</span> will also add 12 new Trophies to the game, all Bronze. Two two maps will feature six Trophies each, encouraging players to utilize all the various classes and tactics available in multiplayer. To check out the new Trophies, click past the break.<br />
<br />
[Thanks, Bahamut44-4!]<p><a href="http://www.joystiq.com/2009/04/21/killzone-2-dlc-adds-12-new-trophies/" rel="bookmark">Continue reading <em>Killzone 2 DLC adds 12 new Trophies</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/21/killzone-2-dlc-adds-12-new-trophies/">Killzone 2 DLC adds 12 new Trophies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Apr 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ps3trophies.co.uk/showthread.php?t=20365>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/21/killzone-2-dlc-adds-12-new-trophies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1523919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/21/killzone-2-dlc-adds-12-new-trophies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>FPS</category><category>Guerrilla-Games</category><category>killzone</category><category>killzone-2</category><category>SCE</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>trophies</category><category>trophy</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 21 Apr 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[Killzone 2 sells more than 1M copies worldwide]]></title><link>http://www.joystiq.com/2009/04/16/killzone-2-sells-more-than-one-million-copies-worldwide/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/16/killzone-2-sells-more-than-one-million-copies-worldwide/</guid><comments>http://www.joystiq.com/2009/04/16/killzone-2-sells-more-than-one-million-copies-worldwide/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/02/kilzlone2copopplz.jpg" alt="" /><br /></div>
There's only one thing internet fanboys love debating as much as <em>Killzone 2</em>'s graphical capabilities ("It's too brown!" "It's more real than <em>real</em> life!") -- and that's <em>Killzone 2</em>'s sales numbers. SCEA has just announced that its flagship "only on PlayStation" game has sold over one million copies worldwide, making it "the biggest initial success at retail of any first-party PS3 title to date."<br /><br />It's taken <em>Killzone 2</em> nearly seven weeks to reach the million milestone, and how that should be celebrated will largely depend on your loyalties. In comparison, <a href="http://nintendo.joystiq.com/2008/02/12/brawl-tops-one-million-sales-has-already-passed-galaxy/"><em>Super Smash Bros. Brawl</em></a> took a mere week to reach that magic number; <em>Gears of War 2</em> managed to sell <em>twice</em> that much in its <a href="http://www.joystiq.com/2008/11/12/gears-of-war-2-sells-2-million-2-fast-sets-new-live-record/">first week</a>. Regardless, a million copies is nothing to scoff at -- we're certain these sales provided a nice injection of cash into the Sony war chest.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/16/killzone-2-sells-more-than-one-million-copies-worldwide/">Killzone 2 sells more than 1M copies worldwide</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Apr 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/04/16/killzone-2-sells-more-than-one-million-copies-worldwide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1519541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/16/killzone-2-sells-more-than-one-million-copies-worldwide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>killzone</category><category>killzone-2</category><category>million</category><category>sales</category><category>sony</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 16 Apr 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Sony targets collectors with licensing agreement]]></title><link>http://www.joystiq.com/2009/04/07/sony-targets-collectors-with-licensing-agreement/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/07/sony-targets-collectors-with-licensing-agreement/</guid><comments>http://www.joystiq.com/2009/04/07/sony-targets-collectors-with-licensing-agreement/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.mcvuk.com/news/33842/Sony-appoints-new-IP-licensor-for-PlayStation-IP"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/kratosrazorshave_580dh.jpg"  alt="" /></a><br /></div>
Sony is looking to extract some more money from European wallets through <a href="http://www.mcvuk.com/news/33842/Sony-appoints-new-IP-licensor-for-PlayStation-IP">a new deal inked with Target Entertainment</a>, who will now be the consumer product licensing agent for all PlayStation software IP. This means you could have a nice 6" tall <a href="http://www.joystiq.com/search/?q=kratos">Kratos</a> watching over your cubicle whenever you go to refill that mug of coffee, or your own cuddly, <em>huge</em> <a href="http://www.joystiq.com/tag/sackboy">Sackboy</a> to snuggle up with every night while in bed. Really, the possibilities for merchandise are near endless here.<br /><br />SCEE's licensing and peripherals manager Stephanie Freeman says Sony wants "consumers to have the ability to interact with our brands and characters in ways other than just on screen. We feel Target Entertainment Group has the vibrancy and experience to help us do this successfully." No word on when these products will be making their way to market, but you should be able to stock up on Helghast target dummies and <a href="http://www.joystiq.com/tag/ratchet-and-clank"><em>Ratchet and Clank</em></a> ratchet sets soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/07/sony-targets-collectors-with-licensing-agreement/">Sony targets collectors with licensing agreement</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Apr 2009 16:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mcvuk.com/news/33842/Sony-appoints-new-IP-licensor-for-PlayStation-IP>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/07/sony-targets-collectors-with-licensing-agreement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1510646/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/07/sony-targets-collectors-with-licensing-agreement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>god-of-war</category><category>helghast</category><category>killzone</category><category>killzone-2</category><category>kratos</category><category>littlebigplanet</category><category>ratchet-and-clank</category><category>sackboy</category><category>scee</category><category>sony</category><category>Sony-Computer-Entertainment-Europe</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 07 Apr 2009 16:02:00 EST</pubDate></item><item><title><![CDATA[Killzone developer says PS3 dev easier than PS2]]></title><link>http://www.joystiq.com/2009/04/03/killzone-developer-says-ps3-dev-easier-than-ps2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/03/killzone-developer-says-ps3-dev-easier-than-ps2/</guid><comments>http://www.joystiq.com/2009/04/03/killzone-developer-says-ps3-dev-easier-than-ps2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamedaily.com/articles/news/killzone-creators-talk-4d-bullet-ad-ps3-development/?biz=1&amp;page=1"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/02/kilzlone2copopplz.jpg" alt="" /></a><br /></div>
You've heard it time and time again: the PS3 is not easy to develop for. However, the folks behind Sony's flagship FPS, <a href="http://playstation.joystiq.com/tag/killzone-2"><em>Killzone 2</em></a>, will disagree. Guerilla Games' Managing Director Hermen Hulst spoke to <a href="http://www.gamedaily.com/articles/news/killzone-creators-talk-4d-bullet-ad-ps3-development/?biz=1&amp;page=1">GameDaily</a> about the working as a PlayStation-exclusive developer. "Like us, if you are native to PlayStation, our tech director doesn't say it's particularly difficult. It's specific, but it's not difficult like PS2 was difficult - PS2 was a difficult [machine] to crack, but PS3 didn't take us a long time to get up and running." Hulst does admit that multiplatform developers may have more trouble working with Sony's console "because it is very different" from other consoles.<br /><br />Development Director Arjan Brussee not only sees PS3 as an easier system to develop for, but also believes Sony's proprietary architecture can be easier to deal with than the Xbox 360. "I actually think PS3 is a simpler architecture than some of the other consoles; you just have to have a certain mindset on how to address it. I think the Cell-based processor with the SPUs and the super high speed DSPs that you can throw all your calculation tasks at gives us a model that's way easier to program for, even for junior programmers, than the general purpose multi-core type of architecture, which the PC and Xbox 360 have." Brussee notes that offloading certain processes to the SPUs allows programmers to take full advantage of Cell's processing power.<br /><br />The remarkable visuals of <em>Killzone 2</em> certainly gives credence to their claims. Perhaps Guerilla should follow <a href="http://playstation.joystiq.com/tag/nocturnal-initiative">Insomniac's steps</a> and allow the development community to learn some of their PS3 programming tricks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/03/killzone-developer-says-ps3-dev-easier-than-ps2/">Killzone developer says PS3 dev easier than PS2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Apr 2009 16:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/killzone-creators-talk-4d-bullet-ad-ps3-development/?biz=1&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/03/killzone-developer-says-ps3-dev-easier-than-ps2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1507289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/03/killzone-developer-says-ps3-dev-easier-than-ps2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guerilla-games</category><category>killzone</category><category>killzone-2</category><category>programming</category><category>ps3</category><category>spu</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 03 Apr 2009 16:11:00 EST</pubDate></item><item><title><![CDATA[April Fools: Helghast find love in Lovezone]]></title><link>http://www.joystiq.com/2009/04/01/april-fools-helghast-find-love-in-lovezone/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/01/april-fools-helghast-find-love-in-lovezone/</guid><comments>http://www.joystiq.com/2009/04/01/april-fools-helghast-find-love-in-lovezone/#comments</comments><description><![CDATA[<div align="center"><a href="http://video.ign.com/dor/articles/923215/black20-trailer-park/videos/blk20_lovezone_033109.html"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/lovezone580.jpg" alt="" /></a></div>
<em>Killzone</em> isn't just about death and destruction. No, the Helghan world is just like our own, with stories of peril, triumph ... and love. Black20, in collaboration with <a href="http://video.ign.com/dor/articles/923215/black20-trailer-park/videos/blk20_lovezone_033109.html">IGN</a>, have created a trailer for a fictional romance set in the <em>Killzone</em> universe. "Lovezone" tells the touching story of how two Helghast can meet on the battlefield, and the struggles they must overcome to realize their love.<br />
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Check it out after the break.<br />
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[Thanks, Jay!]<p><a href="http://www.joystiq.com/2009/04/01/april-fools-helghast-find-love-in-lovezone/" rel="bookmark">Continue reading <em>April Fools: Helghast find love in Lovezone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/01/april-fools-helghast-find-love-in-lovezone/">April Fools: Helghast find love in Lovezone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Apr 2009 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://video.ign.com/dor/articles/923215/black20-trailer-park/videos/blk20_lovezone_033109.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/01/april-fools-helghast-find-love-in-lovezone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1505346/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/01/april-fools-helghast-find-love-in-lovezone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>april-fools</category><category>april-fools-09</category><category>FPS</category><category>Guerrilla-Games</category><category>killzone</category><category>killzone-2</category><category>lovezone</category><category>SCE</category><category>Sony</category><category>Sony-Computer-Entertainment</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 01 Apr 2009 19:15:00 EST</pubDate></item><item><title><![CDATA[Go behind the 'Behind the Bullet' Killzone 2 ad this Thursday]]></title><link>http://www.joystiq.com/2009/03/30/go-behind-the-behind-the-bullet-killzone-2-ad-this-thursday/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/30/go-behind-the-behind-the-bullet-killzone-2-ad-this-thursday/</guid><comments>http://www.joystiq.com/2009/03/30/go-behind-the-behind-the-bullet-killzone-2-ad-this-thursday/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gametrailers.com/gametrailerstv_player.php?ep=54&amp;ch=4&amp;sd=0"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/behindbullet580ps3.jpg" /></a></div>
Have you seen the <em>Killzone 2</em> TV commercial? The "Behind the Bullet" ad focuses on the journey of a single bullet in the Helghan battlefield. The entire commercial was rendered in real-time on the PS3, and players will be able to see the proof this week.<br />
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A free PlayStation Network download will allow people to manipulate the visuals of the commercial in real-time and see all the various elements that go into creating the chaotic landscape of the ad. For a behind-the-scenes look at the, uh, behind-the-scenes making of the ad, check out <a href="http://www.gametrailers.com/gametrailerstv_player.php?ep=54&amp;ch=4&amp;sd=0">GTTV</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/30/go-behind-the-behind-the-bullet-killzone-2-ad-this-thursday/">Go behind the 'Behind the Bullet' Killzone 2 ad this Thursday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Mar 2009 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/gametrailerstv_player.php?ep=54&amp;ch=4&amp;sd=0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/30/go-behind-the-behind-the-bullet-killzone-2-ad-this-thursday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1502220/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/30/go-behind-the-behind-the-bullet-killzone-2-ad-this-thursday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad</category><category>behind-the-bullet</category><category>commercial</category><category>FPS</category><category>Guerrilla-Games</category><category>killzone</category><category>killzone-2</category><category>psn</category><category>SCE</category><category>Sony</category><category>Sony-Computer-Entertainment</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 30 Mar 2009 14:15:00 EST</pubDate></item></channel></rss>