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Posts tagged koichi-hayashida

Fan support could lead to SNES, GBA Remix

"If you build it, they will come" doesn't always apply to game development, as NES Remix director Koichi Hayashida recently illustrated. When asked about the possible inclusion of Super Nintendo, Game Boy or Game Boy Advance games in a future Remix game, Hayashida told IGN that "if there's a big...

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Long Mario never lived: Super Mario 3D Land director was totally joking

Koichi Hayashida opened his hilarious, energetic GDC speech with a look at some content that was considered for inclusion in Super Mario 3D Land, but didn't make it into the final game -- ideas like "Huge Mario," "Long Mario" (who is "sort of scary!") and a shell-riding "Pro Skater Mario." But were...

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Hayashida: Super Mario 3D Land is a gateway game

Super Mario 3D Land has a curious structure: it's very easy throughout the first eight worlds, and then it surprises the player with a "special" set of eight additional worlds, which test players with insane time limits, ever-pursuing "Shadow Marios" and every other trick EAD Tokyo could think of....

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Long Mario is long: early Super Mario 3D Land concepts that didn't make it

Super Mario 3D Land director Koichi Hayashida opened his GDC talk with some concepts that didn't make it into the final game. They were ... wacky. The ideas included a "Huge Mario," who is so huge that you can only see the bottom half of his body on the screen, and a long Mario: "He has long arms...

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