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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Next Castlevania could be 360 exclusive]]></title><link>http://www.joystiq.com/2007/09/11/next-castlevania-could-be-360-exclusive/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/11/next-castlevania-could-be-360-exclusive/</guid><comments>http://www.joystiq.com/2007/09/11/next-castlevania-could-be-360-exclusive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gameinformer.com/News/Story/200709/N07.0910.1759.12944.htm"><img width="415" vspace="4" hspace="4" height="207" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/xbox-360-castlevania-415.jpg" /></a><br />Speaking to <a href="http://www.gameinformer.com/News/Story/200709/N07.0910.1759.12944.htm"><em>Game Informer</em></a>, <em><a href="http://www.joystiq.com/tag/Castlevania/">Castlevania</a> </em>creator <a href="http://www.joystiq.com/tag/KojiIgarashi/">Koji Igarashi</a> took some time to discuss the next console version of the series. Of particular interest to our console of choice is that Igarashi states the Xbox 360 would make the "best platform" for the next console iteration of <em>Castlevania</em>. The reason, according to Igarashi, is that the U.S. market is the biggest market for the series and that the PS3 is doing as well in the U.S. What's interesting about the interview is that Igarashi makes it sound as though the Xbox 360 will be the <em>only</em> platform for the next <em>Castlevania</em>, more or less pinning the hopes of a PS3 version on the success of <em><a href="http://www.joystiq.com/tag/MetalGearSolid4/">Metal Gear Solid 4</a></em>.<br /><br />When asked about whether the next console <em>Castlevania </em>would be 2D or 3D, Igarashi noted that he'd like to use an approach similar to the upcoming <a href="http://playstation.joystiq.com/2007/08/22/new-castlevania-dracula-x-chronicles-trailer-released-at-leipzi/"><em>Dracula X Chronicles</em></a> for PSP, which uses 3D models restricted to a 2D plane. Igarashi says that if the technique is accepted -- i.e. if <em>Dracula X Chronicles</em> sells well -- he'll consider doing the console version in a similar style. 2D <em>Castlevania</em> titles have typically fared better than the 3D outings, so here's hoping <em>Dracula X Chronicles</em> lives up to its pedigree. Either way, you can rest assured that we'll be playing the next version on Xbox 360.<br /><br />[Via <a href="http://www.joystiq.com/2007/09/11/igarashi-favors-xbox-360-for-next-castlevania/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/11/next-castlevania-could-be-360-exclusive/">Next Castlevania could be 360 exclusive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Sep 2007 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gameinformer.com/News/Story/200709/N07.0910.1759.12944.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/11/next-castlevania-could-be-360-exclusive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/986885/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/11/next-castlevania-could-be-360-exclusive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>koji-igarashi</category><category>kojiigarashi</category><category>konami</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 11 Sep 2007 17:45:00 EST</pubDate></item><item><title><![CDATA[Castlevania producer autograph signing in LA]]></title><link>http://www.joystiq.com/2007/09/10/castlevania-producer-autograph-signing-in-la/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/10/castlevania-producer-autograph-signing-in-la/</guid><comments>http://www.joystiq.com/2007/09/10/castlevania-producer-autograph-signing-in-la/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/castlevania/" rel="tag">Castlevania</a></p><div align="center"><a href="http://interactive.usc.edu/members/ayang/2007/09/castlevania_creator_meet_and_g.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/castlevania_producer_signin.jpg"  alt="" /></a><br /></div>
<a href="http://www.joystiq.com/category/castlevania/"><em>Castlevania</em></a> fans in the Los Angeles area, grab your trusty whip and holy water and get them signed by <a href="http://www.joystiq.com/tag/kojiigarashi/">Koji Igarashi</a>! Not too sure how you sign holy water, but Igarashi can figure that out. <a href="http://www.joystiq.com/tag/konami/">Konami</a> is sending the <a href="http://www.joystiq.com/tag/draculax/"><em>Dracula X Chronicles</em></a> producer to the Universal CityWalk EB Games this Wednesday, September 12 at 6:00PM. Check out <a href="http://interactive.usc.edu/members/ayang/2007/09/castlevania_creator_meet_and_g.html">this poster</a> for more details.<br /><br />[via <a href="http://kotaku.com/gaming/meet-n.-greet/hob-nob-with-castlevania-producer-koji-igarashi-297795.php">Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/10/castlevania-producer-autograph-signing-in-la/">Castlevania producer autograph signing in LA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Sep 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://interactive.usc.edu/members/ayang/2007/09/castlevania_creator_meet_and_g.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/10/castlevania-producer-autograph-signing-in-la/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/985708/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/10/castlevania-producer-autograph-signing-in-la/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>draculax</category><category>iga</category><category>kojiigarashi</category><category>konami</category><dc:creator><![CDATA[Jedwin Celestino]]></dc:creator><pubDate>Mon, 10 Sep 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[Dracula X Chronicles could be only Castlevania game on PSP]]></title><link>http://www.joystiq.com/2007/09/05/dracula-x-chronicles-could-be-only-castlevania-game-on-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/05/dracula-x-chronicles-could-be-only-castlevania-game-on-psp/</guid><comments>http://www.joystiq.com/2007/09/05/dracula-x-chronicles-could-be-only-castlevania-game-on-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/castlevania/" rel="tag">Castlevania</a></p><a href="http://www.1up.com/do/newsStory?cId=3162527"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/iga225.jpg"  alt="" /></a>In a revealing interview with Koji Igarashi, <a href="http://www.1up.com/do/newsStory?cId=3162527">1UP</a>'s Sam Kennedy found out that the upcoming <em>Dracula X Chronicles</em> may be the first and last <em>Castlevania</em> game to grace the PSP platform. Why? "When I first started on this project, everyone around me strongly suggested that PSP could be the best platform for <em>Castlevania</em>. But unfortunately, PSP's market has been shrinking as of late, so I will have to watch the sales of the game." Considering Konami's significant support of the PSP through its <em>Metal Gear</em> series, we hope that they'll see sufficient reason to continue developing for our favorite handheld.<br /><br />The next game Igarashi will work on will be on the DS.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/05/dracula-x-chronicles-could-be-only-castlevania-game-on-psp/">Dracula X Chronicles could be only Castlevania game on PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Sep 2007 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3162527>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/05/dracula-x-chronicles-could-be-only-castlevania-game-on-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/982183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/05/dracula-x-chronicles-could-be-only-castlevania-game-on-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>draculax</category><category>iga</category><category>kojiigarashi</category><category>konami</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 05 Sep 2007 21:00:00 EST</pubDate></item><item><title><![CDATA[Castlevania's XBLA future looking grim]]></title><link>http://www.joystiq.com/2007/09/05/castlevanias-xbla-future-looking-grim/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/05/castlevanias-xbla-future-looking-grim/</guid><comments>http://www.joystiq.com/2007/09/05/castlevanias-xbla-future-looking-grim/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><a href="http://www.1up.com/do/newsStory?cId=3162527"><img width="414" vspace="4" hspace="4" height="233" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/sotn-death.jpg" alt="" /></a><br />At GDC earlier this year, we asked <em><a href="http://www.joystiq.com/tag/Castlevania/">Castlevania</a></em> creator Koji Igarashi if he would consider making an original <em>Castlevania </em>title for <a href="http://www.joystiq.com/tag/xbla/">Xbox Live Arcade</a>. He <a href="http://www.joystiq.com/2007/03/12/gdc-07-igarashi-2d-games-will-never-die/">told us</a> that he was interested, but didn't elaborate beyond that. We hope you haven't been keeping your hopes up, because Igarashi has more or less declared that an XBLA iteration isn't in the cards. When asked by <a href="http://www.1up.com/do/newsStory?cId=3162527">1UP</a> if a new downloadable <em>Castlevania</em> title was in the works, Igarashi responded, "There are two reasons why I am reluctant to create a game for such channels: 1. The price is frankly too low for what we'd want to do, and 2. Most of the next gen players are expecting really high fidelity games, so I'm really not eager to go that route."<br /><br />While an XBLA iteration seems doomed, Igarashi did note that preliminary planning for a new <em>Castlevania</em> title on consoles has begun. Unfortunately, there are no concrete details yet. We're just shooting from the hip here, but we'd bet good money it will feature vampires.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/05/castlevanias-xbla-future-looking-grim/">Castlevania's XBLA future looking grim</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Sep 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/09/05/castlevanias-xbla-future-looking-grim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/981971/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/05/castlevanias-xbla-future-looking-grim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>kojiigarashi</category><category>konami</category><category>xbla</category><category>xboxlivearcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 05 Sep 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[Warren Ellis blogs about Castlevania animated movie]]></title><link>http://www.joystiq.com/2007/05/07/warren-ellis-blogs-about-castlevania-animated-movie/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/07/warren-ellis-blogs-about-castlevania-animated-movie/</guid><comments>http://www.joystiq.com/2007/05/07/warren-ellis-blogs-about-castlevania-animated-movie/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://castlevaniadraculascurse.com/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/warren-ellis-script-dsf.jpg" alt="" /></a>Comic book legend Warren Ellis has been keeping a production blog to update fans on his script work for <a href="http://www.joystiq.com/search/?q=castlevania+film"><em>Castlevania: Dracula's Curse</em></a>, an animated adaptation of <a href="http://www.joystiq.com/tag/konami">Konami's</a> <em>Castlevania III</em> for the NES. The <em>Transmetropolitan</em> author has been candid with details about the 80-minute, direct-to-DVD film, discussing characters he will be cutting out of the film (e.g. Grant DaNasty) and plans to make the story a trilogy. <br /><br />Reassuring us that he won't be butchering the franchise with an Uwe Boll approach, Warren made it a point to emphasize <a href="http://www.joystiq.com/tag/castlevania">Castlevania</a> producer Koji Igarashi's bothersome involvement: "He remains absolutely passionate about Castlevania. After eight rewrites of pre-production material, I remain absolutely passionate about beating the crap out of IGA in a dark alleyway one day."<br /><br />[Via <a href="http://www.gamesetwatch.com/2007/05/ellis_talks_castlevania_animat.php">GameSetWatch</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/07/warren-ellis-blogs-about-castlevania-animated-movie/">Warren Ellis blogs about Castlevania animated movie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 May 2007 13:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://castlevaniadraculascurse.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/07/warren-ellis-blogs-about-castlevania-animated-movie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/889651/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/07/warren-ellis-blogs-about-castlevania-animated-movie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>castlevania3</category><category>castlevaniadraculascurse</category><category>castlevaniamovie</category><category>dracula</category><category>draculascurse</category><category>dvd</category><category>koji igrashi</category><category>kojiigarashi</category><category>KojiIgrashi</category><category>konami</category><category>movie</category><category>movies</category><category>nes</category><category>nintendo</category><category>warrenellis</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Mon, 07 May 2007 13:20:00 EST</pubDate></item><item><title><![CDATA[Interview reveals Symphony of the Night to include updated vocals]]></title><link>http://www.joystiq.com/2007/03/13/interview-reveals-symphony-of-the-night-to-include-updated-vocal/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/13/interview-reveals-symphony-of-the-night-to-include-updated-vocal/</guid><comments>http://www.joystiq.com/2007/03/13/interview-reveals-symphony-of-the-night-to-include-updated-vocal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/castlevania/" rel="tag">Castlevania</a></p><a href="http://www.gamesradar.com/gb/psp/game/news/article.jsp?sectionId=1006&amp;articleId=20070312121437520086&amp;releaseId=20070205155731671026"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/castledragon.jpg" /></a><br />You may remember a little title that got everyone talking a few weeks ago: <em>Castlevania</em>. Ever since its <a href="http://www.joystiq.com/2007/02/01/castlevania-dracula-x-chronicles-and-symphony-of-the-night-headin/">incredible debut</a>, Konami has remained silent on this hotly anticipated revival of <em>Rondo of Blood</em>, the only <em>Castlevania</em> title never to be released in the States. The upcoming <em>Castlevania X Chronicles</em> not only includes a 3D remake of <em>Rondo of Blood</em>, but includes the fan-favorite <em>Symphony of the Night</em> as well. <a href="http://www.gamesradar.com/gb/psp/game/news/article.jsp?sectionId=1006&amp;articleId=20070312121437520086&amp;releaseId=20070205155731671026">Games Radar</a> has an incredible interview with Koji Igarashi from GDC available, and here are some highlights:<br />
<ul>
    <li>After years of working on GBA/DS games, the power of the PSP has been startling: "It's better than what I expected, actually. I'm very happy about the quality. Especially with the graphic quality. The PSP hardware system allows a very high resolution."</li>
    <li><em>Symphony of the Night</em> will be getting a few enhancements: "So basically, it's mostly a straight port from the original <em>SOTN</em> on PlayStation. I wasn't happy about the quality of the PlayStation <em>SOTN</em> voiceover, so I'm trying to do something about it on the PSP."</li>
</ul>
Don't forget to check out <a href="http://www.gamesradar.com/gb/psp/game/news/article.jsp?sectionId=1006&amp;articleId=20070312121437520086&amp;releaseId=20070205155731671026">Games Radar</a> for the rest of this brilliant interview.<br /><br /><strong>See also:</strong><br /><a href="http://www.joystiq.com/2007/02/06/the-symphony-of-the-night-we-wont-get/">The Symphony of the Night we won't get</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/13/interview-reveals-symphony-of-the-night-to-include-updated-vocal/">Interview reveals Symphony of the Night to include updated vocals</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2007 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesradar.com/gb/psp/game/news/article.jsp?sectionId=1006&amp;articleId=20070312121437520086&amp;releaseId=20070205155731671026>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/interview-reveals-symphony-of-the-night-to-include-updated-vocal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/852001/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/interview-reveals-symphony-of-the-night-to-include-updated-vocal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>dracula x</category><category>DraculaX</category><category>gdc07</category><category>koji igarashi</category><category>KojiIgarashi</category><category>rondo of blood</category><category>RondoOfBlood</category><category>sotn</category><category>symphony of the night</category><category>SymphonyOfTheNight</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 13 Mar 2007 17:45:00 EST</pubDate></item><item><title><![CDATA[Castlevania's Koji Igarashi: 2D games will never die!]]></title><link>http://www.joystiq.com/2007/03/13/castlevanias-koji-igarashi-2d-games-will-never-die/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/13/castlevanias-koji-igarashi-2d-games-will-never-die/</guid><comments>http://www.joystiq.com/2007/03/13/castlevanias-koji-igarashi-2d-games-will-never-die/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/koji_igarashi_2d_games_gdc.jpg" alt="" /><br />Bringing his GDC presentation, "The Light and Dark Sides of 2D Game Production," to a flag-waving close, Konami's Koji Igarashi defiantly declared (via an <em>enthusiastically</em> projected slide) that "2D games will never die!" Though the <em>Castlevania</em> designer's train of thought seemed to switch several times during the talk -- no doubt exacerbated by the wonky on-the-fly translation -- his point eventually emerged as a light at the end of the tunnel.<br /><br />Igarashi explained that as 3D games grow more complex and require greater effort from artists, 2D games provide an advantage by being easier and cheaper to design. Though he argued that the perspective generally allows players to better judge distance in action games, he was largely focused on the production side of things. Pixel art and backgrounds can be reused throughout multiple titles, he noted, allowing designers to spend more of their time on other aspects of the game.<br /><br />A unique challenge for modern consoles, however, is adapting to the much higher display resolutions. More on-screen pixels means more detailed art, in which case drawing beautiful 2D assets might become just as strenuous and laborious as creating 3D character models. As such, Igarashi is treating the upcoming 2.5D <a href="http://www.joystiq.com/2007/02/01/castlevania-dracula-x-chronicles-unveiled-for-psp/"><em>Castlevania: Dracula X Chronicles</em></a> as an experiment -- can the dynamic presentation of 3D titles and the cost-effective design of 2D gaming get along? We'll find out later this year.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/koji-igarashi-gdc/">Koji Igarashi @ GDC</a></strong></p><a href="http://www.joystiq.com/photos/koji-igarashi-gdc/#183323"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/iga_gdc_07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/koji-igarashi-gdc/#183322"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/iga_gdc_06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/koji-igarashi-gdc/#183321"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/iga_gdc_05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/koji-igarashi-gdc/#183320"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/iga_gdc_04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/koji-igarashi-gdc/#183319"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/iga_gdc_03_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/13/castlevanias-koji-igarashi-2d-games-will-never-die/">Castlevania's Koji Igarashi: 2D games will never die!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2007 06:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/13/castlevanias-koji-igarashi-2d-games-will-never-die/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/851515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/castlevanias-koji-igarashi-2d-games-will-never-die/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Alucard</category><category>Castlevania</category><category>Dracula-X-Chronicles</category><category>DS</category><category>GDC</category><category>GDC07</category><category>KojiIgarashi</category><category>Konami</category><category>PSP</category><category>SymphonyOfTheNight</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 13 Mar 2007 06:40:00 EST</pubDate></item><item><title><![CDATA[GDC 07: Igarashi, "2D games will never die!"]]></title><link>http://www.joystiq.com/2007/03/12/gdc-07-igarashi-2d-games-will-never-die/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/12/gdc-07-igarashi-2d-games-will-never-die/</guid><comments>http://www.joystiq.com/2007/03/12/gdc-07-igarashi-2d-games-will-never-die/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/gdc-07/" rel="tag">GDC '07</a></p><img width="425" vspace="4" hspace="0" height="319" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/2dftw.jpg" alt="" /><br />Koji Igarashi, the producer of recent entries in the <em>Castlevania</em> series and assistant director of <a href="http://www.joystiq.com/tag/sotn"><em>Symphony of the Night</em></a>, gave a presentation on 2D games at <a href="http://www.joystiq.com/tag/gdc07">GDC</a> last week. Specifically, his presentation centered on the differences between developing 2D games and 3D games. Igarashi noted a few philosophical differences between 3D and 2D games, but also noted a few advantages that hadn't occurred to us. For instance, 2D games are easier to produce, faster to design, and faster to implement. Of course, all of this is generally cheaper than 3D production as well.<p><a href="http://www.joystiq.com/2007/03/12/gdc-07-igarashi-2d-games-will-never-die/" rel="bookmark">Continue reading <em>GDC 07: Igarashi, "2D games will never die!"</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/12/gdc-07-igarashi-2d-games-will-never-die/">GDC 07: Igarashi, "2D games will never die!"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Mar 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/12/gdc-07-igarashi-2d-games-will-never-die/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/849717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/12/gdc-07-igarashi-2d-games-will-never-die/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>GDC-2007</category><category>gdc07</category><category>koji igarashi</category><category>KojiIgarashi</category><category>sotn</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 12 Mar 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[The return of Richter Belmont in Rondo of Blood]]></title><link>http://www.joystiq.com/2007/02/04/the-return-of-richter-belmont-in-rondo-of-blood/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/04/the-return-of-richter-belmont-in-rondo-of-blood/</guid><comments>http://www.joystiq.com/2007/02/04/the-return-of-richter-belmont-in-rondo-of-blood/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/castlevania/" rel="tag">Castlevania</a></p><a href="http://media.psp.ign.com/media/882/882267/vid_1897556.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/rondoskel.jpg"  alt="" /></a><br />Ever since <em>Castlevania</em> was announced for PSP, many people have been asking a few questions. Firstly, why remake <em>Rondo of Blood</em>? Easy: it's the only <em>Castlevania</em> game to never have met a US release. As revealed in an <a href="http://media.psp.ign.com/media/882/882267/vid_1897556.html">IGN interview</a> with <em>Castlevania</em>'s producer, <em>Rondo of Blood</em> is the crucial "turning point" in the series. While many loved the changes made in <em>Symphony of the Night</em>, most gamers have missed out on many of the finer details of the classic's story, simply because <em>Rondo of Blood</em> was never released. (<em>Castlevania X</em> for the SNES was a "port" of sorts. However, it strayed significantly from its origins.)<br /><br /><em>Rondo of Blood</em> takes place 5 years before <em>Symphony of the Night</em>, and explains many origins of the characters found in the <a href="http://www.joystiq.com/2006/12/26/our-most-wanted-psone-games/">revered PS1 classic</a>. Players will be treated to seeing Richter Belmont, "the last Belmont," fighting Dracula himself. Who is Shaft and how does he control Richter in <em>Symphony of the Night</em>? Who is Maria Renard? These questions will be unearthed through <em>Rondo of Blood</em>.<br /><br />While Nintendo's handhelds have met great additions to the <em>Castlevania</em> franchise, the future of the series may stay on the PSP. When speaking to IGN, Koji Igarashi revealed his love of the platform. "If the PSP version of <em>Castlevania </em>does great ... [doing sequels] is something I'd love to take a look at."<br /><br /><strong>See also:</strong><br /><a href="http://www.1up.com/do/feature?pager.offset=0&amp;cId=3152109">Tales From the Crypt: Castlevania 20th Anniversary Blowout from 1UP</a><br />Playing Dirty: Dracula wears eyeliner: <a href="http://www.joystiq.com/2006/12/14/playing-dirty-dracula-wears-eyeliner/">Part 1</a> &amp; <a href="http://www.joystiq.com/2006/12/21/playing-dirty-dracula-wears-eyeliner-part-ii/">Part 2</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/04/the-return-of-richter-belmont-in-rondo-of-blood/">The return of Richter Belmont in Rondo of Blood</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Feb 2007 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://media.psp.ign.com/media/882/882267/vid_1897556.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/04/the-return-of-richter-belmont-in-rondo-of-blood/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/747921/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/04/the-return-of-richter-belmont-in-rondo-of-blood/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>belmont</category><category>castlevania</category><category>ign</category><category>interview</category><category>koji igarashi</category><category>KojiIgarashi</category><category>rondo of blood</category><category>RondoOfBlood</category><category>symphony of the night</category><category>SymphonyOfTheNight</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 04 Feb 2007 09:45:00 EST</pubDate></item><item><title><![CDATA[Castlevania celebrates 20th year of vampire violence]]></title><link>http://www.joystiq.com/2006/08/03/castlevania-celebrates-20th-year-of-vampire-violence/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/03/castlevania-celebrates-20th-year-of-vampire-violence/</guid><comments>http://www.joystiq.com/2006/08/03/castlevania-celebrates-20th-year-of-vampire-violence/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://1up.com/do/feature?pager.offset=1&amp;cId=3152109"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/castlevania_gothic.jpg" /></a>Aside from usually being an absolute blast to play, the <em>Castlevania</em> games can have the strange effect of prompting one to engage in rather dubious debates regarding some of its more colorful traditions. Certainly, the startling presence of <em>gold coins</em> inside candles and chandeliers is a popular topic, as is the nebulous gender of whatever whip-wielding protagonist winds up exploring Dracula's anarchic abode. There's also the more obvious question as to whether or not Castlevania works in 3D, a question which once lured me into the following (and very real) conversation:<br /><br />"Hey what did you think about <em>Castlevania: Lament of Innocence</em>? I thought it was a bit crap."<br />"Well, the level design was far too repetitive, but the atmosphere was really true to the series. As an action game, it works pretty well -- I must admit, it has an ace combat system."<br />"It has an <em>Ace Combat</em> system?"<br />"That's what I just said."<br />"Meaning you fly your Belmont around and shoot down vampires?"<br /><br />Luckily (?), that particular version of <em>Lament of Innocence</em> never saw the light of day, though if it did, it would likely be mentioned in 1UP's great <a href="http://1up.com/do/feature?cId=3152109">series retrospective</a>. To celebrate Castlevania's 20th year of existence, the article delves into the pivotal points, the exacerbating enemies and the obscure oddities that litter Dracula's castle. It's well worth a read, especially if you enjoy masterfully written subtitles. <em><a href="http://www.dsfanboy.com/2006/03/27/new-castlevania-ds-game-to-be-revealed-soon/">Castlevania: Waltz of Discontentedness</a> </em>-- where are you?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/03/castlevania-celebrates-20th-year-of-vampire-violence/">Castlevania celebrates 20th year of vampire violence</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Aug 2006 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://1up.com/do/feature?cId=3152109>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/03/castlevania-celebrates-20th-year-of-vampire-violence/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/650061/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/03/castlevania-celebrates-20th-year-of-vampire-violence/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Belmont</category><category>Castlevania</category><category>Dracula</category><category>DS</category><category>IGA</category><category>Koji Igarashi</category><category>KojiIgarashi</category><category>Platformer</category><category>PS2</category><category>Whip</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 03 Aug 2006 18:20:00 EST</pubDate></item><item><title><![CDATA[Castlevania's Koji Igarashi: Microsoft don't get us]]></title><link>http://www.joystiq.com/2006/06/23/castlevanias-koji-igarashi-microsoft-dont-get-us/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/23/castlevanias-koji-igarashi-microsoft-dont-get-us/</guid><comments>http://www.joystiq.com/2006/06/23/castlevanias-koji-igarashi-microsoft-dont-get-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gameinformer.com/News/Story/200606/N06.0622.1901.28664.htm"><img width="225" vspace="4" hspace="4" height="254" border="1" align="right" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/koji.jpg" /></a>Embedded at the end of an interview with <a href="http://www.gameinformer.com/News/Story/200606/N06.0622.1901.28664.htm">Game Informer</a>, <em>Castlevania</em> producer Koji Igarashi hints at just why Microsoft's 360 can't grab that Japanese market they so desperately sought. Apparently, Japanese gamers only like three games, because as Igarashi says, "... if Japanese developers would say they're working on Final Fantasy or Dragon Quest or Metal Gear maybe, then I guess Japanese consumers would take it [Xbox 360] seriously and consider purchasing it."<br /><br />I never understood the fascination by Microsoft to try and conquer Japan. I always believed that they should have just gone by the <em>Field of Dreams</em> mantra: If you build it, they will come.<br /><br />Back to the real point of the interview, Igarashi said that a co-op <em>Castlevania: </em><span id="bodyText"><span id="bodyText_PresentationModeControlsContainer_placeHolderHtml"><em>Portrait of Ruin</em></span></span> for DS Wi-Fi is not out of the realm of possibility. He says, "It's not confirmed yet because I haven't started work on it. That's why I can't confirm. But actually I'm thinking about preparing a special unlockable stage where you can do co-op over Wi-Fi. Technically speaking, I think we are able to do something like co-op, yes."<br /><br />[via <a href="http://www.eurogamer.net/article.php?article_id=65683">Eurogamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/23/castlevanias-koji-igarashi-microsoft-dont-get-us/">Castlevania's Koji Igarashi: Microsoft don't get us</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Jun 2006 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gameinformer.com/News/Story/200606/N06.0622.1901.28664.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/23/castlevanias-koji-igarashi-microsoft-dont-get-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/636263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/23/castlevanias-koji-igarashi-microsoft-dont-get-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Castlevania</category><category>DS</category><category>Koji Igarashi</category><category>KojiIgarashi</category><category>Portrait of Ruin</category><category>PortraitOfRuin</category><category>Xbox-360</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Fri, 23 Jun 2006 11:55:00 EST</pubDate></item></channel></rss>
