Other than the obvious Karaoke titles and the later Mario Party games, audio is an untapped resource in gameplay input. Kicking off the Experimental Gameplay Session at this year's Game Developers Conference, a dozen or so quick-and-dirty games set out to change that. Here are some of the ...
Posted on May 23rd 2013 10:30PM
Posted on May 23rd 2013 3:30PM
Posted on May 23rd 2013 1:00PM