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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Joystiq Indie Pitch: Lumi]]></title><link>http://www.joystiq.com/2010/08/24/the-joystiq-indie-pitch-lumi/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/24/the-joystiq-indie-pitch-lumi/</guid><comments>http://www.joystiq.com/2010/08/24/the-joystiq-indie-pitch-lumi/#comments</comments><description><![CDATA[<small><em><font color="gray">Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk </font></em><em><font color="gray">with Christophe Panattoni, co-creator of Kydos Studios, the developer behind Dream.Build.Play grand prize winner Lumi.</font></em></small>
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<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/lumiscreenshot530.jpg" /><strong><br />
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<div style="text-align: left;"><strong>How did you get started in game design?</strong></div>
I created Kydos Studio with Nicolas Daures a year ago; we both had a background in game development. We basically started designing games at the same time and we often take our inspiration from real life activities. For example, the main idea behind our latest game, Lumi, came while we were pinning tasks on a white board using small magnets. We were having fun with those magnets and we thought that would be a good start for a game.<p><a href="http://www.joystiq.com/2010/08/24/the-joystiq-indie-pitch-lumi/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Lumi</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/24/the-joystiq-indie-pitch-lumi/">The Joystiq Indie Pitch: Lumi</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Aug 2010 11:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/24/the-joystiq-indie-pitch-lumi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19605733/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/24/the-joystiq-indie-pitch-lumi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dream-build-play</category><category>joystiq-indie-pitch</category><category>kydos-studio</category><category>lumi</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 24 Aug 2010 11:01:00 EST</pubDate></item><item><title><![CDATA[New creepy Xbox Indie Game: Soul]]></title><link>http://www.joystiq.com/2010/01/27/new-creepy-xbox-indie-game-soul/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/27/new-creepy-xbox-indie-game-soul/</guid><comments>http://www.joystiq.com/2010/01/27/new-creepy-xbox-indie-game-soul/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/soul-xbl-indie-game/full/#2657368"><img hspace="0" height="326" width="580" vspace="0" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/soul-small.jpg" /></a><br />
<em><small>Click to exor-size</small></em></div>
Based purely on gameplay mechanics, the new <a href="http://joystiq.com/tag/@xbox,indie-games">Xbox Indie Game</a> from Kydos Studio, titled <a href="http://www.kydosstudio.com/soul/index.html"><em>Soul</em></a>, is simple. The goal: Guide a dead man's soul to heaven. You do this by moving the soul through corridors while avoiding the walls and various hazards. It's the background art and atmosphere that make the game freaky, however. The game is filled with disturbing imagery and pop-out scares, like some kind of nightmarish game of <a href="http://www.youtube.com/watch?v=cZAaHv_8xUk">Operation</a>. Check out a trailer after the break and grab the trial version using the link below.<br />
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Shortcut: <a href="http://marketplace.xbox.com/en-US/games/offers/00000000-0000-4000-8000-000058550426?cid=SLink"><strong>Download the trial version of Soul</strong></a> [via Xbox.com]; the full version is 80<img src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($1)<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/soul-xbl-indie-game/">Soul (XBL Indie Game)</a></strong></p><a href="http://www.joystiq.com/photos/soul-xbl-indie-game/#2657368"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/soul-xbl-indie-game/#2657370"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/soul-xbl-indie-game/#2657371"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/soul-xbl-indie-game/#2657372"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/soul-xbl-indie-game/#2657374"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/5_thumbnail.jpg" alt="" title="" /></a></div><br />
[Via <a href="http://www.gamerbytes.com/2010/01/xbox_indies_soul_kydos_studio.php">GamerBytes</a>]<p><a href="http://www.joystiq.com/2010/01/27/new-creepy-xbox-indie-game-soul/" rel="bookmark">Continue reading <em>New creepy Xbox Indie Game: Soul</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/27/new-creepy-xbox-indie-game-soul/">New creepy Xbox Indie Game: Soul</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jan 2010 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.kydosstudio.com/soul/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/27/new-creepy-xbox-indie-game-soul/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19334714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/27/new-creepy-xbox-indie-game-soul/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie-games</category><category>kydos-studio</category><category>soul</category><category>xbox-live</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 27 Jan 2010 18:15:00 EST</pubDate></item></channel></rss>
