Imagine you're a game developer, working on an independent project for two years. You spend $10,000 of your own savings on assets, artists and sound designers, and finally you release the game for $0.99, expecting to break even, maybe, in a few years. Three months after launch, you get a letter ...
Posted on Dec 12th 2013 5:00PM
Posted on Dec 12th 2013 11:30AM
Posted on Dec 11th 2013 5:00PM