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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Factor 5 shuts down US operations]]></title><link>http://www.joystiq.com/2009/05/14/factor-5-shuts-down-us-operations/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/14/factor-5-shuts-down-us-operations/</guid><comments>http://www.joystiq.com/2009/05/14/factor-5-shuts-down-us-operations/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.factor5.de/index.php"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/factor5shutdown.jpg" alt="" /></a><br /></div>
Factor 5 <a href="http://www.factor5.de/">officially announced</a> the closure of its US operations recently, concluding a story that feels like it's been just out of reach for <a href="http://www.joystiq.com/2008/12/22/rumor-factor-5-shuts-down/">half a year</a>. The developer had been having some rough times since the poignant failure of <em><a href="http://joystiq.com/tag/lair">Lair</a></em>. Following that, there was its falling out with <a href="http://www.joystiq.com/2008/11/07/brash-layoffs-result-from-tough-economic-landscape/">Brash Entertainment</a> (which led to <a href="http://www.joystiq.com/2008/12/16/rumor-factor-5-cuts-37-jobs/">layoffs</a>), leaks of the <em><a href="http://www.joystiq.com/2009/03/10/alleged-screens-and-video-from-factor-5s-canned-superman-game/">Superman</a></em> and <em><a href="http://www.joystiq.com/2009/02/01/rumor-early-factor-5-kid-icarus-model-flies-out/">Kid Icarus</a></em> games, and, obviously, the closure of the studio.<br /><br />The bright side on this really dark tale is that Achim Moller, CEO of Factor 5 Germany, states the company has "partnered with both old and new friends in the industry who will reveal our upcoming projects over the next months." With <a href="http://joystiq.com/tag/e3-2009">E3</a> visible in the smog-filled distance, perhaps we'll learn what the German-based developer is up to soon.<br /><br />[Via <a href="http://kotaku.com/5253800/factor-5-officially-shuttered">Kotaku</a>, <a href="http://www.siliconera.com/2009/05/14/factor-5-inc-shuts-doors-wii-game-probably-still-coming/">Siliconera</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/14/factor-5-shuts-down-us-operations/">Factor 5 shuts down US operations</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 May 2009 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.factor5.de/index.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/14/factor-5-shuts-down-us-operations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1546196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/14/factor-5-shuts-down-us-operations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>closure</category><category>depression</category><category>economy</category><category>factor-5</category><category>kid-icarus</category><category>lair</category><category>layoffs</category><category>recession</category><category>superman</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 14 May 2009 13:15:00 EST</pubDate></item><item><title><![CDATA[Rumor: Factor 5 shuts down]]></title><link>http://www.joystiq.com/2008/12/22/rumor-factor-5-shuts-down/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/22/rumor-factor-5-shuts-down/</guid><comments>http://www.joystiq.com/2008/12/22/rumor-factor-5-shuts-down/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://boards.ign.com/nintendo_wii_general_board/b8263/175069162/p1/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/factor-5-logo-490px.jpg" /></a><br /></div>
What's Santa putting in developer stockings this year? <em>Unemployment</em>, <a href="http://www.joystiq.com/tag/free-radical">apparently</a>. Following earlier rumors of a <a href="http://www.joystiq.com/2008/12/16/rumor-factor-5-cuts-37-jobs/">50-percent cut in staff</a> at Factor 5, internet murmuring now suggests that the <em>Lair</em> and <em>Rogue Squadron</em> developer has closed its doors completely. According to an alleged <a href="http://boards.ign.com/nintendo_wii_general_board/b8263/175069162/p1/">forum post</a> by IGN's Matt Casamassina, which in turn cites an "inside source," today marked the end of Factor 5's operations. It seems the infamous <a href="http://www.joystiq.com/tag/brash">Brash</a> bailout had more severe repercussions than we <a href="http://www.joystiq.com/2008/12/08/factor-5-dev-blogs-about-canceled-title-later-deletes-post/">previously suspected</a>.<br /><br />Joystiq has contacted relevant parties in order to obtain more concrete information -- as well as more concrete. With all these depressing stories, we're going to need a dam to hold all these tears.<br /><br />[Via <a href="http://www.neogaf.com/forum/showpost.php?p=14082608&amp;postcount=220">NeoGAF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/22/rumor-factor-5-shuts-down/">Rumor: Factor 5 shuts down</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Dec 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boards.ign.com/nintendo_wii_general_board/b8263/175069162/p1/?1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/22/rumor-factor-5-shuts-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1409064/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/22/rumor-factor-5-shuts-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Factor-5</category><category>Lair</category><category>Layoffs</category><category>PS3</category><category>Rogue-Squadron</category><category>Rumor</category><category>Wii</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 22 Dec 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Factor 5 cuts 37 jobs]]></title><link>http://www.joystiq.com/2008/12/16/rumor-factor-5-cuts-37-jobs/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/16/rumor-factor-5-cuts-37-jobs/</guid><comments>http://www.joystiq.com/2008/12/16/rumor-factor-5-cuts-37-jobs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.edge-online.com/features/source-factor-5-cuts-37"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/gam_lair_490.jpg" alt="" /></a><br /></div>
Speaking to a "well-placed source," <a href="http://www.edge-online.com/features/source-factor-5-cuts-37">Edge Online</a> reports that <em>Rogue Squadron</em> developer <a href="http://www.joystiq.com/tag/factor-5">Factor 5</a> laid off 37 employees on Friday, December 12th. This leaves around 38 workers to continue development on one or more projects which may or may not be canceled, depending on whose blog you read and how quickly it gets <a href="http://www.joystiq.com/2008/12/08/factor-5-dev-blogs-about-canceled-title-later-deletes-post/">deleted from the internet</a>.<br /><br />While most would speculate that the drama has its origin in Factor 5's botched deal with <a href="http://www.joystiq.com/tag/brash">Brash</a>, Edge's source claims, "The thing that bothers me the most about it all is they could have avoided all of this ages ago. It wasn't really the Brash deal going south that was the big problem, but it didn't help much either." According to the source, the last time Factor folks got so much as a fiver was on October 15th. That's grimmer than most of <a href="http://www.joystiq.com/tag/lair"><em>Lair</em></a>'s reviews.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/16/rumor-factor-5-cuts-37-jobs/">Rumor: Factor 5 cuts 37 jobs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Dec 2008 11:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/features/source-factor-5-cuts-37>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/16/rumor-factor-5-cuts-37-jobs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1402900/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/16/rumor-factor-5-cuts-37-jobs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Factor-5</category><category>Lair</category><category>Layoffs</category><category>PS3</category><category>Rogue-Squadron</category><category>Rumor</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 16 Dec 2008 11:40:00 EST</pubDate></item><item><title><![CDATA[Factor 5 dev blogs about canceled title, later deletes post]]></title><link>http://www.joystiq.com/2008/12/08/factor-5-dev-blogs-about-canceled-title-later-deletes-post/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/08/factor-5-dev-blogs-about-canceled-title-later-deletes-post/</guid><comments>http://www.joystiq.com/2008/12/08/factor-5-dev-blogs-about-canceled-title-later-deletes-post/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.1up.com/do/newsStory?cId=3171691"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/gam_lair_490.jpg" /></a><br /></div>
Nearly every company in the video game industry has <a href="http://www.joystiq.com/2008/11/01/ea-shares-drop-in-response-to-layoffs-other-publishers-down-too/">taken a hit</a> during this economic fiasco -- though we've seen a few cases where the full brunt of the recession has come down on certain developers and publishers. Factor 5, creator of the wildly criticized <em><a href="http://www.joystiq.com/search/?q=Lair">Lair</a></em>, appeared to be the latest company to suffer under the credit crunch -- one of its employees, Sam Baker (who blogs under the moniker MISTASAM), <a href="http://www.1up.com/do/newsStory?cId=3171691">recently posted about "financial issues"</a> which kept his fellow developers from receiving payment and health care benefits, and ultimately led the company to "stop production" on a project he'd been working on for eight months.<br /><br />However, <a href="http://64.233.169.132/search?q=cache:m0yLpSEuBIgJ:mistasam.blogspot.com/+http://mistasam.blogspot.com/&amp;hl=en&amp;ct=clnk&amp;cd=1&amp;gl=us&amp;client=firefox-a">this post</a> (cached version), as well as every other post on Baker's blog, disappeared quickly after its publication, and was <a href="http://mistasam.blogspot.com/2008/12/1upcom-misinterpretation.html">replaced by a brief correction</a>. In this follow-up post, Baker explains that <a href="http://www.joystiq.com/2008/11/14/variety-brash-to-cease-operations-today/">the closure of Brash Entertainment</a>, whom Factor 5 was working with on what was <a href="http://www.joystiq.com/2008/03/13/brash-taps-lair-dev-factor-5-for-yet-another-movie-game/">rumored to be a new Superman title</a>, had caused the economic distress. Baker adds that whatever game Factor 5 was developing for Brash is still alive and well (and was never "in trouble"), and that the rest of the studio's projects are "doing great".<br /><br />This second post is confusing and somewhat contradictive, to say the least. While the erasure of Baker's <em>entire blog</em> certainly gives off an air of impropriety, we can't be certain of what exactly is going on at Factor 5. With the inital post mentioning employee layoffs, we certainly hope the cheery exposition of the second post proves accurate -- not just because of our concern for our fellow man, but because we <em>really</em> want a new <em>Rogue Squadron</em> game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/08/factor-5-dev-blogs-about-canceled-title-later-deletes-post/">Factor 5 dev blogs about canceled title, later deletes post</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Dec 2008 14:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3171691>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/08/factor-5-dev-blogs-about-canceled-title-later-deletes-post/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1394643/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/08/factor-5-dev-blogs-about-canceled-title-later-deletes-post/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brash-entertainment</category><category>economy</category><category>factor-5</category><category>lair</category><category>superman</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 08 Dec 2008 14:26:00 EST</pubDate></item><item><title><![CDATA[Factor 5 speaks out on 'Superman' game]]></title><link>http://www.joystiq.com/2008/11/17/factor-5-speaks-out-on-superman-game/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/17/factor-5-speaks-out-on-superman-game/</guid><comments>http://www.joystiq.com/2008/11/17/factor-5-speaks-out-on-superman-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://multiplayerblog.mtv.com/2008/11/17/factor-5-president-addresses-superman-game-rumors-health-of-studio/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/superman_f5_top.jpg" alt="" /></a><br /></div>
Last week's <a href="http://www.joystiq.com/2008/11/14/variety-brash-to-cease-operations-today/">closure</a> of Brash Entertainment left a number of unanswered questions lingering, and as thrilled as we are that <em>Saw </em>is still set to <a href="http://www.joystiq.com/2008/11/07/brash-layoffs-result-from-tough-economic-landscape/">get its game on</a>, we're more curious to find out if Superman survived the publisher's swift implosion. The Man of Steel was allegedly the subject of <a href="http://www.joystiq.com/2008/03/13/brash-taps-lair-dev-factor-5-for-yet-another-movie-game/">a deal between Brash and Factor 5</a> earlier this year, and <a href="http://multiplayerblog.mtv.com/2008/11/17/factor-5-president-addresses-superman-game-rumors-health-of-studio/">MTV Multiplayer</a> recently caught up with the <em><a href="http://www.joystiq.com/tag/lair">Lair</a> </em>developer's president, Julian Eggebrecht, to find out more.<br /><br />While the exec admitted that Factor 5 is working on "several" multi-platform and Wii-specific titles, he stopped just short of admitting that the studio is developing a game based on Superman. "One of our large-scale multi-platform projects was started with Brash because it is a dream property for us, hasn't been given its dues in gaming since the Atari 2600, and has a huge universe to draw from," teased Eggebrecht, who added that "things are obviously in flux and we hope that the game proves to be as indestructible as our hero..."<br /><br />Though still unconfirmed, it seems fairly obvious that Factor 5 has its sights set on the son of Jor-El. We just hope that there's something left of him after his current <a href="http://www.joystiq.com/tag/Mortal-Kombat-vs-DC-Universe/">cross-universe beatdown</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/17/factor-5-speaks-out-on-superman-game/">Factor 5 speaks out on 'Superman' game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Nov 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2008/11/17/factor-5-president-addresses-superman-game-rumors-health-of-studio/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/17/factor-5-speaks-out-on-superman-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1374513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/17/factor-5-speaks-out-on-superman-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brash</category><category>brash-entertainment</category><category>brashentertainment</category><category>factor-5</category><category>factor5</category><category>lair</category><category>superman</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 17 Nov 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Weekly Webcomic Wrapup minus Garfield plus Lair]]></title><link>http://www.joystiq.com/2008/04/20/weekly-webcomic-wrapup-minus-garfield-plus-lair/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/20/weekly-webcomic-wrapup-minus-garfield-plus-lair/</guid><comments>http://www.joystiq.com/2008/04/20/weekly-webcomic-wrapup-minus-garfield-plus-lair/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/polls/" rel="tag">Polls</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/tag/webcomic"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/garfield-plus-lair.jpg"  alt="" /></a></div>
For those who haven't seen <a href="http://garfieldminusgarfield.tumblr.com/post/32126020">Garfield minus Garfield</a>, you've really been missing out. It's not the most <span style="font-style: italic;">brilliant </span>Photoshop we've ever done, but the Garfield void can sometimes be easily filled with a character foil to Jon's manic depression ... enter <span style="font-style: italic;">Lair.</span> Here are our picks for the week's best game-related webcomic; polling after the break.<br />
<ul>
    <li><a href="http://www.duelinganalogs.com/comic/2008/04/17/square-peg-round-hole/">Square Peg, Round Hole</a> (Dueling Analogs)<a href="http://digitalunrestcomic.com/index.php?date=2008-04-14">Gamer Revisionist History</a> (Digital Unrest)</li>
    <li><a href="http://www.penny-arcade.com/comic/2008/4/14/">We are living in a Materia World</a> (Penny Arcade)</li>
    <li><a href="http://www.vgcats.com/comics/?strip_id=261">Like a Sturgeon</a> (VG Cats)</li>
    <li><a href="http://www.awkwardzombie.com/comic1-033108.php">The Deal with Airline Food</a> (Awkward Zombie)</li>
    <li><a href="http://www.2pstart.com/2008/04/16/strongbad_emailexe/">strongbad_email.exe</a> (2P Start)</li>
    <li><a href="http://funnyfarmcomics.com/d/20080416.html">Naked News is Off the Air</a> (Funny Farm)</li>
</ul><p><a href="http://www.joystiq.com/2008/04/20/weekly-webcomic-wrapup-minus-garfield-plus-lair/" rel="bookmark">Continue reading <em>Weekly Webcomic Wrapup minus Garfield plus Lair</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/20/weekly-webcomic-wrapup-minus-garfield-plus-lair/">Weekly Webcomic Wrapup minus Garfield plus Lair</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 20 Apr 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/04/20/weekly-webcomic-wrapup-minus-garfield-plus-lair/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1172659/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/20/weekly-webcomic-wrapup-minus-garfield-plus-lair/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>garfield</category><category>lair</category><category>webcomic</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Sun, 20 Apr 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[PSN Tuesday: Lair goes analog, Super Stardust HD expands]]></title><link>http://www.joystiq.com/2008/04/15/psn-tuesday-lair-goes-analog-super-stardust-hd-expands/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/15/psn-tuesday-lair-goes-analog-super-stardust-hd-expands/</guid><comments>http://www.joystiq.com/2008/04/15/psn-tuesday-lair-goes-analog-super-stardust-hd-expands/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div style="text-align: center;"><a href="http://www.ps3fanboy.com/2008/04/15/american-psn-update-for-april-15th/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/lair-has-controls-490.jpg" /></a></div>
Along with a <a href="http://www.joystiq.com/2008/04/15/reminder-the-new-psn-store-ps3-firmware-2-30-both-live/">revamped PSN Store</a>, we usher in the return of PSN <strike>Thursdays</strike> Tuesdays. Since we're already welcoming back the store and updates, we should probably say something to <a href="http://www.joystiq.com/tag/lair"><em>Lair</em></a>, who just flew in under our radars with an update to make the game playable -- not only with rumble but also <a href="http://www.joystiq.com/2008/04/10/upcoming-lair-patch-to-add-analog-controls/">analog controls</a>. He's looking kind of lonely over there in the corner.<br /><br />Also this week, <em>Super Stardust HD</em> expands its universe with new modes: Endless, Survival, Bomber and Time Attack. Arcade Mode now features the Easy difficulty. A new Retro soundtrack has also been added<br /><br /><strong>Update:</strong> SCEA has confirmed that <em>Gran Turismo 5 Prologue</em> will headline the return on PS Store's regularly scheduled Thursday updates this week (April 17th). We'll post the full release list when it becomes available.<br /><br />Check out the complete list of this week's content after the break. For a listing of Europe's goodies, head over to <a href="http://www.ps3fanboy.com/2008/04/15/european-psn-update-for-april-15th/">PS3 Fanboy</a>.<p><a href="http://www.joystiq.com/2008/04/15/psn-tuesday-lair-goes-analog-super-stardust-hd-expands/" rel="bookmark">Continue reading <em>PSN Tuesday: Lair goes analog, Super Stardust HD expands</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/15/psn-tuesday-lair-goes-analog-super-stardust-hd-expands/">PSN Tuesday: Lair goes analog, Super Stardust HD expands</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Apr 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ps3fanboy.com/2008/04/15/american-psn-update-for-april-15th/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/15/psn-tuesday-lair-goes-analog-super-stardust-hd-expands/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1168269/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/15/psn-tuesday-lair-goes-analog-super-stardust-hd-expands/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lair</category><category>playstation-network</category><category>PS3</category><category>psn</category><category>psn-thursday</category><category>psn-tuesday</category><category>super-stardust-hd</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 15 Apr 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Lair updates finally flying in -- will it change people's minds?]]></title><link>http://www.joystiq.com/2008/04/10/lair-updates-finally-flying-in-will-it-change-peoples-minds/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/10/lair-updates-finally-flying-in-will-it-change-peoples-minds/</guid><comments>http://www.joystiq.com/2008/04/10/lair-updates-finally-flying-in-will-it-change-peoples-minds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/playstation-store/" rel="tag">PlayStation Store</a>, <a href="http://www.joystiq.com/category/psn/" rel="tag">PlayStation Network</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://www.jp.playstation.com/scej//title/lair/powerup.html"><img vspace="4" hspace="12" border="1"  src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/lairstufffffff.jpg" alt="" /></a></center>Long, long, long overdue is the update to <em>Lair</em>'s control interface, but on April 17th, it's <a href="http://www.jp.playstation.com/scej//title/lair/powerup.html">finally arriving on the Japanese PS Store</a>. The update not only allows a left analogue stick control scheme, but a better aiming function as well as two new dragons to mount and ride. Yep -- now you have the Wind and Poison dragons at your beck and call. But that's not all -- new custom themes will be available that change at random on startup. Will we see this stuff outside of Japan? Who knows -- if some of it's free, that stuff won't necessarily <em>have</em> to.<br /><br />[via <a href="http://www.n4g.com/ps3/News-133213.aspx">N4G</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/10/lair-updates-finally-flying-in-will-it-change-peoples-minds/">Lair updates finally flying in -- will it change people's minds?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Apr 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jp.playstation.com/scej//title/lair/powerup.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/10/lair-updates-finally-flying-in-will-it-change-peoples-minds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1163697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/10/lair-updates-finally-flying-in-will-it-change-peoples-minds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>factor-5</category><category>lair</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Thu, 10 Apr 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Upcoming Lair patch to add analog controls]]></title><link>http://www.joystiq.com/2008/04/10/upcoming-lair-patch-to-add-analog-controls/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/10/upcoming-lair-patch-to-add-analog-controls/</guid><comments>http://www.joystiq.com/2008/04/10/upcoming-lair-patch-to-add-analog-controls/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://ps3.ign.com/articles/865/865676p1.html?RSSwhen2008-04-10_024700&amp;RSSid=865676"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/lair-169-pic-490.jpg" alt="" /></a></div>
Factor 5's <a href="http://www.joystiq.com/tag/lair"><em>Lair</em></a> is getting a rather <em>timely</em> update. As reported by <a href="http://ps3.ign.com/articles/865/865676p1.html?RSSwhen2008-04-10_024700&amp;RSSid=865676">IGN</a> in a rare moment of headline snark ("Will this push the score past 5?"), the game will finally support analog controls. The patch, coming out in Japan on April 17 (and likely everywhere else, too), also includes DualShock 3 rumble support, the appearance of a targeting icon and the ability to download the Wind Dragon and Poison Dragon for use in all stages.<br /><br />As the old adage says, analog controls don't grow on trees. Well, it turns out they do, and that's why it took until Spring to see them bloom and the update to arrive. We expect a resurgence of interest in the title starting ... um ... guys? Are you still here?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/10/upcoming-lair-patch-to-add-analog-controls/">Upcoming Lair patch to add analog controls</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Apr 2008 10:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/865/865676p1.html?RSSwhen2008-04-10_024700&amp;RSSid=865676>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/10/upcoming-lair-patch-to-add-analog-controls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1163674/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/10/upcoming-lair-patch-to-add-analog-controls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>factor-5</category><category>lair</category><category>PS3</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 10 Apr 2008 10:27:00 EST</pubDate></item><item><title><![CDATA[Brash taps Lair dev Factor 5 for yet another movie game]]></title><link>http://www.joystiq.com/2008/03/13/brash-taps-lair-dev-factor-5-for-yet-another-movie-game/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/13/brash-taps-lair-dev-factor-5-for-yet-another-movie-game/</guid><comments>http://www.joystiq.com/2008/03/13/brash-taps-lair-dev-factor-5-for-yet-another-movie-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;STORY=/www/story/03-13-2008/0004773378&amp;EDATE="><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/factor_5_lair_brash.jpg" /></a><br /></div>
Brash has <a href="http://www.joystiq.com/2008/01/30/saw-game-brings-gorno-to-consoles-in-09/">an</a> <a href="http://www.joystiq.com/2007/06/04/saw-this-coming-games-based-on-saw-coming/">unrelenting</a> <a href="http://www.joystiq.com/2007/11/13/brash-to-make-game-based-on-jumper/">love</a> for games based on movie IP, and as if patterning its business model after a remake of <a href="http://imdb.com/title/tt0022913/"><em>Freaks</em></a>, the publisher has convinced yet another developer to become <em>one of us</em>. The latest studio to sign on the dotted line is <em><a href="http://www.joystiq.com/tag/lair">Lair</a> </em>dev Factor 5, which according to Brash involves an unspecified title to be revealed "around the E3 Expo" in July.<br /><br />The news follows the announcement yesterday of <a href="http://www.joystiq.com/2008/03/12/brash-working-with-folklore-dev-on-film-based-game/">a deal between Brash and <em>Folklore </em>Dec Game Republic</a> on another secretive movie-to-game deal. While it's true that film-games have earned their place as everyone's <em>favorite </em>whipping boy, Factor 5 co-founder and president Julian Eggebrecht seems pleased as punch about the whole affair, stating that "because the filmmaker is a game fan who is really excited about how we want to expand on the story of the film, we've been given a lot of latitude." Let's just hope this time they <a href="http://www.joystiq.com/2008/02/12/lair-control-fix-may-be-in-the-works/">leave any motion-sensitive controls</a> up to the professionals.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/13/brash-taps-lair-dev-factor-5-for-yet-another-movie-game/">Brash taps Lair dev Factor 5 for yet another movie game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Mar 2008 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;STORY=/www/story/03-13-2008/0004773378&amp;EDATE=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/13/brash-taps-lair-dev-factor-5-for-yet-another-movie-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1139197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/13/brash-taps-lair-dev-factor-5-for-yet-another-movie-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brash</category><category>factor-5</category><category>factor5</category><category>lair</category><category>movies</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Thu, 13 Mar 2008 13:45:00 EST</pubDate></item><item><title><![CDATA[Rumor: Lair analog patch coming, makes the game much better?]]></title><link>http://www.joystiq.com/2008/02/23/gdc08-lair-analog-patch-coming-makes-the-game-much-better/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/23/gdc08-lair-analog-patch-coming-makes-the-game-much-better/</guid><comments>http://www.joystiq.com/2008/02/23/gdc08-lair-analog-patch-coming-makes-the-game-much-better/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><center><a href="http://blogs.ign.com/DugBuzz/2008/02/20/81298/"><span id="ctl00_ctl00_cphMainContent_ccThreeColumnContent_ccThreeColumnTwo_cphMainContent_BlogEntryView1_lblMessageBody"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/lair-8.jpg" /></span></a></center>You thought you heard the last of <em>Lair</em>, didn't you? While at GDC, a man we will call DugBuzz, states in his <a href="http://blogs.ign.com/DugBuzz/2008/02/20/81298/">IGN blog</a>, seeked out the Factor 5 booth and played around with their new build of <em>Lair</em> that incorporated an analog function. He made a comment about the guy who reviewed the game on IGN after playing the new version: "<span id="ctl00_ctl00_cphMainContent_ccThreeColumnContent_ccThreeColumnTwo_cphMainContent_BlogEntryView1_lblMessageBody">Greg needs to give them a new score. It was kind of clear that Factor 5 put in the extra effort a little begrudgingly, but the results were amazing. This might push me over the edge into the "must buy PS3" territory."<br /><br />So there you have it. If you haven't played <em>Lair</em>, or rented it and had a bad taste in your mouth, should this analog patch (which also might fix other things -- just an assumption) come out, we'll let you know. It's then your call whether or not to try it out again, but if this guy has decent tastes, it might just make a potentially great game great. Get it?</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/23/gdc08-lair-analog-patch-coming-makes-the-game-much-better/">Rumor: Lair analog patch coming, makes the game much better?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Feb 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/DugBuzz/2008/02/20/81298/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/23/gdc08-lair-analog-patch-coming-makes-the-game-much-better/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1122047/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/23/gdc08-lair-analog-patch-coming-makes-the-game-much-better/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>factor-5</category><category>gdc08fanboy</category><category>lair</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Sat, 23 Feb 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Lair control fix may be in the works]]></title><link>http://www.joystiq.com/2008/02/12/lair-control-fix-may-be-in-the-works/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/12/lair-control-fix-may-be-in-the-works/</guid><comments>http://www.joystiq.com/2008/02/12/lair-control-fix-may-be-in-the-works/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://ps3.ign.com/articles/851/851317p1.html?RSSwhen2008-02-11_161300&amp;RSSid=851317"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/laircontrols.jpg" /></a><br /></div>
The shoddy SIXAXIS controls may not be<em> <a href="http://www.joystiq.com/tag/Lair/">Lair</a></em>'s only problem, but it's certainly the one that's taken the brunt of the criticisms pointed at the game. Throughout it all developer Factor 5 has insisted that motion-controlled dragons were the only way to go, but it seems that they may finally be softening. <br /><br />Recently, the company's president, Julian Eggebrecht, told IGN "If we find a chance in the future that would bring Lair to the audience which didn't get any access, that would be fantastic," he said. "I can't say anything quite yet, but there might be something in the works there. We might have a chance yet to bring those back to the table and hopefully, if that should happen, they would give the game a second chance." Now, as much as we'd like to see a patch, we get the sneaking suspicion he's hinting at a sequel. What does it sound like to you?<br /><br />[Update: More of Eggebrecht's quote added.]<br /><br />[Via <a href="http://www.ps3fanboy.com/2008/02/12/factor-5-might-finally-fix-lairs-control-scheme/">PS3F</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/12/lair-control-fix-may-be-in-the-works/">Lair control fix may be in the works</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Feb 2008 10:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/851/851317p1.html?RSSwhen2008-02-11_161300&amp;RSSid=851317>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/12/lair-control-fix-may-be-in-the-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1112957/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/12/lair-control-fix-may-be-in-the-works/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>factor-5</category><category>factor5</category><category>julian-eggebrecht</category><category>lair</category><category>PS3</category><category>sixaxis</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 12 Feb 2008 10:55:00 EST</pubDate></item><item><title><![CDATA[Factor 5 might finally fix Lair's control scheme]]></title><link>http://www.joystiq.com/2008/02/12/factor-5-might-finally-fix-lairs-control-scheme/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/12/factor-5-might-finally-fix-lairs-control-scheme/</guid><comments>http://www.joystiq.com/2008/02/12/factor-5-might-finally-fix-lairs-control-scheme/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/patches/" rel="tag">Game Patches</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://ps3.ign.com/articles/851/851317p1.html?RSSwhen2008-02-11_161300&amp;RSSid=851317"><img width="425" vspace="4" hspace="4" height="254" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/lair-control.jpg" /></a><br /></div>
It's no secret many gamers aren't very happy with <em><a href="http://ps3fanboy.com/tag/lair">Lair's</a> </em>SIXAXIS control scheme. And despite overwhelming requests by gamers the world over for Factor 5 to issue a patch to rectify the issue, months have gone by without any fix for this issue.<br /><br />However, Factor 5's President Julian Eggebrecht recently hinted that a <a href="http://ps3.ign.com/articles/851/851317p1.html?RSSwhen2008-02-11_161300&amp;RSSid=851317">fix may finally be in the pipeline</a>. "I can't say anything quite yet, but there might be something in the works there," he said. Additionally, he admitted the decision to only include the SIXAXIS control scheme was a mistake. "If you're on a platform where this whole motion control is something new and not being pitched as the main feature of the platform, you should probably give the choice between having different control schemes, there is absolutely no doubt about it," he added.<br /><br />It's hard not to agree with Eggebrecht, but what a lot of gamers out there want is just a fix for what many believe is crippling controls for an otherwise decent game. Hopefully, Factor 5 chooses to give us what we want.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/12/factor-5-might-finally-fix-lairs-control-scheme/">Factor 5 might finally fix Lair's control scheme</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Feb 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/851/851317p1.html?RSSwhen2008-02-11_161300&amp;RSSid=851317>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/12/factor-5-might-finally-fix-lairs-control-scheme/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1112667/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/12/factor-5-might-finally-fix-lairs-control-scheme/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>factor-5</category><category>lair</category><category>sixaxis</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Tue, 12 Feb 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Best of the Rest: Ross' Picks of 2007]]></title><link>http://www.joystiq.com/2008/01/01/best-of-the-rest-ross-picks-of-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/01/best-of-the-rest-ross-picks-of-2007/</guid><comments>http://www.joystiq.com/2008/01/01/best-of-the-rest-ross-picks-of-2007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/team-fortress-2-pa-490.jpg" alt="" /></div>
<strong><span style="font-style: italic;">Team Fortress 2</span> </strong>(Xbox 360, PC, PlayStation 3)<strong><br /></strong><br />While <em>Portal </em>is being given its much deserved credit for the year, and <em>Half-Life 2</em> has enjoyed years of acclaim, let's not forget about the other pillar of Valve's <em>The Orange Box. </em>It's been <a href="http://en.wikipedia.org/wiki/Team_Fortress_2#Development">eight years</a> since the release of <em>Team Fortress Classic</em>, and the game has undergone so many revisions and delays we half expected it to be released alongside <em>Duke Nukem Forever</em> sometime <a href="http://en.wikipedia.org/wiki/2012#Metaphysical_predictions">in 2012</a>. As it turned out, the game not only saw the light of day but ended up being an addictive online experience. <br /><br />As a console gamer enjoying this with a gamepad, I don't care much much for the sniper, soldier, demoman, or anything except medic and occasionally the engineer. There's something brutally satisfying about charging into battle behind a heavy weapons guy, dodging the occasional bullet (people <a href="http://www.penny-arcade.com/comic/2007/09/21">still haven't learned</a>) and injecting him with a team-killing jolt of invincibility. Hours of enjoyment and not a single bullet shot. Pure. Enjoyment.<p><a href="http://www.joystiq.com/2008/01/01/best-of-the-rest-ross-picks-of-2007/" rel="bookmark">Continue reading <em>Best of the Rest: Ross' Picks of 2007</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/01/best-of-the-rest-ross-picks-of-2007/">Best of the Rest: Ross' Picks of 2007</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Jan 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/01/01/best-of-the-rest-ross-picks-of-2007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1070332/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/01/best-of-the-rest-ross-picks-of-2007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Best-of-the-rest-2007</category><category>Carcassonne</category><category>fl0w</category><category>FreeRice</category><category>GOTY-2007</category><category>Lair</category><category>LittleBigPlanet</category><category>My-Word-Coach</category><category>PC</category><category>PS3</category><category>Sin-and-punishment</category><category>Team-Fortress-2</category><category>TF2</category><category>VC</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 01 Jan 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[BioShock kindly receives AP's game of the year award]]></title><link>http://www.joystiq.com/2007/12/17/bioshock-kindly-receives-aps-game-of-the-year-award/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/17/bioshock-kindly-receives-aps-game-of-the-year-award/</guid><comments>http://www.joystiq.com/2007/12/17/bioshock-kindly-receives-aps-game-of-the-year-award/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://abclocal.go.com/kgo/story?section=news/national_world&amp;id=5825861"><img vspace="4" hspace="0" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/bioshockaward.jpg" alt="" /></a><br /></div>
The Associated Press put out a pretty good year-end list about games and named <em>BioShock</em> its game of the year. Sure, the AP <a href="http://abclocal.go.com/kgo/story?section=news/national_world&amp;id=5825861">almost invalidates</a> the entire year-end round-up by mistakenly listing <a href="http://www.joystiq.com/tag/bioshock"><em>BioShock</em></a> as available for PlayStation 3; however, because the wire service didn't simply phone in <em>Halo 3</em> as their game of the year, we'll generously overlook their <em>faux pas</em>. Speaking of <a href="http://www.joystiq.com/tag/halo3"><em>Halo 3</em></a>, the AP actually says it was the "most overrated game" of the year ... not saying we agree, just sayin' is all.<br /><br />The AP gave more accolades to the likes of <a href="http://www.joystiq.com/tag/orangebox"><em>The Orange Box</em></a> for "best deal" and <a href="http://www.joystiq.com/tag/rockband"><em>Rock Band</em></a> for "best game that involves getting off the sofa" while trashing <a href="http://www.joystiq.com/tag/lair"><em>Lair</em></a> as the "best idea for a game gone horribly wrong." One sentiment that we think everyone can agree with: the federal law requiring all good games to be released within weeks of each other has to be overturned.<br /><br />[Via <a href="http://www.xbox360fanboy.com/2007/12/17/bioshock-scares-up-goty-honor-from-ap/">X3F</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/17/bioshock-kindly-receives-aps-game-of-the-year-award/">BioShock kindly receives AP's game of the year award</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Dec 2007 18:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://abclocal.go.com/kgo/story?section=news/national_world&amp;id=5825861>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/17/bioshock-kindly-receives-aps-game-of-the-year-award/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1065039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/17/bioshock-kindly-receives-aps-game-of-the-year-award/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ap</category><category>associated-press</category><category>bioshock</category><category>goty</category><category>lair</category><category>orangebox</category><category>PC</category><category>rockband</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 17 Dec 2007 18:40:00 EST</pubDate></item><item><title><![CDATA[1UP talks turkey games]]></title><link>http://www.joystiq.com/2007/11/22/1up-talks-turkey-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/22/1up-talks-turkey-games/</guid><comments>http://www.joystiq.com/2007/11/22/1up-talks-turkey-games/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.1up.com/do/feature?cId=3164530"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/turkeygameslairgobble.jpg" /></a><br /></div>
What better way to spend Thanksgiving than talking about turkeys? And by turkeys, of course, 1UP's referring to those <a href="http://www.1up.com/do/feature?cId=3164530">massively-hyped titles that ultimately fizzled</a>.<br /><br />We can't say we agree with all of the choices presented, though 1UP's criteria suggests that the games featured aren't necessarily "bad," but that all of them "fell short of expectations."<br /><br />Still, given the sheer number of games out there, there are bound to be bigger, badder turkeys hiding in the bushes. Any more main-course nominees?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/22/1up-talks-turkey-games/">1UP talks turkey games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Nov 2007 16:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/feature?cId=3164530>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/22/1up-talks-turkey-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1046119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/22/1up-talks-turkey-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1up</category><category>assassins-creed</category><category>enterthematrix</category><category>fable</category><category>final-fantasy</category><category>finalfantasy</category><category>lair</category><category>mario</category><category>metal-gear-solid</category><category>metalgearsolid</category><category>perfect-dark</category><category>perfectdark</category><category>red-steel</category><category>redsteel</category><category>shenmue</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Thu, 22 Nov 2007 16:01:00 EST</pubDate></item><item><title><![CDATA[Lair delay caused by mislabeled discs]]></title><link>http://www.joystiq.com/2007/11/13/lair-delay-caused-by-mislabeled-discs/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/13/lair-delay-caused-by-mislabeled-discs/</guid><comments>http://www.joystiq.com/2007/11/13/lair-delay-caused-by-mislabeled-discs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=175546"><img border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/897747726_8d39e0e5ec_b.jpg" alt="" /></a></div>
It seems that the <a href="http://www.joystiq.com/2007/11/09/whoops-lair-delayed-in-europe/">European <em>Lair</em> delay</a> truly was outside of Sony's control this time. <a href="http://www.computerandvideogames.com/article.php?id=175546">CVG</a> have confirmed that it is down to the lack of an age rating on the discs, which is a legal requirement for any game being sold. Because of this, <em>Lair</em> will be delayed for an unspecified time until a work-around of some description can be implemented. <br /><br />We know how much you enjoy hearing about <em>Lair</em> and its numerous delays, so we shall keep you up to date with any developments. But like we always say, there are plenty of other, <em>better</em>, games that are due to be released in the coming weeks. Not to mention the huge number of games released within the last month that are worthy of your time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/13/lair-delay-caused-by-mislabeled-discs/">Lair delay caused by mislabeled discs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Nov 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=175546>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/13/lair-delay-caused-by-mislabeled-discs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1038708/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/13/lair-delay-caused-by-mislabeled-discs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>europe</category><category>lair</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Tue, 13 Nov 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[Whoops! Lair delayed in Europe again]]></title><link>http://www.joystiq.com/2007/11/09/whoops-lair-delayed-in-europe/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/09/whoops-lair-delayed-in-europe/</guid><comments>http://www.joystiq.com/2007/11/09/whoops-lair-delayed-in-europe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=87211"><img border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/lair2.jpg" /></a></div>
For those of you in Europe who ran down to your local game store this morning, wide-eyed and hopeful that you would <em>finally</em> get your hands on Factor 5's dragon dive bomber <em><a href="http://www.joystiq.com/tag/Lair/">Lair</a></em>, please try not to let your disappointment overwhelm you. The game did not come out this week, instead being pushed back a couple of weeks. The new estimated release date is the 23rd of November. <br /><br />Apparently, for once, Sony isn't at fault and the problem is being blamed on a manufacturing issue. If you <em>really</em> want <em>Lair</em> and you haven't yet imported it, then we're going to assume you're a bit crazy. <em>Lair</em>'s EU sales figures will probably suffer thanks to the release of <em>Guitar Hero III</em>, <em>Kane and Lynch</em> and <em>The Orange Box</em> on the same day, but at least it will be out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/09/whoops-lair-delayed-in-europe/">Whoops! Lair delayed in Europe again</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Nov 2007 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=87211>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/09/whoops-lair-delayed-in-europe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1034056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/09/whoops-lair-delayed-in-europe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>europe</category><category>lair</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Fri, 09 Nov 2007 13:45:00 EST</pubDate></item><item><title><![CDATA[Lair rides into Japan top ten for software sales]]></title><link>http://www.joystiq.com/2007/10/19/lair-rides-into-japan-top-ten-for-software-sales/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/19/lair-rides-into-japan-top-ten-for-software-sales/</guid><comments>http://www.joystiq.com/2007/10/19/lair-rides-into-japan-top-ten-for-software-sales/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamesindustry.biz/content_page.php?aid=29739"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/lair-169-pic-490.jpg" /></a></div>
Factor 5's <em>Lair</em>, much-ballyhooed in North America and Europe for its <a href="http://www.joystiq.com/2007/09/03/metareview-lair-ps3/">unfavorable</a> control scheme (and Sony's subsequent <a href="http://www.joystiq.com/2007/09/07/sony-sends-out-lair-reviewers-guide-must-not-laugh/">response</a>), has debuted in Japan with enough sales to crack the top 10 for weekly sales, according to Media Create (via <a href="http://www.gamesindustry.biz/content_page.php?aid=29739">GamesIndustry.biz</a>).<br /><br />The game, known there as <em>Rise from Lair</em>, landed in the number seven spot with 22,000 in sales, likely helped by Famitsu's <a href="http://www.n4g.com/gaming/News-71974.aspx">positive review</a>. For comparison, <em>Project Gotham Racing 4 </em>received the same Famitsu score and only charted at 25, the highest rank for an Xbox 360 title and a big drop in Microsoft's presence following the console maker's triumphant one week at the top with <em>Halo 3 </em>(59,000 unit sales).<br /><br /><em>Nishimura Kyotarou Suspense Detective Series: Deadly Intent </em>for Nintendo DS debuted in the top spot this week with 61,000 in sales. <em>Dragon Ball Z: Sparkling! Meteor </em>for PS2 and <em>Gundam Battle Chronicle </em>(PSP) took second and third place, respectively.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/19/lair-rides-into-japan-top-ten-for-software-sales/">Lair rides into Japan top ten for software sales</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Oct 2007 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=29739>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/19/lair-rides-into-japan-top-ten-for-software-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1017359/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/19/lair-rides-into-japan-top-ten-for-software-sales/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>factor-5</category><category>factor5</category><category>japan</category><category>lair</category><category>PS3</category><category>rise-from-lair</category><category>sony</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 19 Oct 2007 15:45:00 EST</pubDate></item><item><title><![CDATA[Lair enters Japanese charts at number 7]]></title><link>http://www.joystiq.com/2007/10/18/lair-enters-japanese-charts-at-number-7/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/18/lair-enters-japanese-charts-at-number-7/</guid><comments>http://www.joystiq.com/2007/10/18/lair-enters-japanese-charts-at-number-7/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.gamesindustry.biz/content_page.php?aid=29739"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/897747726_8d39e0e5ec_b.jpg" alt="" /></a><br /></div>
<em>Rise From Lair </em>(you will most likely just know it as <em><a href="http://www.joystiq.com/tag/Lair/">Lair</a></em>) was released recently onto the Japanese market. While the game may have <a href="http://www.joystiq.com/2007/09/05/ps3-fanboy-review-lair/">flopped</a> in the US, it seems that Japan has taken quite a shining to it. A few weeks ago, Famitsu gave <em>Rise From Lair </em>a <a href="http://www.joystiq.com/2007/10/04/japan-loves-lair-famitsu-awards-game-high-score/">very favourable score</a> (only 1 less than <em><a href="http://www.joystiq.com/2007/09/05/famitsu-scores-crisis-core-35-40/">Final Fantasy VII: Crisis Core</a>)</em>. Now the title has entered the Japanese top 10 at number 7 after selling 22,000 during its first week, according to Media Create.<br /><br />Could it be that the control issues have been fixed? Or maybe the Japanese don't really care and are enjoying the game anyway. We're intrigued to see how the game will do in Europe once it's <em>finally</em> released on November the 9th. If that <em>is</em> its real release date.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/18/lair-enters-japanese-charts-at-number-7/">Lair enters Japanese charts at number 7</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Oct 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=29739>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/18/lair-enters-japanese-charts-at-number-7/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1016385/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/18/lair-enters-japanese-charts-at-number-7/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>lair</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Thu, 18 Oct 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[Japan loves Lair; Famitsu awards game high score]]></title><link>http://www.joystiq.com/2007/10/04/japan-loves-lair-famitsu-awards-game-high-score/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/04/japan-loves-lair-famitsu-awards-game-high-score/</guid><comments>http://www.joystiq.com/2007/10/04/japan-loves-lair-famitsu-awards-game-high-score/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="362">	<param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=25980"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=25980" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="362"></embed> </object></center>
<p> They say that Japanese and American gamers have different taste in games. Well, that certainly appears to be the case in Japan. <em>Lair</em> (or <em>Rise from Lair</em>, as it's called in Japan) has been getting a serious push by Sony's Japanese marketing team. They might have an easier job of selling the game in the territory, thanks to the fantastic critical reception of the game. Famitsu, Japan's leading gaming magazine awarded the game an <a href="http://www.gamesradar.com/us/psp/game/news/article.jsp?sectionId=1006&amp;articleId=2007100410384462085&amp;releaseId=20060313155021903080">impressive</a> 34/40, which is far more generous than the current <a href="http://www.metacritic.com/games/platforms/ps3/lair?q=lair">critical average</a> of 55/100.<br /><br />Will <em>Lair</em> be able to dominate the Japanese sales charts next week? With <em>Halo 3</em> taking the <a href="http://xbox.joystiq.com/2007/10/04/halo-3-hits-no-1-on-japanese-sales-charts/">top spot</a> this week, it seems <em>anything </em>is possible.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/04/japan-loves-lair-famitsu-awards-game-high-score/">Japan loves Lair; Famitsu awards game high score</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Oct 2007 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/10/04/japan-loves-lair-famitsu-awards-game-high-score/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1005745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/04/japan-loves-lair-famitsu-awards-game-high-score/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>famitsu</category><category>japan</category><category>lair</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 04 Oct 2007 18:00:00 EST</pubDate></item><item><title><![CDATA[Lair soundtrack now on iTunes]]></title><link>http://www.joystiq.com/2007/10/03/lair-soundtrack-now-on-itunes/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/03/lair-soundtrack-now-on-itunes/</guid><comments>http://www.joystiq.com/2007/10/03/lair-soundtrack-now-on-itunes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div align="center"><a href="http://blog.us.playstation.com/2007/10/02/lair-score-now-on-itunes/"><img vspace="4" hspace="0" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/lairflying.jpg" alt="" /></a><br /></div>
Sure, <em>Lair</em> the game is <a href="http://www.joystiq.com/2007/09/03/metareview-lair-ps3/">bantha poodoo</a> that reviewers apparently <a href="http://www.joystiq.com/2007/09/07/sony-sends-out-lair-reviewers-guide-must-not-laugh/">don't know how to play</a>, but <em>Lair</em>'s soundtrack is full of pseudo-John Williams goodness and now it's <a href="http://blog.us.playstation.com/2007/10/02/lair-score-now-on-itunes/">available on iTunes</a>. <a href="http://www.joystiq.com/tag/lair"><em>Lair</em></a>'s score by John Debney, which is nominated for a BAFTA award, is great if you like listening to high-energy orchestral soundtracks while banging down the highway at 90 MPH.<br /><br />If you're looking for alternative songs to the Lair soundtrack, might we suggest:<br />
<ul>
    <li><em>Fly Like an Eagle</em> (Steve Miller Band or Seal)</li>
    <li><em>I Believe I Can Fly</em> (R. Kelly)</li>
    <li><em>Wind Beneath My Wings</em> (Bette Midler)</li>
</ul>
Can you think of any other alternative songs for the <em>Lair</em> soundtrack? Oh, and we're totally ahead of you if you think you're being witty by saying <em>Crash and Burn</em> by either The Bangles, Blues Traveler or Simple Plan. Also, don't even think <em>My Favorite Mistake</em> by Sheryl Crow.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/03/lair-soundtrack-now-on-itunes/">Lair soundtrack now on iTunes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Oct 2007 14:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2007/10/02/lair-score-now-on-itunes/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/03/lair-soundtrack-now-on-itunes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1004420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/03/lair-soundtrack-now-on-itunes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iTunes</category><category>lair</category><category>PS3</category><category>soundtrack</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 03 Oct 2007 14:28:00 EST</pubDate></item><item><title><![CDATA[Lair soundtrack available for purchase on iTunes]]></title><link>http://www.joystiq.com/2007/10/03/lair-soundtrack-available-for-purchase-on-itunes/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/03/lair-soundtrack-available-for-purchase-on-itunes/</guid><comments>http://www.joystiq.com/2007/10/03/lair-soundtrack-available-for-purchase-on-itunes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/multimedia/" rel="tag">Multimedia</a></p><div align="center"><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewAlbum?id=264022658&amp;s=143441&amp;v0=WWW-NAUS-ITUWEEKLY-STORE"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/debney425.jpg" /></a><br /></div>
Regardless of what the critics may say, there's one undeniable great thing about <em>Lair</em>: its soundtrack. Composed by John Debney, the rich score of <em>Lair</em> is filled with epic drama and a full, textured sound provided by the London and Royal Symphony Orchestras.<br /><br />All 26 tracks, which include hits like "Bridge of the Ancients," "Bridge Battle," and "Bridge Attack," are now available for purchase on iTunes for 99 cents each. The entire album can be purchased for a mere $9.99.<br /><br />[Via <a href="http://blog.us.playstation.com/2007/10/02/lair-score-now-on-itunes/">PlayStation.blog</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/03/lair-soundtrack-available-for-purchase-on-itunes/">Lair soundtrack available for purchase on iTunes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Oct 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewAlbum?id=264022658&amp;s=143441&amp;v0=WWW-NAUS-ITUWEEKLY-STORE>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/03/lair-soundtrack-available-for-purchase-on-itunes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1004107/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/03/lair-soundtrack-available-for-purchase-on-itunes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>john-debney</category><category>lair</category><category>soundtrack</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 03 Oct 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Harrison: Sony didn't force motion controls on Lair]]></title><link>http://www.joystiq.com/2007/09/28/harrison-sony-didnt-force-motion-controls-on-lair/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/28/harrison-sony-didnt-force-motion-controls-on-lair/</guid><comments>http://www.joystiq.com/2007/09/28/harrison-sony-didnt-force-motion-controls-on-lair/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><p><img alt="" hspace="4" src="http://xbox.joystiq.com/images/2005/12/gdce_day2_phil-harrison_scee_5.jpg" align="right" vspace="4" border="1" />Maybe trying to distance itself from the critically lambasted <em><a href="http://www.joystiq.com/2007/09/05/ps3-fanboy-review-lair/">Lair</a></em>, Phil Harrison told <a href="http://www.gametrailers.com/player/25649.html?type=">GameTrailers</a> that it did not force tilt controls in Factor 5's controversial dragon game. "[Motion control] was definitely not mandated by us. We've always said all along that the use of the Sixaxis is something that should be decided by the developer in tune with their creative vision for the game, so it's not something we would mandate." In spite of this, it appears that many first-party Sony titles utilize tilt controls in some way. Thankfully, many developers have learned from the mistakes of <em>Lair</em>, and include options to turn off the tilt controls and replace them with analog movement (for example, <em>Ratchet &amp; Clank Future</em>.)</p>
<p>In addition, Harrison doesn't find fault with <em>Heavenly Sword</em>'s length -- a deciding factor that has limited the game's score in many reviews (including <a href="http://www.joystiq.com/2007/09/26/ps3-fanboy-review-heavenly-sword/">our own</a>). "You know what? Not that many people finish games, so I think we shouldn't criticize a game for being a story, which has an arc with a beginning, a middle and an end... and actually encouraging all gamers to see all of the story, I think that's something positive." Granted, the experience looks and feels big-budget. But at the end of the day, most gamers probably want a longer journey for the increased price of admission.</p>
<p>[Thanks, njkid1! Via <a href="http://biz.gamedaily.com/industry/feature/?id=17606">GameDaily</a>]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/28/harrison-sony-didnt-force-motion-controls-on-lair/">Harrison: Sony didn't force motion controls on Lair</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Sep 2007 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/25649.html?type=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/28/harrison-sony-didnt-force-motion-controls-on-lair/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1000944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/28/harrison-sony-didnt-force-motion-controls-on-lair/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>harrison</category><category>heavenly-sword</category><category>lair</category><category>phil-harrison</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 28 Sep 2007 18:30:00 EST</pubDate></item><item><title><![CDATA[Ken Levine defends Lair, deserves playful scolding]]></title><link>http://www.joystiq.com/2007/09/19/ken-levine-defends-lair-deserves-playful-scolding/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/19/ken-levine-defends-lair-deserves-playful-scolding/</guid><comments>http://www.joystiq.com/2007/09/19/ken-levine-defends-lair-deserves-playful-scolding/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamerswithjobs.com/node/34696"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/scolding.jpg" /></a>There's no denying that Ken Levine, lead of 2K Boston and guru of <a href="http://www.joystiq.com/tag/bioshock/"><em>BioShock</em>,</a> is a golden boy in the industry right now. So when he defends the <a href="http://www.joystiq.com/2007/09/03/metareview-lair-ps3/">odious</a> <em>Lair</em> in the <a href="http://www.gamerswithjobs.com/node/34696">latest episode</a> of the Gamers with Jobs podcast, we can't help but politely, yet firmly, say, "No Ken Levine, bad! Wrong! We care too much about you at this moment to see you defending that ... that <em>thing</em>. Now go to your office, estimate the <a href="http://www.joystiq.com/2007/09/10/bioshock-franchise-ships-1-5m-units-l-a-noire-bumped-from-fi/">insane amounts of money</a> you'll make before the end of the decade, and think about what you said!"<br /><br />Levine is even in his <a href="http://biz.gamedaily.com/industry/feature/?id=17486">defense</a> of <em>Lair</em> saying things like, "I'm sure somebody came to them at some point and said, 'We have this motion control controller, and we have to make a go of it. And we really think you should try to make your game exclusively on that.'" He also goes on to say that beyond <em>Wii Sports</em>, there are a lot of games where he wonders if people wouldn't just be happier with a d-pad and analog stick. There's actually a lot of good stuff with Levine in the well-produced podcast, definitely worth a listen and a mention on this week's <a href="http://www.joystiq.com/tag/podcastrodeo/">Podcast rodeo</a>.<br /><br />[Via <a href="http://biz.gamedaily.com/industry/feature/?id=17486">GameDaily BIZ</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/19/ken-levine-defends-lair-deserves-playful-scolding/">Ken Levine defends Lair, deserves playful scolding</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Sep 2007 18:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamerswithjobs.com/node/34696>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/19/ken-levine-defends-lair-deserves-playful-scolding/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/993679/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/19/ken-levine-defends-lair-deserves-playful-scolding/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock</category><category>defend</category><category>kenlevine</category><category>lair</category><category>PS3</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 19 Sep 2007 18:57:00 EST</pubDate></item><item><title><![CDATA[Lair dev critical of Warhawk's motion controls]]></title><link>http://www.joystiq.com/2007/09/18/lair-dev-critical-of-warhawks-motion-controls/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/18/lair-dev-critical-of-warhawks-motion-controls/</guid><comments>http://www.joystiq.com/2007/09/18/lair-dev-critical-of-warhawks-motion-controls/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesradar.com/us/ps3/game/news/article.jsp?sectionId=1006&amp;articleId=2007091811176593090&amp;releaseId=2005138888000000020735"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/warhawk-vs-lair-controls.jpg" /></a></div>
Factor 5's Julian Eggebrecht has been thinking about motion controls a lot lately. While still content with <em>Lair's </em>much-maligned input system, he has found issues with <em>Warhawk's</em> use of motion controls less-than-stellar. In an interview with Games Radar, Eggebrecht said that "Warhawk's controls are... eurgh!"<br /><br />"I see motion-sensing as a complimentary, additional new step in terms of controls and where it fits you should use it and where it doesn't fit, don't force it. Please don't force it," he said. You see that folks? Eggebrecht just <a href="http://www.joystiq.com/2007/09/05/ps3-fanboy-review-lair/">redefined irony</a>.<br /><br />Note that <em>Warhawk </em>can be played entirely without using the Sixaxis' tilt capabilities -- hence, they are not "forcing it." Is this a sign that Factor 5 might resign themselves to releasing a <em>Lair </em>patch enabling analog stick flight, or do we need to tell the Emperor he is strolling through the village without any clothes on?<br /><br /><br /><br />[Via <a href="http://www.joystiq.com/2007/09/18/lair-dev-berates-motion-controls-in-other-games/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/18/lair-dev-critical-of-warhawks-motion-controls/">Lair dev critical of Warhawk's motion controls</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Sep 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesradar.com/us/ps3/game/news/article.jsp?sectionId=1006&amp;articleId=2007091811176593090&amp;releaseId=2005138888000000020735>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/18/lair-dev-critical-of-warhawks-motion-controls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/992430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/18/lair-dev-critical-of-warhawks-motion-controls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>factor5</category><category>julianeggebrecht</category><category>lair</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 18 Sep 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[Readers pick best webcomic: Marketing 101]]></title><link>http://www.joystiq.com/2007/09/11/readers-pick-best-webcomic-marketing-101/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/11/readers-pick-best-webcomic-marketing-101/</guid><comments>http://www.joystiq.com/2007/09/11/readers-pick-best-webcomic-marketing-101/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/polls/" rel="tag">Polls</a></p><div align="center"><a href="http://www.2pstart.com/2007/09/05/marketing-101/"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/2p-start-lair-spin.jpg" alt="" /></a></div>
Hats off* to <a href="http://www.2pstart.com/2007/09/05/marketing-101/"><em>2P Start</em></a> for finding a way to spin the spin of <em>Lair</em> -- the logic is so dizzying, it's like we were actually trying to pull a 180-degree turn in the game (zing!). Consequently, the comic earned top honors in this week's <a href="http://www.joystiq.com/2007/09/08/the-weekly-webcomic-wrapup-reviewers-guide/">webcomic wrapup</a>.<br /><br />Second place to <a href="http://digitalunrestcomic.com/index.php?date=2007-09-03"><em>Digital Unrest</em>,</a> and <a href="http://www.penny-arcade.com/comic/2007/09/07"><em>Penny Arcade</em></a> has garnered third place. Thanks to everyone who voted, and be sure to let us know of any game-related webcomics you stumble upon this week!<br /> <br />* We took our hats off for them; "pants off" is optional but encouraged.<p><a href="http://www.joystiq.com/2007/09/11/readers-pick-best-webcomic-marketing-101/" rel="bookmark">Continue reading <em>Readers pick best webcomic: Marketing 101</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/11/readers-pick-best-webcomic-marketing-101/">Readers pick best webcomic: Marketing 101</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Sep 2007 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.2pstart.com/2007/09/05/marketing-101/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/11/readers-pick-best-webcomic-marketing-101/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/986151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/11/readers-pick-best-webcomic-marketing-101/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digitalunrest</category><category>lair</category><category>pennyarcade</category><category>webcomic</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 11 Sep 2007 07:00:00 EST</pubDate></item><item><title><![CDATA[Lair Reviewer's Guide is dummy text, add headline here]]></title><link>http://www.joystiq.com/2007/09/09/lair-reviewers-guide-is-dummy-text-add-headline-here/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/09/lair-reviewers-guide-is-dummy-text-add-headline-here/</guid><comments>http://www.joystiq.com/2007/09/09/lair-reviewers-guide-is-dummy-text-add-headline-here/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><em><a href="http://www.destructoid.com/gallery-for-posterity-the-complete-lair-reviewer-s-guide-update-contest--43062.phtml"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/lair_med_dragon_dummy_text.jpg" alt="" /></a></em><br /></div>
<em><a href="http://www.joystiq.com/tag/lair/">Lair</a></em> is <a href="http://www.joystiq.com/2007/09/05/ps3-fanboy-review-lair/">not very good</a>. Most people agree with that. To try and alleviate the reviewing experience and perhaps gain a few points on scores, <em>Lair</em>'s handlers released a '<em>Lair</em> Reviewer's Guide' to the gaming press. <a href="http://www.joystiq.com/2007/09/07/sony-sends-out-lair-reviewers-guide-must-not-laugh/">Some were insulted by this.</a><br /><br />But what's really scary is that even the guide that Sony sent out is not very good either, or at least it was not proofread well. The image above is a clip from <a href="http://www.destructoid.com/elephant/photo-m.phtml?post_key=43062&amp;photo_key=15124">page 7 of the <em>'Lair</em> Reviewer's Guide'</a>. Yes, you read correctly, the Medium Dragon is described as "Dummy text, add new medium dragon txt here" several times over. Perhaps the <a href="http://www.joystiq.com/2007/09/07/lair-cursed-from-start-to-finish/">"dragon-game curse"</a> isn't done wreaking havoc on <a href="http://www.joystiq.com/tag/factor5/">Factor 5</a> after all?<br /><br />[Thanks, Stoo!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/09/lair-reviewers-guide-is-dummy-text-add-headline-here/">Lair Reviewer's Guide is dummy text, add headline here</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 09 Sep 2007 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.destructoid.com/gallery-for-posterity-the-complete-lair-reviewer-s-guide-update-contest--43062.phtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/09/lair-reviewers-guide-is-dummy-text-add-headline-here/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/984476/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/09/lair-reviewers-guide-is-dummy-text-add-headline-here/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addnewtaghere</category><category>dummytext</category><category>factor5</category><category>lair</category><category>reviewersguide</category><dc:creator><![CDATA[Jedwin Celestino]]></dc:creator><pubDate>Sun, 09 Sep 2007 08:00:00 EST</pubDate></item><item><title><![CDATA[Sony sends out 'Lair Reviewer's Guide' -- Must. Not. Laugh.]]></title><link>http://www.joystiq.com/2007/09/07/sony-sends-out-lair-reviewers-guide-must-not-laugh/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/07/sony-sends-out-lair-reviewers-guide-must-not-laugh/</guid><comments>http://www.joystiq.com/2007/09/07/sony-sends-out-lair-reviewers-guide-must-not-laugh/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div style="text-align: center;"><a href="http://ps3.ign.com/articles/818/818597p1.html"><img width="490" vspace="4" hspace="0" height="368" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/lairreviewersguide.jpg" alt="" /></a><br /></div>
Dear seasoned reviewers, like Greg Miller of IGN (pictured and whose work back at the <a href="http://www.joystiq.com/2006/12/22/xbox-360-used-as-rehab-device-for-marine/">Columbia Tribune</a> we covered), you're reviewing <span style="font-style: italic;">Lair</span> wrong -- according to Sony. Miller, and probably many other reviewers, <a href="http://ps3.ign.com/articles/818/818597p1.html">received</a> their copies today of the "Lair Reviewer's Guide" so that they might go back and say, "Yes Sony, we totally don't know how to play video games, thank you! Thank you so much for showing us the light on how to play these ... things. We will now go back and <a href="http://www.joystiq.com/2007/09/03/metareview-lair-ps3/">redo our scores</a> with the wealth of information we have been given."<br /><br />We probably <a href="http://www.penny-arcade.com/2007/09/03">couldn't say it better</a> than Tycho of Penny Arcade when he wrote what every video game professional with half a brain should think, "For my part, I don't give a good Goddamn if someone has trained themselves to eat shit and like it. The game is not challenging, it's <em>difficult to play</em>, and it's taken many years but I'm ready to begin making this distinction." Controls shouldn't need an explanation (or a video like the not-official one after the break), <a href="http://www.metacritic.com/games/platforms/wii/metroidprime3corruption?q=metroid%203">innovation can be intuitive</a> if it's done right. Yeah, you can explain what the buttons should do, but when professionals can't use the controls properly, and they're trying to review the game for a general video game enthusiast -- that's a problem. <br /><br />The fact that Sony and Factor 5 had to send out a packet telling reviewers how to play the game a week after the fact is so painfully tragic that it's funny. Oh, and just to be totally clear, there are typically "fact sheets" bundled with games and even <a href="http://www.joystiq.com/2007/04/25/cooking-mama-cooking-tips-and-infomercial/">follow-up info emails sometimes</a>, but this "Lair Reviewer's Guide" goes well beyond that with "gameplay advice." Insulting with just a hint of desperation is what the "Lair Reviewer's Guide" is.<p><a href="http://www.joystiq.com/2007/09/07/sony-sends-out-lair-reviewers-guide-must-not-laugh/" rel="bookmark">Continue reading <em>Sony sends out 'Lair Reviewer's Guide' -- Must. Not. Laugh.</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/07/sony-sends-out-lair-reviewers-guide-must-not-laugh/">Sony sends out 'Lair Reviewer's Guide' -- Must. Not. Laugh.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Sep 2007 17:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/818/818597p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/07/sony-sends-out-lair-reviewers-guide-must-not-laugh/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/984097/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/07/sony-sends-out-lair-reviewers-guide-must-not-laugh/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lair</category><category>lairreviewersguide</category><category>miller</category><category>PS3</category><category>reviews</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 07 Sep 2007 17:50:00 EST</pubDate></item><item><title><![CDATA[Lair cursed from start to finish]]></title><link>http://www.joystiq.com/2007/09/07/lair-cursed-from-start-to-finish/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/07/lair-cursed-from-start-to-finish/</guid><comments>http://www.joystiq.com/2007/09/07/lair-cursed-from-start-to-finish/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.mtv.com/news/articles/1568837/20070904/index.jhtml"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/p1010011.jpg" /></a><br /></div>
Sometimes when you combine things, they form something even greater than its parts, like peanut butter and jelly, or the five robot cats that form <a href="http://en.wikipedia.org/wiki/Voltron">Voltron</a>. Other times, like when you combine <a href="http://www.joystiq.com/tag/factor5/">Factor 5</a> and ghosts, you get <a href="http://www.joystiq.com/tag/lair/">Lair</a>. "I am not a believer in ghosts, but this one was haunted," Lair director <a href="http://www.joystiq.com/tag/julianeggebrecht/">Julian Eggebrecht</a> explains to MTV's Stephen Totilo.<br /><br />Factor 5's Eggebrecht and producer Brian Krueger even admit in Lair's in-game commentary that there was a "dragon-game curse". Ranging from contrast problems with the very first trailer, to power outages during the writing of the master disk, nothing would go Factor 5's way during the development of Lair.<br /><br />Eggebrecht and his team's struggle with the creation of Lair may be the exception rather than the rule in the video game development business, but it does help people outside of the industry understand just how tough making a game can be. The Lair director explains that "every single time there was a crucial delivery, something bizarre went wrong", even sickness and deaths within employees' families.<br /><br />Maybe Lair is <a href="http://www.joystiq.com/2007/09/05/ps3-fanboy-review-lair/">not everything PS3 owners were hoping for</a>, but maybe they deserve some credit too for completing a game under such trying circumstances. It's good to know that even with all that they had going against them, the Factor 5 team still had time to have <a href="http://www.joystiq.com/2007/09/05/lairs-secret-hot-coffee-code-is-exactly-what-it-sounds-like/">a little fun and hot coffee</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/07/lair-cursed-from-start-to-finish/">Lair cursed from start to finish</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Sep 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mtv.com/news/articles/1568837/20070904/index.jhtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/07/lair-cursed-from-start-to-finish/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/982804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/07/lair-cursed-from-start-to-finish/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>factor5</category><category>julianeggebrecht</category><category>lair</category><dc:creator><![CDATA[Jedwin Celestino]]></dc:creator><pubDate>Fri, 07 Sep 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[Sony downplays Lair critics]]></title><link>http://www.joystiq.com/2007/09/07/sony-downplays-lair-critics/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/07/sony-downplays-lair-critics/</guid><comments>http://www.joystiq.com/2007/09/07/sony-downplays-lair-critics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div align="center"><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=7080&amp;Itemid=2"><img vspace="4" hspace="0" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/lair-169-pic-490.jpg" /></a></div>
Reptile romp <em>Lair</em> may not be a <a href="http://www.joystiq.com/2007/09/03/metareview-lair-ps3/">critical darling</a>, but Sony isn't too worried. Speaking to <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=7080&amp;Itemid=2">Next-Gen</a> (while preparing his <a href="http://www.joystiq.com/2007/09/05/pr-director-dave-karraker-leaving-sony/">grand exit</a>), SCEA PR director Dave Karraker said that it doesn't matter what the critics say: it's all about the consumer.<br /><br />"At the end of the day, I'll be interested in the consumers' response, because the consumer awareness for this title was so huge," he said. "I've spoken to any number of people who really like it, and there's other people that find it a challenge." <br /><br />Karraker makes a good point; who cares what a game review says if the game is well-loved by the gaming community at large (and, consequently, sells very well)? Should any consumers find fault with the game and its controls, just remember: <a href="http://www.mtv.com/news/articles/1568837/20070904/index.jhtml">the development was haunted</a>. <a href="http://www.mtv.com/news/articles/1568837/20070904/index.jhtml">No, really</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/07/sony-downplays-lair-critics/">Sony downplays Lair critics</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Sep 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=7080&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/07/sony-downplays-lair-critics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/983721/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/07/sony-downplays-lair-critics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>critics</category><category>factor5</category><category>lair</category><category>PS3</category><category>sony</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 07 Sep 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[Today's hottest video: the Lair 'Hot Coffee' code]]></title><link>http://www.joystiq.com/2007/09/06/todays-hottest-video-the-lair-hot-coffee-code/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/06/todays-hottest-video-the-lair-hot-coffee-code/</guid><comments>http://www.joystiq.com/2007/09/06/todays-hottest-video-the-lair-hot-coffee-code/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><br /> <center> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="490" height="400" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D14500%26ordinal%3D1189027997291%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D14500%26ordinal%3D1189027997291%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="400" width="490"/></object> </center><br />Don't worry, it's not what you think. No dragons fornicating, or oddly polygonal women. Just a straight up, Safe-For-Work look at some hot, <a href="http://www.joystiq.com/tag/hotcoffee">hot coffee</a>. <br /><br />To get in on the 'Hot Coffee' action yourself, enter the following, case-sensitive code into the cheats menu of <a href="http://www.joystiq.com/tag/lair"><em>Lair</em></a>: 686F7420636F66666565. If you're lazy, or unwilling to purchase <em>Lair</em> after the <a href="http://www.penny-arcade.com/comic/2007/09/03">glowing</a> <a href="http://www.metacritic.com/games/platforms/ps3/lair">reviews</a>, then the video is embedded above for your viewing pleasure. But be careful! It's hot!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/06/todays-hottest-video-the-lair-hot-coffee-code/">Today's hottest video: the Lair 'Hot Coffee' code</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Sep 2007 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamevideos.com/video/id/14500>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/06/todays-hottest-video-the-lair-hot-coffee-code/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/982077/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/06/todays-hottest-video-the-lair-hot-coffee-code/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hotcoffee</category><category>hottestvideo</category><category>lair</category><category>PS3</category><category>video</category><category>votd</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Thu, 06 Sep 2007 00:01:00 EST</pubDate></item><item><title><![CDATA[Lair's secret "Hot Coffee" code is exactly what it sounds like]]></title><link>http://www.joystiq.com/2007/09/05/lairs-secret-hot-coffee-code-is-exactly-what-it-sounds-like/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/05/lairs-secret-hot-coffee-code-is-exactly-what-it-sounds-like/</guid><comments>http://www.joystiq.com/2007/09/05/lairs-secret-hot-coffee-code-is-exactly-what-it-sounds-like/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/community/" rel="tag">Community</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.joystiq.com/media/2006/06/gtacoffee.jpg" />Did you know that <em>Lair</em> has a secret "Hot Coffee" code? Inspired by the controversy sparked by <a href="http://www.joystiq.com/2005/07/17/gta-hot-coffee-controversy-summary/"><em>Grand Theft Auto: San Andreas</em></a>, Factor 5 has included a video in the game that lampoons the ESRB's overly harsh decision. You can experience it for yourself by inputting code <strong>686F7420636F66666565</strong> (case sensitive) into the game. Or, you can take the lazy way out, and watch after the cut.<p><a href="http://www.joystiq.com/2007/09/05/lairs-secret-hot-coffee-code-is-exactly-what-it-sounds-like/" rel="bookmark">Continue reading <em>Lair's secret "Hot Coffee" code is exactly what it sounds like</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/05/lairs-secret-hot-coffee-code-is-exactly-what-it-sounds-like/">Lair's secret "Hot Coffee" code is exactly what it sounds like</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Sep 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamevideos.com/video/id/14500>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/05/lairs-secret-hot-coffee-code-is-exactly-what-it-sounds-like/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/982039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/05/lairs-secret-hot-coffee-code-is-exactly-what-it-sounds-like/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hotcoffee</category><category>lair</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 05 Sep 2007 17:15:00 EST</pubDate></item><item><title><![CDATA[PS3 Fanboy review: Lair]]></title><link>http://www.joystiq.com/2007/09/05/ps3-fanboy-review-lair/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/05/ps3-fanboy-review-lair/</guid><comments>http://www.joystiq.com/2007/09/05/ps3-fanboy-review-lair/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/lairev1.jpg" /><br /></div>
While Colin gets the delightful task of reviewing <a href="http://www.joystiq.com/2007/09/04/ps3-fanboy-review-warhawk/"><span style="font-style: italic;">Warhawk</span></a> (9.0), I'm left with the arduous burden of reviewing <em>Lair</em>, one of PS3's most hyped and anticipated games. What could possibly go wrong with a game where dragons fly around, killing each other? With stunning graphics, incredible production values, and <em>dragons</em>, <em>Lair</em> easily had a ton of potential. However, it all goes to waste through unresponsive controls and flawed level design.<br /><br />As any Gamecube owner knows, Factor 5 is a team comprised of technical wizards. Their previous <em>Rogue Squadron</em> games pulled off graphical techniques on Nintendo's last generation machine that most Wii games still don't take advantage of. Factor 5 managed to rip out the most celebrated moments of the Star Wars films and make a captivating series that delivered action faithful to its inspiration. So, why does <em>Lair</em> feel like a retread from Factor 5's previous games?<br /><br /><p><a href="http://www.joystiq.com/2007/09/05/ps3-fanboy-review-lair/" rel="bookmark">Continue reading <em>PS3 Fanboy review: Lair</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/05/ps3-fanboy-review-lair/">PS3 Fanboy review: Lair</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Sep 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/09/05/ps3-fanboy-review-lair/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/981069/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/05/ps3-fanboy-review-lair/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joystiqfeatures</category><category>lair</category><category>review</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 05 Sep 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Play Lair on PSP with remote play]]></title><link>http://www.joystiq.com/2007/09/03/play-lair-on-psp-with-remote-play/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/03/play-lair-on-psp-with-remote-play/</guid><comments>http://www.joystiq.com/2007/09/03/play-lair-on-psp-with-remote-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a></p><div align="center"><a href="http://boardsus.playstation.com/playstation/board/message?board.id=lair&amp;thread.id=7613"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/lair-remote-play.jpg" alt="" /></a><br /></div>
If you're wanting to enjoy <em>Lair's</em> gorgeous visuals on an itty-bitty screen (or more likely, you're just wanting to play the game with an analog stick instead of the <a href="http://www.joystiq.com/2007/09/03/metareview-lair-ps3/">much-maligned</a> motion controls), it has been confirmed that the PlayStation 3 title supports remote play via the PSP, with credit going to <a href="http://boardsus.playstation.com/playstation/board/message?board.id=lair&amp;thread.id=7613">Dubbedinenglish</a> of the PlayStation forums for first making the discovery.<br /><br />The "full" game is playable in this manner, although some actions can't be performed on the PSP's control scheme, making some parts of the dragon romp impassable. Video proof embedded after the break.<br /><br />[Via <a href="http://www.pspfanboy.com/2007/09/02/confirmed-lair-can-be-played-on-psp/">PSP Fanboy</a>; thanks, Rocco]<p><a href="http://www.joystiq.com/2007/09/03/play-lair-on-psp-with-remote-play/" rel="bookmark">Continue reading <em>Play Lair on PSP with remote play</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/03/play-lair-on-psp-with-remote-play/">Play Lair on PSP with remote play</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Sep 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boardsus.playstation.com/playstation/board/message?board.id=lair&amp;thread.id=7613>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/03/play-lair-on-psp-with-remote-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/980044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/03/play-lair-on-psp-with-remote-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lair</category><category>PS3</category><category>PSP</category><category>sony</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 03 Sep 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[Metareview -- Lair (PS3)]]></title><link>http://www.joystiq.com/2007/09/03/metareview-lair-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/03/metareview-lair-ps3/</guid><comments>http://www.joystiq.com/2007/09/03/metareview-lair-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/metareviews/" rel="tag">Metareviews</a></p><div align="center"><a href="http://www.metacritic.com/games/platforms/ps3/lair"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/lair_puns_awful.jpg" alt="" /></a><br /></div>
On paper, Factor 5's <em>Lair</em> does so many things right: Beautiful graphics and sound making full use of all the blue rays, cells and bumpy maps the PlayStation 3 has to offer. Majestic dragons flapping their leathery wings, swooping down on hapless soldiers and <a href="http://www.joystiq.com/2007/06/20/lair-extended-battle-trailer-has-more-dragon-on-dragon-action/">occasionally fighting</a> <em>other</em>, similarly majestic dragons. Unfortunately, this enticing list was apparently jotted down with a pen the size of a tree stump. Awkward to maneuver and clumsy to clutch, <em>Lair</em>'s mandatory motion-control scheme seems to have sent it into a quality nosedive.<br />
<ul>
    <li><a href="http://ps3.ign.com/articles/817/817117p1.html">IGN</a> (<strong>49/100</strong>) laments the "horribly unresponsive" controls and "god-awful lock-on system," quickly labeling the whole affair as "a mission worthy of swallowing the business end of a shotgun to avoid." Just so we're clear, they're implying that you'd rather <em>kill yourself</em> instead of playing <em>Lair</em>. Harsh, and certainly surprising if you read the <a href="http://ps3.ign.com/articles/801/801928p1.html">E3 preview</a> -- a few weeks earlier, the game was "surprisingly easy to pick up and play" with dragon controls that became "simple with practice."</li>
    <li><a href="http://www.gamespot.com/ps3/action/lair/review.html?tag=tabs;reviews">Gamespot</a> (<strong>45/100</strong>) thinks <em>Lair</em> is beautiful... a "beautiful disaster," that is. The review's third sentence claims it's "stunning to watch", but that comes after the second sentence which declares the game to have "one of the worst control schemes ever devised." That's assuming you even make it that far, as the first sentence is simply, "You shouldn't play <em>Lair</em>." If that sounds bitter, it's probably because you remember the sweet taste of the last preview: "Flying the dragon around isn't tough, but there is a bit of a learning curve." Apparently it was more like a 90-degree angle.</li>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3162361">1UP</a> (<strong>60/100</strong>) was right to be<a href="http://www.1up.com/do/previewPage?cId=3159590&amp;sec=PREVIEWS"> concerned about the controls</a> in an earlier version of the game. Here, the game is deemed frustrating and "one of those games where you die or fail through no fault of your own." The article also reinforces the belief that Factor 5 is still stuck in the icy wastelands of <a href="http://en.wikipedia.org/wiki/Star_Wars:_Rogue_Squadron">Hoth</a>, complete with dinosaurs waiting to trip over your dragon tow cable.</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/03/metareview-lair-ps3/">Metareview -- Lair (PS3)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Sep 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/ps3/lair>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/03/metareview-lair-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/979973/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/03/metareview-lair-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Lair</category><category>Metareview</category><category>PS3</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 03 Sep 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[Confirmed: Lair can be played on PSP]]></title><link>http://www.joystiq.com/2007/09/02/confirmed-lair-can-be-played-on-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/02/confirmed-lair-can-be-played-on-psp/</guid><comments>http://www.joystiq.com/2007/09/02/confirmed-lair-can-be-played-on-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://boardsus.playstation.com/playstation/board/message?board.id=lair&amp;thread.id=7613"><img vspace="4" hspace="4" border="1" alt="" src="http://www.joystiq.com/media/2007/09/remotelair.jpg" /></a><br /></div>
No, this is not a joke. <em>Lair</em> can be played on PSP through PS3's Remote Play functionality. As discovered by Dubbedinenglish on the <a href="http://boardsus.playstation.com/playstation/board/message?board.id=lair&amp;thread.id=7613">PlayStation forums</a>, this is quite possibly the first Blu-ray PS3 game to run successfully on the PSP. By reducing the visual quality and increasing the response time, the game is actually quite playable. In fact, because the game uses the PSP's analog stick instead of tilt controls, it actually controls <em>better</em> than the PS3 counterpart.<br /><br />Stay tuned for a video.<br /><br />[Thanks, Nightz!]<p><a href="http://www.joystiq.com/2007/09/02/confirmed-lair-can-be-played-on-psp/" rel="bookmark">Continue reading <em>Confirmed: Lair can be played on PSP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/02/confirmed-lair-can-be-played-on-psp/">Confirmed: Lair can be played on PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 02 Sep 2007 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boardsus.playstation.com/playstation/board/message?board.id=lair&amp;thread.id=7613>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/02/confirmed-lair-can-be-played-on-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/979616/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/02/confirmed-lair-can-be-played-on-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lair</category><category>psp</category><category>remoteplay</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 02 Sep 2007 16:15:00 EST</pubDate></item><item><title><![CDATA[Confirmed: Lair can be played on PSP]]></title><link>http://www.joystiq.com/2007/09/02/confirmed-lair-can-be-played-on-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/02/confirmed-lair-can-be-played-on-psp/</guid><comments>http://www.joystiq.com/2007/09/02/confirmed-lair-can-be-played-on-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan Stuff</a></p><div align="center"><a href="http://boardsus.playstation.com/playstation/board/message?board.id=lair&amp;thread.id=7613"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/remotelair.jpg" /></a><br /></div>
No, this is not a joke. <em>Lair</em> can be played on PSP through PS3's Remote Play functionality. As discovered by Dubbedinenglish on the <a href="http://boardsus.playstation.com/playstation/board/message?board.id=lair&amp;thread.id=7613">PlayStation forums</a>, this is quite possibly the first Blu-ray PS3 game to run successfully on the PSP. By reducing the visual quality and increasing the response time, the game is actually quite playable. In fact, because the game uses the PSP's analog stick instead of tilt controls, it actually controls <em>better</em> than the PS3 counterpart.<br /><br />Stay tuned for a video.<br /><br />[Thanks, Nightz!]<p><a href="http://www.joystiq.com/2007/09/02/confirmed-lair-can-be-played-on-psp/" rel="bookmark">Continue reading <em>Confirmed: Lair can be played on PSP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/02/confirmed-lair-can-be-played-on-psp/">Confirmed: Lair can be played on PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 02 Sep 2007 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boardsus.playstation.com/playstation/board/message?board.id=lair&amp;thread.id=7613>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/02/confirmed-lair-can-be-played-on-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/979614/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/02/confirmed-lair-can-be-played-on-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lair</category><category>ps3</category><category>remoteplay</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 02 Sep 2007 16:15:00 EST</pubDate></item><item><title><![CDATA[Lair swoops into stores a day early]]></title><link>http://www.joystiq.com/2007/08/30/lair-swoops-into-stores-a-day-early/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/30/lair-swoops-into-stores-a-day-early/</guid><comments>http://www.joystiq.com/2007/08/30/lair-swoops-into-stores-a-day-early/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/new-releases/" rel="tag">New Releases</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/lair-box-art---t.jpg"  alt="" /><br /></div>
While there was some confusion about just when <em>Lair </em>was actually going to be shipped out, we have gotten confirmation from multiple sources that it's actually in the stores <em>right now</em>. That's right, you can go out and get your dragon on immediately. It's a little odd that it was released on a Thursday since almost all retail games go on sale on Tuesday, but why look a gift horse in the mouth? <br /><br />If you do go out and pick up a copy of <em>Lair </em>today, why not come back here and leave your impressions in the comments section? The reviews have been pretty controversial so far, so it would be nice hearing what the fans themselves think.<br /><br />[Thanks everybody who sent this in]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/30/lair-swoops-into-stores-a-day-early/">Lair swoops into stores a day early</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Aug 2007 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/30/lair-swoops-into-stores-a-day-early/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/977995/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/30/lair-swoops-into-stores-a-day-early/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lair</category><dc:creator><![CDATA[Colin Torretta]]></dc:creator><pubDate>Thu, 30 Aug 2007 21:00:00 EST</pubDate></item><item><title><![CDATA[Amazon will not honour "incorrect prices" on Lair and Folklore orders]]></title><link>http://www.joystiq.com/2007/08/30/amazon-will-not-honour-incorrect-prices-on-lair-and-folklore-o/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/30/amazon-will-not-honour-incorrect-prices-on-lair-and-folklore-o/</guid><comments>http://www.joystiq.com/2007/08/30/amazon-will-not-honour-incorrect-prices-on-lair-and-folklore-o/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="left">
<div align="center"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/lairlore.jpg"  alt="" /></div>
What started out as a simple <a href="http://www.joystiq.com/2007/08/27/deal-of-the-day-lair-and-folklore-for-15-each-at-amazon/">deal of the day</a> has turned into an ugly battle between Amazon and some of its customers. <em><a href="http://www.joystiq.com/tag/Lair/">Lair</a> </em>and <em><a href="http://www.joystiq.com/tag/Folklore/">Folklore</a></em> were listed for &pound;14.95 each, an incredible deal by anyone's standards. Because of this, both games shot to the top of the Amazon bestseller's list for Video Games. Some of our more paranoid commenters emailed Amazon about whether the price was correct and whether they would honour it if it turned out to be an error. At least one person apparently got an email stating that the prices were correct and that they should expect no price change.<br /></div>
<br /> As the old saying goes, "just because you're paranoid doesn't mean they're not out to get you." Amazon yesterday started sending out emails stating that people's <em>Lair</em> and <em>Folklore</em> orders had been cancelled due to a pricing mistake. It seems weird to us that two games were priced wrongly for exactly the same amount of time and at exactly the same price. What are your thoughts?<br /><br />[Thanks to everyone who sent this in]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/30/amazon-will-not-honour-incorrect-prices-on-lair-and-folklore-o/">Amazon will not honour "incorrect prices" on Lair and Folklore orders</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Aug 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/30/amazon-will-not-honour-incorrect-prices-on-lair-and-folklore-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/977420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/30/amazon-will-not-honour-incorrect-prices-on-lair-and-folklore-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>folklore</category><category>lair</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Thu, 30 Aug 2007 12:30:00 EST</pubDate></item></channel></rss>