Posts tagged lars-bakken 
Destiny designer offers a guided tour of the game's loot
With a beta test arriving in less than two months, this seems an opportune time to bone up on the gear you'll find in Destiny. Helpfully, lead designer Lars Bakken and Bungie community manager Dave Dague recorded a video that does just that. [Image: Activision] ...
Interview: Bungie's Lars Bakken on Halo: Reach and the franchise
Following my extensive hands-on preview of the Halo: Reach multiplayer beta at Bungie's Seattle area offices last week, I spoke with Lars Bakken, lead multiplayer designer, to discuss how Reach fits into the studio's long term strategy, how community feedback affects design decisions and the future...
Halo: Reach multiplayer modes blown wide open
[1UP] As we predicted with our last post on Halo: Reach, the flow of information on Bungie's final Halo game -- well, the beta, anyway -- has now become steady and consistent. Today's exclusive preview of the beta's new multiplayer game types (read: not CTF/Slayer/etc.) at 1UP is further evidence o...
Bungie explains 'series of stumbles' in ODST marketing
From the initial talk of a lower price to a renaming, Bungie's ever-changing plans for Halo 3: ODST left a lot of people confused as to what the final product would be. "I'm no PR expert, but it's pretty obvious the game had a series of stumbles; from the naming, to the initial E3 2008 countdown re...
How not to pitch Halo 3: ODST
Listen, we're sure Halo 3: ODST is going to be a fine game, but Bungie's got to get a better pitchman than developer Lars Bakken. When asked by The Guardian about additions to the game, Bakken explained, "Obviously the things that have been brought over would be the weapons, the enemy types &ndash...
Bungie says Halo: Reach is its last Halo game, working on new IP with new publisher
Let's face it, folks -- ten years is a long time to be working on a single franchise. That ten years could feel like a lot more when you're rarely on break, back in the development seat for another new Halo nearly every two years. Such is the tale for ex-Microsoft developer Bungie Studios, who tol...
