law-of-the-game-on-joystiq posts (Subscribe to this feed)
Law of the Game on Joystiq: MMORPGambler
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:

Well, it's GDC week, which likely means no one will be reading 'Law of the Game on Joystiq.' I can't say I blame you ... However, I just got back from the Gaming Law Minefield conference, and I feel like writing about MMORPG gambling. So, if you can pry yourself away from the real-time GDC updates for a few minutes, it's time for this week's Law of the Game on Joystiq. But first, a little shameless self promotion in the way of background: I've been writing about the MMORPG gambling idea since December 2005, which, best as I can tell, makes me one of the earliest legal commentators on the matter, and my commentary spans my SSRN account and Law of the Game. If you want a pretty complete background on MMORPG gambling legal issues, feel free to read up. If, on the other hand, you'd rather get a summary and get back to your GDC coverage, read the next couple paragraphs.
MMO gambling, when linked to currency with a real world value, is essentially the same as any other online gambling. The first major issue in the early years of MMO gambling was what constituted a tie to "real world value," as games with eBay economies were a gray area. Games such as SecondLife were much more clearly linked to real currency. Given that MMO games have the freedom to incorporate practically anything imaginable, they can have any of the types of online gambling integrated into the game, or to a lesser extent, acted out by players (i.e., player sponsored tournaments with a gold buy in and prize) without integration. So, like any other online gambling system, there were the perpetual issues of access by minors, taxation, and, of course, the endlessly murky waters of differing gambling regulations worldwide. Things took a rather abrupt turn with the passage of the Unlawful Internet Gambling Enforcement Act in the United States at the end of 2006.

Well, it's GDC week, which likely means no one will be reading 'Law of the Game on Joystiq.' I can't say I blame you ... However, I just got back from the Gaming Law Minefield conference, and I feel like writing about MMORPG gambling. So, if you can pry yourself away from the real-time GDC updates for a few minutes, it's time for this week's Law of the Game on Joystiq. But first, a little shameless self promotion in the way of background: I've been writing about the MMORPG gambling idea since December 2005, which, best as I can tell, makes me one of the earliest legal commentators on the matter, and my commentary spans my SSRN account and Law of the Game. If you want a pretty complete background on MMORPG gambling legal issues, feel free to read up. If, on the other hand, you'd rather get a summary and get back to your GDC coverage, read the next couple paragraphs.
MMO gambling, when linked to currency with a real world value, is essentially the same as any other online gambling. The first major issue in the early years of MMO gambling was what constituted a tie to "real world value," as games with eBay economies were a gray area. Games such as SecondLife were much more clearly linked to real currency. Given that MMO games have the freedom to incorporate practically anything imaginable, they can have any of the types of online gambling integrated into the game, or to a lesser extent, acted out by players (i.e., player sponsored tournaments with a gold buy in and prize) without integration. So, like any other online gambling system, there were the perpetual issues of access by minors, taxation, and, of course, the endlessly murky waters of differing gambling regulations worldwide. Things took a rather abrupt turn with the passage of the Unlawful Internet Gambling Enforcement Act in the United States at the end of 2006.
Law of the Game on Joystiq: Bar Hero
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:

Simple as the questions may be, the answers are far more complex. The answers, though, all stem from the concept of licensing under copyright law. (Of course, I'm purposely excluding the issue of whether bar advertisements may be violating trademark law, in the event they are using unlicensed trademarks, just to simplify the discussion). I suppose the first question to ask is 'What is a copyright?' My answer, as usual, is a bit of a historical footnote. The term 'copyright' actually comes from England, in the period just after the printing press was invented. The Statute of Anne was the first real copyright statute, which gave publishers an exclusive right to print for a set period of time. That is, they had the exclusive right to make copies of the text, or a copyright. That has evolved into the modern concept, where a group of rights accompanies authorship, what is collectively referred to as 'copyright.' (Tip: Those of you who tune out for my historical footnotes can start reading again.)
Law of the Game on Joystiq: Call the cops, he stole my Cloudsong!
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:

Everyone remembers the now classic "You Stole My Cloudsong!" recording (warning: NSFW). What's less funny, if you're a MMORPG player, is that theft is a real occurrence in MMO worlds. So what happens if someone steals your hard earned gold or items? Do you have any recourse? According to the cops in Minnesota, the answer is no. However, a more progressive look at the issue would suggest that protection for your virtual assets is certainly coming, if it doesn't exist already. In fact, in China, a recent case declared that seizure of virtual assets had actual value with actual recourse. It's an issue that is often discussed at sites like VirtuallyBlind, TerraNova, and (shameless plug in 3-2-1) Law of the Game, among others. Of course, simply lumping in digital theft with ordinary theft is far more complex than one might think.
The baseline question that needs to be answered is: What is theft? According to Black's Law Dictionary (7th Ed.), theft is "the felonious taking and removing of another's personal property with the intent of depriving the true owner of it; larceny." Simple enough, but going back into the common law, many jurisdictions traditionally limited larceny (the root of theft) to tangible personal property. It's only more modern interpretations, especially in the US, that include intangible property in the grander concept of "theft." However, even assuming you can include intangibles in "theft," there are much bigger problems with trying to apply this concept to in-game theft.

The baseline question that needs to be answered is: What is theft? According to Black's Law Dictionary (7th Ed.), theft is "the felonious taking and removing of another's personal property with the intent of depriving the true owner of it; larceny." Simple enough, but going back into the common law, many jurisdictions traditionally limited larceny (the root of theft) to tangible personal property. It's only more modern interpretations, especially in the US, that include intangible property in the grander concept of "theft." However, even assuming you can include intangibles in "theft," there are much bigger problems with trying to apply this concept to in-game theft.
Law of the Game on Joystiq: Grumpy Thompson Again
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:

The answer to that question is 'not much,' from a legal perspective. Of course, there was that oddly short settlement agreement between Jack and Take-Two last year, whose status has been questioned previously, which should theoretically restrict Jack's ability to sue or threaten to sue to block the sale or publication of any Take-Two title. And if you look closely at the latest Thompson statement, it seems he's following those guidelines so far. To quote from his statement, "... contacting state and federal officials to stop the improper sales of Grand Theft Auto IV ..." Specifically, Jack is not suing, per the letter of the settlement, but encouraging government officials to act.
Law of the Game on Joystiq: Gambling Hero
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:

Gambling, and gambling laws, on the other hand, have been around for quite some time. Games themselves fall into a range between two extremes: Games of Pure Chance and Games of Pure Skill. Chance games are ones where the player has literally no impact on the outcome of the game. The classic example is a lottery, where no matter what you do, you can't change the odds of your numbers being drawn on any given entry. Skill games, on the other hand, have no elements of chance whatsoever. The classic example of a pure skill game is chess, given that there are no random elements in the game; the outcome is determined solely by the skill of the two players. Most games, from blackjack to backgammon to baccarat to Bubble Bobble, falls somewhere between chance and skill.
Law of the Game on Joystiq: Crossover Contracts
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:
The various entertainment industries, from games to movies to books, are replete with crossovers from the other entertainment mediums. Some of these end products have turned out far better than others. Legally, however, they all stem from the same basic legal document: a license agreement. While this may be painfully obvious to many people, the aspect that few outside the legal or business end of the deal have considered are the terms of these agreements.
The contract is one of the cornerstones of modern society. The idea of freedom of contract stems from the writings of John Locke, and is an idea that has been generally upheld in the United States. In fact, until 1937, the concept of a "minimum wage" was even seen as contrary to the ideal of freedom of contract. While the "socialism lite" attitude of the New Deal quashed much of the pure laissez-faire freedom of contract in the US, there is still a fairly general freedom in contracts in the marketplace today.

The contract is one of the cornerstones of modern society. The idea of freedom of contract stems from the writings of John Locke, and is an idea that has been generally upheld in the United States. In fact, until 1937, the concept of a "minimum wage" was even seen as contrary to the ideal of freedom of contract. While the "socialism lite" attitude of the New Deal quashed much of the pure laissez-faire freedom of contract in the US, there is still a fairly general freedom in contracts in the marketplace today.









