Imagine you're a game developer, working on an independent project for two years. You spend $10,000 of your own savings on assets, artists and sound designers, and finally you release the game for $0.99, expecting to break even, maybe, in a few years. Three months after launch, you get a letter ...
Posted on Dec 18th 2013 4:30PM
Posted on Dec 18th 2013 3:45PM
Posted on Dec 18th 2013 12:45PM