lego-universe posts (Subscribe to this feed)
Lego Universe trailer looks unexpectedly thrilling
We know we've built a permanent establishment in our cheek in which to house our tongues, but we're being completely sincere when we say that the above trailer for Lego Universe is one of the coolest trailers we've seen in a long time. Who knew that a kid-friendly MMO in which colorful, stackable bricks are collected could cause our adrenaline to rise in a way we only thought really intense episodes of 24 were capable of? We certainly did not know that.
Check out the trailer above, then check out a fresh batch of screenshots below. They're considerably less awesome than the trailer, but they can't really be blamed for their stationary nature.
Check out the trailer above, then check out a fresh batch of screenshots below. They're considerably less awesome than the trailer, but they can't really be blamed for their stationary nature.
Gallery: Lego Universe (CES 2009)
CES 2010's Gaming Showcase to have more showcase, not much more gaming

The PC Gaming Alliance will be there, and Microsoft and Sony should be showing games in their own respective areas, but the exhibitor list for the Gaming Showcase focuses almost entirely on peripherals, middleware, hardware, and other things that aren't games. But there will be a lot of space for you to try out Wii controller shells, DDR mats and chairs with speakers in them!
CES takes place in Las Vegas from January 7-10 and, as always, Joystiq will be reporting from there with the latest, breaking news on games you control with your mind.
First Lego Universe shots revealed, no assembly required
Things have been fairly quiet on the Lego Universe front since the game was first announced over two years ago. Developer NetDevil finally broke radio silence today, releasing a handful of screenshots which depict, in no particular order, the game's login screen, a character creation menu and a spiky-haired block-man running away from ninjas and pirates. Mind you, those two groups are pictured in completely separate images -- history has taught us that they wouldn't be caught dead intermingling.
Our innate fondness for meticulous bricklaying and level grinding has set our anticipation for this title ablaze -- unfortunately, with a nebulous "2010" release window, we've got no clue as to when said flame will be doused by the cool waters of satisfaction.
[Via Big Download]
Our innate fondness for meticulous bricklaying and level grinding has set our anticipation for this title ablaze -- unfortunately, with a nebulous "2010" release window, we've got no clue as to when said flame will be doused by the cool waters of satisfaction.
Gallery: Lego Universe
[Via Big Download]
GDC09: Joystiq interviews Gazillion VP about Marvel MMOs, Lego Universe and where the publisher came from

Joystiq: We're here with Paul Baldwin, who is the vice president of marketing at the "newly founded" Gazillion Entertainment? What's the deal there?
Baldwin: Newly announced. The company was in stealth mode since 2005, so we've been around for a while, but we are "newly announced."
You guys just appeared on the scene and got the Marvel license. I can tell you, we spent hours the day we first heard of the company, just calling up several journos and PR asking, "Who are these guys?" So, who are you guys?
Good question, I have to first say that I was amazed myself that we were able to keep the company quiet since 2005, additionally when we acquired NetDevil in July of '08 and obviously we were very excited to get Jumpgate and of course Lego Universe, then we also acquired a company in Seattle, and we've been slowly building up the Marvel Universe studio, Gargantuan, in San Mateo, and throughout this period we were able to keep it quiet, which, once again, really surprised all of us. As I mentioned, the company started in 2005. At that point, we had kind of modest goals, frankly. We had an original IP, which is going to be a big client, high production quality -- World of Warcraft-like production quality -- coming out. That was the first product we had actually on tap.
Lego Universe could add Indiana Jones, Star Wars content
We haven't spent much time talking Lego Universe (if we're going to waste our lives in a pretend land, we at least want to be able to sport crude geometric breasts, thankyouverymuch) but a recent nugget from a Massively interview with project lead Mark Hansen has our interest piqued:"Massively: Are you interested in bringing some of the more story rich play themes into Lego Universe? Star Wars, Indiana Jones?
Hansen: I think that IPs would be great to see in the game. It's not for the first launch.
Mass.:It's not something you're discounting, or isn't possible, though.
Hansen: No, not at all. I think you will ... yeah. (laughs)"
So, with Star Wars a possibility, could The Boss be far behind?
Massively week in Review

| The Digital Continuum: Rock Band, the MMO I've actually entertained the idea for a long time now, only to shove it aside as a crazy notion. But the thing kept popping back into the forefront of my mind so often that I couldn't discount it as happenstance. I've become enamored with the idea, because let's face it; a Rock Band MMO has the potential to ooze- no, to gush pure liquid awesome. |
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| Massively's exclusive Mines of Moria dev tour Earlier last month, Massively was invited to get a hands-on look at Mines of Moria, the first-ever expansion for Lord of the Rings Online with Turbine's Adam Mersky and Moria Producer Mike Jablonn. During this special dev tour, we were treated to many of the features of the new environments, new creatures, certain landmarks and the Legendary Item system. |
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| Is LotRO coming to the console? According to a job posting on Turbine's website, they're looking to hire a Senior User Interface Engineer who "may be refactoring existing user interfaces or implementing completely new user interfaces for systems such as combat, skills, inventory, treasure, and social systems." Does this mean LotRO? |
Lego MMO to feature real-world integration, legos
Wired's Earnest Cavalli had a chance to talk shop with LEGO Universe developer NetDevil at GDC, and came away with a few sparse but interesting details about the game, as well as some totally hardcore pieces of concept art.
While the game isn't expected out until 2009, NetDevil discussed what they hope to be the core features of the game, like having players living amongst LEGO's impressive backlog of building sets, able to construct vehicles, buildings, and more for their avatars. The game will also feature the standard MMO quests, based on LEGO sets like Knights vs. Dragons, and Sailors vs. Pirates.
Perhaps most interesting is LEGO Universe's proposed integration with real-world LEGOs, with players able to create anything they wish in-game, and being given the option to order the exact pieces required to assemble their creations themselves. With a concept like this, the game could not only become a fairly successful MMO, but also help to revitalize the LEGO empire (we're already tempted to dig through our old bins). Check out Wired's piece for more concept art and details.
[Via Penny Arcade]
While the game isn't expected out until 2009, NetDevil discussed what they hope to be the core features of the game, like having players living amongst LEGO's impressive backlog of building sets, able to construct vehicles, buildings, and more for their avatars. The game will also feature the standard MMO quests, based on LEGO sets like Knights vs. Dragons, and Sailors vs. Pirates.
Perhaps most interesting is LEGO Universe's proposed integration with real-world LEGOs, with players able to create anything they wish in-game, and being given the option to order the exact pieces required to assemble their creations themselves. With a concept like this, the game could not only become a fairly successful MMO, but also help to revitalize the LEGO empire (we're already tempted to dig through our old bins). Check out Wired's piece for more concept art and details.
[Via Penny Arcade]














