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Let's tap on our iPhones to play Let's Tap on our iPhones

In case you don't want to risk tapping your phone right off the table, the games offer a "touch" mode in which you can control them by tapping on the screen, or a "free" mode in which you can tap any part of the phone. Let's watch a trailer after the post break!
[Via GameSetWatch]
Laser Floyd 2K9: Let's Tap used as music visualizer

The result, once it really gets going, is an impressive, abstract display that moves to the beat. And now that we think about it, this must have been Prope's intent all along, as a music visualizer makes so much more sense than ... just a visualizer. Of course, who are we to try to make sense of a game that requires you to keep the controller out of your hands?
Gallery: Let's Tap
Purchase Let's Tap at Best Buy and get an exclusive peripheral

Giant Bomb discovered that, if you buy the game at Best Buy, you get an exclusive "tapping pad" inside, which, as it reveals in its unboxing video, is basically a thick sheet of paperboard -- or, if you prefer, one-sixth of a box. We've embedded the video after the break, so you can see their impressions of this small card.
Gallery: Let's Tap
[Via GameSetWatch]
Let's Tap very carefully around these Silent Blocks

In the insane world of Let's Tap (a world where you play video games by not touching controllers), you'd be a jerk for refusing to tap on the table.
Gallery: Let's Tap
Let's watch the Let's Tap 'Rhythm Tap' mode
Surely though, with visuals this tranquil and the constant tap-tap-tapping of fingers on cardboard oh crap it's driving us mad already. On second thought, we are dangerously close to the game's release.
Let's Tap to the finish line
Let's Tap's multiplayer racing looks like it could be enjoyable even if played by holding stuff. Like everything else in this game, the appeal is merely magnified by the novelty of being able to play without any stuff to hold.
Gallery: Let's Tap
Let's Tap along to a new trailer
Let's Tap is a natural for "casual" players, since you don't even have to convince them to touch a controller. But its forward-thinking design and outstanding, unique aesthetic (not to mention the music) make it a lot more interesting to people like us than the average waggle minigame-fest. We approve, Sega, of marketing Let's Tap to the general audience. We also approve of the music in this trailer, even if it isn't the familiar theme.
Gallery: Let's Tap
Sega to give away beautiful Let's Tap artwork from Yuji Naka

Neither office has decided how it will give away the amazing swag yet, but we will let you know when they do. Right after we enter.
In other Let's Tap news, the European release, like the Japanese release, will include two big boxes -- as a "Limited Edition." We've contacted Sega of America about the stateside packaging. We need boxes!
Gallery: Let's Tap
North Americans will drum along to original Let's Tap soundtrack

When Sega announced a North American release, we feared that it would record new music or license popular tunes for the Rhythm Tap mode -- even if we didn't think Sega would drop that kind of money, we maintained a low-level dread regarding the possibility. Luckily, Sega confirmed via its blog that Let's Tap will stay "true to the Japanese feel of the game" and include all of the Japanese tracks! That includes "Kung Fu Disco," which just happens to be embedded after the break.
Good call, Sega. It's good for us, and good for your budget.
Gallery: Let's Tap
Joystiq fingers-on: Let's Tap (Wii)

Like we say, Let's Tap is "controller-less." That's not strictly true, however. You'll still need up to four wiimotes, depending on how many players are involved. The wiimotes are placed upside down on cardboard boxes, two of which are bundled with the game -- you're expected to provide the other two yourself. We're assuming you probably have quite a few empty tissue boxes lying around, so that should be no problem. Tapping on the box is the extent of the game's required input.
Sadly, the controls aren't perfect. Tapping works fine, there are no qualms there, but double tapping can take some time to get used to. That's all you'll be doing, even when navigating the menus. Single taps move through the menu options and double tap selects. It's quite frustrating to move through the twenty-odd options on screen, only to have the game register your double tap as a single, meaning you have to navigate through the entire screen again. Of course, you can always pick up the wiimote and point at the screen, but that sort of defeats the point, doesn't it?
Gallery: Let's Tap
Retailers date Let's Tap, Boom Blox Bash Party
GameStop's online store has updated with listings for two newly-announced, and very exciting, Wii games: Boom Blox Bash Party and Let's Tap. According to the retailer, Bash Party will be out on May 19th for $49.99. Let's Tap is dated June 16th, and priced at just $29.99! At those rock bottom prices, we hope Sega can afford to include some cardboard boxes!
Amazon corroborates Let's Tap's date and price, but has no listing for Boom Blox Bash Party yet. But the first game came out in May of last year, suggesting that EA considers it a good month for Boom Blox games.
Source -- Boom Blox Bash Party
Source -- Let's Tap
Amazon corroborates Let's Tap's date and price, but has no listing for Boom Blox Bash Party yet. But the first game came out in May of last year, suggesting that EA considers it a good month for Boom Blox games.
Gallery: Let's Tap
Source -- Boom Blox Bash Party
Source -- Let's Tap
Sega: Let's confirm Let's Tap for Europe, North America

Anyway, he says Sega's rhythmic finger bash, Let's Tap, has been announced for European release. With the party game's undoubtedly arduous localization confirmed, it probably won't take too long for Sega of America to drum up a press release of its own. We'll point out (and at) any updates as we receive them.
Update: Sega has confirmed a North American Summer release.
Let's Tap on tap for North America this summer [update]
We don't think 61FPS's John Constantine would lie about Sega planning to release Let's Tap in North America, but, well, there hasn't been an announcement yet, so we're going to label this a rumor for now. Sega has previously shown definite interest in localizing the title, for what it's worth.
According to Constantine, Sega is indeed taking the risk and localizing Prope's bizarre minigame collection, which is controlled by tapping a box onto which a Wii Remote has been placed. The North American version will contain the same four modes found in Japan: Tap Runner, a multiplayer race across an obstacle course; Bubble Voyager, an abstract sidescrolling shooter; Silent Blocks, a tap-controlled Jenga-type game; Visualizer, which displays imagery that responds to your tapping; and Rhythm Tap, a rhythm game similar to Taiko Drum Master or Donkey Konga.
It may be another minigame collection on the Wii, but, well, we've been humming the theme music for months. Add the unique hands-off controls and the involvement of Yuji Naka, and we are thrilled to have a chance to play this. If this announcement is real.
Update: Sega sent out a press release confirming the game for this summer!
[Via NeoGAF]
According to Constantine, Sega is indeed taking the risk and localizing Prope's bizarre minigame collection, which is controlled by tapping a box onto which a Wii Remote has been placed. The North American version will contain the same four modes found in Japan: Tap Runner, a multiplayer race across an obstacle course; Bubble Voyager, an abstract sidescrolling shooter; Silent Blocks, a tap-controlled Jenga-type game; Visualizer, which displays imagery that responds to your tapping; and Rhythm Tap, a rhythm game similar to Taiko Drum Master or Donkey Konga.
It may be another minigame collection on the Wii, but, well, we've been humming the theme music for months. Add the unique hands-off controls and the involvement of Yuji Naka, and we are thrilled to have a chance to play this. If this announcement is real.
Update: Sega sent out a press release confirming the game for this summer!
[Via NeoGAF]
Sega: 'Let's trademark an embarrassing title'
Sega registered a trademark in November that seems to suggest that they'll continue publishing more "Let's" games from Prope -- and also that they're either very mischievous or totally oblivious. The company registered the name "Toy-Lets" for use in video games.Toy-Lets.
Okay, it's a funny title. But what's even funnier is that Sega apparently plans to spend money to produce and distribute something under that name. We'd love to see how this could turn out to be a good decision. Of course, it wouldn't be the first use of the word "Toilet" in a game title: Media Vision's Toilet Kids for the PC Engine didn't even make a funny pun out of the word.























