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Posts tagged level-creation

Super Meat Boy's devmode uncovered by modding community

If you can't wait for the Super Meat Boy level editor which the game's creators plan to release within the next six months, there's another, slightly more esoteric option for customizing your super difficult platforming experience. The game's modding community has uncovered a "devmode" within the...

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Super Scribblenauts preview: Maxwell's house

From what we've seen, it seems safe to say that if you liked Scribblenauts, you'll love the sequel. It's got a refined and updated version of the original's wordplay, along with plenty of fun extras like a level editor with deep scripting capability, and a "merit" achievements system that keeps the...

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PC version of Left 4 Dead getting custom level support next week

We've heard about the impressive capabilities of the in-beta Left 4 Dead Authoring Tools -- and recently, we've seen the SDK's fantastic handiwork -- but we haven't had a chance to get our hands on it yet. Luckily, Valve is dropping an update for the zombocalypse sim on Steam next week; one that...

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Watch the birth of a LittleBigPlanet player-made stage

In the beginning, Media Molecule made LittleBigPlanet. But the levels were barren and flat, and devoid of obstacles, so the player moved upon the face of the level creation system. And the player said, "Let there be swinging, spongy balls," and there were swinging, spongy balls. And the player saw...

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